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 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

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- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


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18. Şubat 2008, 16:44:56
Lawless 
Konu: Dark Chess draw rules
I wrote an article about what might be sensible draw rules for Dark Chess:
http://brainrook.com/archives/82-Dark-Chess-draw-rules.html


I propose the following rule:
if 40 consecutive half-moves are made without any pieces being captured, the game is declared a draw upon request of either player.

Please express your opinion.

18. Şubat 2008, 20:26:44
andreas 
Konu: Re: Dark Chess draw rules
Lawless: 40 half-moves (i.e 20 full moves) limit is too low. As a consequence, many position, which are still full of life will be declared a draw, e.g. in this game: Dark Chess (andreas vs. Lawless) there were no captures for 28 full moves.

As alternative proposal I would suggest to keep 50-moves rule from the chess, i.e. if no capture or pawn move is made in 50 moves, a player get an option to declare the game a draw. Since players can't know when this occur, the situation should be detected by BrainKing automatically. But instead of automatically ending the game, a new button should appear on the game page: "Declare draw by 50-moves rules". The players then have an option to continue the game or finish it with a draw.

19. Şubat 2008, 10:02:02
Lawless 
Konu: Re: Dark Chess draw rules
All right, 20 is not enough, but in my opinion, 50 moves is far too long for DC. Perhaps 30 or 40? Anybody ever had a game with 60 or more half-moves without a capture?

And I still can't understand why does a draw have to have anything to do with pawn moves. What is the point of making a draw dependent on something the players can't know?

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