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30. 5月 2007, 13:41:24
Gabriel Almeida 
件名: Re: Take back move and re-instate game
nabla: Yes. I think an interesting "increase" in this hpothetic-possibility could be that a take back move should be asked before the next move of the other player. Sometimes it happens to me, speccially in checkers variants: notice a big mistake just after submiting my move!

30. 5月 2007, 13:14:26
nabla 
件名: Re: Take back move and re-instate game
Gabriel Almeida: I am afraid that Abigail is right, it would be a real trouble-maker. The problem is that people have very different definitions of what a "distraction" is. For some, it would be to leave the king en prise in a chess variant without checkmate. For others, it would be to lose a pawn to a 5-move combination.

30. 5月 2007, 12:50:47
Fencer 
件名: Re: Take back move and re-instate game
Gabriel Almeida: The official position is to make the auction system first.

30. 5月 2007, 12:49:19
Gabriel Almeida 
件名: Re: Take back move and re-instate game
AbigailII: Yes, that's true. Some people forget they are ASKING something to his adversary. Anyway... well, I admiss this could be a "trouble-maker". I always accept a re-instate or a take back move, in those other 2 sites. I see no merit in winning points for distrations or for time-out, and I now much other people think like me, so it's hard for us, when we are playing, that we not even have the possibility to do it. There are advanges and disavantages on those stuffs, I know. Just wanted to know what's the "oficcial position" of Brainking.

30. 5月 2007, 12:39:25
AbigailII 
件名: Re: Take back move and re-instate game
Gabriel Almeida: Nooooooo. Then you will get people calling other people names because their moves aren't granted to be taken back.

30. 5月 2007, 12:26:44
Fencer 
件名: Re: Take back move and re-instate game
Gabriel Almeida: It could be possible only if BKRs are not changed by the timeout.

30. 5月 2007, 12:25:17
Gabriel Almeida 
件名: Take back move and re-instate game
I bet those questions have been already asked, but... in my opinion, Brainking should have the possibility to take back last move, as in Kurnik (of course, if both players agree with it), such as the possibility to re-instate the game lost for time-out (once again, depending to both players agreement). Don't you think?
Fencer, is this a possibility in the future?

30. 5月 2007, 02:16:58
inpassant 
件名: Re:
inpassant (30. 5月 2007, 02:18:11)に変更されました。
coan.net: Thanks. I haven't seen the pond board.

29. 5月 2007, 23:51:11
coan.net 
件名: Re:
inpassant: If an opponenet has 0 points left, their bid for the next round will be 0 - so any bid of 1 or above should stay in until the next round. Don't forget about highest bid still gets the 500 point bonus.

More questions? Check out the Run Around the Pond Board: http://brainking.com/en/Board?bc=77

29. 5月 2007, 22:29:55
inpassant 
inpassant (29. 5月 2007, 22:32:36)に変更されました。
One question: in a pond (run around the pond) an opponent has 0 points for the current round. If I use 1 point will I fall to the pond? The next to the last player has 41 points...

29. 5月 2007, 13:29:05
pauloaguia 
件名: Re:
Family Man: but since most stairs are 2-game matches, you must wait for the second game to finish before you are declared the winner of that match.

29. 5月 2007, 12:21:55
Vikings 
件名: Re:
Family Man: yes

29. 5月 2007, 12:09:03
Family Man 
件名: Re:
pauloaguia: What about a stairs game? Do you advance in the stairs on a game that times out with less than 2 moves?

29. 5月 2007, 11:40:03
pauloaguia 
件名: Re:
Family Man: Games that finish before 2 moves don't affect your BKR

29. 5月 2007, 03:06:40
rod03801 
件名: Re:
rod03801 (29. 5月 2007, 03:10:18)に変更されました。
Family Man: it was probably part of a multi game match. Or it was the first move...

29. 5月 2007, 03:02:37
Family Man 
I just had a message about a finished game report, and it didnt show my change in BKR like it normally does? It was a game my opponent timed out on, I dont know if that is what is different from other reports that tell me the change in my BKR?

