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 Backgammon

Backgammon and variants.

Backgammon Links


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14. 11月 2005, 22:08:34
Pedro Martínez 
件名: Re: (back)gammon
Hrqls:
:)

Single game (1 point) - the winner's opponent has borne off at least one piece.

Gammon (2 points) - the opponent hasn't borne off any pieces.

Backgammon (3 points) - the opponent hasn't borne off any pieces and still has some pieces either on the bar or in the winner's home area (the six pipes where the winner bears off own pieces).

14. 11月 2005, 22:02:50
Hrqls 
件名: Re: (back)gammon
Pedro Martínez: ok thanks .. so i can then best use the cube in case i am such a position :)

14. 11月 2005, 22:02:06
Pedro Martínez 
件名: Re: (back)gammon
Hrqls: No.

14. 11月 2005, 22:01:18
Hrqls 
件名: (back)gammon
is it still possible to (back)gammon someone when (s)he moved some pieces out of the board before already, and was sent back by the opponent, who then finished the game (maybe even with the player on the bar)

14. 11月 2005, 15:51:06
Hrqls 
件名: match score
would it be possible to show the match score or the points gained/lost in the message which is sent to the players inbox when a cubegame has been finished ?

14. 11月 2005, 10:44:10
Fencer 
件名: Re:
plaintiger: Ah, now I understand. Will be done.

14. 11月 2005, 09:37:30
plaintiger 
件名: Re:
Fencer: my suggestion was very simply to replace the word "with" with the phrase "that employs" or "that uses" in the first sentence about the doubling cube. in other words, changing

"Backgammon (and its variants) is the only game which can be defined as a match with a doubling cube"

to

"Backgammon (and its variants) is the only game which can be defined as a match that employs a doubling cube."

thanks.

13. 11月 2005, 16:44:57
grenv 
件名: Re:
Fencer: :) I understand how the site works, having written similar, i clicked back to see if it was my eyes playing tricks on me.

13. 11月 2005, 10:01:30
pgt 
件名: Rules clarification
pgt (13. 11月 2005, 20:03:26)に変更されました。
Fencer: Could I suggest the following:


"A backgammon match with the doubling cube must specify the number of points a player must reach to win the match. The doubling cube value is initially set to 1 for each game in the match, and is displayed on the right edge of the board. The number of points allocated to the winner of each game depends upon the value of the doubling cube at the end of the game, and the winner of the match (which may comprise several games) is the first player to reach the initially agreed number of points. The following sections describe all of the rules in detail:"

13. 11月 2005, 09:40:11
Fencer 
件名: Re:
plaintiger: I still don't understand what should be changed and how.

13. 11月 2005, 08:45:18
plaintiger 
Fencer: i still think that change i suggested to the first sentence about the doubling cube (in the backgammon rules) would be helpful. right now the first sentence sounds like the doubling cube plays some part in defining a game as a match. that needs to be clarified.

you can trust me on this. i understand the subtleties of the English language a lot better than a lot of U.S. college graduates of recent years.

13. 11月 2005, 08:32:29
Fencer 
件名: Re:
grenv: It is not recommended to use the browser's Back button on a site like this one where all pages are dynamic.

13. 11月 2005, 05:27:42
Vikings 
件名: Re:
grenv: fencer explained in the bug tracker that it is something to do with the browser http://brainking.com/en/ReadBug?bgi=562

13. 11月 2005, 01:57:35
grenv 
件名: Re:
grenv (13. 11月 2005, 01:59:38)に変更されました。
alanback: it's 2-1 now. however I clicked back and could clearly see 4-2.
My opponent rolled 1-1 and that is clear all the time.

At no time had either of us rolled 4-2, yet I can still see it in an old window.

13. 11月 2005, 01:55:20
Pedro Martínez 
件名: Re:
grenv: It's been discussed many times before, mostly on Czech boards though. It's only a visual bug, the dice are 21. Even when I go to your game, I see 21.

13. 11月 2005, 01:54:45
alanback 
件名: Re:
grenv: This happens on many servers. Usually the dice you are seeing are your opponent's dice from his last roll.

13. 11月 2005, 01:50:38
grenv 
Ok, I finally confirmed something that's been bothering me for a while. I see my dice roll and click accordingly only to find the dice have changed after I click.

This time I thought to click "back" on the browser and sure enough I had a 4-2 that had changed to a 2-1 after clicking.

Anyone else notice that?

Fencer, this is the game
http://brainking.com/en/ShowGame?g=1178279

I'm looking at it now with 4-2 as the roll, but if I try and do anything it changes to 2-1

11. 11月 2005, 10:50:43
plaintiger 
Fencer: if that doesn't seem a likely mistake, that's because you know what a doubling cube is for. believe me, if somebody reads those rules who has no clue what a doubling cube is for, they're going to come away still having no clue what a doubling cube is for.

