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 Go

Discuss about the game of Go or find new opponents.

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This TUTORIAL will help you to learn the rules & basics.

More information about Go: senseis library
There is a fellowship dedicated to the game of Go.


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<< <   1 2 3 4 5 6   > >>
26. Mayo 2006, 11:18:15
Pixie 
Asunto: Re:
mangue: Draw is impossible in Hex.

26. Mayo 2006, 13:26:24
Friker 
Asunto: HEX - a variation of GO
Thnx fo link.

26. Mayo 2006, 23:04:04
mangue 
is not it? I havent play since a while... I used to play it on playsite.com but they remove it.
it is a very clever game and I will sure play some games here too

2. Junio 2006, 12:08:34
mangue 
try hex against the computer.

http://www.mazeworks.com/hex7/index.htm

2. Junio 2006, 22:38:20
headius 
Asunto: Komi fixes
Has there been any word on getting komi fixed? With a too-low komi (drastically low in 13x13 and 9x9 sizes) white is at a distinct disadvantage.

2. Junio 2006, 22:55:32
dameningen 
Asunto: Re: Komi fixes
headius: No. The normal is 6.5 in all these sizes if I had understand it right? At the current playing level of most of the people it is not problem, but of course more equal the better. I personally are not so sure which would be right komi.

2. Junio 2006, 23:02:44
hexkid 
Asunto: Re: Komi fixes
Modificado por hexkid (2. Junio 2006, 23:05:27)
Salkkuman: Currently on BrainKing, komi is 5.5 for a 19x19 board, 4.5 for a 13x13 board and 3.5 for a 9x9 board.

At the current playing level of most of the people (me included, rating notwithstanding) maybe a komi of 0 (zero) would be nice :)

2. Junio 2006, 23:16:29
dameningen 
Asunto: Re: Komi fixes
hexkid: With normal I ment, outside of BK.

2. Junio 2006, 23:32:14
hexkid 
Asunto: Re: Komi fixes
Salkkuman: As with so many things in Go, the Sensei's page about Komi is inconclusive

4. Junio 2006, 23:22:25
headius 
Asunto: Re: Komi fixes
Salkkuman: I would vote for 6.5 for all sizes. For those who think komi should be larger or smaller for 13x13 or 9x9, consider this:

Yes, there are typically fewer points in 9x9 or 13x13...
...but the first move is also that much more important.

I believe most sources agree these two factors balance out so that komi should be the same on small boards.

In actuality, I would prefer a configurable komi, so we could specify it at game start, but I don't know how that would work with the current rating system. Fancier go sites are able to make games rated all the time, regardless of settings tweaks, but BK is limited in that regard. Perhaps only rated for default settings (komi 6.5, no handi)?

5. Junio 2006, 19:59:16
GreyUsagi 
Asunto: Marking of dead stones: Problem with opponent's behaviour
Modificado por GreyUsagi (6. Junio 2006, 20:44:51)
I have a problem with an opponent who refuses to end a game in a reasonable manner. More than once he has marked all the stones on the board as dead.

http://brainking.com/en/ShowGame?g=1633225

Edited: As Hexkid thought it was just a misunderstanding about how to end the game. Silly me.

5. Junio 2006, 20:10:04
hexkid 
Asunto: Re: Marking of dead stones: Problem with opponent's behaviour
Modificado por hexkid (5. Junio 2006, 20:11:02)
Flummoxed: Many people here have had their fist contact with Go a few weeks ago when Fencer introduced the game on BrainKing. As you win even with all stones marked dead, I'd try pointing to your opponent that no stones are dead in that game (even if you have to offer him F6), and then accept the correct score of "White wins". It is my understanding that winning by 30 points is exactly the same thing as winning by 0.5 point as far as the BKR and statistics go.

5. Junio 2006, 20:24:40
GreyUsagi 
Asunto: Re: Marking of dead stones: Problem with opponent's behaviour
hexkid: Thanks for the advice.

6. Junio 2006, 22:27:25
jurek 
Asunto: SGF code for games
It would be handy to be able to download an .sgf file, similar to the PGN code available for chess games. The format is fairly simple and, of course, supports all of the basic Go constructs available here, including komi and handicaps.