29. 5月 2007, 02:40:25
pattypoo 
件名: Re:
Dolittle: i thought vacation days went on forever. Even games that are suppose to be moved in three days. They last forever too!! :)

28. 5月 2007, 17:12:27
Eriisa 
件名: Re: Customs
"Snoopy": oh, trust me, I believe it!!!

28. 5月 2007, 14:52:20
ScrambledEggs 
件名: Re: Fencer
Eriisa:
i remember getting a Christmas present send from the states mid December i got it May 15th..lol
why first it got stuck in American customs then it was held up 3 months in English customs
crazy or what!!!!

28. 5月 2007, 13:35:29
Eriisa 
件名: Re: Fencer
Bernice: If they use the Post Office, it should get better from the USA. They changed and now International packages seem to be only Express or Priority.

Course, the tracking still isnt so hot with them. Most of my packages to AU get there within 2 weeks.

28. 5月 2007, 11:08:18
Bernice 
件名: Re: Fencer
Fencer: of course :) but what exciting things are happening here :)

28. 5月 2007, 09:01:53
Fencer 
件名: Re: Fencer
Bernice: Well, that's more a matter of agreement between the seller and the purchaser. We can hardly track packages.

28. 5月 2007, 08:25:36
Bernice 
件名: Re: Fencer
Fencer: of course....a "banning" would also have to apply if the "purchased Piece" wasnt posted to the purchaser...Ive seen me wait 4 months for stuff from the USA...they are too mean to ship air/express, and by the time I get it I have forgotten I have purchased it LOLOL.....

28. 5月 2007, 07:48:07
Dolittle 
件名: Re: Fencer
Fencer: Incognito????

27. 5月 2007, 23:33:32
Bernice 
件名: Re: Fencer
Bernice (28. 5月 2007, 05:12:52)に変更されました。
Fencer: LOL..silence is golden :) and I must have read your mind ROFLMBO :)

27. 5月 2007, 13:21:02
Fencer 
件名: Re: Fencer
Bernice:

27. 5月 2007, 12:27:30
Bernice 
件名: Fencer
the auction thingy appears to be working...would you consider doing a "bit" on the side and opening a mini "ebay" for members to sell useless/junk/heirlooms/ etc....seems like it could be an extra "income" for you....it would keep people honest being under a threat of "banned" if they didnt pay etc, and could give us something interesting to talk about for the next few years LOLOLOL

27. 5月 2007, 05:16:13
Dolittle 
Ok, thanks guys...I appreciate your answers!! I just didn't understand but then it is late and my eyes are at half mast!!

27. 5月 2007, 05:14:01
coan.net 
件名: Re:
Dolittle: You only use 1 vacation day a day - so once a vacation day is used, any other games with standard vacation days that time out in the day will get 24 hours used on that same vacation day.

27. 5月 2007, 05:13:42
rod03801 
件名: Re:
rod03801 (27. 5月 2007, 05:14:30)に変更されました。
Dolittle: The other possibility is that earlier in the day, they already "timed out" on other games and the vacation day has already been taken. (At midnite Czech time). So of course an additional vacation day isn't taken for each individual game.

27. 5月 2007, 05:10:28
Dolittle 
件名: Re:
rod03801: It says standard vacation so I really don't know either.

27. 5月 2007, 05:09:12
rod03801 
件名: Re:
rod03801: Ahh. So they didn't ACTUALLY time out then? I misunderstood ya. I don't know then.

27. 5月 2007, 05:08:47
Dolittle 
件名: Re:
NOT a floosie: Ok thanks, I didn't check that!!

27. 5月 2007, 05:06:23
NOT a floosie 
件名: Re:
Dolittle: I think it depends on how the game is set up.  I think some of them are no vacation days allowed.

