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 Backgammon

Backgammon and variants.

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4. 5月 2021, 19:24:01
rod03801 
件名: Re:
Aganju: I cant speak to the fix. I was simply trying to provide a solution for the piece to be seen under current circumstances.

4. 5月 2021, 01:47:00
rod03801 
件名: Re:
Walter Montego: You're welcome. I just remembered that I thought something similar had been brought up before. Used "Search in posts" and searched for Plakato here. It didn't turn up exactly what I thought. So I tried on the Brainking.com discussion board, too, as that seemed like another place it might have been. Sure enough, it was. My memory really wasn't THAT impressive.

I'm glad it helped solve the mystery.

3. 5月 2021, 19:31:36
rod03801 
件名: Re:
Walter Montego:
This sounded familiar to me, so I did a little searching,

I found this discussion from a few years back, It could have something to do with your settings.

https://brainking.com/en/Board?bc=1&plla=1143797

I hope it helps.

28. 2月 2016, 17:21:25
rod03801 
件名: Re: Disappearing points in Plakoto
stargood: Maybe the board has changed since you posted, but I can see your 17 and 19 pip fine.

22. 10月 2013, 14:33:46
rod03801 
件名: Re: Орлин (Orlin) says: Fevga and Gul bara
Hrqls: I assume Playbunny was translating the other post for us. And I would assume pairs=doubles.

28. 2月 2013, 21:36:55
rod03801 
件名: Re: Hopefully
rod03801 (28. 2月 2013, 21:37:15)に変更されました。
Hrqls: Haha. Me too.(Still here and in next round) But how many of us will still be around for rounds 3 and 4?

28. 2月 2013, 15:06:43
rod03801 
件名: Re: Hopefully
furbster: Of course of the 33 moving on to Round 2, 13 don't seem to come to Brainking anymore.

10. 12月 2012, 03:12:52
rod03801 
件名: Re: Is this a goood double to make??
Czuch: Possibly he didn't notice the position. I've done that before. Forgot, and noticed a few moves in.

12. 10月 2012, 05:09:45
rod03801 
件名: Re: Lots o' fives
rod03801 (12. 10月 2012, 05:10:07)に変更されました。
Aganju: Yet I would say that I don't experience your 90% stat in Dice Poker. Not even close to 90% personally

9. 6月 2012, 03:23:18
rod03801 
件名: Re: Known and neglected for years?
playBunny: You may have missed part of the conversation, as it started on the other board. They were already told to use small pieces to avoid it. However, this is something new, as it seems to be this way even in small pieces.

However, it would be interesting to know what is different about Carl as he has seemingly said it looks normal to him.

8. 6月 2012, 20:59:50
rod03801 
件名: Re: plakoto backgammon errors
rod03801 (8. 6月 2012, 21:05:26)に変更されました。
pedestrian: I see the same as you, Pedestrian.

One white piece on #9 on first link
One black piece on #9 on 2nd link

And if you count the pieces in that 2nd link, there are 14 white pieces, and 15 black pieces. Obviously one has "disappeared."

20. 8月 2011, 19:30:55
rod03801 
件名: Re:
Walter Montego: I found this :

A rule often used in money play (but never in match play) which says: A player who accepts a double may immediately redouble (beaver) without giving up possession of the cube. The opponent (the player who originally doubled) may refuse the beaver, in which case he resigns the game and loses the current (doubled) stakes. Otherwise, he must accept the beaver and continue the game at quadruple the stakes prior to the double

21. 7月 2011, 03:28:20
rod03801 
件名: Re: What a backgammon computer knows
playBunny: I need to absorb that more. On first reading, it sounds like in a way, it actually IS considering odds? Maybe not in a straight forward way. I need to stew on that. Interesting though. I'm slow sometimes!

21. 7月 2011, 02:26:31
rod03801 
件名: Re: How much of an advantage can using a computer give someone in Backgammon?
playBunny: Very VERY interesting.