12. Junio 2006, 14:50:33
mangue 
Asunto: score in go after resign
the score on player resign should not be displayed, because irrelevant and inaccurate
ex:
http://brainking.com/en/ArchivedGame?g=1677284
it should seems clear that white has more than 1 point... but it does not change the result, black resigned.

It is just a suggestion to removing the misleading point calculation


12. Junio 2006, 23:46:25
dameningen 
Asunto: Re: score in go after resign
Modificado por dameningen (13. Junio 2006, 10:46:47)
mangue: i do think the same way!

12. Junio 2006, 23:55:55
mangue 
do you think it is accurate?

13. Junio 2006, 10:47:58
dameningen 
Asunto: Re:
mangue: It is clear that it is inaccurate because it does not "kill" the dead stones.

15. Junio 2006, 13:00:13
tbart 
Asunto: Re: Komi fixes
3.5 komi in 9x9 = really good for black

15. Junio 2006, 21:08:38
headius 
Asunto: Re: Komi fixes
tbart: That's why I try to avoid playing white on 13x13 or 9x9 on BK right now; they're heavily weighted toward black. We need komi fixed!

15. Junio 2006, 21:21:48
hexkid 
Asunto: Re: Komi fixes
headius: I think making komi a user-selectable value would be nice. Instead of getting handicap stones I could play a game with komi set to, for example, -83.5 :)

15. Junio 2006, 21:29:06
headius 
Asunto: Re: Komi fixes
hexkid: I'd be all over a user-selectable komi, so long as the standard rated games used correct komi to begin with.

27. Junio 2006, 10:53:46
dameningen 
I asked on the komi issue
answer:

"Komi will be made as an option with several possible values.
When I have time for it.

Filip"

2. Julio 2006, 21:39:06
Chimera 
Is it just me, or is there something wrong with this picture?

ttp://brainking.com/en/ShowGame?g=1607471

2. Julio 2006, 21:47:17
Chimera 
Asunto: Re:
Marfitalu: I am the first to admit I don't know anything about this game. But should all of the black stones have been marked as dead. I thought they had lots of eyes. I'm really confused.

2. Julio 2006, 21:48:41
hexkid 
Asunto: Re:
volant: Yes ... well, no ...

There is nothing wrong with the picture.
What is wrong is the marked dead stones. After they were marked the way they were marked, the server calculated the score correctly :)

In the game there should be no dead stone marked. All stones on the board are alive.

You should decline the score and maybe tell your opponent to not mark your stones dead.

2. Julio 2006, 21:54:10
Chimera 
Asunto: Re:
hexkid: I wasn't sure so thought I had better ask. Thank you I can but try 

2. Julio 2006, 21:55:15
Chimera 
Asunto: Re:
Marfitalu: thanks

6. Julio 2006, 21:04:56
Chimera 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: maybe Fencer could re-write the Go program so the BK computer will mark the dead stones and games will be over.

6. Julio 2006, 21:10:33
jurek 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
volant: If he could have, he would have. Marking dead stones is a very hard thing for a computer to do and even the best go counting algorithms aren't perfect. In the two games listed, there aren't any dead stones (and in the second one, Gabby should have won, had she passed on move 34 and marked the 4 stones at B8 dead).

I think one or more referees would be a good thing for Go here, given the scoring issues that some games end up having, like the two Marfitalu listed.

6. Julio 2006, 23:34:05
hexkid 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Modificado por hexkid (6. Julio 2006, 23:37:28)
volant: This problem could be solved, if playing a stone was mandatory after a decline of dead stones. A game could then go like this:
137 ...  pass
138 pass D
139 - h7 (no pass!)
140 pass pass
141 D -
142 h9 pass
143 pass ...

This, at least, avoids repetition of the same position for every dead stone marking phase and gives a chance for both players to mark stones dead.

The referees thing would be nice too ... I volunteer

6. Julio 2006, 23:42:40
dameningen 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: How would it be right if opponent makes wrong the dead stones and you would have to make a move? It might be that you would lose because of that.

