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6. 12月 2007, 11:10:48
pauloaguia 
件名: Fellowship game invitations
How can I see on the invitations I created (normal games) if they were set for members of a particular fellowship or for everyone in general? Or even for some BKR range, for that matter...
One of my invitations was accepted by a pawn (that is not a member of a fellowship, I checked) and I was almost certain I had created that particular game for members of a fellowship. Thing is I don't know how to check the settings I had made (I still have another invitation pending that was made at the same time but can't see anything in there). This way I can't be sure if it's a bug or not.

Does anybody know how to check the parameters of an invitation we created?

6. 12月 2007, 07:11:37
Papa Zoom 
件名: Re:
Fencer:  

6. 12月 2007, 07:08:32
Fencer 
件名: Re:
Animal: I'll remind you after 10 years.

6. 12月 2007, 07:08:04
Fencer 
件名: Re:
Puckish: A little less than code red.

6. 12月 2007, 04:38:08
Herlock Sholmes 
件名: Re: Needed help with Cheversi !
MadMonkey: ok, thanks

6. 12月 2007, 04:36:41
MadMonkey 
件名: Re: Needed help with Cheversi !
dicepro: Always willing to help

Very boring at work lol

6. 12月 2007, 04:34:51
Herlock Sholmes 
件名: Needed help with Cheversi !

Hi to everybody, I am the author of Cheversi and would like to ask you to help me to test the new rules. All of you who tried Cheversi know, that this game wasn't nicely balanced . So, this is my attempt to correct this obvious weakness of the game. Please accept ONLY if you would like to follow the new rules and help me testing this game. The games posted in waiting room are unrated and not counted.
Here are the rules:
Pieces can be put on the board ONLY when they touch any other piece(s) previously put on the board, regardless of their color ... pieces can be touched vertically, horizontally or diagonally ... so there will be an unbroken body or chain of mixed pieces of both players ...
Please help me to try this new version of Cheversi rules...
Thanks in advance,
Andy.

6. 12月 2007, 03:36:39
Czuch 
Hey Fencer, how many code green memberships sold so far?

6. 12月 2007, 02:24:41
Papa Zoom 
件名: Re:
Fencer  I'll have to work ten extra years to cover it.  ;)

4. 12月 2007, 23:14:14
alanback 
件名: Re:
Fencer:  If only the dollar weren't so weak ...

4. 12月 2007, 21:54:32
Mort 
件名: Re:
Fencer: No 'buy me now' price like on ebay?

4. 12月 2007, 21:30:19
Czuch 
件名: Re:
Fencer: Is that for a mini me membership, or is that for a Fencer is on permanent vacation membership?

4. 12月 2007, 21:15:52
coan.net 
件名: Re: Vacation
puupia: That is correct. Every January 1, your vacation days are reset to the max. So you could have fun and set the rest of December as vacation days since they will be reset to 35. (and of course you can still be here and play your games)

And as noted, vacation days do not work with Fischer clock game, or fixed weekend only games (games with red dot next to time).

4. 12月 2007, 21:11:51
Bernice 
件名: Re:
MadMonkey: now there is a possibility......how about pin the tail on the donkey....

4. 12月 2007, 21:06:38
MadMonkey 
件名: Re:
Bernice: Maybe if we had a new game or 2 just for Xmas , we will let him off

4. 12月 2007, 21:01:34
Bernice 
件名: Re:
MadMonkey: as I said....you can hear hands being rubbed together ROFL........

4. 12月 2007, 20:57:03
MadMonkey 
件名: Re:
Fencer 1,000,000

4. 12月 2007, 20:50:20
puupia 
件名: Re: Vacation
pauloaguia: Ok. Letting your opponents know about not playing seems like a good idea. I'll put some vacation in my calendar.

I thought my vacation days would not be reset to maximum when the year changes. There no reason to save the vacation then if they do reset..

4. 12月 2007, 20:21:54
Fencer 
件名: Re:
alanback: The bidding starts at 1 million Euro.

4. 12月 2007, 20:04:35
pauloaguia 
件名: Re: Vacation
puupia: if you set vacation days, when your opponents play the game will immediatelly assume those days and include them in the time left (assuming it's not a Fischer clock game or without vacations).
Also your opponents will be able to see on your profile that you're on vacations and for how long instead of expecting you to move every day.
On certain occasions you can even "waste" less vacation days if you set them than if you let autovacations kick in (not that it matters much - we're at the end of the year and you still have 35 days!)

4. 12月 2007, 20:00:09
puupia 
件名: Vacation
I'll be out of town for a few days starting thursday. Most likely i won't be able to make any moves then.

I have automatic vacation on. Is there any reason to set vacation days to my calendar also?

4. 12月 2007, 19:58:19
alanback 
件名: Time flies
Looking at my BKR graph, I realized I've been playing here continuously for over 4 years now.  (I started earlier, but took a break for about 6 months).  Gosh, it doesn't seem that long.  It's been fun!

4. 12月 2007, 19:52:17
alanback 
件名: Re:
Fencer:  There should be open bidding.  But if I'm going to bid, I want exclusivity and book rights ;-)

4. 12月 2007, 12:57:58
Czuch 
件名: Re:
Fencer: If every registered member gave you a dollar, would you make Animal the little boss of us? (exchanged in Euros, of course!)

