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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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28. ноември 2005, 01:07:40
grenv 
Относно: Re: Message Time (+Diff)
Променен от grenv (28. ноември 2005, 01:07:51)
mctrivia: it starts march 2007. It would be kind of impossible to start immediately wouldn't it

28. ноември 2005, 00:00:58
grenv 
Относно: Re: Message Time (+Diff)
pgt: Well my time is correct, but I have to admit this is the first time I've used brainking to tell time.

27. ноември 2005, 23:52:07
grenv 
Относно: Re: Message Time (+Diff)
Thad: Arizona by any chance? Why can't you guys get with the program?

27. ноември 2005, 23:24:44
grenv 
Относно: Re:
furbster: When I was in Australia we were more likely to sleep through most of Sunday after sampling the local pubs on Saturday night. Then again maybe that's just me...

27. ноември 2005, 23:20:09
grenv 
Относно: Re:
Czuch Chuckers: Australians getting ready for church? Clearly you haven't visited Australia!

26. ноември 2005, 22:50:44
grenv 
Относно: Re: Language
mctrivia: Forgive my ignorance, but are there really people who need translating into esperanto? Where do they live?

25. ноември 2005, 16:42:36
grenv 
Относно: Re: E-mail notification
mctrivia: But how would the system know? Do you propose that one email is sent and then the notifications are turned off until the next time you log in and out? That might be the solution I guess.

25. ноември 2005, 03:05:48
grenv 
Относно: Re: Autopass and conditional moves.
mctrivia: The pseudo code is trivial

If (canMove(player2))
{
endMove(player1)
}
else
{
player2.pass
}

I don't think the difficulty of the code is the point, only the fact that for silly reasons it is not implemented.

The point about chatting is not even correct, since what is the difference between making one move and typing a message, and making 6 moves and typing the same message? I don't get it.

24. ноември 2005, 04:16:38
grenv 
Относно: Re: Conditional moves
mctrivia: But yor way still requires the opponent to make all the moves, so time is not saved. Therefore I would like both these options available.

24. ноември 2005, 03:56:20
grenv 
Относно: Re: Conditional moves
Променен от grenv (24. ноември 2005, 03:56:54)
mctrivia: You misunderstood. There are 2 types of conditional moves:

1."If my opp plays x then I play y. This may be useful, but how often can you predict the opponents move?

2.Propose to your opponent the next few moves. If he or she agrees play continues from that point. This is very useful in many "semi-forced" continuations. Against a weak opponent you may be hoping for a silly error, but a good player is likely to see the same continuation and agree.

example.
After
1.e4 e5 2.Nf3 Nc6 3.Bb5, black could move 3...a6 with the proposal 4.Ba4 Nf6

If white accepts he can play move 5 immediately. If not he may play an alternative to 4.Ba4.

24. ноември 2005, 02:36:37
grenv 
Относно: Re: Conditional moves
mctrivia: On many chess sites it is possible to propose moves for both players. For example you may check your opponent and there's only one place to logically move.
This is very useful for some variants like anti and atomic chess. Not so useful in dark chess, lol.

23. ноември 2005, 20:38:15
grenv 
Относно: Re: Conditional moves
Променен от grenv (23. ноември 2005, 20:38:30)
alanback: The advantage of letting the opponent see, is that by them accepting you can jump ahead that many moves all at once. This wouldn't be used much early, but can be very useful later when there are forced moves for a few moves.

23. ноември 2005, 16:33:16
grenv 
Относно: Re: First Move
mctrivia: I second the conditional moves suggestion. Though I somehow think a firestorm is coming.

20. ноември 2005, 21:57:47
grenv 
Относно: Re: Getting Bck To English
playBunny: Yes, that is the problem with the flags, it isn't obvious what they are for. Probably a "Choose Language" header? On the other hand if that was in another language it may not be obvious anyway. lol.

20. ноември 2005, 16:35:26
grenv 
Относно: Re:
naughtypawn: they would be great in anti chess, often long chains of moves are forced for one player.

20. ноември 2005, 03:04:59
grenv 
Относно: Re: Conditional moves in Chess
Променен от grenv (20. ноември 2005, 03:06:23)
playBunny: Conditional moves are where after your move you propose what the next few moves should be. The opponent can accept or reject them. It is very useful in speeding up the game when there are a few forced or obvious moves.

An analysis board is a board where you are able to move the pieces around while analyzing the position, presumably it would start in the same state as the actual game board.

20. ноември 2005, 02:49:34
grenv 
Относно: Re:
naughtypawn:

I second the conditional moves, for all games where dice (or hidden pieces like dark chess) are not involved.

17. ноември 2005, 15:26:11
grenv 
Относно: Re: Rating should consider the number of points in the match
playBunny: I agree, we should use the ELO formula.

prophet: I disagree with the premise that players are not inclined to play long matches, on the contrary I'd rather play a long match, where at least I know the better player has a good chance of winning.

16. ноември 2005, 02:35:04
grenv 
Относно: Re: Random dices
Czuch Chuckers:

One die
Two dice
Three dices

12. ноември 2005, 03:06:41
grenv 
Относно: Re: Out of leftfield....
Czuch Chuckers: I think the ratings are being manipulated by players that refuse to play certain games, while others are willing to play anyone. Therefore they are being rendered meaningless.
At least if you were forced to play random people from time to time that would be somewhat addressed.

11. ноември 2005, 20:42:05
grenv 
Относно: Re: Out of leftfield....
playBunny:

If the ratings work properly it shouldn't matter how lowly the opponent is rated.