27. 5月 2007, 05:04:28
Dolittle 
You mean if their time runs out and they go back to having 24 hours to play, no vacation days are used? I thought that is what vacation days was for.

27. 5月 2007, 04:56:54
rod03801 
件名: Re:
Dolittle: Well, if they timed out, they didn't use a vacation day. Otherwise, if they hadn't timed out, a vacation day would have been used. Unless I'm misunderstanding you.

27. 5月 2007, 04:54:36
Dolittle 
Why when someone times out on a game, they still have the same amount of vacation days?

26. 5月 2007, 19:43:10
ScrambledEggs 
件名: smiley editor
is it possible to have this feature on the resign game to please

26. 5月 2007, 17:09:27
pauloaguia 
件名: Re:
Family Man: Yes it is.

Fencer: Maybe a FAQ or a blog entry should be posted about how AutoPass works, and when it doesn't and stuff like that. Seems like there's still too many questions about it.
And while you're at it, maybe extend it to the rest of the games. I'm tired of passing at Ludo and having to go through a series of forced moves at Anti-Chess when the outcome is already obvious...

26. 5月 2007, 16:17:21
Family Man 
件名: Re:
Vikings: I dont think auto pass is used in cubed games.

26. 5月 2007, 15:04:24
Vikings 
件名: Re:
Family Man: could someone double?

26. 5月 2007, 13:33:41
Family Man 
件名: Re:
Vikings: doesn't the auto pass here work only when there is no possible move to make? regardless of the dice?

That is not correct. That was my initial thought as well, but it turn out that fencer made it to auto pass any time when a person cannot move, and he changed it so the dice are rolled directly after a persons turn instead of when the player who's turn it is goes to the game. So in an auto pass game, if I "move and stay here" I will see my opponents next dice already. ( not sure if the same is true for non auto pass games though)

Anyway, in my game the auto pass should have ping ponged us back and forth, with neither of us seeing the game until one of us had a move, and that did not happen!

26. 5月 2007, 07:14:37
joshi tm 
件名: Re:
coan.net: Forgot about that. But a BG game will ever end.

26. 5月 2007, 07:01:22
Vikings 
件名: Re:
coan.net: doesn't the auto pass here work only when there is no possible move to make? regardless of the dice? in which case it is impossible for both players to have to pass because rolling the dice is the possible move

26. 5月 2007, 06:55:39
coan.net 
件名: Re:
joshi tm: Are you saying it is impossible for both players to have to pass?

If so, it is possible.

Lets say I have 2 men on my bar, and I'm able to bring 1 man out - which puts my opponents pieces on the bar - now both of us have a piece on the bar that may be trapped for a few turns.

26. 5月 2007, 06:38:21
joshi tm 
件名: Re:
Family Man: Do you have a game number, because theoretically, this is impossible.

26. 5月 2007, 01:13:53
Family Man 
Here is a new one I havent heard about.

In an auto pass backgammon game both my opponent and myself could not make a move on consecutive turns. He auto passed back to me, but I did not auto pass back to him, I had to click to pass my next turn?

is this a bug or is it planned to not auto pass every time in an auto pass game?

25. 5月 2007, 15:44:16
AbigailII 
件名: Re: Invitations
Fencer: Well, a candlelight dinner in a good restaurant, or the opera would be considered.

But as for things here, I can't think of any. I've never seen the point of fellowships (as far as I understand them, the only thing they allow you to do you cannot do otherwise on Brainking is team tournaments - but I don't fancy playing them). As for tournaments and games, if I want to play more tournaments or games, I do know how the 'Tournaments', 'Waiting games' and 'New game' pages work. No need to invite me.

25. 5月 2007, 15:11:14
Fencer 
件名: Re: Invitations
AbigailII: Is there anything you want to be invited to?

25. 5月 2007, 15:09:47
AbigailII 
件名: Invitations
Thanks Fencer for the setting to turn of fellowship invitations. While that code is still fresh in your memory, could you also add a "don't invite me for tournaments" setting? ;-)

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