Setup and moves as in standard backgammon. Opening roll as in standard backgammon, the one who wins the opening roll moves the given dice.
On every roll after the opening roll: When the dice are rolled, only the player on roll (from now on I'll call him "Player A") gets to see what he rolled. Before Player A makes his move he must tell his opponent ("Player B") what he rolled, or he can bluff and say he rolled something else. Now Player B can either accept or reject Player A's claim.
-If Player B accepts, Player A makes his move using the dice he claimed to have rolled. Player B will never know if it was a bluff or not.
-If Player B rejects, and Player A was bluffing, Player B gets to choose what dice Player A should use.
-If Player B rejects, but Player A was not bluffing, Player A can choose what dice to use.
This is the only difference from standard backgammon, so it might be easy to implement. It also works well in cube matches.
Some other Gammon variant suggestions I have, but of course each would take more programming and such so would be more time to make are:
1) A mix between Tabula gammon and Russian Gammon. Basicly like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.
2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.
Plus is was recently suggestion on the feature request board, these:
grenv: Of course you are right ! Theory says that if White has beared off all checkers except his last which get hit, then he is a 92% favourite to win the game. It is probably even worse with an open 6-point and 5 checkers on the 1-point. So it is very clear that Black would have had to reject any double by White. I was just imagining the case where Black would have taken the double ! Agreed with alanback too, the double should happen just after that gammon was not possible any more.
grenv: As white I would have doubled at move 35, once gammon was out of play. As a matter of principle black must pay to play for a miracle. Psychologically, black is very likely to drop and pat herself on the back for saving gammon.
The only other thing I noticed on a quick scan is that at move 29, black should have moved a blot to the midpoint (black's 12 point) in order to give herself a return shot in the event white rolls double six.
Hannelore: That's amazing. (I also won a game ages ago from a similar position, and I should have recorded the details for posterity.) I NEVER resign until it is IMPOSSIBLE for me to win!!
jodie_7_4: It might be a good idea to play a few quick games against the computer, so you get to complete the games without waiting hours or days between your moves. You can play in your browser, or download a program. The first one is good to just play a few games right away, and the second is good to have if you want more.
I'm new to backgammon I saw it played once and found it quite interesting. I read the rules but am stuck and how to play. I figure that in time I will get the hang of it but if anyone has any advice please provide tks.
grenv: I would be interested to see what Snowie or Gnubg would say -- Snowie especially loves the 5 point. If I had not already stripped my midpoint, I probably would have made the 5 without hesitation. Consensus seems to be building for the hit on the actual situation.
alanback: Should have taken a longer look at it - YES, I would have done exactly what you did if it meant sending the piece to the bar (did not notice that before)
IF the piece was already on the bar (like I thought before), then I would have closed the 5 space - but if it meant sending the piece to the bar, then that almost always is more helpful then a 4-in-a-row block.
BIG BAD WOLF: Yet if I do that, his only runner escapes on a 5 or 6 and I have no direct shot at it. My thought was that by hitting he needs a combo to come out, and I might be able to hit him again or make the 5 point on a later roll. Also, he has several ways of hitting me and making his own 4 point on his next roll; by putting him on the bar I take away most of those possibilities.
alanback: I would have made the 5 point which would have put 4 in a row the opponent would have to "jump" over when he got out. At least that is my quick opinion when I look at that move.
Hrqls: gnubg always doubles immediatly past crawford, I think I´ve never seen it doing different. In the expert modus gnubg took the cube after the dices 3-1, 2-1 with a score at 6-5 to 7. But not after 3-1, 2-1, 3-3, 1-2.
grenv: hmm true .. the chance for the gammon (which is probably there if its a position in which the opponent would drop) .. would make it a 4 point game .. hmm .. that makes it even more difficult to decide :)
Someone told me about a tournament-final up to nine, a man vs. a woman. She was a strong player but never learned how to use the cube. He was leading 8 - 1 but she won, without ever doubling and he stopped playing backgammon for a year or so.
