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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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24. January 2007, 05:14:14
danheg 
Subject: Re: Cheversi imbalance and new games in general
BIG BAD WOLF: How about a new game variant known as Dice Cheversi?  Where you have to roll which piece to move out next?

23. January 2007, 19:48:03
coan.net 
Subject: Re: Cheversi imbalance and new games in general
pauloaguia: I don't mind playing the first games being rated - if there is a flaw, it will most likely affect both players. Best thing to do is if players are worried about new games having flaws or bugs is to simply play only unrated/uncounted game themselves.

23. January 2007, 19:43:00
pauloaguia 
Subject: Re: Cheversi imbalance and new games in general
dresali: I like the idea of a sandbox or a trial status for games. For the first week or two nobody could create rated games. That way, some flaws would naturally arise while no harm was done and they could still easilly be corrected.

And it would allow us to try the games and learn how to play them before falling for stupid mistakes or such. Especially, since these days one must learn how to play the game before the rules are posted, right Fencer?

23. January 2007, 18:59:49
Pedro Martínez 
Subject: Re: Cheversi imbalance and new games in general
MadMonkey: Two days ago I would have agreed, but after being beaten as black by oliottavio, I say that you need to play better than "reasonably" to win against a top-class opponent.

23. January 2007, 18:56:42
MadMonkey 
Subject: Re: Cheversi imbalance and new games in general
dresali: As you just beat me i agree

But in all seriousness, its true in what you say. Once a player has got semi-used to playing it, the worst Black should ever do is ret a draw, but a win should be the outcome, no matter how good a player White is.

Like you i think the game is great, but as in other games here on Brainking they can be modified.

Apart from the ideas you have mentioned, how about a Dark version, where all opponents pieces, squares and score are blocked to the opponent. In other words no player would no how the other is doing OR what pieces they have used just what squares have a piece placed on it.

23. January 2007, 18:51:32
coan.net 
Subject: Re: Cheversi imbalance and new games in general
dresali: Well I think those stats are a little misleading since they also count the games that had the "old" rules - in which black was almost guaranteed a win if they just left the queen for the last. Since the rule changed happened when the game was already released, even games ending now may have been started with the old rules in place.

I'm not sure what the stats are now after the rule change (not sure if Fencer can just get those stats for us) - my guess it is probable closer to 40/60 - with black still having an advantage even when using the queen first - but now has a little more work to get the win. (but that is just a guess)

23. January 2007, 18:44:02
dresali 
Subject: Cheversi imbalance and new games in general
Hey all,



I think the game of Cheversi, as great a game it is, is pretty imbalanced

(White wins 27%, Black 67% as for now: http://brainking.com/en/GameRules?tp=93)

I would even say with reasonable play white is chanceless.



I know rule changes suck after  a game has been established, but the way it is,

this imbalance takes a bit of the fun away from that great game.

So I would suggest the rules to be somewhat changed, maybe along the lines of

black being forced to make his first queen move on the rim of the board,

but I assume even that might still not be enough, hard to say without lots of testing.



So another suggestion I would have with games like Cheversi,

that look like they could be a little off balance, would be to introduce them at first

into some sort of sandbox, where they can be played and fine-tuned accordingly

in unrated and uncounted games until some balance has been found.



Just some thoughts that crossed my mind, maybe they all have been thought through already,

but I didnt want to let them go unmentioned ;)



Have fun all.

23. January 2007, 18:27:20
Fencer 
Subject: Re: Dicepoker
krybulon: Using a calculator?

23. January 2007, 18:25:11
Herlock Sholmes 
Subject: Re: Dicepoker
Pason69:
I agree. We should know how are we are from a bounus.
Regards, Andy.

23. January 2007, 01:52:09
Bernice 
Subject: Triple Dice poker
would it be possible to have a "mouse over" situation on this game showing what the points would be if you were to put your dice in that position....that is where there are 2-3 different options available?

23. January 2007, 01:17:05
Mousetrap 
Subject: Hiya Fencer!
Hope you get well soon!
When you are better could you think about introducing Dominoes?
Take care of yourself and thanks very much!

22. January 2007, 21:40:41
piter 
Subject: suggestion new game : grasshopper chess
A variant of chess very interesting and that has just been installed on Its your turn, "grasshopper chess", would be the welcome on Brainking.
Here are the rules :
http://www.chessvariants.org/dpieces.dir/grashopper.html

22. January 2007, 19:43:23
Pason69 
Subject: Dicepoker
Hi! In triple dice poker, it would be nice to have the sum of the first 6 rows showing, to know how close you are to the bonus

22. January 2007, 15:19:05
pauloaguia 
Subject: Movo and goto...
Modified by pauloaguia (22. January 2007, 15:20:31)
I'd never thought I'd be requesting for one of these. But the fact is, that I would find another "move and goto..." option very usefull.