6. Julio 2006, 23:53:16
hexkid 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Salkkuman: The player who (wrongly) marked dead stones is the one who has pass disabled, not the other way around.
Think of it as
player 1: I say these stones are dead
player 2: I don't agree, prove it.
player 1: ok, I play here (and lose 1 point)
player 2: Ah! you're right (but you're now losing by 0.5 points) ... pass
player 1: pass
player 2: mark dead stones correctly
player 1: decline
player 2: (Rats! she didn't fall for it) ... resign

7. Julio 2006, 00:01:37
jurek 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: This is the way I see it:

player 1: I say these stones are dead
player 2: I'm not going to accept, so I can reduce your point count by one!
player 1: OK, I'll play here
player 2: pass
player 1: pass
player 2: Dead!
player 1: HAHA! I'm going to reject this, so you lose a point too!
...ad nauseum...

7. Julio 2006, 00:02:02
dameningen 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: Proving stones to be dead can cost points!

7. Julio 2006, 00:44:16
hexkid 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
jurek: One of the games posted by Marfitalu could proceed to this position. Black has just (wrongly) marked all White stones dead and will have to play a stone on her next turn ...

Even if Black insist on playing on, at some point in time White advantage due to captured stones will be big enough to accept the wrongly marked dead stones :)

7. Julio 2006, 00:54:22
jurek 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
hexkid: What if, for example, there was a board position that was entirely filled, except for a seki position? The person rejecting the score count can force the other player to play, thereby forcing the first player to lose more points than by not playing.

7. Julio 2006, 01:47:44
onigoroshi 
Asunto: Chinese Counting
IMHO, Chinese Scoring (http://senseis.xmp.net/?ChineseScoring) with pass stones (http://senseis.xmp.net/?PassStones) would be the way to go.

7. Julio 2006, 02:16:48
Peón Libre 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: This problem could be solved very easily by following the rule used by the AGA: If both players pass twice in a row, the game ends immediately and all stones on the board are counted as alive.

This rule should be very easy to implement, and would completely avoid situations like this.

7. Julio 2006, 10:36:18
dameningen 
Asunto: Re: Tournament
Marfitalu: Why unrated are welcome? I think then the idea of having one rating area is broken?!

7. Julio 2006, 13:35:43
dameningen 
Asunto: Re: Tournament
Marfitalu: It just means that the players are unrated, they can have played zero games or have won three or lost three or whatever.

7. Julio 2006, 14:50:41
Sylfest Strutle 
Asunto: Re: Tournament
Marfitalu: I have no finished 19x19 matches, but was allowed to join.

7. Julio 2006, 22:19:22
dameningen 
Asunto: Re: Tournament
Marfitalu: Will you kick them out?

7. Julio 2006, 22:22:31
jurek 
Asunto: Re: Tournament
Marfitalu: I thought the default was 1300...

9. Julio 2006, 17:24:44
Pedro Martínez 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: In cases like this one, the player who claims a win (or draw) should report such a game to Fencer and he'll call it a win (or draw). That's how it works on BrainKing.

9. Julio 2006, 23:59:53
Pedro Martínez 
Asunto: Re: Can somebody help the Go to stay alive on BrainKing ?
Marfitalu: If he's wrong, Fencer will tell it to him. :)

11. Julio 2006, 22:59:16
onigoroshi 
Asunto: Game Lecture?
I just finished up an interesting game and would be glad to entertain any questions anyone might have ;)

http://brainking.com/en/ArchivedGame?g=1712857

11. Julio 2006, 23:33:00
onigoroshi 
yes, unfortunately, i was unable to explain to my opponent that my group at the bottom-center is alive in seki... he seemed to think that I won by (only) 0.5 point. oh well, maybe I should learn polish ;)

11. Julio 2006, 23:33:16
jurek 
Asunto: Re: Game Lecture?
This isn't really a question about this game in particular (mainly because there are no eyes in either of the two shapes in miai), but more of a question about the scoring.
If there are any groups in miai that actually have eyespace (and therefore territory), does BrainKing count that territory for the player who surrounds the territory? If one color had eyespace but the other did not, then this could lead to some score inconsistency.

OK, I lied, there is a question about this game...
If BrainKing were to change over to Chinese scoring, how would the scoring of the white F11 group and the black J11 group be handled? They would count for neither player, correct?

11. Julio 2006, 23:33:38
jurek 
Asunto: Re: Game Lecture?
jurek: sorry, bad terminology... s/miai/seki

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