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Backgammon and variants.

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31. august 2006, 20:29:55
Hrqls 
Teema: team tournaments
i just got back from my holiday and would love to join the team tournaments of backgammon and hypergammon :)

are there any strong teams that could use me to join their squad ? :)

31. august 2006, 02:45:33
Sylfest Strutle 
Teema: Bluffgammon
Sylfest Strutle toimetatud (31. august 2006, 02:46:48)
I have played this offline, and it's lots of fun.

Setup and moves as in standard backgammon.
Opening roll as in standard backgammon, the one who wins the opening roll moves the given dice.

On every roll after the opening roll:
When the dice are rolled, only the player on roll (from now on I'll call him "Player A") gets to see what he rolled. Before Player A makes his move he must tell his opponent ("Player B") what he rolled, or he can bluff and say he rolled something else.
Now Player B can either accept or reject Player A's claim.

-If Player B accepts, Player A makes his move using the dice he claimed to have rolled. Player B will never know if it was a bluff or not.

-If Player B rejects, and Player A was bluffing, Player B gets to choose what dice Player A should use.

-If Player B rejects, but Player A was not bluffing, Player A can choose what dice to use.


This is the only difference from standard backgammon, so it might be easy to implement.
It also works well in cube matches.

30. august 2006, 20:10:54
coan.net 
Teema: Gammon Variants
coan.net toimetatud (30. august 2006, 20:11:54)
Some other Gammon variant suggestions I have, but of course each would take more programming and such so would be more time to make are:

1) A mix between Tabula gammon and Russian Gammon. Basicly like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.

2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.

Plus is was recently suggestion on the feature request board, these:

Plakoto - http://www.bkgm.com/variants/Plakoto.html

Plakoto Express (well not requestion, but will include it here) - http://www.bkgm.com/variants/PlakotoExpress.html

Moultezim - http://www.bkgm.com/variants/Moultezim.html

25. august 2006, 19:53:20
nabla 
Teema: Re: NEVER GIVE UP
grenv: Of course you are right ! Theory says that if White has beared off all checkers except his last which get hit, then he is a 92% favourite to win the game. It is probably even worse with an open 6-point and 5 checkers on the 1-point. So it is very clear that Black would have had to reject any double by White. I was just imagining the case where Black would have taken the double !
Agreed with alanback too, the double should happen just after that gammon was not possible any more.

25. august 2006, 18:36:34
alanback 
Teema: Re: NEVER GIVE UP
alanback toimetatud (25. august 2006, 19:05:49)
grenv: As white I would have doubled at move 35, once gammon was out of play. As a matter of principle black must pay to play for a miracle. Psychologically, black is very likely to drop and pat herself on the back for saving gammon.

The only other thing I noticed on a quick scan is that at move 29, black should have moved a blot to the midpoint (black's 12 point) in order to give herself a return shot in the event white rolls double six.

25. august 2006, 18:21:05
grenv 
Teema: Re: NEVER GIVE UP
nabla: Perhaps it's not too bad. Had he doubled should Hannelore have accepted?

25. august 2006, 18:13:10
Pedro Martínez 
Teema: Re: NEVER GIVE UP
nabla: I wouldn't double either.

25. august 2006, 10:55:04
TC 
Teema: Re: NEVER GIVE UP
Hannelore: You are right.. It is unbelievable!

25. august 2006, 09:34:25
nabla 
Teema: Re: NEVER GIVE UP
Hannelore: LOL, and that with 5 checkers on the ace point ! Too bad your opponent didn't double as he sould have done :-)

25. august 2006, 02:11:34
pgt 
Teema: Re: NEVER GIVE UP
Hannelore: That's amazing. (I also won a game ages ago from a similar position, and I should have recorded the details for posterity.) I NEVER resign until it is IMPOSSIBLE for me to win!!

25. august 2006, 02:00:57
Thad 
Teema: Re: NEVER GIVE UP
Hannelore: NICE!!