I am surprised about a program not considering odds. Why would that be? Maybe I'm naive, but I would assume with all the power of computers, that it would be easy to incorporate that into it as well.

I mean, I understand that what it DOES consider, is obviously "good enough" for the most part. But is there a specific reason to NOT consider odds?

16. 8月 2010, 05:15:33
rod03801 
件名: Re: Fast whale sheet censoring, August 2010
paully: This is a board about backgammon, not moderating. The rules are in place, and easy to follow.

16. 8月 2010, 05:09:16
rod03801 
件名: Re: Fast whale sheet censoring, August 2010
paully: Any other mod would have moderated it too. Take it to PM, thank you.

15. 12月 2009, 16:17:38
rod03801 
件名: Re: A note to Fevga rules
Jaak: I recently read that rule somewhere as well, and noticed we did not have that here. I just assumed maybe there are more than one version of "Fevga"

I had been curious, because GoldToken just added a game VERY similar to Fevga, but it's called "Moultezim". With that game the tiny difference between it and what we have here is that you can not fill more than 4 pips in your opponent's starting area. (Fevga is 5 pieces in your own starting area) PLUS it had the rule you mention, for Fevga.

24. 6月 2009, 03:28:28
rod03801 
件名: Re: Longest game?
playBunny: Ok. It was just a thought

Granted, not a good one. LOL

24. 6月 2009, 03:20:26
rod03801 
件名: Re: Longest game?
playBunny: I think it has something to do with their recent changes to the look of the site. I wish I could remember where I read somehow that you might "fix" it. Maybe changing the size of the board/pieces in preferences? I might be just dreaming though. I swear I read something on one of their discussion boards about it though. I have a vivid imagination though.

6. 3月 2009, 02:25:58
rod03801 
件名: Re: Cloning Backgammon question
Key McKinnis: I have it in all mine. You must have had a situation where you couldn't switch dice because of not being able to use both dice if you did. (That's all I can think of)

19. 2月 2009, 15:51:24
rod03801 
件名: Re: Backgammon rating cheats
playBunny: I agree completely. Even if it isn't important to people, it should still be stopped, if not JUST for the point of it.

Letting people get away with what is just WRONG, encourages it to continue.

I'll never understand what satisfaction they get from it. They feel good about themselves, even though they know they didn't earn it?

9. 2月 2009, 19:17:21
rod03801 
件名: Re: Backgammon rating cheats
Constellation36: Well, he has fixed some of these situations in the past. But yes, he wants significant proof when doing this.

9. 2月 2009, 16:11:38
rod03801 
件名: Re: Backgammon rating cheats
Artful Dodger: using multi-nics and "playing" yourself, is the most common, I suppose.

3. 1月 2009, 16:35:49
rod03801 
件名: Re:
Constellation36: Very interesting! Thanks for that.

I am terrible at Fegva, but I enjoy it. LOL.

31. 12月 2008, 17:49:42
rod03801 
件名: Re: Ludo Autopass
playBunny: I would agree. I would not like Auto Move in Ludo. I could see it if I found playing games to be "work", but like you, I enjoy the process.

Also, I find it to be pretty rare that I only have one man on the field for much of the game. Of course it happens, but I find that through much (most?) of the game I have multiple men on the board.

I also would not like auto pass in Ludo, because of the same reason you gave, the board would potentially look MUCH different from the last time I saw it. I don't mind auto pass in backgammon, because I think it is pretty rare that as many moves would be passed, as could happen in Ludo.

Hmm.. this isn't the Ludo discussion board is it?

24. 2月 2008, 17:12:25
rod03801 
件名: Re: Plakato
coan.net: Thanks... So, starting on the #1 Pip and pinning are the only differences, correct?

And I assume this point:
"Pinning the mother checker: The last checker on your starting point is called the mother. If this checker gets pinned by the opponent before it has left the start, the game is over and you lose two points. The only exception is if the opponent still has checkers on his starting point, since in this case his own mother is still threatened. A game in which both mothers are pinned is a tie."
only applies in multi-point matches. (The losing 2 points part).