Um, I still believe that you should always double immediately when your opponent is 1 away. There is no disadvantage to higher stakes, and your opponent does not get the advantage of holding the cube.
For example if you trail 6-4 up to 7, and you don't double. You can wait until you get into a position where you threaten gammon so much that your opponent will drop and you get to play the next game for the match, however had you doubled early you would be playing for a gammon to win the match!
It's possible that your opening roll is so good that your opponent would pass (for example you roll 3-1 and your opponent rolls 2-1). Now you may be too good to double if the score is 6-5 since you will erase your chance of a gammon.
Teema: Re: trailing more than 2 games after crawford
Hrqls: Basically, I think that if you are an odd number of points away from winning a match, i.e. having 2 points in a 7 point match, you wait to double. Theoretically, your opponent should accept anyway, unless he fears a gammon. But you could get a drop that will help you have to play one less full game. On the other hand, it could hurt because you don't allow yourself to win the game with a gammon.
Teema: Re: trailing more than 2 games after crawford
grenv & alanback: there certainly is a reason that i should double always right from the start ... i sometimes forget to double at a later stage .. i click on 'roll dice' automatically :)
i am always wondering when i am 3 points away from the end of the match (and my opponent only 1 and its not a crawford game) .. most of the time i wait and double when i am in a position with a big advantage .. and i think thats the right thing to do .. but sometimes i doubt :)
when i am more points behind it doesnt matter much i think .. but i double later because it feels like i am doing something about it and i like to keep my options open .. the bad thing is that i can forget to double .. and also that he might drop while he would have taken it from the start
so the only one which is clear to me is when i am 2 points from the end, and also when i am 3 points from the finish
Teema: Re: trailing more than 2 games after crawford
skipinnz: hehe ... true .. but in that case i dont have to play the game anyway and might resign the whole match at the first move in the first game :)
Teema: Re: trailing more than 2 games after crawford
Hrqls: I forgot to post my own thoughts .. i will do so now before i read the replies :)
if i am 2 points from the end i will double from the start as i want my opponent to accept the double, so that i only have to win 1 game and i dont want to forget to double :)
if i am 3 points from the end of the match then i will wait before i double .. i will most likely have to win 2 games to win the match, so if i arrive in a position where my opponent will decline the doubling, then i won 1 already. by doubling later in the game i hold the advantage of the cube .. if i get far behind then i will double anyway then i will double as well in the hope for a wonder :)
if i am more points behind .. then i am not sure :) .. i think its best to double early in even points from the end and later in odd points from the end ?
Teema: Re: trailing more than 2 games after crawford
Hrqls: If your opponent has a "free drop", you should double immediately. A free drop is present post-Crawford whenever the trailing player is an even number of points away from winning. For example, if the score is 1-away, 2-away, the leader loses nothing by dropping except the chance to win the current game. If the leader has less than a 50% chance of winning the current game, he should always drop. So, you should double before he has a chance to fall behind.
If you are an odd number of points from match, then the strategy can get more subtle. There's a certain amount of psychology involved. The leader now has something to lose (and you have something to gain) if he drops. In most cases he should take, but sometimes you can induce an opponent to drop by mistake if you wait. For example, you may have a position in which a good roll will give you a shot at gammon. You should double before rolling, since the opponent may drop and bring you one win closer to winning the match.
Teema: Re: trailing more than 2 games after crawford
Hrqls: You should always double immediately.
Your opponent will always accept.
If you wait until you're winning by too much your opponent may choose not to accept. This is bad. Remember redoubles at this stage are not going to happen.
If you wait until you're losing or the game is close then your opponent will accept and there's no difference.
you need 2 games to win a match, your opponent only needs 1 game to win the match, the previous game was the crawford game so you are allowed to double again
is there ever a reason not to double at the first move ?
what if you need 3 games to win the match, your opponent only 1, and its not the crawford game ? i sometimes wait until we are a bit further in the game to see if i can scare him to drop (or lure him to accept) .. but i never know it has any use ?
what if you need 4 games and your opponent only 1 ?