25. august 2006, 01:44:16
Hannelore 
Teema: NEVER GIVE UP

13. august 2006, 21:24:05
Blackadder Mr K 
Teema: Re: help
whopper: Great Site !!
I will start to read it very close,,,so now watch out for me !!!

8. august 2006, 01:55:57
Sylfest Strutle 
Teema: Re: help
Sylfest Strutle toimetatud (8. august 2006, 01:59:26)
BIG BAD WOLF, jodie_7_4:
A few more links:
http://www.gammonlife.com/paulmoney.htm

http://www.backpacker-backgammon.com/how_to_play.html
(click the purple button)

jodie_7_4:
It might be a good idea to play a few quick games against the computer, so you get to complete the games without waiting hours or days between your moves. You can play in your browser, or download a program. The first one is good to just play a few games right away, and the second is good to have if you want more.

7. august 2006, 23:32:56
Adaptable Ali 
Teema: Re: help
jodie_7_4: If you would like to send me an ivite, i would gladly play a game with you and show you the way :o)

7. august 2006, 23:04:10
coan.net 
Teema: Re: help
jodie_7_4: There is some links (well pointed to some links) near the top of the page.

http://brainking.com/en/Board?bc=26&ngi=342190

I'm not sure if any of those links are geared towards beginners - but if anyone has any links to add to that list, please share & I can add them.

7. august 2006, 22:44:21
crystal clown 
Teema: help
I'm new to backgammon I saw it played once and found it quite interesting. I read the rules but am stuck and how to play. I figure that in time I will get the hang of it but if anyone has any advice please provide tks.

5. august 2006, 17:25:36
Czuch 
Teema: Re: Which point to make?
grenv: I agree... it seems obvious at first glance anyway.....

4. august 2006, 04:53:19
grenv 
Teema: Re: Which point to make?
alanback: As I suspected, though it's nice to see the numbers. :)

4. august 2006, 00:52:11
alanback 
Teema: Re: Which point to make?
gogul: Thanks, gogul. So there's a 2% equity swing between the two moves. That's pretty significant!

4. august 2006, 00:12:15
gogul 
Teema: Re: Which point to make?
alanback:



1. 6/3* 4/3 MWC: 55.27%
2. 8/5 6/5 MWC: 53.02% ( -2.25%)
3. 8/7 6/3* MWC: 51.29% ( -3.99%)
4. 6/3*/2 MWC: 51.08% ( -4.19%)
5. 7/3* MWC: 50.62% ( -4.66%)

3. august 2006, 23:43:09
alanback 
Teema: Re: Which point to make?
grenv: I would be interested to see what Snowie or Gnubg would say -- Snowie especially loves the 5 point. If I had not already stripped my midpoint, I probably would have made the 5 without hesitation. Consensus seems to be building for the hit on the actual situation.

3. august 2006, 23:10:41
grenv 
Teema: Re: Which point to make?
I'm surprised that there is a debate about this, I'm pretty sure that any other move is a blunder.

3. august 2006, 22:40:10
nabla 
Teema: Re: Which point to make?
alanback: I too would have hit without hesitation

3. august 2006, 22:11:52
coan.net 
Teema: Re: Which point to make?
alanback: Should have taken a longer look at it - YES, I would have done exactly what you did if it meant sending the piece to the bar (did not notice that before)

IF the piece was already on the bar (like I thought before), then I would have closed the 5 space - but if it meant sending the piece to the bar, then that almost always is more helpful then a 4-in-a-row block.

3. august 2006, 22:11:27
Hrqls 
Teema: Re: Which point to make?
alanback: i would have hit .. but thats just because i like to send pieces to the bar (played too many ttt on dailygammon i guess :))

it leaves a single, but that can be used to fill the 5 hole later

3. august 2006, 22:11:21
gogul 
Teema: Re: Which point to make?
gogul toimetatud (3. august 2006, 22:12:01)
alanback: hit and make the 3 point, a prime of four is not much if the opponent can jump with one dice

3. august 2006, 22:09:21
skipinnz 
Teema: Re: Which point to make?
alanback:I would have played it as you did, he now has only half the numbers to get back in and you can still make more points

3. august 2006, 22:09:01
alanback 
Teema: Re: Which point to make?
BIG BAD WOLF: Yet if I do that, his only runner escapes on a 5 or 6 and I have no direct shot at it. My thought was that by hitting he needs a combo to come out, and I might be able to hit him again or make the 5 point on a later roll. Also, he has several ways of hitting me and making his own 4 point on his next roll; by putting him on the bar I take away most of those possibilities.

