Nothingness: it looks very powerfull, because is movable, but it inspires me to implement radar. It would have this actions actions: 1. move or just stand, in this case it cant see like other normal pieces. 2. eject aerial (cost one turn - in notation it is marked). With ejected aerial are two ather actions available - scan - to see, say,two pieces in all directions (cost one turn, noticed in notation) or plug-in aerial (cost one turn, noticed in notation). With ejected aerial radar cant move. Radar has not passive watching like spy has - it cant see enemy when dont scanning. Radar is very vulnerable and can be destroyed by all other pieces. "Moving" radar can destroy sappers, spies, radar and HQ.
(ocultar) Evita perder partidas por tiempo. Los miembros de pago pueden activar la opción "Festivos Automáticos" en su página de Opciones que de modo automático permite establecer como festivos aquellos días en los que se perdiera una partida por tiempo. (pauloaguia) (mostrar todos los consejos)