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Pedro Martínez: I think I may have found a bug in BrainKing, then. See this position: Camelot (Ceiter vs. Ronin)
When I clicked on the knight at J6, the next three jumps were automatic; it took my straight to H10, where I was forced to capture. I could have stopped after one or two jumps and never been in position to capture, so shouldn't that have been allowed?
Could someone clearify the rules to me? If a player can make a knights charge, but not a regular jump, is he forced to make the knights charge, or may he opt for a canter or plain move as well?
Is it really a draw if both players have only 1 piece left and it is possible to capture the last piece? I feel that it is necessary to give 1 move to do or add a condition that opponents pieces don't touch themselves.
I have just discovered a small bug which occurs when both a jump (capture) and a knight's charge (halma-like jumps followed by a capture) can be made with the same piece. It means that if BrainKing refuses to submit your move, please don't report it to the Bug Tracker and be patient. I am aware of it.
(gem) Vil du finde en modspiller med omtrent tilsvarende spilfærdigheder som dine egne? Se på Rating-siden for det spil du vil spille, og find en modspiller med omtrent samme BKR. (pauloaguia) (vis alle tips)