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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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19. 4月 2006, 14:51:33
coan.net 
件名: Mastermind
I love mastermind also. I could see a few different ways it could be brought to a game site.

1) opponent vs. opponent - that is each person picks the color sequinse for the other player to figure out. If you figure yours out before the other player figures out the one you made for them - you win.

2) System picks a random one for both players to try to figure out - one to do it in less moves wins (can not see what the other player is guessing)

3) The system picks a random one, then each player takes turn trying to solve the same puzzle - so you build off of what your opponent does. That is player 1 playes. Player 2 sees the results, and tries the next guess. and so on.... even though while I type this one, I can see some just stalling forever so they don't give their opponent any help, so this one might now work.

I would also recomend that at least 5 codes are used (I believe the 4 has been solved in like 5 moves) - 6 would be best. (Or have 2 versions - a 6 long, and ultimate 8 long or something)

19. 4月 2006, 15:41:50
TJuTZu 
<I would like to see additional filter in tournaments listing based on Time Control & BKR & possible to sign up.

Personnally I prefer to play only +5 days games and it would ease game finding if I could define that I wan't to see only games where I have more than five days for move and I am able to sign up.

Currently I need to go into each game just to see that my BKR is too low or I don't have enough brains to join the game.

Also possibility create automatic filter & notifier which notify me when ever there is a new tournamet available corresponding my predefined criteras would be cool.

Example: I could create rule that I would like to receive message from all backgammon games where the move time is more than 5 days and I am able to join the game. BKR is suitable, not full already...

Actually it could be additional functionality in find tournaments. --> Send notify if tournamet matching the criterias is created.

I posted these request already month ago and keep posting monthly based until I receive some comments

19. 4月 2006, 17:29:13
joshi tm 
joshi tm (19. 4月 2006, 18:25:17)に変更されました。
I would like to see something like Anti Hyper Backgammon, or Anti Go. I would also like more Cylinder/Sphere games.

19. 4月 2006, 18:05:42
Gabriel Almeida 
件名: DOMINO
Hey, how about DOMINO? I love that game... Belgium rules!

19. 4月 2006, 18:06:17
Gabriel Almeida 
件名: Portuguese Checkers
Oh, and Portuguese Checkers, of course!

19. 4月 2006, 18:14:52
Andre Faria 
Yep, Belgium Domino and portuguese checkers would be great...

19. 4月 2006, 18:20:24
Andre Faria 
件名: Re:
Marfitalu: I hate Ludo!!!!!!

20. 4月 2006, 22:16:05
alanback 
件名: Re:
Marfitalu: One faced die? Must be a boring game if everyone always rolls a 1. Is it in the form of a moebius strip?

20. 4月 2006, 23:48:38
onigoroshi 
件名: Chinese Chess Piece Option
Hello all! Great website! I was wondering if I could request that we add the traditional Chinese Chess pieces as an option, in the same way that the traditional Shogi pieces were added. I think this is an important addition, as I get rather confused with the Western Chess pictographs.

20. 4月 2006, 23:50:26
Fwiffo 
Fwiffo (20. 4月 2006, 23:51:23)に変更されました。
There are already traditional pieces as an option. See settings: http://brainking.com/en/Settings?p=11

21. 4月 2006, 00:10:08
onigoroshi 
oh, great! Thanks! For some reason the option didn't show up in the same manner that the Shogi pieces did, hence my confusion...

21. 4月 2006, 22:37:18
coan.net 
件名: Extinction Chess
Any chance that Extinction Chess could get a color border like other chess variants.

Without a different color border, it looks like normal chess - and is easy to mess up a game if you don't notice the name of the game - where as a different color border quickly grabs your attention and tells you it is a different game.

21. 4月 2006, 22:40:39
headius 
件名: Komi should be configurable, match standards
A couple points for komi in Go:

- The standard now is typically 6.5 or 7.5 points
- Most sources claim it should be the same for all sizes of board
- We should be able to configure it, so players can use 5.5 (classic) 6.5 (current Japanese Pro standard) or 7.5 (Chinese, Ing, and AGA standard)

22. 4月 2006, 01:11:09
Fwiffo 
件名: Re: Komi should be configurable, match standards
Fwiffo (22. 4月 2006, 01:13:42)に変更されました。
headius: On the Go discussion board and in the Go fellowship similar proposals were offered: http://brainking.com/en/Board?bc=118

22. 4月 2006, 02:37:32
headius 
件名: Re: Komi should be configurable, match standards
Fwiffo: Thank you, I had some trouble finding the Go discussion board, so I just tossed it out here. I'm so happy to have my favorite game on BrainKing!