3. august 2006, 22:06:23
coan.net 
Teema: Re: Which point to make?
alanback: I would have made the 5 point which would have put 4 in a row the opponent would have to "jump" over when he got out. At least that is my quick opinion when I look at that move.

3. august 2006, 22:03:57
alanback 
Teema: Which point to make?
http://brainking.com/en/ShowGame?g=1811592&i=15

Playing white, I could have made the 5 point with my 3-1, but I chose to hit and make the 3 point. What would you have done?

3. august 2006, 20:29:13
coan.net 
Good Luck
On the game to all of my
Opponenets who are playing me
Daily.

Luckly this fun game of gammon
Unlike
Chess gives me a good chance of the occasional
Kind of game that I like.

What Thad said below
Is something
That I agree with, and
Hopefully some day we can see

That happen.
However I don't think it is
About to happen any time soon, so
Too bad for that.

3. august 2006, 20:23:40
Thad 
Well,
Everyone

Not, just some of us
Every winner,
Every loser,
Daily players and slow movers

All of
Us
Together
Old & young
Players
Are
Special
So there!

27. juuli 2006, 17:02:17
swordswisher 
I see we have some gammon players in this tournament

2006 Checkers Single Elimination Championship

we have room for 3 more before it will start so give it a try!

26. juuli 2006, 17:59:33
gogul 
Teema: Re:
Hrqls: gnubg always doubles immediatly past crawford, I think I´ve never seen it doing different.
In the expert modus gnubg took the cube after the dices 3-1, 2-1 with a score at 6-5 to 7. But not after 3-1, 2-1, 3-3, 1-2.

26. juuli 2006, 16:58:48
Hrqls 
Teema: Re:
grenv: hmm true .. the chance for the gammon (which is probably there if its a position in which the opponent would drop) .. would make it a 4 point game .. hmm .. that makes it even more difficult to decide :)

does anyone know what gnubg or any bots say ?

26. juuli 2006, 16:19:31
gogul 
gogul toimetatud (26. juuli 2006, 16:19:43)
Someone told me about a tournament-final up to nine, a man vs. a woman. She was a strong player but never learned how to use the cube. He was leading 8 - 1 but she won, without ever doubling and he stopped playing backgammon for a year or so.

26. juuli 2006, 16:05:32
grenv 
Um, I still believe that you should always double immediately when your opponent is 1 away. There is no disadvantage to higher stakes, and your opponent does not get the advantage of holding the cube.

For example if you trail 6-4 up to 7, and you don't double. You can wait until you get into a position where you threaten gammon so much that your opponent will drop and you get to play the next game for the match, however had you doubled early you would be playing for a gammon to win the match!

It's possible that your opening roll is so good that your opponent would pass (for example you roll 3-1 and your opponent rolls 2-1). Now you may be too good to double if the score is 6-5 since you will erase your chance of a gammon.

26. juuli 2006, 14:57:12
gambler104 
Teema: Re: trailing more than 2 games after crawford
Hrqls: Basically, I think that if you are an odd number of points away from winning a match, i.e. having 2 points in a 7 point match, you wait to double. Theoretically, your opponent should accept anyway, unless he fears a gammon. But you could get a drop that will help you have to play one less full game. On the other hand, it could hurt because you don't allow yourself to win the game with a gammon.

