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 Other chess variants

Discuss about interesting chess variants that are not implemented on BrainKing yet.


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6. February 2005, 16:59:22
Fencer 
Subject: Upside down chess
What do you think about it? With an additional rule of promoting pawns only to pieces which are already captured, in order to eliminate white's big advantage.

6. February 2005, 16:58:02
Fencer 
Subject: Re: Re:
fariborz2: Is there a link to some official rules?

6. February 2005, 11:53:59
Fencer 
Subject: Re:
fariborz2: This one?

29. January 2005, 07:43:01
Fencer 
Subject: Re: Fischer Random Chess.
ustica: That's exactly what is being solved here on several last pages, if you read them :-D

27. January 2005, 15:55:28
Fencer 
Subject: Re: Generated positions for tournaments
AbigailII: The problem is that both approaches have their pros and cons. If I leave it as it is, people can complain that all games in the tournament are the same and some players can observe moves of the strongest player and copy them in their own games. On the other hand, if a new position would be generated for each game, players could think that it's not fair because some positions can be better or more balanced than the other ones.

27. January 2005, 15:43:44
Fencer 
Subject: Re: Generated positions for tournaments
AbigailII: This is a common issue and should be solved for all games with generated positions. there are two options - leave it as it is or change it to run the generator for each single game separately.

25. January 2005, 08:23:23
Fencer 
Subject: Re: Omega Chess
Caissus: I think Omega Chess must be licenced too.

24. January 2005, 11:11:29
Fencer 
Subject: Re: Where is my flag!
jcarrillovii: Most likely because I don't have such flag. Can you send it to info@brainking.com?

22. January 2005, 22:20:01
Fencer 
Subject: Re: Time Controls in FRC
jcarrillovii: It depends on your/opponent's weekend and vacation days.

22. January 2005, 17:34:17
Fencer 
Subject: Re: Generated positions for tournaments
jcarrillovii: Why not? The standard chess opening is a valid position as well.

22. January 2005, 17:10:26
Fencer 
Subject: Re: Mini Chess etc.
Caissus: Yes, that's true. But it can be made as a side one-hour project when I'll be too tired of making Xiangqi, Shogi etc.

22. January 2005, 17:03:16
Fencer 
Subject: Re: Mini Chess etc.
Sumerian, Caissus: Ironically, the Hyper Backgammon (very fast and easy game) happened the third most popular game on BK only a week after its launch. The truth is that MANY people want to play simple and quick games.

22. January 2005, 16:53:27
Fencer 
Subject: Re: Generated positions for tournaments
Sumerian: All right, I can leave it as it is.
Btw, what about the Mini Chess? Is it worth adding?

22. January 2005, 16:44:06
Fencer 
Subject: Re: Generated positions for tournaments
Sumerian: So what's the result? In a real tournament, one position is generated at the start and then used for all games? Or is it created for each game individually?

22. January 2005, 16:16:38
Fencer 
Subject: Generated positions for tournaments
How is it solved in real FRC tournaments, is every game provided a different random position? On BrainKing, all games of the same tournament start with the same position.

22. January 2005, 11:06:08
Fencer 
jcarrillovii: Good. Promote away :-)
Btw, the castling bug is fixed.

21. January 2005, 19:22:50
Fencer 
Read the Bug Tracker.

21. January 2005, 14:40:26
Fencer 
Subject: Re: line length
Sumerian: I think some other applications can read it too because nobody ever complained about it. But never mind, I've found the bug.

21. January 2005, 14:23:28
Fencer 
Subject: Re: line length
Sumerian: Ah-ha. A small bug. But it's still readable in the pgn software, right?

21. January 2005, 13:52:29
Fencer 
Btw, I've also improved the PGN generator to use line breaks before exceeding 80 characters per line. Can you check it please?

21. January 2005, 13:43:06
Fencer 
Subject: Re: FRC - temporarily hiding of starting array
Sumerian: It's a common concept of all BK games with a generated position. But, of course, it can be changed globally, so the position would be generated after the invitation is accepted, not before. Or, with less changes to the code, the position wouldn't be shown until the game is started.

