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27. 12月 2008, 17:00:29
grenv 
While I agree with the complaints that an average wouldn't be *exact*, I still think it's a better indication than nothing. I think you guys are talking about outliers.

Also, in response to the queries about number of active games: I don't want to know how quickly someone plays, I want to know how quickly someone plays *each game*. I don't think that doubling the number of games will double the number of moves, but if it does then clearly that player isn't playing too many games.

27. 12月 2008, 17:16:33
playBunny 
件名: Re: Threadless
grenv: I don't think that doubling the number of games will double the number of moves, but if it does then clearly that player isn't playing too many games.

What's the meaning pf "too many" and how is it relevant?

27. 12月 2008, 23:31:48
grenv 
件名: Re: Threadless
playBunny: Too many in this context simply meant the number that starts to affect your ability to keep up. If I play 10 games I may do all my moves quickly, going to 20 may be the same (I just play 2x as many moves to make up for the extra games), however if I go to 1000 games it's unlikely I'll be moving 100x faster to compensate.
I may move a little faster though, which is why the average can't be over too long a time.

27. 12月 2008, 23:35:31
playBunny 
件名: Re: Threaded
grenv: Okay, but I'm still not clear why "too many games" is relevant. I'm also still wondering about where the speed-of-play information is to be displayed and how and when is it to be used? Oh, and what's an outlier? ;-)

27. 12月 2008, 23:49:22
grenv 
件名: Re: Threaded
playBunny: Nice try, but you know what an outlier is. I would use this as a filter for tournaments or waiting games for example.

28. 12月 2008, 00:00:04
playBunny 
件名: Re: Threaded
grenv: Nice try, but you know what an outlier is

Nice try? What's being tried? Oh, you mean trying to get you to expand on your use of the word? Yeah, I do that when I'm not sure exactly what someone means. It doesn't tend to work when that someone assumes that I should know what they mean and must therefore be asking for nefarious reasons.

And if that's the attitude then ... yeah, whatever you say. You're right. Great idea, grenv, perfect choice of metric, it should work wonderfully. No more exploration is necessary.

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