4. 12月 2007, 10:51:24
Bernice 
件名: Re:
Animal: money, money money....I can here hands being rubbed together ROFLMBO

4. 12月 2007, 10:14:25
Fencer 
件名: Re:
Animal: You know the price.

4. 12月 2007, 07:50:22
Papa Zoom 
件名: Re:
Fencer:  Hey, can you make me little boss of BrainKing? 

3. 12月 2007, 22:03:43
Bernice 
件名: Re:Little Boss
Christoph Daum: okies :)....my bad ROFL

3. 12月 2007, 21:28:53
toedder 
件名: Re:Little Boss
Bernice: There is no limit in how many f/s one person can be the little boss. But there is a limit on how many little bosses one f/s can have: only one

3. 12月 2007, 21:15:26
Bernice 
件名: Re:Little Boss
Fencer: OMG...I can see certain f/s with 18-20 mods making all little bosses...what a mess.....one big boss and one little boss should suffice

3. 12月 2007, 15:19:05
Fencer 
件名: Re:Little Boss
WellyWales: No, there is no limit.

3. 12月 2007, 15:18:25
rabbitoid 
件名: Re:
YES! that's what was always missing on BK! a mini me!

3. 12月 2007, 14:38:50
WellyWales 
件名: Re:Little Boss
Fencer: Is there a limit to how many little bosses a person can be ? i.e. 2 Big Bosses for a rook

3. 12月 2007, 14:28:23
Fencer 
件名: Re:

3. 12月 2007, 14:28:12
TarantinoFan 
And now it is at Brainking.info as well.

3. 12月 2007, 14:26:35
TarantinoFan 
件名: Re:
furbster:Check out the fellowships board. That is where they talking bout it.

http://brainking.com/en/Board?bc=24

3. 12月 2007, 13:55:40
furbster 
Whats the difference between big boss and little boss, i just saw it in one fellowship. The little boss has slightly fewer things s/he allowed to do?

30. 11月 2007, 21:43:47
Czuch 
件名: Re:
Fencer: so I must pick a payment and hit continue then? And do it this time when the red light comes back on again?

30. 11月 2007, 21:40:46
Fencer 
件名: Re:
Puckish: I don't see any orders placed by you. Putting it to a shopping cart is not enough, the order must be placed.

30. 11月 2007, 21:35:09
Czuch 
件名: Re:
Fencer: Okay, thanks, it just doesnt show anything when I look at my shopping cart, I guess I just have to trust that it will be calculated correctly when i make my payment.

30. 11月 2007, 21:27:26
Fencer 
件名: Re:
Puckish: Yes, if 1) you place the order when the red code is active, 2) we receive your payment this year.

30. 11月 2007, 21:20:56
Czuch 
Furthermore, we have added a nice improvement - you don't have to send a payment in 72 hours to validate the bonus (like before), it must be received to the end of this year - 31st December 2007, 23:59:59 GMT+01:00.

So if I read this correctly, as long as i signed up for my new membership when the light was red, then when I pay I will get the second year free?

30. 11月 2007, 02:53:52
srnity 
件名: Re: Veni, Vidi, I stay here ...
dicepro: Awwwwwww, well put & there really is no place like "home" I think I need to borrow ruby2shoes slippers

30. 11月 2007, 02:39:18
Herlock Sholmes 
件名: Veni, Vidi, I stay here ...
I've tried Goldtoken, Itsyourturn, YourturmMyturn and something else, and frankly, all those sites look
kind of mcdonaldish ... we may disagree with Fencer in this or that, we may miss something here or there, but I feel like being at home at brainking ...

Merry Christmas and Happy Holidays for all of you.
Andy.

27. 11月 2007, 22:53:46
nabla 
件名: Re: Predicting opponent moves
seku: You are absolutely right.

27. 11月 2007, 19:44:19
seku 
件名: Re: Predicting opponent moves
alanback: Yes, I'm aware this is in use elsewhere, but their game repertuaire is.... limited :D. Very. I'd probably be playing at DGS (didn't have this feature when I last played there), but I wanna play other games then Go also. Brainking just has best features and game repertuaire, and this I think would be a great addition.

27. 11月 2007, 19:20:27
alanback 
件名: Re: Predicting opponent moves
seku:  Try Dailygammon.  "Computer guessing" has been working there for years.  You can make up to 10 moves in a row based upon computer predictions of what your opponent will do.  If the computer guesses wrong, the game is rolled back to that move and guessing resumes from that point.  Your opponent cannot see your move unless he makes the predicted move himself.

27. 11月 2007, 12:45:57
seku 
件名: Predicting opponent moves
I wanna suggest a feature, where players could predict their opponent moves, and pre-set a response for moves... or even sequences. This would make the games more interesting, as it would lessen the need to make "obvious" moves or forced responses... The games when you log in, are in state where you can really make decisions as how to proceed.

27. 11月 2007, 07:32:57
Mousetrap 
件名: Re: What the heck?
alanback:
It has stopped doing it now. It must have heard me.

27. 11月 2007, 02:41:07
alanback 
件名: Re: What the heck?
Mousetrap:  sounds like you're reliving your lab days and running mazes!

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