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22. April 2010, 15:08:56
rabbitoid 
Emne: Re: just wondering WHY
Snoopy: There was an idiot a couple of months ago who amused himself by excreting rubbish all over the place: DBs, poker tables, PMs and walls. Luckily for most of the users he (she?) did it only in French.

As a mod of the French board I kicked him out, then repeated the exercise whenever he popped back using a fresh alias. He finally got bored and vaporized away.

Take it philosophically. The only way to avoid such trolls is by stopping to use the web.

22. April 2010, 14:25:19
Pedro Martínez 
Emne: Re: just wondering WHY
Snoopy: Who exactly do you expect to read everybody's walls?

22. April 2010, 13:43:56
Snoopy 
Emne: just wondering WHY
if this is suppose to be a family site
why ppl can get away with using such filthy language on there walls

other ppl including children can read anyones walls
so surely the language on them should be at least clean

21. April 2010, 18:19:46
Mort 
Emne: Re:we all need it even though some of us seem to always be on!
Nothingness: Not 100%, there are some rare exceptions. Though some do (more commonly) suffer from sleep disorders, or a time where sleep patterns are disrupted (such as having a baby).. I don't see how you can say people are being punished for sleeping and to set up so many time rules or exceptions up would be just plain crazy!!

19. April 2010, 23:10:49
AbigailII 
Emne: Re:
Nothingness: Yes. It's called "play a time control that one can manage". I repeat, if you need 8 hours sleep, and can manage to be online the remaining 16 hours, play with a time control that allows 8 hours away from the keyboard. I still recommend a time control of at least 24h/move. Because, even if you are 12hours/day online and manage to move instantly when it's your turn (while being online) and your opponent does the same, you still may manage only one move/day.

After all, the earth is a sphere.

19. April 2010, 21:24:04
Nothingness 
Emne: Re:
AbigailII: yes you are correct but in theory it is not (should not be) correct. there must be an exception where once a day you may be away for 8 hours { for sleep, we all need it eventhough some of us seem to always be on! =) } and not be punished. So there needs to a be a system in place that allows for that sleep time. punishing for sleeping! uggg.

19. April 2010, 18:03:37
AbigailII 
Emne: Re:
Nothingness: No you're not. As you said, you play 10 moves, moving instantly when it's your turn. If you make your first move at 1 pm, and your last move at 10pm, and I constantly move one hour after you move, then I move at 11 pm, after which it takes 14 hours before you make your move. Those 14 hours means your average move time is 1h 24m, while my average move time is 1h. That's what average means, one takes into account all move times, not just the once that make you look good.

In such a scenario, I am the faster player.

19. April 2010, 17:19:36
Nothingness 
Emne: Re:
AbigailII: actually no the person who responds instantly is the faster player. if im playing you in chess and i move at 1pm you move at 2pm i move at 2:01 pm them you move again at 3pm then i move at 3:01 i will be considered teh faster player. but here is where it gets tricky if i make my last move for the night at 12 midnight and my opponent moves ar 1am and i cant move again till 11am i get punished. but pedestrian summed it up the best and i agree with everyone. just dont join a risky time control.

18. April 2010, 19:49:08
AbigailII 
Emne: Re:
Nothingness: Note also that if you move 10 times a day, and your opponent moves one hour after you move, your opponent is a faster player than you. Out of a 24 hour day, it's your opponents turn 10 hours, which means, for 14 hours, it's your turn. On average, he moves faster.

Considering time zones, people needing sleep, and the unreliability of the internet, I'd say that anyone picking a time control of less than 24h/move on average takes a risk. And I've no sympathy if they lose a game because their clock runs out.

18. April 2010, 16:11:51
rod03801 
Emne: Re:
Nothingness: And to add to what Pedestrian said, YOUR clock is only running when it is YOUR turn.

18. April 2010, 11:18:32
pedestrian 
Emne: Re:
Nothingness: I still don't think you understand how the fischer clock works. If you move 10 times a day, you DO get credit, and you will NOT time out if you leave for a couple of days. If the time control is .../0.6/... (which is very fast) and you respond immediately 10 times in one day, you'll be credited 60 hours. If your opponent responds after one hour 9 times that day, he will only be credited 45 hours. And if you make the last move in the evening, you won't lose time during the night, but he will.

As for going away for 2 days, the 60 hours you saved should be plenty of time. But on top of that, you also have your initial time (the first number in the description of the time control). if the time control was 7/0.6/..., that means you have 7 extra days that you can choose to use now or later, plus the 60 hours you saved which you can also use now or later.

18. April 2010, 10:05:58
Gouwe gozer 
Emne: Re:
Nothingness: I thought it's very hard to complain about games with a time-controll you can choose. But I must agree that you're very succesfull
Play and think like AbigailII, if you know you haven't the time to play, don't play or play a game with a longer time-controll. And change your profile-settings to AUTOMATIC VACATION with that option you can't lose on time
Good luck with your hard decision to join or not

18. April 2010, 09:27:22
AbigailII 
Emne: Re:
Nothingness: If you move 10 times a day, your opponent has moved at least 9 times that day. It's not that you're fast and your opponent is slow.

