User Name: Password:
New User Registration
Moderator: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

<< <   127 128 129 130 131 132 133 134 135 136   > >>
29. March 2006, 09:03:33
Rotceh 
Subject: Monster Chess
Modified by Rotceh (29. March 2006, 10:18:20)
Hi there.
I have played the "Maharajah Chess" in this site for the first time and I dont know if there are some enthusiast here but playing as white is a bit boring.
Nevertheless I remember we used to play a more interesting chess variant (in my opinion) called: "Monster chess".
'm not sure if it is possible to suggest new games for the site, if thats the case my vote goes to it.
Here is a link in wikipedia about the game:
http://en.wikipedia.org/wiki/Monster_chess
Enjoy the games.

Modified to fix link

28. March 2006, 19:26:32
Walter Montego 
Subject: Link to a post
I would like the link button of each post to have the surrounding posts on the board shown too. Just as if you had scrolled back to the post. Then I could read all the posts, whether or not they're in the thread.

28. March 2006, 19:09:25
Maxxina 
Crissie : Split will be avaible , soon. Very soon :)

28. March 2006, 17:54:14
Crissie 
Subject: Re: Ludo Variant
mctrivia: I remember this as well. However, you couldn't roll again on the one, just six. But you could bring a piece out on a one. And I also like the idea of being able to split the six and whatever roll between two pieces. I could save a ton of 'pass'es with these implemented. :D

28. March 2006, 07:35:37
Papa Zoom 
Subject: Re: Undo
Vikings: True. It could have it's usefulness.

28. March 2006, 06:18:40
mctrivia 
Subject: Re: Undo
Vikings: The only use I can see for this is some kind of totour mode were a master can teach someone and the master can tell the puple to take back that stuped move and look again.

28. March 2006, 05:49:07
Vikings 
Subject: Re: Undo
Groucho: maybe with the restriction of only in an unrated game

28. March 2006, 05:42:42
Papa Zoom 
Subject: Re: Undo
jurek: Part of "the game" is clicking the "move" button. I think once you've moved a "take back" takes away from the game. In many games, someone has to make a weaker move for the other to win. I've made a few blunders myself and would like to have had them back. But probably wouldn't have asked. it just doesn't seem right.

28. March 2006, 05:37:51
jurek 
Subject: Re: Undo
Groucho: Of course. It would just be a request. Your opponent would have to OK the undo.

28. March 2006, 05:33:18
Papa Zoom 
Subject: Re: Undo
jurek: It would have to be only if the opponent allowed it and I for one would not. A move is a move.

28. March 2006, 04:52:13
jurek 
Subject: Undo
I would love to see the ability to request a move "undo" from your opponent. It has happened to me many times that I make a move, only to notice an hour or 5 later that it was really bad.
Perhaps this could be an option in the new game creation parameters?

28. March 2006, 04:22:16
Papa Zoom 
Subject: Re: Ludo Variant
mctrivia: I like cuz I get lots of ones!!!

28. March 2006, 01:57:14
mctrivia 
Subject: Ludo Variant
I remember this game playing slightly different as a kid would be cool to have another variant.

1) Rolling 6 or 1 will get you out
2) Get to roll again if you roll a 6 or a 1
3) Consective rolls do not need to be done on the same piece. Can use 6 to get out then use next move on a different piece to move.
4) 4 players if possible.

26. March 2006, 07:15:21
TKR101010 
Subject: Re: Logon help ...
rod03801: Thanks. I don't need the help anymore though. I was just excited and being impatient. Sorry.

26. March 2006, 05:13:08
rod03801 
Subject: Re: Logon help ...
TKR101010: Fencer is the only one who can do this. (And maybe Liquid?). It is 4am or so in Czech Republic, so I'm sure Fencer is sound asleep! But he will probably be on in a few hours.

25. March 2006, 23:01:01
Czuch 
Subject: Re:
رضا: lets say for example you come to a game and see a message like "I know what you mean, that's too funny!" But you don't remember what you wrote and what they are referring to, so a quick look at the top message will show you what you said that they are replying to, instead of having to scroll the whole way to the bottom to see what it was you said. But I can see that sometimes you might want it the other way as well!

