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Just a suggestion here, but I’m thinking all team tournaments should be made with the parameters of 4 persons per team. As it stands now, we’re having a hard time finding 5 players per team. So until things pick up (if they pick up), I would suggest keeping the limit set to 4 people per team.
Tournament creation based on membership status but a sensible limit as to how many tournaments one can create. Active tournaments should not count in the total tho as I can foresee some slow pokes tying everything up.
I think that if further team tournaments are created, then we need to reduce the number of players required. 8 players per team for Cloning Gammon will never happen. 6 would be difficult, 5 is more doable for Fellowships.
With Fencer's generosity of giving out free memberships, I have decided to try something different.... So, I bought another year's membership and this time the free memberships are going to go towards a team tournament.
With Fencer's help we have created the first prize Team Tournament
All are welcome to join (as long as you belong to a fellowship). The 6 lucky participants will battle for a 3 month Brain Rook membership. I chose gammon games as it should even the odds a little and balance the playing fields.
Subject: Re: What can I do with "stubborn" players?
vstjrt: Maybe he just doesn't know how to play and is an experiential learner, learning as the game progresses. Over time, a player will learn when they are beat, some will resign and some hold on hope for the win by time out. I for one know nothing about the game so I would end up playing until it was obvious to me (a beginner) that I was beat. Most experienced players know when a game is won long before the novice, and it doesn't really matter what the game type is.
furbster: I expect that most original participants of that tournament will no longer be members at this site and that the majority of won games will be by default due to a few extremely slow players that truthfully wrecked this tournament. I'm looking forward to the next 10 years of this tournament. May the youngest person win! I know I will still be around ;-)
happyjuggler0: I agree, but thats the beast when it comes to playing here. I dont expect to get more then 2 divisions of players (maybe even one). I suspect this tournament will go faster then predicted.
pgt: Actually the tournament in question is approaching its 5 yr anniversary due to handful of players who like to play at a snail's pace. After 5 yrs of play, we're still in the first round! - check it out LUCKY THIRTEEN Wait until the second round, most of the games will be won by default due to the amount of players that advanced by winning their round and now they do not play here anymore. The tournament started out exciting, but lost its mojo around 2006 sometime.
This is true for tournaments that allow for vacation, but trust me on this one, I just lost a game in the finals that I was going to clearly win due to my Fischer clock continuing to count down when the time-out process was turned off. By the time I was able to move, my clock was in the negatives.
Pawnme's favorites Chess, Loop Chess, Anti Chess, Three Checks Chess, Atomic Chess, Janus Chess, Cylinder Chess, Berolina Chess, Grand Chess, Los Alamos Chess, Czech Checkers, Line4, Spider Line4, Backgammon, Nackgammon, Hyper Backgammon, Reversi 6x6, and Amazons. Lots to choose from. 4 day, standard vacation. Maximum 5 player per section so no one has a whole lot of games starting at once.