Nom d'utilisateur: Mot de passe:
Enregistrement d'un nouveau membre
Modérateur: Cheri 
 Pente


Pente & its variants.

Here are the Pente rules for beginners



Liste des forums de discussions
Mode: Tout le monde peut poster
Recherche dans les messages:  

13. Mars 2009, 23:11:10
tarcellius 
Sujet: Writing a pente AI
modifié par tarcellius (13. Mars 2009, 23:11:32)
Hi pente players,

I teach a high school programming class part-time, and for an upcoming class project I am considering a pente game. The students already have a GUI framework provided for them that handles images in a grid fairly well (see http://www.horstmann.com/gridworld). In writing their game, I would like to have the students implement a simple AI to play against.

I could brush up on general turn-based strategy algorithms, and then apply them to pente to write the project demo. But frankly, I can only spend so much time on my part-time job, so I don't have the time to try several different approaches before settling on a decent one that isn't too much coding for my students to handle.

So, can anyone point me to any resources for this effort? I'm looking for outlines for existing AI algorithms that are known to work reasonably well without massive coding. Or even the source code to an AI which I can pare down for my students (Like Mark Mammel's AI). Or any other pointers.

Thanks!
tarcellius

Date et heure
Amis en ligne
Forums favoris
Associations
Astuce du jour
Copyright © 2002 - 2024 Filip Rachunek, tous droits réservés
Retour en haut