25. March 2006, 22:54:21
Expired 
Subject: Re:
alanback: The way it is now, you have the newest message on top, and as you move down, you hav ethe previous messages. So the line you read first is the answer to te line below it. Bt do you read a normal conversation from the end to the beginning?

So if the oldest message stands on top, and the newer ones go below it, instead of above it, when you read the whole message archive, you can easily follow the conversation as you read it from top to the bottom.

I'm not sure if I can fully express what I mean. Just take a look at a game of yours with a few lines of message, and you'll see it's hard to read the message archive from down to up!

25. March 2006, 22:02:20
alanback 
Subject: Re:
رضا: Not sure why you would want to have the oldest messages on top, but I've got nothing against giving you that option :-)

25. March 2006, 21:27:49
Expired 
Subject: Re:
Lamby: Sure!

25. March 2006, 21:18:44
Ewe 
Subject: Re:
رضا: I actually prefer it the way it is...so maybe it would be better to have it as an option which way round each would like it....

25. March 2006, 20:27:44
Expired 
Thanks to the very nice additions to the site, I'd like to see that the messages written in games, would be shown at the bottom of the page from down to up, meaning the first post is on top, then the reply and so on. This will be a lot easier to follow if after a few turns one wishes to go back through them. Thank you.

24. March 2006, 10:40:52
Thad 
Subject: Re: requests...
WhisperzQ: I asked for that a while back. Still hoping Fencer has it on his ToDo list.

http://brainking.com/en/Board?bc=3&ngi=390484

23. March 2006, 10:35:00
WhisperzQ 
Subject: Re: requests...
Thad: ... or be able to have the moves in reverse order with the last move at the top!

23. March 2006, 01:28:41
Thad 
Subject: Re: requests...
Could we get an option to have only a portion (say, last ten) of the moves list shown. It's a big pain to look up the last move when I'm over 100 moves into a game (as is common in espionage and happens in other games too).

PS: I second Nothingness's request for volcano-free espionage games.

22. March 2006, 10:41:41
Hrqls 
Subject: favourite language per fellowship
it would be nice if we could set a favourite language for the boards

by this i mean a setting per user in which he/she can configure which board will be shown in the red number next to the fellowship name

it would be very nice if a different setting could be done per fellowship, but 1 favourite language for all fellowships would ok as well :)

i ask for this because i am in some fellowships which have czech as their main boards. i only see a red number next to the fellowshipname when there is a new post on the czech board. i wont be notified of a new post on the english or dutch board (which some of those czech fellowships have as well)

of course i can add all those english or dutch boards to my favourite boards, but that list is too long already :)

so it would be nice if i could set a language to be my favourite, which would then be used as the board which shows itself in the red number, and if that language is not available then the main board of that fellowship

20. March 2006, 12:44:49
anastasia 
Subject: stairs page for fellowship
I have some stairs set up and just added on Ludo..BUT,it set up ANOTHER backgammon stairs game because there is no way to edit it off of the set up page..it is at the top,with the option to add more stairs,well,now I have 2 gammon stairs..I would like to see a better edit mode for stairs and tourneys...you click on the games(s) that you want to add,period..if you don't click to confirm it,it doesn't get added.

18. March 2006, 16:50:23
Nothingness 
Subject: ???
this option is not available for the espionage games as of yet.

17. March 2006, 21:18:57
Universal Eyes 
Subject: Re: requests...
Nothingness:It is all feasable just like the settings page where you may change all your options and game board sizes.

17. March 2006, 18:24:36
Nothingness 
Subject: requests...
would it be possible to get one of the following..either volcano free espionage verion(s)or extra colors for the pieces.. such as blue or red or yellow or orange..etc...

17. March 2006, 10:24:56
WhisperzQ 
Subject: Colours
How about being able to pick any colours from the standard window colour menu? ... for any boards and/or pieces?

17. March 2006, 09:16:17
Fwiffo 
Blue? Are you serious??

17. March 2006, 07:56:14
ΜīήďSрŷ 
Subject: Re: Go
blue is a much better color for a Go board.
that's what my board is stained. the lines
are red. has a good feel to it.