And if it is a multi-point match, there is no doubling cube? I wonder why?

24. 2月 2008, 16:48:36
rod03801 
件名: Plakato
It's frustrating when a new game arrives and the rules aren't there!!!

If someone knows the rules, could you post them here?

21. 12月 2007, 21:26:03
rod03801 
件名: Re: Bot cheat
nabla: The most appropriate action to take is to PM Fencer. You are certainly welcome to have a discussion about the specific player in a fellowship, if the big boss allows it. It just isn't fair to bring these accusations to a public board. I sympathize, I have no patience for cheaters myself, and it is frustrating when you are a true game lover to play people that you suspect are cheating.

Good luck.

17. 10月 2007, 20:02:04
rod03801 
件名: Re: Show me the money. Er, I mean show me the dice!
Thad: I don't remember which website it was, (Could have been here, could have been one of the others I play at), but I think one way they make them "random" is by determining the roll by the exact fraction of a second that the player clicks on the game to play it, thus somehow determining the roll. (Which I guess, technically, isn't random at all)

Or maybe I dreamt it.. LOL ...

As has been discussed before, I think most people only "remember" those times that they don't seem very random.

There are times that I, too, would like to see what my opponent's roll is going to be.. (Though, honestly, I don't care that much) I think it is because on a turn based site, it can be SO long before you see the game again, that it's nice to see what your opponent may do with his/her next move, and make a judgment on the move you just made. (Whereas if you have to wait until it gets back to you, your own move isn't very "fresh" in your mind)

8. 10月 2007, 22:23:06
rod03801 
件名: Re: Opening strategies for Crowded Backgammon
joshi tm: AND, is there different etiquette for Crowded Backgammon? LOL... I'm SO just kidding!

5. 10月 2007, 22:17:49
rod03801 
件名: Re: Etiquette
Thad: I think with Backgammon, the 2 schools of thought are pretty equal on this site. I have heard just as many people say they hate when someone resigns, because it takes away their "joy" at clearing their pieces off the board, as those who see no point in continuing a game that the outcome is already known.

Personally either way is fine with me. If it is a clear loss for myself, I will usually ask if my opponent minds if I resign.

29. 5月 2007, 02:51:34
rod03801 
件名: Re: Cloning Backgammon
joshi tm: Cloning backgammon isn't my thing.. and I probably won't play it once my games of it are finished, (please don't be insulted!, it's just not my cup of tea!) BUT I was just recently thinking to myself that Cloning Hyper Backgammon might be pretty interesting.

28. 12月 2006, 04:44:04
rod03801 
件名: Re: cloning questions....
Gr☺uch☺: Sure. Of course I understand. I was just hoping there was more to it than that. I guess I was expecting more from a new variation. Just because I love backgammon. I'm not saying there is anything wrong with it, though. It just probably won't be one I'll play a lot. I'm not a fan of anti backgammon, and the "leaving open pieces as bait" strategy sounds too much like anti and it turns me off a bit! lol..

But it's always nice to have a new game to try.

28. 12月 2006, 02:06:11
rod03801 
件名: Re: cloning questions....
rod03801 (28. 12月 2006, 02:07:53)に変更されました。
Gr☺uch☺: I'm wondering why someone wants to clone. In the cubed version, I can see why, because if you have lots of pieces and manage to get them all off, blah blah blah, then you can get lots of points.

In the non-cubed games, I just don't see the point of wanting to clone. Yeah, I've played backgammon long enough to know why you want to knock your opponent to the bar. lol.. jeez..

I'm wondering is there some sort of extra advantage the cloning business has for someone??? Or is it one of those things where: maybe you won't always choose to knock your opponent to the bar, since it gives you an extra piece to have to take all around the board.

I just haven't gotten far enough in the game to see the point of it all. I was just looking for someone to enlighten me a bit.

