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2. februari 2006, 19:29:50
Eriisa 
Ämne: Backgammon
Ändrat av Eriisa (2. februari 2006, 19:30:26)
Single Elimination Backgammon #2

6 players still needed - Tourney starts 1 day 19 hours from now.

*added* but I will start it earlier when it fills up.

2. februari 2006, 18:18:43
Andre Faria 
Very fast 4 players elimination tournament here

2. februari 2006, 13:42:51
Doris 
Ämne: CONGRATULATIONS
Coudy for winning the tournament Backgammon & Hyper 2100+ First 8 (Hyper Backgammon)

2. februari 2006, 13:29:12
Andre Faria 
Ämne: Re: single elimination
Ändrat av Andre Faria (2. februari 2006, 15:20:03)
furbster: If it would be in a final, I could even lose a game on purpose, just to put my BKR lower, so I could win that tournament... :(

It seems to be that this is not a solution... Imagine a prize tourney being dependent of player's BKR...

2. februari 2006, 13:09:39
Lambik 
Ämne: Re: single elimination
furbster: Do not let them play against eachother in the first round. The player who beats the strongest player in the first round wins.

2. februari 2006, 13:06:48
furbster 
Ämne: Re: single elimination
rabbitoid: but what happens if the ratings are so close or even the same eg, 1501 : 1502

2. februari 2006, 12:53:33
Fencer 
Ämne: Re: single elimination
rabbitoid: Yes, that's a good idea.

2. februari 2006, 12:37:50
Lambik 
Ämne: Re: single elimination
I played last month such a tournament and indeed if a low rated player draws a higher rated player, then the latter on losts. In the first rounds the rating differences were big, but the semi-final was close. (I was knocked out in the quarter final)

2. februari 2006, 12:34:22
Retep 
Ämne: Re: single elimination
Thad: This isn't a problem that only occurs at single elimination unless you play 2 game matches in a normal tournament. By the way, if a game is too unfair (which Chess is certainly not) I wouldn't play it ;-)

2. februari 2006, 12:14:36
Thad 
Ämne: Re: single elimination
rabbitoid: That still leaves a problem in games line Pente where P1 enjoys a strong advantage. For average players, this doesn't really matter, but just as in Chess where strong play on both sides results in a draw, strong play by both sides will produce a win for P1.

2. februari 2006, 12:09:39
rabbitoid 
Ämne: Re: single elimination
Fencer: instead of a "no draw" rule, which impossible to impose in chess, why not fix that in case of a draw the lower rated player stays?

2. februari 2006, 11:22:45
Jirik 

2. februari 2006, 09:12:39
Peón Libre 
Ämne: Re: single elimination
Luke Skywalker:
I would expect only one, or possibly two if a single-elimination tournament can be defined with two games between each pair of opponents.

But I've observed that the number of slots they tell you to need often has little or nothing to do with the number of slots you actually need. Caveat emptor.

2. februari 2006, 09:11:37
Good Luck :)FLR 
Ämne: single elimination and draws
i believe it will be unwise to make single elimination tourney for games boards(chess or checkers) because the possibilities to have draws are high especially on the final rounds unless is used the bkr :)

2. februari 2006, 09:09:41
Fencer 
Ämne: Re: single elimination
Luke Skywalker: Game slots are not used for single elimination tournaments. Because you'll never play more than 1 game at the same moment.

2. februari 2006, 09:09:01
Fencer 
Ämne: Re: Single elimination
Lambik: I might change it.

2. februari 2006, 09:00:52
Luke Skywalker 
Ämne: single elimination
how many game slots will pawns and knights need for this kind of tournament?

2. februari 2006, 08:50:00
Lambik 
Ämne: Single elimination
Ändrat av Lambik (2. februari 2006, 08:50:20)
Fencer: With single elimination, it is not possible to "draw" a game. But how about games that could not be won? For example a chess game with not enough material (K+N+N against K for example) or what about the fifty moves rule? Some time ago I had a game with three times the same position, but no automatic draw. Is this doable?

1. februari 2006, 21:24:23
Antje 
The Sunshine Club has lots of new tournaments, and some Ponds, for anyone interested!


http://brainking.com/en/ShowFellowship?fid=41

1. februari 2006, 19:16:46
Eriisa 
Ämne: Re: single elimination
Fencer: oh cool!

