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 Chinese Chess

Xiangqi - Chinese Chess

Knights and Rooks may join the Xiangqi Fellowship which has additional boards for discussion and resources (links to other sites).
Pawns may not join the fellowships, but links from the Xiangqi resources board are have been copied to a Resources message.
Create a New game of Xiangqi,  Established ratings,   Provisional ratings,  The Rules of Xiangqi.
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4. 10月 2006, 10:53:04
gringo 
He means a stalemate like knight on e9, advisors on d10 and f10, King on e10. Own King on e1. Something like that

4. 10月 2006, 10:50:55
gringo 
And whom do you consider a master?

26. 8月 2006, 13:25:45
gringo 
Five more players needed to start this Chinese Chess Elimination Tournament:

LOSE A GAME AND YOUR OUT

Please come and join!

31. 7月 2006, 19:42:37
gringo 
gringo (31. 7月 2006, 19:43:07)に変更されました。
There is such a rule (although I don't find it written down ). If there are 50 moves played without taking a piece the game should (can, must???) be declared draw.

23. 2月 2006, 19:06:20
gringo 
件名: Xiangqi Tournament
gringo (23. 2月 2006, 19:07:29)に変更されました。
I have created a Xiangqi-Tournament, which can be joined by everybody interested:

http://brainking.com/en/Tournaments?trg=14196&trnst=0&u=19298

No prices, but a lot of fame to win!

26. 1月 2006, 17:34:44
gringo 
件名: Re:
Pythagoras: ah, sorry, didn't read carefully enough. I thought you wouldn't give this case any importance.

26. 1月 2006, 13:31:29
gringo 
件名: Rules
Well I think I don't need to write the rules down as they are all here: http://www.clubxiangqi.com/rules/asiarule.htm

(the link I already mentioned)

26. 1月 2006, 13:19:37
gringo 
件名: Re:
gringo (26. 1月 2006, 13:27:59)に変更されました。
Pythagoras: Sorry Pythagoras, but I think you are not totally right. E.g. because of the cannons it's an everyday's situation to answer a check with a check. The situation mangue mentioned is a draw, as both players violate the rules and it doesn't matter which player began:

http://www.clubxiangqi.com/rules/d4.htm


Another thing: At IYT they programmed, that its forbidden to check more than three times by moving the same piece, which is complete nonse, because you often need to give some hidden checks (with cannon and horse eg.), where you take several opponents pieces with every hidden check. So the important point is, if there is a notable progress in the position or not...

If I find the time this evening I will write down the repetition rules as far as I know them.

25. 1月 2006, 14:47:54
gringo 
件名: Re: Drawing Rules
Fencer: but still easier than to program it.

25. 1月 2006, 12:36:28
gringo 
件名: Re: Drawing Rules
Fencer: So then why not keep it like this in Chinese Chess?

24. 1月 2006, 16:19:13
gringo 
件名: Drawing Rules
gringo (24. 1月 2006, 17:08:49)に変更されました。
As kleineme mentioned the repetition rules are a bit complicated. Official rules are to be found here:

http://www.clubxiangqi.com/rules/asiarule.htm


Judgement of some typical situations here (end of the document):

http://www.clubxiangqi.com/?F=rules



In Chinese Chess does not exist a strict rule like "3-time repetition is draw (or loss)". In a tournament the judge will call the players to alter their moves and only if they don't he will judge the game a loss or a draw. A game would be draw e.g. if both players play "allowed" moves, e.g. such with which they don't attack any pieces.

27. 10月 2005, 19:14:28
gringo 
件名: Re: Problems or ends of games
jolat: Try this site http://private.addcom.de/dxb/dxbpuzz.html

There is also a link "2002 competition". May those are more like what you're looking for.

17. 10月 2005, 11:24:40
gringo 
件名: Re: End of the game
Fencer: I don't know, if it's fair to say something about an ongoing game, but as it doesn't seem to be a tournament game...: Yes you should go on playing. Have in mind, that One Rook vs. Full Defence (properly setup, like at the moment in this game) would be draw, but vs. an uncomplete defence a rook always wins.

16. 10月 2005, 21:20:35
gringo 
件名: Value of Pieces
Rook
is the most valuable piece. Its worth more than even two cannons, a cannon and a horse or two horses. Valuation may differ, if you give a rook for two very active minor pieces.

Cannon and Horse are the minor pieces and are more or less equal in strength, but their strength differs during the game. In the opening and middle game the cannon is the stronger piece, but in the endgame it becomes weaker because there are less piece on the board to support the cannon. In the endgame a horse is the stronger attacker, while a cannon in many cases is the better defender. Combination of horse and cannon is stronger than two cannons or two horses.

Pawn
Is usually not even worth a tempo in the opening, but may easily win a game in the endgame. Approaching the palast the pawn becomes stronger and stronger and loses strength on the base line.

If you lose your guards, your defence becomes very weak against rooks and horses, while a lack of elephants makes it weak against cannons. **This last quote in very general terms, of course it always depends on the position.**

17. 9月 2005, 23:33:37
gringo 
Great.

17. 9月 2005, 12:30:28
gringo 
件名: Re: Chinese Chess notation system
It's the same. 0 is just shorter than 10, but you may use 10 as well, if you consider it to be less confusing.

17. 9月 2005, 11:37:18
gringo 
件名: Chinese Chess notation system
Hi Fencer,
did you see my message at the Bug Tracker section?
http://brainking.com/en/ReadBug?bgi=528
It's a small change, but senseful, because otherwise you would have invented another notation system, which nobody else uses.

17. 9月 2005, 11:33:14
gringo 
件名: Re: interesting endgame with zugzwang (20.8.)
Red is lost. Full defence in most cases is draw vs. one rook, but if one defender is gone the defending player is lost. So in your example black can sacrife a rook for any defender and will win the game. Just try it out at home or try rook vs. two guards at http://www.stosszahn-franken.de/xq-kurs/uebung-lw2.html

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