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Discuss about the game of Go or find new opponents.

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<< <   1 2 3 4 5 6   > >>
26. Toukokuu 2006, 11:18:15
Pixie 
Otsikko: Re:
mangue: Draw is impossible in Hex.

26. Toukokuu 2006, 13:26:24
Friker 
Otsikko: HEX - a variation of GO
Thnx fo link.

26. Toukokuu 2006, 23:04:04
mangue 
is not it? I havent play since a while... I used to play it on playsite.com but they remove it.
it is a very clever game and I will sure play some games here too

2. Kesäkuu 2006, 12:08:34
mangue 
try hex against the computer.

http://www.mazeworks.com/hex7/index.htm

2. Kesäkuu 2006, 22:38:20
headius 
Otsikko: Komi fixes
Has there been any word on getting komi fixed? With a too-low komi (drastically low in 13x13 and 9x9 sizes) white is at a distinct disadvantage.

2. Kesäkuu 2006, 22:55:32
dameningen 
Otsikko: Re: Komi fixes
headius: No. The normal is 6.5 in all these sizes if I had understand it right? At the current playing level of most of the people it is not problem, but of course more equal the better. I personally are not so sure which would be right komi.

2. Kesäkuu 2006, 23:02:44
hexkid 
Otsikko: Re: Komi fixes
Muokannut hexkid (2. Kesäkuu 2006, 23:05:27)
Salkkuman: Currently on BrainKing, komi is 5.5 for a 19x19 board, 4.5 for a 13x13 board and 3.5 for a 9x9 board.

At the current playing level of most of the people (me included, rating notwithstanding) maybe a komi of 0 (zero) would be nice :)

2. Kesäkuu 2006, 23:16:29
dameningen 
Otsikko: Re: Komi fixes
hexkid: With normal I ment, outside of BK.

2. Kesäkuu 2006, 23:32:14
hexkid 
Otsikko: Re: Komi fixes
Salkkuman: As with so many things in Go, the Sensei's page about Komi is inconclusive

4. Kesäkuu 2006, 23:22:25
headius 
Otsikko: Re: Komi fixes
Salkkuman: I would vote for 6.5 for all sizes. For those who think komi should be larger or smaller for 13x13 or 9x9, consider this:

Yes, there are typically fewer points in 9x9 or 13x13...
...but the first move is also that much more important.

I believe most sources agree these two factors balance out so that komi should be the same on small boards.

In actuality, I would prefer a configurable komi, so we could specify it at game start, but I don't know how that would work with the current rating system. Fancier go sites are able to make games rated all the time, regardless of settings tweaks, but BK is limited in that regard. Perhaps only rated for default settings (komi 6.5, no handi)?

5. Kesäkuu 2006, 19:59:16
GreyUsagi 
Otsikko: Marking of dead stones: Problem with opponent's behaviour
Muokannut GreyUsagi (6. Kesäkuu 2006, 20:44:51)
I have a problem with an opponent who refuses to end a game in a reasonable manner. More than once he has marked all the stones on the board as dead.

http://brainking.com/en/ShowGame?g=1633225

Edited: As Hexkid thought it was just a misunderstanding about how to end the game. Silly me.

5. Kesäkuu 2006, 20:10:04
hexkid 
Otsikko: Re: Marking of dead stones: Problem with opponent's behaviour
Muokannut hexkid (5. Kesäkuu 2006, 20:11:02)
Flummoxed: Many people here have had their fist contact with Go a few weeks ago when Fencer introduced the game on BrainKing. As you win even with all stones marked dead, I'd try pointing to your opponent that no stones are dead in that game (even if you have to offer him F6), and then accept the correct score of "White wins". It is my understanding that winning by 30 points is exactly the same thing as winning by 0.5 point as far as the BKR and statistics go.

5. Kesäkuu 2006, 20:24:40
GreyUsagi 
Otsikko: Re: Marking of dead stones: Problem with opponent's behaviour
hexkid: Thanks for the advice.

6. Kesäkuu 2006, 22:27:25
jurek 
Otsikko: SGF code for games
It would be handy to be able to download an .sgf file, similar to the PGN code available for chess games. The format is fairly simple and, of course, supports all of the basic Go constructs available here, including komi and handicaps.