I usually have my games sorted by time of last move, descending. This is usefull to play games against online opponents, because once they play the games is shown right back at me. However, with the ammount of games from the team tournaments I have right now, I'd also like to play the games with the least time left, mixing the game pool a bit every now and then.

As a matter of fact, the way it is now, there's a lot of "move and goto..." options that you can switch between, even in consecutive game plays, but there are some that you can have only one of. Basically, most of the options under "Sort next game by" in Settings, can't be switched between them only using the "Move and goto..." combobox in the game page.
So, options like "Move and goto game most recently played", "... played longer ago", ... with least time left", "...with most time left", "...with least movements", etc. would be helpful for somebody, I think. Especially for those people that have the corresponding sorting option available in the Settings. By the way, if all these options would be turned into "Move and Goto..." options, the option to "sort next game by" in Settings, could probably disappear.

Also, I support mctrivia's suggestion for a differently organized "Move and goto..." form option set. As long as it includes the "sorted by most/least recently played" option ;)

22. January 2007, 08:53:27
Baked Alaskan 
Subject: Dice poker
Can I get the dice to show up on top of the board rather than the bottom please?
Also, maybe make them a little bigger. The dice seem rather small to an old man like myself that cant see very well  LOL

22. January 2007, 06:38:14
mctrivia 
I would really like a "make move and don't check option" so when I am playing games I can check a box in the board then just click on the move I want to make and it would play it then go to the next game no verifying that it was the move I wan't then when I get to a game I want to verify I can just unclick the box and it would work exactly as it is now. Preferably the box would be somewere on the game page in a place you would not accidentally hit say at the botom of the move list.

21. January 2007, 18:03:28
Fencer 
Subject: Re: Dice Poker
MadMonkey: No.

21. January 2007, 17:55:36
MadMonkey 
Subject: Re: Dice Poker
Fencer: Are you going to add the 35 point bonus rule (for getting 63+ points in the top section) to normal Dice Poker as well ?

21. January 2007, 16:07:50
WellyWales 
Subject: Re: Dice Poker
Fencer: What we get for a certain combination...ie small stright = 30.....without having to look it up

21. January 2007, 16:00:33
Fencer 
Subject: Re: Dice Poker
WellyWales: Huh?

21. January 2007, 15:58:04
WellyWales 
Subject: Dice Poker
Can we have a brief reminder of the scoring on the main chart ?

20. January 2007, 19:30:56
mctrivia 
Subject: Re: Faster page loading?
Carl: If you use firefox hexkids greasemonkey skript can remove the flags and even the side bar but it makes no difference in the speed the page loads at. Internet Explorer I find loads the page a lot quicker then IE when not using extremely slow wi-fi signals. It would be nice if there was something like a text only version were the board shows up as letters and nothing extra comes up. As a start it could be pretty easy to implement if the person wants text only print out the board using the same table but replace the images with say X and O for ludo or for chess P,R,N,K,B,Q. Also allowing the move history and side bars options that can be removed.

20. January 2007, 19:07:26
Carl 
Subject: Faster page loading?
Would it be possible have the option of removing flags and pictures from the game pages?As they are the last things to load i thought it might speed things up a little.

20. January 2007, 18:31:49
ellieoop 
Subject: Dice Poker
move over ludo, make room for yahtzee, great game.
could you possibly add a roll all dice selection.

ty

20. January 2007, 17:12:43
Pason69 
Subject: Old tournaments
Not sure it's the right forum, but why won't all the old (ie time to signup is out a long time ago) disappear from the "Tournaments"-page? I have almost 2 pages of to old to join-tournys.

20. January 2007, 15:56:14
rod03801 
The most recent off topic posts have been removed. Please use this board the way it is intended. Thank you.

20. January 2007, 14:26:27
Czuch 
Im sure this has been discussed before... I would like the "games waiting" page to be more user friendly, please. With sooooo many waiting games, at least some sort of search option would be nice?

20. January 2007, 11:29:35
tazman7474 
This is starting to get rather "chatty", hint hint nudge nudge

20. January 2007, 04:46:23
mctrivia 
Subject: Move Options
I sugest that the move options should be set up like this or at least add the following:

1) move to game with least moves
2) move to next game as ordered on main page.

20. January 2007, 03:55:17
Jason 
Subject: Re: 12 feature requests.
"Snoopy": why not change your nick to "no more invites" that might do the trick

20. January 2007, 02:59:45
Adaptable Ali 
Subject: Re: 12 feature requests.
"Snoopy": Yes i know, i read the thread, but i was jsut saying that the invites that u have declined this week were probably peopel wo never read your profile to see that u dont want anymore invites.

