Nom d'utilisateur: Mot de passe:
Enregistrement d'un nouveau membre
Modérateur: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Messages par page:
Liste des forums de discussions
Vous n'êtes pas autorisé de poster des messages dans ce forum. Le niveau d'adhésion minimal requis pour poster dans ce forum est Pion.
Mode: Tout le monde peut poster
Recherche dans les messages:  

5. Mai 2016, 00:20:02
Sylfest Strutle 
Sujet: Re: 2 Disappearing Backgammon Games
Rabbits2:
Backgammon (kiwitrucker vs. Rabbits2)
Backgammon (kiwitrucker vs. Rabbits2)

Time per move (?): 1 day, no days off
Rabbits2 timed out.
kiwitrucker is the winner.

31. Décembre 2013, 03:07:22
Sylfest Strutle 
Sujet: Re: Backgammon Tourneys
moistfinger: Program is wrong? ;)

12. Juin 2013, 00:51:41
Sylfest Strutle 
Sujet: Re:
Pedro Martínez: Yes.

19. Juillet 2009, 14:44:44
Sylfest Strutle 
Sujet: World championship final today

26. Février 2008, 02:28:11
Sylfest Strutle 
Sujet: Fevga
From the rules at bkgm.com: "You are not allowed to block all six points in your starting table."

Does this apply in the middle of a move?
If I for instance occupy all the points in the starting quadrant except the 19-point and have a bunch of extra checkers on the 24 point, then roll 55. Am I allowed to move 24-14, 24-14, even though the moved checkers will temporarily complete the prime on their way?

3. Novembre 2007, 17:54:23
Sylfest Strutle 

13. Octobre 2007, 14:44:58
Sylfest Strutle 
Sujet: Autopassers
Autopassers, a fellowship where the players are expected to use autopass in the games.

27. Août 2007, 13:54:43
Sylfest Strutle 
Sujet: Re: A dash to see how high you can go?
And what an intelligent choice of name for the other account.

6. Juillet 2007, 02:31:05
Sylfest Strutle 
Sujet: Re: Nackgammon mat-files
alanback: Thanks, I'll take a look.

6. Juillet 2007, 02:01:17
Sylfest Strutle 
Sujet: Re: Nackgammon mat-files
You can see examples on dailygammon. What I'm wondering is if someone has a script (I know there's some scripters among us), or another easy method of fixing it.

6. Juillet 2007, 01:53:33
Sylfest Strutle 
Sujet: Re: Nackgammon mat-files
alanback: It needs an extra "move" in the beginning of each game to indicate the nackgammon starting position.

6. Juillet 2007, 01:44:49
Sylfest Strutle 
Sujet: Nackgammon mat-files
Does anyone know a quick and easy way of fixing a nackgammon mat-file from bk?

1. Juillet 2007, 07:54:04
Sylfest Strutle 
Sujet: Re: Happy birthday
(that was not a complaint, btw)

1. Juillet 2007, 07:51:26
Sylfest Strutle 
Sujet: Happy birthday
One year old today. :)

1. Juin 2007, 20:40:34
Sylfest Strutle 
Sujet: Re: Unrated Triple Gammon

28. Mars 2007, 15:17:50
Sylfest Strutle 
Sujet: Re: offer autopass feature during a game

28. Mars 2007, 12:12:53
Sylfest Strutle 
Sujet: Re: offer autopass feature during a game
pgt: Along with a red warning saying that you might miss a good cube.

21. Février 2007, 12:37:06
Sylfest Strutle 
Sujet: Re: Cloning gammon help
"black with a tiny light edge", "tiny light edges and are black otherwise"

I'm really slow today.. He was just kidding. :)

21. Février 2007, 12:12:07
Sylfest Strutle 
Sujet: Re: Cloning gammon help
modifié par Sylfest Strutle (21. Février 2007, 12:13:00)
Looking once more at the move list I see that I was wrong. But I can't see anything by just looking at the images.

21. Février 2007, 11:47:35
Sylfest Strutle 
Sujet: Re: Cloning gammon help
nabla: Or 1 if you mean checkers that he has to move out before moving anything else.