21. January 2005, 10:54:10
Fencer 
Subject: Re: FRC position numbers
Sumerian: Not hard, time consuming.

20. January 2005, 16:09:35
Fencer 
But I prefer to use my position generator instead of keeping a database of all positions. Because it can be used for any similar chess variant, e.g. Corner Chess, Fortress Chess, etc.

20. January 2005, 16:05:23
Fencer 
Subject: Re: FRC position numbers
Sumerian: Yes, I know.

20. January 2005, 15:59:17
Fencer 
Good news. I've just finished the FRC model and also updated the PGN generator for all chess variants supported on BK.
Now I only need to write the FRC rules and upload everything to the site.

11. January 2005, 09:27:55
Fencer 
Subject: Re: Castling in Fischerandom chess in BrainKing
jcarrillovii: Yes, it is a good idea too. Thanks.

9. January 2005, 12:50:04
Fencer 
Subject: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: Yes, I know. I've found the rules.

9. January 2005, 12:24:46
Fencer 
Subject: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: That's a good idea.

9. January 2005, 11:51:12
Fencer 
Subject: Re: Still waiting to hear about Fischerandom chess in BrainKing...
jcarrillovii: There is a problem with castling in this variant. BrainKing chess engine expects that a castling move is indicated by a king moving more than one space left/right. However, in Fisher Random Chess and with certain starting positions, it doesn't have to be true. So, the engine must be improved before the game can be implemented.

6. January 2005, 06:55:06
Fencer 
Subject: Re: I second
Mikezilla: There is always a chance.
WhisperzQ: No, why? What I want is to increase the number of paying members. Whatever happens outside BK is less relevant.

5. January 2005, 08:07:30
Fencer 
Subject: Re: I second
Caissus: Yes. Chinese Chess will be added too. And also Japanase, Korean and Thai Chess.

5. January 2005, 07:51:53
Fencer 
Subject: Re: I second
danoschek: That's right. However, I've just managed to negotiate the fee to only 20 Euro. It means, if the game brings at least 1 new paying member, the expenses would be covered.

4. January 2005, 18:46:58
Fencer 
Subject: Re: Arimaa
danoschek: It's not fairly easy to implement but it's not impossible. I just want to know a possible interest because the game creater wants 100 Euro a year for the licence.

4. January 2005, 10:37:24
Fencer 
Does anybody know of a game called Arimaa? Would it be interesting to add it to BK?

10. October 2004, 16:03:33
Fencer 
Do you mean Pardubice in Czech Republic?

3. October 2004, 12:38:32
Fencer 
Subject: Alice Chess
What about Alice Chess, does anybody play this game?

16. September 2004, 00:19:50
Fencer 
Sure, it's planned to be added as well.

9. September 2004, 08:22:52
Fencer 
Thanks Caissus.

9. September 2004, 08:00:19
Fencer 
Okay, I have prepared Berolina Chess, Amazon Chess and Cylinder Chess. They will be released with the next batch of games.
Btw, does anybody know how the Amazon piece should look like? :-)

19. August 2004, 07:12:10
Fencer 
I see. Unfortunatelly, BK doesn't support games for more than 2 players at the moment.

19. August 2004, 06:54:47
Fencer 
What is bughouse?

13. July 2004, 13:38:04
Fencer 
Subject: Re: Some interesting chessvariants
Amazonechess can be implemented in minutes because the amazone is an equivalent to maharajah of Maharajah chess :-)
But I'll read the rules of other mentioned variants first.

12. September 2003, 15:50:29
Fencer 
Subject: Re: Chinese Chess
Thank you. It does not mean that I'll add this game next week but should put this task up at my TODO list :-)

12. September 2003, 12:05:11
Fencer 
Subject: Chinese Chess
What about Chinese Chess? Is there any good graphics available?

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