28. 12月 2006, 01:43:14
rod03801 
件名: Re: cloning questions....
I'm still in the very early stages of my first few games of this, and I'm not sure why this is a variation?? What is the incentive to take advantage of the new rules in non-cube games? Or is the point that you want to avoid when you can, having to clone? I'm not getting why we want to play this, but probably only because I haven't gone far enough to see it yet. lol..

If someone could help me see, I would appreciate it.

24. 12月 2006, 23:46:37
rod03801 
件名: Re: cloning backgammon
LionsLair: Plus, if I recall correctly, Fencer has said at some point in the past that he doesn't like to create variants of variants.

15. 6月 2006, 19:01:11
rod03801 
件名: Re: HI Question.
Pbarb2: I just looked at your "Last 10 completed games" list, and I don't see any hyper games since the 12th. Are you sure they weren't part of multi-game matches???? BKR isn't affected until the end of the match. Look at the PM's you received at the end of the games.

20. 10月 2005, 06:49:01
rod03801 
Well, I appologize for calling it correcting you, Alanback. It really isn't ratings. I was thinking of it incorrectly. IYT does consider cube and cubeless different enough that cube win/loss percentages are seperate from cubeless win/loss percentages.

And I agree, seperate for cube and cubeless is enough (not necessary to be seperate for each possible point match) That would only be 6 new tables.

20. 10月 2005, 06:18:49
rod03801 
件名: Re: The same or not the same....
rod03801 (20. 10月 2005, 06:20:01)に変更されました。
alanback: Um.. I'm not a "real" backgammon player? Kinda rude! LOL.. jeez..

and to correct you, I can think of one site that does. IYT.

20. 10月 2005, 06:13:26
rod03801 
件名: Re: The same or not the same....
playBunny: LOL... you are so good! You convinced me. I wasn't for seperate ratings, but I have to agree with you. It really IS just different enough to warrant it's own ratings... I would even say it isn't fair to have people not using the cube, in the same rating list affecting where the people who are using it, are ranked.

16. 10月 2005, 05:51:30
rod03801 
I understand, grenv. I think it is a good idea. I just can see the humor in it too.

16. 10月 2005, 05:29:19
rod03801 
LOL.. oh no, you have to read the names???!!!!

I get what you're saying..I'm all for anything making things as simple to understand as possible.. It is kinda funny though..

Don't mind me..

15. 10月 2005, 21:26:30
rod03801 
件名: Multi game type tournaments?
rod03801 (15. 10月 2005, 21:28:59)に変更されました。
When tournaments can be created, what will happen in the tournaments that have all game types in them (Chess, line games, backgammon variants, etc...)?? Will the cube be usuable in the backgammon games in those? Will there be an additional step in the creation asking if you want the cube for the backgammon portions?

Hmm... a "cube" possibility might be interesting in other game types, too, though... :-)

15. 10月 2005, 20:35:37
rod03801 
件名: Awesome!
Is the cube available for all variations?

15. 10月 2005, 02:32:50
rod03801 
If you still need more, Fencer, I definitely want to help out!

4. 9月 2005, 01:29:52
rod03801 
that too.. :-)

4. 9月 2005, 01:10:13
rod03801 
This one should work for you

It is best to make your imbedded links the shortened version. BBW can explain it better, but there is a reason that using the full address causes some people to go to the main page instead.

/game/BKRGraph?u=9175&tp=23

14. 7月 2005, 07:33:25
rod03801 
It was just me being cynical. I wish there was a way for that disease to be kept off this site forever

14. 7月 2005, 07:27:13
rod03801 
Doesn't matter. Longjohn/Jameshird/DragonPope/Wayney will simply create yet another account and keep on doing what he always does.

14. 7月 2005, 04:13:42
rod03801 
rod03801 (14. 7月 2005, 04:15:38)に変更されました。
Interesting.... since DragonPope is JamesHird aka LongJohn. ... (I only know this because Jameshird was banned on a board I moderate, and the name is now DragonPope).. So, if this is cheating, then is Wayney LongJohn TOO??

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