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Lines of Action


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31. Mai 2006, 13:21:36
ruby2 
Sujet: Re: Moves
BIG BAD WOLF: Thank you you scary Wolf/lol/so in this line of 5 pieces, going in any direction,if the 5th space from yours is the opponents piece,you can take it? Likewise, if the 5th stone is your own, you cannot move in that direction? You can see just how confused I am!

31. Mai 2006, 02:36:30
coan.net 
Sujet: Re: Moves
ruby2shoes: How many total stones in one line is how many spaces you can move your piece.

So lets say there are 5 total stones in a line (3 of yours, 2 of your opponents), you can move one of your 3 stones taht are in that row 5 spaces in that same row. You can jump over your own pieces. You can land on your opponent piece. But you can not just over your opponents piece.

If you want to move a piece on a diagnal, it is the same thing. Total number of pieces on that line is how many spaces you can move one of your own pieces in the diagonal line.

Does that help?

31. Mai 2006, 00:32:54
ruby2 
Sujet: Moves
I find the moves unpredictable/do the rules about how many stones you have in a row just belong to the vertcal line, or the horizontal and diagonal too? Can anyone make it clearer for me please?

14. Mai 2006, 08:25:15
joshi tm 
Sujet: Re:
WizardII: I think you should capture pieces also when they get in the center field (C3-F6 square)

11. Mai 2006, 15:01:02
Fencer 
Sujet: Re: Chequered board ?
nabla: I find it better as it is.

11. Mai 2006, 14:09:02
nabla 
Sujet: Re: Chequered board ?
Rectification : the board of the Abacus edition is chequered too. But I have seen a picture of some unchequered deluxe edition.

11. Mai 2006, 12:13:53
nabla 
Sujet: Chequered board ?
As pieces can move diagonally, a chequered board would probably be a good help in seeing the possible moves. I am less sure about the aesthetic effect though.
Although the board used in the commercial game is not chequered, I saw that the available programs and viewers generally used chequered boards. What do you think about it ?

10. Mai 2006, 20:00:46
WizardII 
Sujet: Re:
furbster:

I have now played a few games, and I think on concept that is working for me is...

1. Plan both building and blocking moves. Prevent peices from getting to the middle, and keeping your there.

2. Don't get stuck. Watch available moves for all pieces make sure you don't get stuck with only 1 piece in the row so you can't move the distance need to join first.

3. As BBW said, avoid taking your oppenents pieces early on. Use it to take key peices that are linking two groups. Another concern to avoid getting blocked you may want to take a piece.

5. Mai 2006, 19:45:08
coan.net 
Sujet: Re:
furbster: I'm far from an expert, but my early thoughts are at least at the first of the game, don't "take" too many of your opponents pieces since that leaves less for them to connect. But as the game progressing, sometimes taking a "key" pieces which is linking 2 "groups" could be a good way to stall your oponent from connecting everything.

2. Mai 2006, 17:49:03
furbster 
Has anyone found any strategies which seem to work for this game. I'm finding it a little hard to get to grips with.

25. Avril 2006, 01:21:05
rednaz23 
Oh! I didn't see that we had a new game. Very interesting! Here is the rules for anyone who is curious about Lines of Action!

Thanks Fencer!

24. Avril 2006, 08:38:02
Fencer 
Sujet: Re: New board!
rednaz23: :-) For discussion about Lines of Action.

24. Avril 2006, 07:15:39
rednaz23 
Sujet: New board!
What is this board for?

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