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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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1. December 2005, 00:05:50
ColonelCrockett 
Subject: Re: WOO HOOOO
Princess Alison: smiley's are a mandatory activity for every post. :)

1. December 2005, 00:04:34
Adaptable Ali 
Subject: Re: WOO HOOOO
ColonelCrockett: features, and smileys are features of brainking, or arent they?

1. December 2005, 00:01:01
ColonelCrockett 
Subject: Re: WOO HOOOO
Princess Alison: wait, what's the topic of this board? ;)

30. November 2005, 23:57:26
Adaptable Ali 
Subject: Re: WOO HOOOO
ColonelCrockett:

30. November 2005, 23:56:28
ColonelCrockett 
Subject: Re: WOO HOOOO
playBunny: at least it was mostly a discussion on topic. :)

30. November 2005, 23:10:26
Adaptable Ali 
Subject: Re: WOO HOOOO
playBunny/b NAD IT WASNT ME HOGGING THE BOARD THIS TIME EITHER LOL

30. November 2005, 23:09:10
playBunny 
Subject: Re: WOO HOOOO
Princess Alison: Lol. I've just come to the board after a day (I couldn't get online yesterday) and there were about 60 messages. Looks like everyone's whooping it up, so....

;-)

30. November 2005, 23:02:17
Adaptable Ali 
Subject: Re: WOO HOOOO
playBunny: But the smileys or smilleys are a feature, are they not LOL

30. November 2005, 23:01:11
WellyWales 
Subject: Re:
Princess Alison: That's me Alison you know my spelling is

30. November 2005, 22:59:21
playBunny 
Subject: WOO HOOOO
Hey folks. ROLL UP! ROLL UP!

An offer never to be repeated.

It's OFF TOPIC DAY on the Features Board!!!

               

30. November 2005, 22:56:52
playBunny 
Subject: Re: ;-)
Princess Alison: I'd wallk a milion milles for one of your smilles.

30. November 2005, 22:54:16
WhiteTower 
Subject: Re:
Princess Alison: Depends on which verb you're trying to get the word from. If it's from the well-known "smile" then it's smileys. If it's from the newly-formed "smille" (etymological analyses welcome!) then... you get my drift :)

30. November 2005, 22:52:44
alanback 
Subject: Re:
Princess Alison: Which reminds me of a poem by Ogden Nash:

A one-l lama, he's a priest.
A two-l llama, he's a beast.
But I'll bet you a silk pyjama,
There's no such thing as a three-l lllama!

Despite his last line, Nash later admitted that there is a type of conflagration called a three-l lllama.

30. November 2005, 22:51:26
Adaptable Ali 
Subject: Re:
alanback: yes, but is it smilleys or smileys

30. November 2005, 22:50:58
alanback 
Subject: Re:
Princess Alison: One. However, smilleys has two.

30. November 2005, 22:50:34
Adaptable Ali 
Has smileys got one L or two

30. November 2005, 22:50:09
playBunny 
Subject: Re: Smileys
Yeah, images would be a great addition to the allowable html.

30. November 2005, 18:11:49
alanback 
Subject: Re: Smilleys
BIG BAD WOLF: Thanks!

30. November 2005, 16:49:12
coan.net 
Subject: Re: Smilleys
alanback:

  • < i > = Italics < /i >
  • < b > = Bold < /b >
  • < li > = Ordered list - like this list
    • < ul > = indents things - don't forget closing tag on this one < /ul >

  • < a href="hxxp://www.coan.net"> = Links! < /a >

    I think that is all of the HTML codes that work on the message boards. Just take out the spaces.

    If you are a member, you can test and play with them in your Notepad - http://brainking.com/en/Notepad

  • 30. November 2005, 16:41:06
    Luke Skywalker 
    <img src="http://perso.wanadoo.fr/nantouillet/smiley/d
    uel.gif">

    30. November 2005, 16:38:16
    Adaptable Ali 
    Subject: Re: Smilleys
    alanback: I dont think there is. I think Fencer would have to put them on the site himself and then add them to the smiley grid for them to work

    30. November 2005, 16:37:22
    alanback 
    Subject: Re: Smilleys
    Princess Alison: Is there a description anywhere of what HTML tags work in the message board? Is it just links and fonts?

    30. November 2005, 16:36:25
    Adaptable Ali 
    Subject: Re: Smilleys
    alanback: I dont think u can, i have tried copying and pasting and it doesnt work

    30. November 2005, 16:32:45
    alanback 
    Subject: Re: Smilleys
    wellywales: What would I have to do to make the actual image display in my message?

    30. November 2005, 15:25:07
    grenv 
    Subject: Re: While I'm on the subject
    alanback: I agree, I hate getting all those messages in the middle of a match. It's ONE match. Send me a message at the end saying I won or lost and that's it.

    30. November 2005, 14:45:01
    WellyWales 
    Subject: Re: Smilleys
    Modified by WellyWales (30. November 2005, 14:45:29)
    alanback: take the [img]off at the beginning and end of link

    30. November 2005, 14:39:36
    alanback 
    Subject: Re: Smilleys
    Modified by alanback (30. November 2005, 16:32:13)

    30. November 2005, 13:58:12
    Eriisa 
    Subject: Re: Smilleys
    I like that multicolor wave one! lol Some of those we already have.

    30. November 2005, 13:09:06
    harley 
    Subject: Re:
    nobleheart: I don't know if pawns have this option but you can change your background colour to dark in the settings.