21. Février 2007, 11:38:15
Sylfest Strutle 
Sujet: Re: Cloning gammon help
nabla: 4

20. Décembre 2006, 02:17:06
Sylfest Strutle 
Sujet: Images
Fencer, when you make the new images needed for cloning backgammon (there can be more than 20 checkers on one point) could you put the number of checkers in the image as well? Something like this.

2. Décembre 2006, 17:29:13
Sylfest Strutle 
Sujet: Re: An announcement of a new BG game/Bluffgammon
joshi tm: It's more fun face to face, and so is backgammon, chess, poker, etc.

2. Décembre 2006, 03:48:58
Sylfest Strutle 
Sujet: Re: An announcement of a new BG game
modifié par Sylfest Strutle (2. Décembre 2006, 04:53:33)
Fencer: If you're implementing random suggestions, let me bump another suggestion.

30. Novembre 2006, 02:33:32
Sylfest Strutle 
Sujet: Re: what's can i play backgammon online?
dolphindream: Here's a few ways to start a new game:
1. Make an open invitation
2. Join an open invitation
3. Join a tournament
4. Join a Stair
5. Find a player you wish to play with, click on his/her name and send an invitation from there.

23. Novembre 2006, 04:35:48
Sylfest Strutle 
Sujet: Re: Autopass
AutoPass even works with lynx. Just tested it. :)

31. Août 2006, 02:45:33
Sylfest Strutle 
Sujet: Bluffgammon
modifié par Sylfest Strutle (31. Août 2006, 02:46:48)
I have played this offline, and it's lots of fun.

Setup and moves as in standard backgammon.
Opening roll as in standard backgammon, the one who wins the opening roll moves the given dice.

On every roll after the opening roll:
When the dice are rolled, only the player on roll (from now on I'll call him "Player A") gets to see what he rolled. Before Player A makes his move he must tell his opponent ("Player B") what he rolled, or he can bluff and say he rolled something else.
Now Player B can either accept or reject Player A's claim.

-If Player B accepts, Player A makes his move using the dice he claimed to have rolled. Player B will never know if it was a bluff or not.

-If Player B rejects, and Player A was bluffing, Player B gets to choose what dice Player A should use.

-If Player B rejects, but Player A was not bluffing, Player A can choose what dice to use.


This is the only difference from standard backgammon, so it might be easy to implement.
It also works well in cube matches.

8. Août 2006, 01:55:57
Sylfest Strutle 
Sujet: Re: help
modifié par Sylfest Strutle (8. Août 2006, 01:59:26)
BIG BAD WOLF, jodie_7_4:
A few more links:
http://www.gammonlife.com/paulmoney.htm

http://www.backpacker-backgammon.com/how_to_play.html
(click the purple button)

jodie_7_4:
It might be a good idea to play a few quick games against the computer, so you get to complete the games without waiting hours or days between your moves. You can play in your browser, or download a program. The first one is good to just play a few games right away, and the second is good to have if you want more.

14. Juillet 2006, 19:00:49
Sylfest Strutle 
Sujet: World Championship
TMG is showing some of the matches live from the World Championship in Monte Carlo.

10. Mai 2006, 19:18:58
Sylfest Strutle 
Sujet: Re:
My suggestion would be to have auto pass when cubing is not an option. This includes single games, rolls when your opponent owns the cube, rolls when the cube is dead, the crawford round, etc.

But options like "Auto roll until my opponent leaves a shot", "Auto roll until my opponent opens a home board point", etc. sounds like a cool addition.

10. Mai 2006, 10:26:41
Sylfest Strutle 
Sujet: Auto pass
Are there any plans of implementing auto pass (when cubing is not an option)? Being closed out in crowded bg can be a bit dull.. :)

7. Mai 2006, 00:36:42
Sylfest Strutle 
Sujet: Re:
WatfordFC: Looks like your tournament games against this players is one round-tournaments, so what's the rush? His losses will hit him hard in the end. And since you are a rook you don't have to worry about your number of games/tournaments.

Date et heure
Amis en ligne
Forums favoris
Associations
Astuce du jour
Copyright © 2002 - 2024 Filip Rachunek, tous droits réservés
Retour en haut