22. 4月 2006, 15:39:08
Fwiffo 
件名: Show context
When you do a search in posts, you can afterward click on "show context" of a particular post.
I think it would be good when a "show context" link is added also when you click "show this user posts".

22. 4月 2006, 17:50:42
Harassed 
件名: Tournament template
Save tournament definition for future repeatable usage.

24. 4月 2006, 01:39:14
Baked Alaskan 
件名: Game Notation
Is it possible to turn game notation on for certain games while having it off for others?

I really only like to have notation for 1 or 2 games but seems I am forced to have it on all games..


24. 4月 2006, 08:16:21
rednaz23 
I like how people can advertise on this website, but one suggestion, make an english advertisement, on the english pages, czech advertisements on the czech pages, and so on. You will be able to allow more advertising to be run without the user losing any of his "market". This will allow multiple (I guess up to 15! Since there are 15 languages at BK!) advertisements to be run at one time, each in their own language they want. It makes no sense for me to see a Czech advertisement... I can't read Czech! An idea for Fencer!

24. 4月 2006, 15:01:50
joshi tm 
I would like to see here:

- (Dutch) translations of the rules of Go
- (Dutch) translations of the rules of the doubling Cube
- An Anti Hyper Gammon variant (Normal anti-Backgammon could be endless)

For the rest: !

24. 4月 2006, 16:28:15
Summertop 
件名: Crazyhouse chess.
Identical to loop chess except when it comes to promoted pieces. When a promoted piece is captured, it reverts back to a pawn. For example: I finally push a pawn and promote it to a queen. My opponent eventually captures my new queen. My opponent is given a pawn (original rank) to drop onto the board.

24. 4月 2006, 22:06:25
Ladybird68 
件名: Re: Game request
harley: i would like to see mastermind also. plus domino. two good game there.

24. 4月 2006, 22:34:00
Kili 
件名: Re:
joshitm: Maybe you can translate some of them to dutch.

25. 4月 2006, 01:33:31
Nirvana 
件名: Re: Game request
I would like to see Ataxx and hexagon, please.

ataxx

also shows hexagon.

25. 4月 2006, 02:07:27
rod03801 
件名: Re:
joshitm: Fencer doesn't really like to do anti variations of variants. (anti hyper, anti nack, anti reversi 6x6, etc...)

I tried a game of anti hyper and found it not to be fun at all.
You can try it yourself by getting a friend to agree to an unrated, uncounted game of hyper, but play it like it's anti.

25. 4月 2006, 12:23:22
Fwiffo 
件名: Fellowship teams
The possibility to create more than 1 team per game in the fellowships, so we could create several teams and play internal team matches.
Especially in the one-game-fellowships this would be nice.

25. 4月 2006, 18:11:37
Hrqls 
件名: Re:
joshi tm: the dutch translations are on their way .. will take a little time though as real life is keeping me a bit busy :)

25. 4月 2006, 19:56:32
Baked Alaskan 
件名: Re: Game Notation
Baked Alaskan:
Still looking for an answer

knock knock

LOL

25. 4月 2006, 20:09:05
Pedro Martínez 
件名: Re: Game Notation
Baked Alaskan: No, it is not possible to turn game notation on for certain games while having it off for others.

25. 4月 2006, 20:24:52
Baked Alaskan 
件名: Re: Game Notation
Pedro Martínez:

Thanx

26. 4月 2006, 01:29:59
Herlock Sholmes 
件名: Re: Mastermind
BIG BAD WOLF:
I spent a lot of time analysing Mastermind and if you think of proper way of assessing someone's skills the best way to assign points for wins is like follow. I call it League Scoring:
First Move guessed correctly - 6 points
Sec MOve guessed correctly 7 points
third - 8 points
fourth - 9 points
fith - 10 points
sixth - 5 points
seventh - 4 points
eight - 3 points
ninth - 2 points
tenth - 1 point
***
This scoring system takes into account difficulty in guessing correctly and eliminates
easy wins in first guess still awarding for it more points than for sith guess which is pass what computer can do for any code. 4.5 moves is
the score computer gets for any code.
First 5 guesses are awarded heavily and than there is steadily decline in points.
What do you think about it ?