It's easy. If you're going to be away for 2 days - don't play a time control that doesn't allow for that.

18. April 2010, 04:53:15
Nothingness 
the main thing that really bothers me is that even if i move 10x a day and my oppenent makes his move 1 hour later than me and I make the last move of the "night" and then i go away for 2 days i lose the game even though i was the main person that was moving quickly. i get no credit for the immediate response of a move. its the immediate response that makes for a quick player.

17. April 2010, 20:26:58
aaru 
Emne: Re: understanding the fischer clock

17. April 2010, 19:07:51
pedestrian 
Emne: Re: understanding the fischer clock
AbigailII: "With ../0.6/.., if you sleep 7 hours a day, and be online the other 17 hours, you still may lose the game on the clock. It all depends on when your opponent moves - which is outside of your control."

I've been thinking about that for an hour now, and I don't think it's true. Remember that every time you move less than 6 hours after your opponent, you gain time. If you're online for an unlikely 17 hours a day, two things could happen:

1. Your opponent makes moves during the day. If you respond quickly (i.e. in less than 5 hours!) the time you save will more than make up for the time you lose during the night.

2. Your opponent doesn't move until you log off. When you log in the next morning your clock has been ticking for 7 hours, so in this case it's true that you lose 1 hour. But meanwhile, your opponent has lost 11 hours because he didn't move all day. If this goes on for several days, he'll time out long before you do.

In general, if you're able to log on four times a day and there's more than 12 hours between the first and the last log on, I think this reasoning applies. You can't possible lose on time, because you'll either make four moves a day or play faster than your opponent.

17. April 2010, 17:47:11
AbigailII 
Emne: Re: understanding the fischer clock
Nothingness: I'd never recommend playing a game where the bonus is less than 24 hours. With ../0.6/.. it means you basically have to be online every 6 hours, on average, just to make sure your time-buffer doesn't decrease. With ../0.6/.., if you sleep 7 hours a day, and be online the other 17 hours, you still may lose the game on the clock. It all depends on when your opponent moves - which is outside of your control.

I'd never play a Fisher clock (or any other clock) with a time-to-move of less than 24 hours. (Not that I ever use the Fisher clock on BK. I'd love to use the FC, but on BK, FC implies no vacation days. And since many of my games last months, if not years (due to slow opponents, and playing games like Anti-Backgammon, or 21 point Cloning Backgammon), playing with vacation time isn't really an option for me).

17. April 2010, 17:15:37
pedestrian 
Emne: Re: understanding the fischer clock
Nothingness: I think the short anwer to your question is 'no'.

You can't have a time setting of 1 day and a bonus of 6 hours, because 'time setting' and 'bonus' are basically the same thing with the fischer clock. Let's look at the way the time is written, for instance 7/1/15: In this case 7 is the number of days you have in your 'savings account' when the game starts; 1 is the number of days that is added every time you make a move; and 15 is the maximum of saved time you can have. You only time out when your 'savings account' is empty, in this case that won't happen the first week no matter how slow you play.

But what you need to care most about is the middle number. If you change it to six hours, it would look like this: 7/0.6/15. That means if your opponnent moves very fast and is always online, you will have to move four times a day to keep up. If he moves at the same pace as you, you will both have to move approximately two times a day. I think that may be close to what you're looking for.

17. April 2010, 17:14:37
Vikings 
Emne: Re: understanding the fischer clock
Nothingness: The 1 day is not per move but for the entire game, the clock counts when it is your turn.
The 6 hours is the bonus you get for making a move.
so using your scenario, you would get 18 hours (3 x 6 hours) if you move 3 times per day, added to your total time. You would have to plan 4 moves per day to be safe.

17. April 2010, 16:27:11
Nothingness 
Emne: understanding the fischer clock
im a little unsure about how the clock works. am i able to do this with the fischer clock... 1 day per move is the time setting, if i move 3x per day you can gain 6 hours bonus time. so in this situation if i move 6x in the 1st two days i will not have to move for 1 day 12 hours, prior to timing out. 1 +6+6=1day 12 hours. the important part is having to move 3x... if it just calculates a single move pper day the clock will not work.

17. April 2010, 06:03:29
Fitzmertz 
Emne: Re: Fevga
Bwild:
you can't have pieces on all your home points. a 5 & 5 would have been a very good roll for you.

17. April 2010, 04:47:07
Bwild 
Emne: Fevga
in this game: Fevga (Bwild vs. Purplekat)
why cant I move a 12 pip to a 7?
this happens alot in this game.

15. April 2010, 21:27:51
Fencer 
Emne: Re: brains
Nothingness: We made an agreement with them, a kind of compromise. Everything should be OK now.

15. April 2010, 21:22:14
Mort 
Emne: Re: brains
Nothingness: Paypal is fine now... Well it works.

15. April 2010, 20:58:15
Nothingness 
Emne: Re: brains
Fencer: what are the preffered payment methods in place? I think that you mentioned that paypal was not being cooperative?