If the ratings don't work properly (as may be in backgammon) then it shouldn't matter what your rating is.

Either way I think the ratings will be more accurate and therefore more meaningful if EVERY competitive game played is counted.

11. ноември 2005, 19:59:20
grenv 
Относно: Re: Out of leftfield....
playBunny: If I jump around happily will that help?



I'm just tired of people complaining about playing players with low ratings. I play all sorts of lower rated players without too much affect on my oh so important rating.

11. ноември 2005, 19:38:38
grenv 
Относно: Re:
playBunny: Or how about the idea that the ratings actually mean something that has a material impact on your life and choose your opponents accordingly. Relax, it's just a game. Nobody cares what your stupid rating is.

11. ноември 2005, 19:34:39
grenv 
Относно: Re:
Czuch Chuckers: I think that's the worst idea I ever heard. If you play a competitive game it shouhld be rated. If you play a low rated player try beating them, that won't affect your rating.

6. ноември 2005, 03:15:48
grenv 
Относно: Re: Disgusting Avatars
playBunny: Yours is pretty offensive to the carrot worshipping natives of vegetopia. Fortunately they don't usually have internet access.

6. ноември 2005, 03:08:25
grenv 
Относно: Re: Disgusting Avatars
Bosko Biati: What Avatars? This is a most mysterious request.

6. ноември 2005, 02:28:16
grenv 
Относно: Re: Disgusting Avatars
Bosko Biati:

5. ноември 2005, 18:20:31
grenv 
Относно: Re: Byo-yomi periods
Mirjam: I believe that here it's called auto-vacation.

27. октомври 2005, 23:29:04
grenv 
How about someone do a british english translation and an american english translation, then we could have both little flags at the top.

27. октомври 2005, 23:23:57
grenv 
Относно: Re:
cariad: I think the moderators have taken a holiday.

27. октомври 2005, 03:25:53
grenv 
Относно: Re:
Czuch Chuckers: Right, this is a czech site. But American English is kind of pervasive so it's not so surprising. In most other english speaking countries it would be holiday, so if this was a site in England you would never see the word vacation used in this context I think.

27. октомври 2005, 01:57:58
grenv 
Относно: Re:
Czuch Chuckers: I thought vacation was the American term for it.

11. октомври 2005, 21:37:24
grenv 
Относно: Re:
657: Que?

11. октомври 2005, 21:12:19
grenv 
Относно: Re: a list is a good idea
WhiteTower: I agree.. the list should be up to date with Fencer's current priorities. approximate time to completion if known would be a bonus.

11. октомври 2005, 18:59:50
grenv 
Относно: Re: everything ...
Fencer: LOL. First "Everything is possible". Followed quickly by "I cannot".

Did you mean "I will not" ?

9. октомври 2005, 03:01:11
grenv 
Относно: Re:
rod03801: lol. Nice catch.

6. октомври 2005, 15:42:29
grenv 
Относно: Re: Mancala games.
AbigailII: I like Mancala as well. I second the nomination.

3. октомври 2005, 17:38:47
grenv 
Относно: Backgammon
I think many people are missing the point. Backgammon players are asking for a fix to the game, and the addition of a crucial element (the cube). I agree we don't need any new variations of backgammon.

3. октомври 2005, 15:30:46
grenv 
Относно: Re:
Fencer: It's not a question of obligation, nobody is asking for their money back.

However if you want more people to renew their membership or new people to join then you may need to provide more. For example potential members that enjoy backgammon but not chess will go elsewhere if you don't fix the bug and introduce the cube.

2. октомври 2005, 03:58:28
grenv 
Относно: Re:
playBunny: Actually both of those requests make sense and would be simple to implement. I second both of them :)

1. октомври 2005, 17:01:54
grenv 
Относно: Re: gammon variants and 'glitch' in dice program
LionsLair: I agree. All it really needs is the bug fixed and the doubling cube added. We don't really need new variants.

28. септември 2005, 01:40:43
grenv 
Относно: Re: x-point lead
skipinnz: Nitpick: Best of 5 means first to 3 wins. First to 5 wins is "best of 9"

27. септември 2005, 22:57:10
grenv 
Относно: Re: IM wonderin' about IM.
nobleheart: He meant that this site does not use the technology required for real time games and is a turn based site.

Of course other sites have real time games.

20. септември 2005, 02:24:47
grenv 
Относно: Re:
Backoff: Blocked users

16. септември 2005, 15:45:41
grenv 
Относно: Re: cursor
Fencer: Strange, it's only in this forum that the cursor has a strange pixel attached and is very thick, but only using Firefox. IE works fine, but I hate using IE.

15. септември 2005, 23:49:59
grenv 
Относно: cursor
Did you change the font in these boxes? the cursor is very distracting now.

15. септември 2005, 23:49:27
grenv 
Относно: Re: I have mentioned this before..
WhiteTower: Actually more multiplayer games would be good. There are multiplayer versions of chess (bughouse for one, which is 2 vs 2) and other games like chinese checkers might be fun.

11. септември 2005, 21:29:26
grenv 
Относно: Re: Leaving a tournament
rod03801: I get that now, my mistake.

11. септември 2005, 21:21:20
grenv 
Относно: Leaving a tournament
So, I joined a tournament labeled "Fast Espionage" mistakingly thinking ti would be fast, but actually it has an almost unlimited time limit, and nobody has moved in several days. How can i be removed from this tournament?

I would like to be able to delete all the games or something like that.

11. септември 2005, 18:04:08
grenv 
Относно: Re: Automatic pass option for the move
Marfitalu: What an original idea!

I'll leave it to someone else to explain this one.

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