I didn't realize that they will start as filled! That is awesome!!!!

1. februari 2006, 19:08:45
Fencer 
Ämne: Re: single elimination
Luke Skywalker: Yes, this is a known issue. A side effect of new features :-)

1. februari 2006, 17:35:46
Eriisa 
Ämne: Single elimination backgammon
Ändrat av Eriisa (1. februari 2006, 17:37:45)
I have 2 tourneys set up. Lets try them out!


Single Elimination Backgammon
(set up for 4 players each....)
# Backgammon
# Nackgammon
# Crowded Backgammon
# Hyper Backgammon

Single Elimination Backgammon #2
16 players needed

1. februari 2006, 16:46:09
furbster 
Ämne: Re: single elimination
Luke Skywalker: very good point, in fact i've just been looking for it, adn i decided it'd been deleted since my lunchbreak.

1. februari 2006, 16:44:26
Luke Skywalker 
Ämne: single elimination
this tourney
http://brainking.com/en/Tournaments?trg=13412&trnst=0
has already started, but not enough people have singed up for some of the games. When the tourn was still in the "signed" state, it stated a deadline of 29 days until those would be deleted.
2 problems:
- the deadline is not stated now
- the tourn is not listed in the "signed" category anymore, so people probably won't find it and won't know that they still can sign up for it.

1. februari 2006, 16:39:37
furbster 

1. februari 2006, 14:13:39
Fencer 

1. februari 2006, 11:06:37
plaintiger 
Ämne: Re:
Fencer: aha! you clever devil! (and excellent coder, i might add! ;)

1. februari 2006, 10:44:25
Fencer 
Ämne: Re:
plaintiger: It is currently disabled because I need to test it first. But I'll enable it soon (by uncommenting one line in the source code ).

1. februari 2006, 10:31:01
plaintiger 
question: how does one *start* a tournament with an entry fee? i don't see any options for it in the tournament setup pages. thanks...

1. februari 2006, 10:20:04
Retep 
Ämne: Re: help 8.6.2) Prize tournaments with an entry fee
Fencer: Oh, then I misunderstood this ;) By the way, it's nice to see the tournaments marked after joining.

1. februari 2006, 10:13:28
Fencer 
Ämne: Re: help 8.6.2) Prize tournaments with an entry fee
Retep: It was just an example. Nobody says the prize must be always only 25%. The tournament I've just created has 40% prize for the winner.

1. februari 2006, 09:47:39
Fencer 
Doesn't matter.

1. februari 2006, 09:45:29
Retep 
Ämne: Re: help 8.6.2) Prize tournaments with an entry fee
Ändrat av Retep (1. februari 2006, 09:45:44)
I agree with arpa, that's very "unpleasant"! This:

# The tournament will not be started until the first prize reaches at least a double of the entry fee. Players are informed about this status on the tournament page. #

means a prize tournament can't be started with less than 8 players.

31. januari 2006, 23:17:18
arpa 
Ämne: Re: help 8.6.2) Prize tournaments with an entry fee
Ändrat av arpa (31. januari 2006, 23:18:09)
Fencer: 1) tomorrow? i don't know this! wonderful!

2) oops ... i change that word in "unpleasant" ok?

31. januari 2006, 23:04:59
Fencer 
Ämne: Re: help 8.6.2) Prize tournaments with an entry fee
arpa: Why don't you wait for tomorrow? The S-B is already fixed, it just needs to be uploaded.
Btw, I don't like the word "stealing".

31. januari 2006, 23:01:34
arpa 
Ämne: help 8.6.2) Prize tournaments with an entry fee
see Help page

8.6.2) Prize tournaments with an entry fee

instead of .... The tournament will not be started until the first prize reaches at least a double of the entry fee.

8 players it's the same.

same page ....The tournament is defined with these prizes: 25% to the winner, 10% to the second place and 5% to the third place....

I think 60% "loss" is an stealing ... 20% are reasonable (50% 20% 10%).

NECESSARY REWIEW S-B CALCULATION (today are incorrect)!!! see(for example):

http://senseis.xmp.net/?SonnebornBerger

31. januari 2006, 22:27:09
Fencer 
Ämne: Re: help 8.6.2) Prize tournaments with an entry fee
arpa: Huh?

31. januari 2006, 10:29:07
Nirvana 
Ämne: Join in!