11. 11月 2005, 10:14:36
plaintiger 
件名: Re:
Fencer: i still think that change i suggested to the first sentence about the doubling cube would be helpful though. right now it sounds more like backgammon and its variants are the only game that can be defined as a match by using a doubling cube. statements that can be understood in either of two ways make rules confusing.

11. 11月 2005, 10:10:31
plaintiger 
件名: Re:
Fencer: beautiful. thank you, Filip.

11. 11月 2005, 10:03:21
Fencer 
I've added it to the rules.

11. 11月 2005, 10:01:57
plaintiger 
here's the suggestion to which i just referred:

i'd also like to suggest that the first sentence about the doubling cube be changed to, "Backgammon (and its variants) is the only game which can be defined as a match that employs a doubling cube."

as it is (saying that the game can be defined as a match with a doubling cube), it could be taken to mean that the doubling cube is somehow used to define the match. i'm a pretty smart guy, but it took me many readings of those rules and the playing of a match just to figure out that that wasn't what that first sentence meant.

11. 11月 2005, 10:00:04
plaintiger 
件名: Re: Seeing red...
Walter Montego: exactly, so exactly. i hope the sentence you mention will be added to the doubling cube rules, along with the suggestion i just made about rewording the first sentence about the doubling cube. i think together those will clear up a lot of the confusion with which those rules are currently leaving people.

i appreciate your tip on strategy as well. i will keep that in mind. :)

11. 11月 2005, 09:55:31
Walter Montego 
件名: Re: Seeing red...
plaintiger: I just read playBunny's post about the double cube in reply to your questions on the BrainKing discussion board. The last sentence is very important,
Gammons and backgammons are not relevant when a cube offer is declined.
Keep this in mind if you are far enough ahead in the game that you have a good chance to score a gammon. If you offer a double, you opponent will decline and you'll get the one game point. If you just play on, you might score the gammon and get two game points. Playing on has one disadvantage though, your opponent might get lucky and turn the tables on you and had you doubled he would have resigned.

11. 11月 2005, 09:31:38
plaintiger 
件名: Re: Seeing red...
alanback: i think the term "straight game" would be clearer - since, when you get right down to it, a "single game", a gammon, and a backgammon each constitute a single game of backgammon (or hyper backgammon or whatever).

8. 11月 2005, 03:49:00
alanback 
件名: Re: Seeing red...
WhiteTower: I used the term "single game" to distinguish it from a gammon or a backgammon. The value of a single game is equal to the current value of the cube.

8. 11月 2005, 03:47:31
WhiteTower 
件名: Re: Seeing red...
alanback: More appropriately, gives up half of the offered side of the doubling cube - if this is the first double, then the loss is 1 point, if the cube is offered from 2 to 4, it's 2 points etc.

7. 11月 2005, 17:05:35
alanback 
件名: Re: Seeing red...
Luke Skywalker: A drop in response to a double only gives up a single game, regardless of board position.

7. 11月 2005, 16:04:51
playBunny 
件名: Re: Seeing red...
grenv: With the cube I do sometimes double prematurely against someone who I think will drop. But that's a different mistake to the wrongful resignation one. I didn't do a thing, I was just bearing off as normal and hoping to win a gammon. Getting the match by mistake is a useful win but it's no victory.

7. 11月 2005, 15:43:52
Luke Skywalker 
件名: Re: Seeing red...
grenv: When you are behind, double to make your opponent think the opposite, then say, "let's get over this quickly to the next game of the match"

7. 11月 2005, 15:36:44
grenv 
件名: Re: Seeing red...
playBunny: I wish someone would do it against me, how do you guys scare your opponents into this kind of mistake?

7. 11月 2005, 05:44:09
playBunny 
件名: Re: Seeing red...
Pedro: Aye. Don't *twinkle* BOP Do *twinkle* BIFF It *twinkle* THUD Again *twinkle* POW!!


In fairness to ZEROZERO: Take a look at your resignation pages in the German
and French versions. It's the same old hidden black message. I see it as simply more proof that this warning needs to be in red for everyone.

[Those links are specific to Pedro. Anyone else who wants to see should click any resign link in one of their own cube games and then change the /en/ (if your language is English) in the address bar to /de/ or /fr/.]

