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10. Mai 2006, 10:26:41
Sylfest Strutle 
Sujet: Auto pass
Are there any plans of implementing auto pass (when cubing is not an option)? Being closed out in crowded bg can be a bit dull.. :)

10. Mai 2006, 11:43:33
pgt 
Sujet: Re: Auto pass
modifié par pgt (10. Mai 2006, 11:46:13)
whopper: I think to get this implemented requires a lot of creative grovelling to Fencer. Nobody has managed to achieve it so far, despite many attempts. I'm not sure exactly what it is that is necessary to do, but I am willing do do anything (almost) if we can discover what the secret is.

10. Mai 2006, 11:45:57
Mort 
Sujet: Re: Auto pass
pgt: More people wanted the cube, I think auto pass is something we'd have to convince is worth the programming.

10. Mai 2006, 11:48:37
pgt 
Sujet: Re: Auto pass
Jules: I've even offered to do the programming! No. it's more than that. Fencer (I believe, for some obscure reason) thinks that you should possitively see and respond to every move, however meaningless. The programming is trivial!!

10. Mai 2006, 12:58:31
Hrqls 
Sujet: Re: Auto pass
pgt: another reason is that on this site (different than on other sites) the new dice are rolled when the player views the game. So when you are on the bar and your opponent makes a move, the site doesnt know what you will roll in the future (as you are not viewing the game yet), yo might escape when you roll well, you might not when you are unlucky (or didnt bribe enough ;)).
Autopass cant be implemented for those case.

There are however situations that you will have to pass regardless your rolls (for example when you are on the bar, and the whole home is blocked), in those cases autopass might be partially implemented.

i asked fencer about that in a game we had and he said he would think about it and might implement the partial autopass ... he doesnt know when though

(at least its better than the 'no' we usually get about plain autopass ;))

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