14. April 2010, 09:58:10
aaru 
Emne: Re: brains
Bwild:

14. April 2010, 03:43:20
Bwild 
Emne: Re: brains
Fencer: when is brainking going to offer a prize tournament?

13. April 2010, 13:53:17
Fencer 
Emne: Re: brains
Nothingness: As furbster says, purchasing Brains is temporarily disabled. New ways of obtaining them will be announced later.
Anyway, you can still make prize tournaments and offer memberships instead of Brains.

13. April 2010, 13:34:17
furbster 
Emne: Re: brains
Nothingness: Buying brains won't affect your membership. I have a feeling tough that the brains have been temporarily disabled, i was going to buy some the other day but i could'nt find it anywhere, seems to have disappeared.

13. April 2010, 05:32:59
Nothingness 
Emne: brains
Am i able to buy brains even though i have a black rook membership. i enjoy creating prize tourneys. Will it affect my membership?

12. April 2010, 22:14:43
The Col 
Emne: :The interview boad
Fencer: Would it be possible to have a new mod take over this board? Our prior mod has stopped the progress of the board, and many seem to want to carry it on

12. April 2010, 11:59:51
Bernice 
Emne: Re:
Snoopy: thank you.....this person is already on block so that is great....ta very much :)

12. April 2010, 11:35:14
Snoopy 
Emne: Re:
Bernice: PUT THEM ON BLOCK
THEN YOU CANNOT SEE ANYTHING THEY WRITE IN GAMES

12. April 2010, 10:47:25
Bernice 
I do not want to NOT speak to all my opponents....but I have a game coming up against someone I have no desire to talk to or listen (read) to. Is there a way to turn of this person so it doesnt affect my other opponents......thanks

11. April 2010, 18:50:28
Fencer 
Emne: Re:
Marshmud: When I create a better system for it.

11. April 2010, 16:13:37
Marshmud 
When will we be able to purchase brains again?

11. April 2010, 11:04:13
furbster 
Emne: Re: Help
Snoopy: Ah thanks, seems so simple once it's been pointed out

11. April 2010, 10:55:52
Snoopy 
Emne: Re: Help
furbster:GO TO YOUR FRIENDS PAGE AND NEXT TO FRIEND IS A SMALL LOCK
YOU HAVE TO UNLOCK IT TO ADD PUBLIC FRIENDS

11. April 2010, 10:48:42
furbster 
Emne: Help
how do you add public friends? I can't work out how to do it.

10. April 2010, 13:07:28
Bwild 
Emne: Re: question
rabbitoid: that may be...I finally figured out this is a fisher clock game...I never play them and didnt read the ten mile long header for the tourny.
I like loop...so if I lose, no big deal...I just dont like to time out.

9. April 2010, 16:26:24
rabbitoid 
Emne: Re: question
Bwild: In my humble opinion, losing time is the least of your worries in this game :)

9. April 2010, 16:24:58
h657 
Emne: Re: language barriers
Fencer: Oh...Okay. Thanks for your input. Now, I know what to expect down the line. :-)

9. April 2010, 16:11:47
Fencer 
Emne: Re: language barriers
h657: Well, not exactly, it must be the same position 3 times in a row, not just the same moves (it is not identical in all cases). Furthermore, BrainKing never ends games in a draw automatically, it must be always requested.

9. April 2010, 15:16:45
Herlock Sholmes 
Emne: Re: 10 games match question
Vikings: well, it is confusing according to what Abigail says: you have to play 10 straight games regardles if you won 6 already or not ...

9. April 2010, 15:11:40
Bwild 
Emne: question
how is it I'm losing time in this game?
Loop Chess (TYphOoN41 vs. Bwild)

9. April 2010, 15:05:11
Pedro Martínez 
Emne: Re: 10 games match question
SL-Mark: No matter how pointless it is, it still is possible to accept an offered draw in battleboats.

9. April 2010, 14:44:28
h657 
Emne: Re: language barriers
Nothingness: If you both make the same moves back and forth 3 times, then it should end in a draw automaticly. If, not...then report it to Fencer.

9. April 2010, 14:40:32
pedestrian 
Emne: Re: language barriers
Nothingness: You can make a move and check the box that says "Offer draw with this move" before you click "Move". This way, your offer stands while it's his turn.

You might want to make a comment like "½-½?" too, to make sure he sees your draw offer.

9. April 2010, 14:34:22
Nothingness 
Emne: language barriers
IM in a game of chess that has deadlocked i offerered a draw 3x and it wa snot accepted then he offers me a draw and then makes a moves so this nulifies the draw. if i do not move yet again i will lose how can this be avoided? i dont think he speaks english to communicate the draw.

9. April 2010, 14:24:21
SL-Mark 
Emne: Re: 10 games match question
Pedro Martínez: Interesting. How would a game of Battleboats, for example, end in a draw? There is no situation where a draw can arise in this game. One could use the "Offer a draw" link, but pointless in this game as there is always a winner!

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