7. 11月 2005, 05:11:37
Pedro Martínez 
件名: Re: Seeing red...
Pedro Martínez (7. 11月 2005, 05:12:38)に変更されました。
playBunny: Yup, this game:
http://brainking.com/cz/ArchivedGame?g=1164643
Twinkle and change color every half a second. And maybe a boxing glove should pop up from your monitor and slap ya. LOL

7. 11月 2005, 05:05:01
playBunny 
件名: Re: Seeing red...
Pedro: It has? With the red warning and all?! Who did it?? Let's all tell 'em off.

Twinkle? Nice one. Good idea that man!

7. 11月 2005, 04:58:38
Pedro Martínez 
件名: Re: Seeing red...
playBunny: It has actually happened again. Maybe the warning should twinkle or something...

7. 11月 2005, 04:51:58
playBunny 
件名: Re: Seeing red...
grenv: "Anybody who understands the game at all would have tried avouding the gammon (or backgammon) before resigning."

Actually, with cubed backgammon being so new and resigning having always been a straightforward "This game (only) is lost", it's reasonable to expect some inappropriate resignations to be made by mistake. Call it foolishness, being a turkey or human nature as you like.

I prefer the latter but with this new red warning, if it ever happens again I'll join you in pointing the finger of accusation. LOL ;-)

6. 11月 2005, 23:13:32
skipinnz 
件名: Re: Seeing red...
grenv: Well because I didn't read the warning I don't really know how many points I actually lost but I know I lost the game.

6. 11月 2005, 23:11:20
grenv 
件名: Re: Seeing red...
skipinnz: you can't lose six points if the cube was at one.

6. 11月 2005, 22:53:44
skipinnz 
件名: Re: Seeing red...
grenv: It was for 1 point at the time but I knew I couldn't win so I resigned but didn't read the fine points so lost the match. But I learn't from my mistake

6. 11月 2005, 22:50:55
grenv 
件名: Re: Seeing red...
grenv (6. 11月 2005, 22:51:30)に変更されました。
skipinnz: I assume the cube was at 2 points and you were stuck in your opponents home? If so surely you were in danger of being backgammoned. In this case how come you didn't try to avoid the backgammon? Did you think resigning would be a good way to avoid it?

Losing 2 points in this situation is only possible once you start bearing off. This is fundamental to the game.

6. 11月 2005, 22:39:32
skipinnz 
件名: Re: Seeing red...
grenv: I was prepared to lose 2 points but lost 6 instead, because I didn't see the warning.

6. 11月 2005, 22:30:17
grenv 
件名: Re: Seeing red...
skipinnz: If you hadn't borne and pieces off yet, how come you thought you could resign without losing 2 points?

6. 11月 2005, 22:18:56
skipinnz 
件名: Re: Seeing red...
WhiteTower: This is so true I resigned a game it seems such a long time ago, but I inadverdently lost the whole match because I didn't read the message. I am a lot wiser now and haven't used the resign opption until after bearing off

6. 11月 2005, 21:57:37
WhiteTower 
件名: Re: Seeing red...
grenv: Me too. Still... ignorance is NOT bliss in these cases! Let's just accept that basic fun for some people is to move the pieces around, without the cube adding too much complexity. Maybe such people NEED to lose a match or two this way to notice the small print... Or maybe too much time without a cube has softened them ;)

6. 11月 2005, 21:53:43
grenv 
件名: Re: Seeing red...
WhiteTower: It's a basic part of the game which you cannot ignore under any circumstance.

I don't understand what you mean by "just for fun". The only reason I play here is fun. I wouldn't have fun if I ignored half the rules though.

6. 11月 2005, 21:51:25
WhiteTower 
件名: Re: Seeing red...
grenv: Then again, some people will not think like that - hence the need for compromise. It would be ideal if we all thought this way, but you know how it is - many people play here just for fun and ignore simple things like that...

6. 11月 2005, 21:48:04
grenv 
件名: Re: Seeing red...
WhiteTower: What I mean is, if you haven't avoided the gammon yet, and you think that resigning will lose you a single point, technically you would be cheating by resigning.

It should be very obvious that you will lose 2 points if you haven't borne off yet.

6. 11月 2005, 21:43:49
WhiteTower 
件名: Re: Seeing red...
grenv: All the people who lost matches this way were by no means fools per se, but I have to agree with Mr. T's paraphrasing:

"I pity the fool that ain't seen the warnin'!" :)

Making the warning more visible is probably the compromise that will separate the true fools from the simply careless.

6. 11月 2005, 21:37:44
grenv 
件名: Re: Seeing red...
playBunny: Whether or not there's a warning, it strikes me as a little foolish to expect to be able to resign a single point game and lose a single point before bearing any pieces off.

Anybody who understands the game at all would have tried avouding the gammon (or backgammon) before resigning.

6. 11月 2005, 21:05:25
playBunny 
件名: Re: Seeing red...
WhiteTower: (LOLOL)

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