12. Kesäkuu 2006, 14:50:33
mangue 
Otsikko: score in go after resign
the score on player resign should not be displayed, because irrelevant and inaccurate
ex:
http://brainking.com/en/ArchivedGame?g=1677284
it should seems clear that white has more than 1 point... but it does not change the result, black resigned.

It is just a suggestion to removing the misleading point calculation


12. Kesäkuu 2006, 23:46:25
dameningen 
Otsikko: Re: score in go after resign
Muokannut dameningen (13. Kesäkuu 2006, 10:46:47)
mangue: i do think the same way!

12. Kesäkuu 2006, 23:55:55
mangue 
do you think it is accurate?

13. Kesäkuu 2006, 10:47:58
dameningen 
Otsikko: Re:
mangue: It is clear that it is inaccurate because it does not "kill" the dead stones.

15. Kesäkuu 2006, 13:00:13
tbart 
Otsikko: Re: Komi fixes
3.5 komi in 9x9 = really good for black

15. Kesäkuu 2006, 21:08:38
headius 
Otsikko: Re: Komi fixes
tbart: That's why I try to avoid playing white on 13x13 or 9x9 on BK right now; they're heavily weighted toward black. We need komi fixed!

15. Kesäkuu 2006, 21:21:48
hexkid 
Otsikko: Re: Komi fixes
headius: I think making komi a user-selectable value would be nice. Instead of getting handicap stones I could play a game with komi set to, for example, -83.5 :)

15. Kesäkuu 2006, 21:29:06
headius 
Otsikko: Re: Komi fixes
hexkid: I'd be all over a user-selectable komi, so long as the standard rated games used correct komi to begin with.

27. Kesäkuu 2006, 10:53:46
dameningen 
I asked on the komi issue
answer:

"Komi will be made as an option with several possible values.
When I have time for it.

Filip"

2. Heinäkuu 2006, 21:39:06
Chimera 
Is it just me, or is there something wrong with this picture?

ttp://brainking.com/en/ShowGame?g=1607471

2. Heinäkuu 2006, 21:47:17
Chimera 
Otsikko: Re:
Marfitalu: I am the first to admit I don't know anything about this game. But should all of the black stones have been marked as dead. I thought they had lots of eyes. I'm really confused.

2. Heinäkuu 2006, 21:48:41
hexkid 
Otsikko: Re:
volant: Yes ... well, no ...

There is nothing wrong with the picture.
What is wrong is the marked dead stones. After they were marked the way they were marked, the server calculated the score correctly :)

In the game there should be no dead stone marked. All stones on the board are alive.

You should decline the score and maybe tell your opponent to not mark your stones dead.

2. Heinäkuu 2006, 21:54:10
Chimera 
Otsikko: Re:
hexkid: I wasn't sure so thought I had better ask. Thank you I can but try 

2. Heinäkuu 2006, 21:55:15
Chimera 
Otsikko: Re:
Marfitalu: thanks

6. Heinäkuu 2006, 21:04:56
Chimera 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: maybe Fencer could re-write the Go program so the BK computer will mark the dead stones and games will be over.

6. Heinäkuu 2006, 21:10:33
jurek 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
volant: If he could have, he would have. Marking dead stones is a very hard thing for a computer to do and even the best go counting algorithms aren't perfect. In the two games listed, there aren't any dead stones (and in the second one, Gabby should have won, had she passed on move 34 and marked the 4 stones at B8 dead).

I think one or more referees would be a good thing for Go here, given the scoring issues that some games end up having, like the two Marfitalu listed.

6. Heinäkuu 2006, 23:34:05
hexkid 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
Muokannut hexkid (6. Heinäkuu 2006, 23:37:28)
volant: This problem could be solved, if playing a stone was mandatory after a decline of dead stones. A game could then go like this:
137 ...  pass
138 pass D
139 - h7 (no pass!)
140 pass pass
141 D -
142 h9 pass
143 pass ...

This, at least, avoids repetition of the same position for every dead stone marking phase and gives a chance for both players to mark stones dead.

The referees thing would be nice too ... I volunteer

6. Heinäkuu 2006, 23:42:40
dameningen 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: How would it be right if opponent makes wrong the dead stones and you would have to make a move? It might be that you would lose because of that.