30. januari 2006, 06:12:58
ScarletRose 
Ämne: Congrats to imsoaddicted for being #1
at Dark Battleboats in the tourney Scarlets Springtime Follies".


30. januari 2006, 03:14:06
Czuch 
Ämne: Do you like spiders?
Sider line 4 first 8 to sign, two games each, under 2000 rating.


http://brainking.com/en/Tournaments?trg=13388&tri=83887&trnst=0

29. januari 2006, 15:10:44
Fencer 
Ämne: Re: Moving tournaments aloong
Walter Montego: I am not working on it. But I plan to do so.

29. januari 2006, 14:38:51
Walter Montego 
Ämne: Re: Moving tournaments aloong
Fencer: This will be a very good improvement. I'm glad you're working on it. Good luck.

29. januari 2006, 12:51:23
Eriisa 
Congrats to CameronsDad for winning Speed Gammon #2's Backgammon Race!

29. januari 2006, 12:21:02
Fencer 
Ämne: Re: Moving tournaments aloong
Walter Montego: Simply said, when it's clear than one (and only one) player would have more points than anybody else, regardless of results of the unfinished games of the same section, he can be declared as the winner. In all other cases when S-B points could affect the final order, it's more complicated and it's safer to wait until everything is completed.

29. januari 2006, 12:12:11
Walter Montego 
Ämne: Re: Moving tournaments aloong
Fencer: I was thinking along the lines of having the program check the tournament after one person has finished all of the games. As you say, if that person has won all their games, they're the winner of the section. For all the other situations you could have a chart for each possibilty and have it check the chart. It might be easier to write a program to create the chart and then just use the chart as a table look up kind of thing. This seems like a lot of work to me and you'd need a different chart for each size section. Still, once there's a chart covering every way a section can be finished, it'd check it fast and wouldn't require any further calculations.

I'm thinking a brute force method might be the way to go even though it requires a calculation each time. There's not that many different ways a tournament can finish after one person has finished all of his games. You could just have it check to see if that person wins no matter what happens to the other people in the tournament. The moment it comes back with someone else the search is over until the next completed game and then check each person that has finished every game in the section.

If all that is too much trouble, it would still be a good thing just to have it cover some very special cases. The case with one person being done and having won every game. The cases where one person is done and only lost one game and everyone else has at least two losses or has lost to this person. Just adding this would probably cut down on a lot of idle tournaments, let alone if you covered every possibility.

I'm thinking the "two games colors switched with drawn games counting as a half point each" kind of tournament would take a different set up, or would it be the same thing?

29. januari 2006, 11:54:24
Fencer 
Ämne: Re: Moving tournaments aloong
Walter Montego: It's easy to cover simple situations where one players wins all games in his sections - then nobody else can be the section winner. In other cases it can be a little more complicated, as you say, many "if this, than that". It's not the biggest priority to implement it now but I will think about it.

29. januari 2006, 11:40:47
Walter Montego 
Ämne: Re: Moving tournaments aloong
Fencer: You'll have to have it either end the tournament or if there's more than one section, advance the winners to the next round if the other sections are waiting. The players whose games don't affect the winners of a section can continue to play their game, but everyone still in the tournament can get playing again. Or the tournament winner is now known and those slower players can finish their game. I'm sure Pawn and Knight members will like this improvement too. They'll be free to play in another tournament while the slowpokes can play their game in peace.

It sounds like a lot of "if this, then that" kind of programming. You'll have to take into account a lot of different scenarios to insure getting every situation covered. I'm sure there's a finite amount of ways a section can be completed. Or would a brute force method work and you just plug every win or loss possible and check the value for each after each game is completed? If it comes out the same for all situations it'd be time to advance or announce winners, right?

29. januari 2006, 10:17:29
Fencer 
Ämne: Re:
gringo: Because the current system is working like that. The new one might have a more sophisticated algorithm.

29. januari 2006, 10:15:23
Good Luck :)FLR 
Ämne: Re:
gringo: i agree with gringo :) many tourneis should be stopped and maybe games not considered but this could be only when there is only 1 organizer of tourney ib believe :)

29. januari 2006, 10:07:11
gringo 
Fencer: Fencer, one question: why do tournaments still wait for the very last game to be ended even if the two players don't have a chance to succeed?

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