    30. November 2005, 11:18:02
    Thad 
    Subject: Re: Smilleys
    wellywales: Those are great. ;-)

    30. November 2005, 11:14:21
    WellyWales 
    Subject: Smilleys
    Fencer any chance of some of these:- http://perso.wanadoo.fr/nantouillet/smileys.htm

    30. November 2005, 06:08:45
    nobleheart 
    Subject: Re:
    657:
    my post:
    what about the idea of selecting your own background colour on brainking?
    was a only a feature suggestion,are we taking a turn on brainking to lashing out immediately?I though we had evolved past that.

    30. November 2005, 04:17:02
    alanback 
    Subject: Re: While I'm on the subject
    Eriisa: Oh, it does end a game -- as I said, a new game starts, but the match continues. I don't need to be told that a new game started, any more than I need to be told that my opponent moved -- I know that automatically when the game shows up in my list, and I knew it at the time I rejected a double (or resigned a game, as the case may be).

    30. November 2005, 03:46:08
    Eriisa 
    Subject: Re: While I'm on the subject
    alanback: well, I thought it ended that game and a new one in the match started, but I thought maybe I was wrong.

    The one thing I've noticed is that in a match, when one game ends the new one starts, and the msg is what catches my eye to tell me the new one started up.

    30. November 2005, 03:39:08
    alanback 
    Subject: While I'm on the subject
    The same goes for "You resigned the game." Of course I did, I just did it didn't I? And in most cases, it didn't end the match.

    30. November 2005, 03:21:07
    alanback 
    Subject: Re: You rejected a double offer
    Modified by alanback (30. November 2005, 03:21:26)
    Eriisa: A backgammon match with the doubling cube is played to a certain number of points. This usually requires more than one game to be played. A game may be worth 1, 2, or 3 points, in each case multiplied by the current value of the doubling cube (which starts at 1). When a double offer is rejected, the person offering the double is awarded points (equal to the cube value before the double was offered) and the match continues with a new game.

    30. November 2005, 02:43:51
    mctrivia 
    Modified by mctrivia (30. November 2005, 02:44:29)
    My point is that people often put up the cute offtopic sign () but nobleheart wouldn't be able to see that he would just see 109 with stars around it. So I think and should be seen by all. And by the way I am now back on topic

    30. November 2005, 02:38:51
    mctrivia 
    Subject: Re:
    657: pawns should be allowed to see the off topic imoticon.

    30. November 2005, 02:31:17
    nobleheart 
    Subject: Re: Language
    mctrivia: really? mmm ty will research that

    30. November 2005, 02:30:11
    nobleheart 
    Subject: yeah or neah?
    an idea..whay ye all think?
    what about the idea of selecting your own background colour on brainking?

    30. November 2005, 02:29:21
    mctrivia 
    Subject: Re: Language
    nobleheart: I don't have any hard numbers about translators. What I do know is the only really good translation software is an audio translation software being developed(i think by MIT). The free translators though on the market are beter then nothing. They definetly are not perfect and a human could do a much beter job. My point was that in my experience they usually work enough to let you have an idea of what they are trying to say. Not the exact words they used just an idea.

    30. November 2005, 02:27:58
    nobleheart 
    Subject: Re: You rejected a double offer
    Eriisa:
    re:What is the consequence of rejecting a double offer?
    ------
    answer: 10 lashes with the "pink whip" by ms scarletrose

    30. November 2005, 02:25:12
    nobleheart 
    Subject: Re: Language
    mctrivia:
    re: yes I know. but 50% usually is enough to get the gist. Have so far only goten one message that the translater gave me no clue.
    ---------------
    no offense but not true at all.I do work for amnesty international,communicate in several languages.
    I have learned that there are many words,expressions,concepts that have no equivalent in english & vis versa.and languages that are non latin based are something else completely.

    30. November 2005, 01:30:37
    Eriisa 
    Subject: Re: You rejected a double offer
    alanback: What is the consequence of rejecting a double offer?

    30. November 2005, 00:54:17
    alanback 
    Subject: You rejected a double offer
    Why is it necessary for the system to send me a message telling me what I just did? I can understand getting a message when my opponent rejects a double, although I don't get any messages about other game events ("Your opponent rolled double threes!!" or "Your opponent left a blot on his 6 point!"). I suppose it's a vestigial reflex left in the system after the conversion to multi-game matches -- it was easier to leave it in than to program it out.

    30. November 2005, 00:01:56
    Czuch 
    Subject: Re: Preview/spell check
    whatdidyousay: Yeah. Im not sure why but it obviously isnt that important here.

    But most peole just type their mewssages off site when they want those features anyway.

    29. November 2005, 23:39:15
    mctrivia 
    Subject: Re: Preview/spell check
    whatdidyousay: Probably a good idea I suck at spelling.

    29. November 2005, 23:37:46
    whatdidyousay 
    Subject: Preview/spell check
    I know that game improvements take precedence over discussion improvements (whether it be pm, game discussion or discussion boards), but would it be possible to put a "preview" feature in conjunction with a spell check feature?

    29. November 2005, 23:35:32
    mctrivia 
    Subject: Re:
    ColonelCrockett: A push pull data architecture can not give access to your computer. Only an open command structure can.

    29. November 2005, 23:34:52
    ColonelCrockett 
    Subject: Re:
    grenv: client software "can" give access to your computer (which means sensitive information)

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