6. Heinäkuu 2006, 23:53:16
hexkid 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
Salkkuman: The player who (wrongly) marked dead stones is the one who has pass disabled, not the other way around.
Think of it as
player 1: I say these stones are dead
player 2: I don't agree, prove it.
player 1: ok, I play here (and lose 1 point)
player 2: Ah! you're right (but you're now losing by 0.5 points) ... pass
player 1: pass
player 2: mark dead stones correctly
player 1: decline
player 2: (Rats! she didn't fall for it) ... resign

7. Heinäkuu 2006, 00:01:37
jurek 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: This is the way I see it:

player 1: I say these stones are dead
player 2: I'm not going to accept, so I can reduce your point count by one!
player 1: OK, I'll play here
player 2: pass
player 1: pass
player 2: Dead!
player 1: HAHA! I'm going to reject this, so you lose a point too!
...ad nauseum...

7. Heinäkuu 2006, 00:02:02
dameningen 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: Proving stones to be dead can cost points!

7. Heinäkuu 2006, 00:44:16
hexkid 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
jurek: One of the games posted by Marfitalu could proceed to this position. Black has just (wrongly) marked all White stones dead and will have to play a stone on her next turn ...

Even if Black insist on playing on, at some point in time White advantage due to captured stones will be big enough to accept the wrongly marked dead stones :)

7. Heinäkuu 2006, 00:54:22
jurek 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: What if, for example, there was a board position that was entirely filled, except for a seki position? The person rejecting the score count can force the other player to play, thereby forcing the first player to lose more points than by not playing.

7. Heinäkuu 2006, 01:47:44
onigoroshi 
Otsikko: Chinese Counting
IMHO, Chinese Scoring (http://senseis.xmp.net/?ChineseScoring) with pass stones (http://senseis.xmp.net/?PassStones) would be the way to go.

7. Heinäkuu 2006, 02:16:48
Peón Libre 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: This problem could be solved very easily by following the rule used by the AGA: If both players pass twice in a row, the game ends immediately and all stones on the board are counted as alive.

This rule should be very easy to implement, and would completely avoid situations like this.

7. Heinäkuu 2006, 10:36:18
dameningen 
Otsikko: Re: Tournament
Marfitalu: Why unrated are welcome? I think then the idea of having one rating area is broken?!

7. Heinäkuu 2006, 13:35:43
dameningen 
Otsikko: Re: Tournament
Marfitalu: It just means that the players are unrated, they can have played zero games or have won three or lost three or whatever.

7. Heinäkuu 2006, 14:50:41
Sylfest Strutle 
Otsikko: Re: Tournament
Marfitalu: I have no finished 19x19 matches, but was allowed to join.

7. Heinäkuu 2006, 22:19:22
dameningen 
Otsikko: Re: Tournament
Marfitalu: Will you kick them out?

7. Heinäkuu 2006, 22:22:31
jurek 
Otsikko: Re: Tournament
Marfitalu: I thought the default was 1300...

9. Heinäkuu 2006, 17:24:44
Pedro Martínez 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: In cases like this one, the player who claims a win (or draw) should report such a game to Fencer and he'll call it a win (or draw). That's how it works on BrainKing.

9. Heinäkuu 2006, 23:59:53
Pedro Martínez 
Otsikko: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: If he's wrong, Fencer will tell it to him. :)

11. Heinäkuu 2006, 22:59:16
onigoroshi 
Otsikko: Game Lecture?
I just finished up an interesting game and would be glad to entertain any questions anyone might have ;)

http://brainking.com/en/ArchivedGame?g=1712857

11. Heinäkuu 2006, 23:33:00
onigoroshi 
yes, unfortunately, i was unable to explain to my opponent that my group at the bottom-center is alive in seki... he seemed to think that I won by (only) 0.5 point. oh well, maybe I should learn polish ;)

11. Heinäkuu 2006, 23:33:16
jurek 
Otsikko: Re: Game Lecture?
This isn't really a question about this game in particular (mainly because there are no eyes in either of the two shapes in miai), but more of a question about the scoring.
If there are any groups in miai that actually have eyespace (and therefore territory), does BrainKing count that territory for the player who surrounds the territory? If one color had eyespace but the other did not, then this could lead to some score inconsistency.

OK, I lied, there is a question about this game...
If BrainKing were to change over to Chinese scoring, how would the scoring of the white F11 group and the black J11 group be handled? They would count for neither player, correct?

11. Heinäkuu 2006, 23:33:38
jurek 
Otsikko: Re: Game Lecture?
jurek: sorry, bad terminology... s/miai/seki

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