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Moderador: WhisperzQ , Mort , Bwild 
 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

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Community Announcements:
- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


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16. Fevereiro 2003, 13:35:17
WhisperzQ 
Assunto: Checkmate
Just reviewing a game in which Siletbob played Huhu (ID No 25631) in which Huhu was effectively in checkmate but Huhu could still make a move.

The rules (now) clearly state that Silentbob was in a winning position, therefore Huhu should not have been able to move.

Which is correct?

17. Fevereiro 2003, 09:30:57
AlterMann 
Assunto: Re: Checkmate
1. I talked to Fencer about my game (ID No 25631)
and he corrected the bug.
2. The rules about check and checkmate are a bit confusing, but I learned them exactly so from all other places where you can play atomic chess. I would suggest to leave them as they are. But I have to agree to grenv's suggestion would simplify the understanding of rules. But this is atomic chess and everywhere else it is played this way...
3. I think there is a bug in the rules description: in the last picture of the rules it says you cannot play Nxe5 because it would cause the kings explosion. This is not true, this move kills the opponent's king and not your own, so it is allowed. You get in check, but this is according to the rules.
4. I don't care about winning or losing one game more or less. Changing the rules is for improving the game, not for winning one player some points. I hope others player can see it so, too ;-)

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