26. juuli 2006, 09:13:51
Hrqls 
Teema: Re: trailing more than 2 games after crawford
grenv & alanback: there certainly is a reason that i should double always right from the start ... i sometimes forget to double at a later stage .. i click on 'roll dice' automatically :)

i am always wondering when i am 3 points away from the end of the match (and my opponent only 1 and its not a crawford game) .. most of the time i wait and double when i am in a position with a big advantage .. and i think thats the right thing to do .. but sometimes i doubt :)

when i am more points behind it doesnt matter much i think .. but i double later because it feels like i am doing something about it and i like to keep my options open .. the bad thing is that i can forget to double .. and also that he might drop while he would have taken it from the start

so the only one which is clear to me is when i am 2 points from the end, and also when i am 3 points from the finish

26. juuli 2006, 09:13:16
skipinnz 
Teema: Re: trailing more than 2 games after crawford
Hrqls: I'll look forward to challenging you.

26. juuli 2006, 09:10:37
Hrqls 
Teema: Re: trailing more than 2 games after crawford
skipinnz: hehe ... true .. but in that case i dont have to play the game anyway and might resign the whole match at the first move in the first game :)

26. juuli 2006, 09:08:35
Hrqls 
Teema: Re: trailing more than 2 games after crawford
Hrqls: I forgot to post my own thoughts .. i will do so now before i read the replies :)

if i am 2 points from the end i will double from the start as i want my opponent to accept the double, so that i only have to win 1 game and i dont want to forget to double :)

if i am 3 points from the end of the match then i will wait before i double .. i will most likely have to win 2 games to win the match, so if i arrive in a position where my opponent will decline the doubling, then i won 1 already. by doubling later in the game i hold the advantage of the cube .. if i get far behind then i will double anyway then i will double as well in the hope for a wonder :)

if i am more points behind .. then i am not sure :) .. i think its best to double early in even points from the end and later in odd points from the end ?

26. juuli 2006, 00:00:10
alanback 
Teema: Re: trailing more than 2 games after crawford
Hrqls: If your opponent has a "free drop", you should double immediately. A free drop is present post-Crawford whenever the trailing player is an even number of points away from winning. For example, if the score is 1-away, 2-away, the leader loses nothing by dropping except the chance to win the current game. If the leader has less than a 50% chance of winning the current game, he should always drop. So, you should double before he has a chance to fall behind.

If you are an odd number of points from match, then the strategy can get more subtle. There's a certain amount of psychology involved. The leader now has something to lose (and you have something to gain) if he drops. In most cases he should take, but sometimes you can induce an opponent to drop by mistake if you wait. For example, you may have a position in which a good roll will give you a shot at gammon. You should double before rolling, since the opponent may drop and bring you one win closer to winning the match.

25. juuli 2006, 21:41:11
grenv 
Teema: Re: trailing more than 2 games after crawford
Hrqls: You should always double immediately.

Your opponent will always accept.

If you wait until you're winning by too much your opponent may choose not to accept. This is bad. Remember redoubles at this stage are not going to happen.

If you wait until you're losing or the game is close then your opponent will accept and there's no difference.

25. juuli 2006, 21:37:46
skipinnz 
Teema: Re: trailing more than 2 games after crawford
Hrqls: A lot depends upon your opponent, as to double or not. If he/she is far better player than you it wont matter

25. juuli 2006, 21:24:17
Hrqls 
Teema: trailing more than 2 games after crawford
you need 2 games to win a match, your opponent only needs 1 game to win the match, the previous game was the crawford game so you are allowed to double again

is there ever a reason not to double at the first move ?

what if you need 3 games to win the match, your opponent only 1, and its not the crawford game ?
i sometimes wait until we are a bit further in the game to see if i can scare him to drop (or lure him to accept) .. but i never know it has any use ?

what if you need 4 games and your opponent only 1 ?

25. juuli 2006, 15:24:49
nabla 
Starting August 1 : Open cubed tournament

20. juuli 2006, 09:45:06
Hrqls 
Teema: Re:
california man: play a match of several games (with cube) to make that chance to win even higher

play plenty of matches to even out the rare occurence in which you might lose to a lower rated player :)

20. juuli 2006, 00:29:47
grenv 
Teema: Re:
Marfitalu: Or not care about ratings so much.

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