20. January 2007, 02:55:45
Adaptable Ali 
Subject: Re: 12 feature requests.
"Snoopy": People might invite you without seeing your profile

20. January 2007, 02:16:41
ScrambledEggs 
Subject: Re: 12 feature requests.
furbster: it would be a welcome feature to me ive lost count of the amount of times in the last week ive rejected game invites and its on my profile in big BIG print to
i can only assume ppl dont bother to read them or its not in there language so they dont understand it

19. January 2007, 15:11:40
Czuch 
Subject: Re: Stairs BOLD
WellyWales: Thats what both BBW and I have posted to tell you already! You should use the stairs link listed on your main page, then use the show my stairs only option, that is the best way to view your stairs since it also allows you to see which ones you can make a challenge in!

19. January 2007, 09:54:27
Good Luck :)FLR 
Subject: Re: 12 feature requests.
Modified by Good Luck :)FLR (19. January 2007, 09:58:13)
AbigailII: what i see here is people talking and not playing wich is the true motif brainking exist :)
what i propose to fencer instead is that all people that do not make moves for 30 days straight will have all ( i mean alll) their games forfeited .. i have over 2200 games on and 0 (zero) moves to make and tons of games vs players they haven't moved from over a month and i am sure they never will ...and let say nightstorm (who hasn't moved from december 6 )has still 21 days of vacation ...

19. January 2007, 09:49:08
AbigailII 
Subject: Re: 12 feature requests.
Modified by AbigailII (19. January 2007, 09:49:47)
danheg: That would only be a problem if you're a pawn and January is the first month you play. Otherwise, January is like any other month: if you want to take a three week vacation, you use your 15 (or 21 if your games don't have weekends off) vacation days you've accumulated the months before. In the system I propose, vacation days don't expire.

You can also look at it this way: if you take vacation days, you don't have to wait till December 31 before you get them back. You get them (or some of them) back at the end of the month.

19. January 2007, 09:20:58
WellyWales 
Subject: Re: Stairs BOLD
BIG BAD WOLF: That is true, but when I go into my profile then the stairs link it does not show BOLD

19. January 2007, 08:05:45
mctrivia 
Subject: Re: 12 feature requests.
Czuch Czuckers: I think the record with autopass and automove playing a ludo games is 3 human moves in a game.

19. January 2007, 02:33:18
danheg 
Subject: Re: 12 feature requests.
AbigailII: I was looking at your vacation time suggestion and wanted to mention that sometimes people might want to take a week or two in january or people might have to take 2 long trips about a month or 2 apart and need the extra time right there and then.

19. January 2007, 02:04:08
Jason 
Subject: Re: Stairs
BIG BAD WOLF: thanks bbw i didnt know that either , now i can join a few more stairs and keep track of them ,easier than going through the fellowships .

19. January 2007, 01:58:30
Czuch 
Subject: Re: Stairs
Jason: That list does not show the stairs in which you may make a challenge though...

19. January 2007, 01:58:15
jessica 
Subject: Re: Stairs
Jason: glad to help.

19. January 2007, 01:57:05
coan.net 
Subject: Re: Stairs
Jason: To see which stairs have someone you can challenge, go to the Stairs link in the left column, and click on "Show your stairs only"

The ones in BOLD are ones in which you can challenge someone.

19. January 2007, 01:53:16
Jason 
Subject: Re: Stairs
jessica: hahaha i knew i had seen it somewhere lol

19. January 2007, 01:50:03
Adaptable Ali 
Subject: Re: Stairs
jessica:Yes it does, your correct 

19. January 2007, 01:43:27
jessica 
Subject: Re: Stairs
Jason: go to your profile page. right where you have your name and membership level there should be a section where you can see what stairs you are in.

19. January 2007, 01:40:32
Jason 
Subject: Re: Stairs
WellyWales: Im not even sure how to check what stairs i am in anymore

18. January 2007, 19:49:41
WellyWales 
Subject: Re: Stairs
Modified by WellyWales (18. January 2007, 21:18:42)
pauloaguia: This can happen when you get 'No free players to invite were found.' then you forget to go back or can't remmember the stairs it was in unless you go through the lot.......I have just found 8 games to play out of 57 stairs after reading this post

18. January 2007, 16:34:07
pauloaguia 
Subject: Stairs
I remembered, for the first time this month, to check my Stairs. I just found out that I could start a new game in 5 of them.
Thinking about it, I figured that may be the reason why some stairs show so little activity - people just forget they're participating in them.

To go with the rest of the page look, can there be a red number showing us how many stairs we can start new games in?

18. January 2007, 15:37:55
toedder 
Subject: Re: 12 feature requests.
BIG BAD WOLF: That would be a nice feature which could automatically be activated for pawns with 20 games going!

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