26. 4月 2006, 03:50:20
gambler104 
件名: Multiple Winners
I don't know if this has been mentioned before, but it tears at my competitive spirit to know that more than one person could win a tournament. I know the games are just for fun, but it just doesn't seem right to be tied for first. I wish we could change this or at least have an option for tournaments like this.

26. 4月 2006, 04:44:26
mctrivia 
件名: Re: Multiple Winners
gambler104: I was in a tournament were all 4 of us tied for first. I just emedietly created a new one and invited all the first place winners. Would however be nice if the system would keep playing off untill there is only 1.

26. 4月 2006, 04:48:50
Good Luck :)FLR 
件名: Re: Multiple Winners
gambler104: the other way could be as many do use the hp (honor points) so almost never happens that 2 pple have same points :)

26. 4月 2006, 06:00:17
Baked Alaskan 
件名: Re: Multiple Winners
gambler104:

I concur

Should only be one (1) winner

26. 4月 2006, 21:14:00
txaggie 
件名: Ludo board size
I think someone else already posted about this, but I didn't see a reply, so I would still like to know if Fencer is planning to create smaller board size for Ludo, like he has for Amazon, Pente, and others?

26. 4月 2006, 23:25:58
Baked Alaskan 
件名: Re: Ludo board size
txaggie:

Great Idea

27. 4月 2006, 02:36:48
Nothingness 
件名: Mastermind
i did find a site to play it onvs computer.. but id much prefer to have it here. http://www.millstone.demon.co.uk/games/mastermind/mastermind.htm

27. 4月 2006, 17:05:16
tonyh 
件名: Invitations to Pawns
I cannot accept invites, because I have too many games going.
Would it not be simpler to tell this fact to the player inviting me (and then he need not send out the invitation); save a bit of time and trouble!

27. 4月 2006, 19:31:38
Eriisa 
件名: Re: Invitations to Pawns
tonyh: Why not just leave the invitations there, until you get a game opening, then you can accept it?

28. 4月 2006, 13:19:50
tonyh 
件名: Re: Invitations to Pawns
Eriisa: That sounds reasonable; it'll take quite a time to go from 127 to 20 games!!!
I think it fairer to tell the other guy why I'm not accepting, though.

28. 4月 2006, 13:57:43
Eriisa 
件名: Re: Invitations to Pawns
tonyh: LOL, yeah, you got a point there!!!!

29. 4月 2006, 05:03:01
Orlandu 
件名: New Froglet Idea
How about having a froglet game where you go diagonally beside horizontal and verticle?
Unique Idea...
Homemade version of froglet:
Using a deluxe scrabble board... 200 tiles coller in the blue, red, yellow, and green... plus the boundary... Very fun...

29. 4月 2006, 15:18:40
hexkid 
件名: Go - download SGF
Is it possible to have an option to download a file in SGF file format for Go games?

29. 4月 2006, 15:35:49
Fencer 
件名: Re: Go - download SGF
hexkid: Not yet but I plan to add it.

29. 4月 2006, 15:57:53
Czuch 
How about a 10 person pond? How about a 5 minute time limit pond? How about being able to move a fellowship game to the main game page when there is not enough interest from the fellowship members? Thanks!

29. 4月 2006, 16:42:15
hexkid 
件名: ordering of running players in ponds
Currently the running players list is ordered by the points left column. Would it be possible to make the column titles clickable and sort the list by the value of last move?

30. 4月 2006, 06:14:01
Baked Alaskan 
件名: Re:
Czuch Chuckers:
I like the idea of 5 & 10 min ponds but think those should be diff rating system than regular ponds.

Also, would love to see the minimum # to something lower than 16

1. 5月 2006, 00:31:45
rednaz23 
件名: Game time limit
How about game time limit change for games already in progress?

1. 5月 2006, 00:32:41
SafariGal 
件名: Re: Game time limit
rednaz23: they have that at pocket-monkey, it is a good feature

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