17. March 2006, 00:01:09
Fwiffo 
Subject: Go
I suggest a light-yellow-wood colour for the board of the Game.

15. March 2006, 13:36:43
TJuTZu 
Subject: Tournament notifier
Modified by TJuTZu (15. March 2006, 13:37:54)
I would like to see a possibility create automatic filter & notifier which notify me when ever there is a new tournamet available corresponding my predefined criteras (see my previous post)

Example: I could create rule that I would like to receive message from all backgammon games where the move time is more than 5 days and I am able to join the game. BKR is suitable, not full already...

Actually it could be additional functionality in find tournaments. --> Send notify.

15. March 2006, 13:29:49
TJuTZu 
Subject: New filters in find tournamets
Modified by TJuTZu (15. March 2006, 13:41:05)
I would like to see additional filter in tournaments listing based on Time Control & BKR & possible to sign up.

Personnally I prefer to play only +5 days games and it would ease game finding if I could define that I wan't to see only games where I have more than five days for move and I am able to sign up.

Currently I need to go into each game just to see that my BKR is too low or I don't have enough brains to join the game.

15. March 2006, 11:36:21
Peón Libre 
Subject: Re: The game of (Go).
Fencer: Excellent. That's exactly what I hoped you'd say. ;)

15. March 2006, 11:31:42
Fencer 
Subject: Re: The game of (Go).
KotDB: Yes, black will go first. I want to make similar adjustments to other games where black goes first (shogi, for example).

15. March 2006, 11:15:02
Peón Libre 
Subject: Re: The game of (Go).
Fencer: Fair enough. Certainly the code needs to be able to count territory if it's going to determine who is the winner. Identifying dead stones, though, is a separate issue, and counting all stones as alive doesn't necessarily break the game. But I'm sure you'll come up with a good system, and I can be patient. :)

One more question, and then I'll leave you alone:
Will Black play first, as is standard in Go?

15. March 2006, 10:48:32
Fencer 
Subject: Re: The game of (Go).
KotDB: Actually, if you don't mind the missing scoring algorhithm, I could release Go immediately :-) But I would like to do at least some scoring support first.

15. March 2006, 10:32:55
Peón Libre 
Subject: Re: The game of (Go).
Fencer: Go is coming! This is truly good news. Can you tell us which rule set (Japanese, Chinese, American,...) will be implemented?

Is it necessary to have the code detect live and dead groups? Even if all stones were counted as alive, in practice this would just require the players to contine playing until any dead stones were captured. Better yet, you could use the procedure recommended by the rules of the American Go Association, in which each player indicates which of his opponent's stones he believes are dead, and if they disagree, they play on.

15. March 2006, 10:06:26
Fencer 
Subject: Re: The game of (Go).
Marfitalu: Handicap games can be done, of course.

15. March 2006, 10:02:38
Fencer 
Subject: Re: The game of (Go).
Modified by Fencer (15. March 2006, 10:02:53)
Marfitalu: Sourceforge.net is what I always check first.

15. March 2006, 09:29:04
Fencer 
Subject: Re: The game of (Go).
ΜīήďSрŷ: Go is already being developed and the game models are virtually finished (capturing, ko and other rules work well). The only problem is the final score counting which is not solved yet (detecting of live and dead groups, territory counting).

15. March 2006, 09:15:41
ΜīήďSрŷ 
Subject: The game of (Go).
Modified by ΜīήďSрŷ (15. March 2006, 09:19:04)
(Go)
One of the oldest board games known, Go originated in China as early as 2000 B.C., according to some sources. The goal is to control territory on the board by placing stones. There is regular Go (GX) played on a 19x19 size board, and the easier 9x9 (G9) and 13x13 (G3) versions. Basic rules provide only a brief introduction to help the beginner get started. Takes in depth study to get the hang of.

This is truly my favorite board game, but unfortunately it's not at this site. Maybe you guys can check into it. It's the toughest among all the stone games, not only the most fun to play.

Kristopher

14. March 2006, 15:18:12
Eriisa 
Subject: Re: as the Church Lady on Saturday Night Live...
PegasusInAR: When my daughters were younger, they used to say... "don't you now feel crunchy!" ROFL!!!


glad you found the button!

14. March 2006, 15:07:09
toedder 
Subject: Re: random games
Fencer: yes, great! thank you :)

14. March 2006, 14:52:10
Fencer 
Subject: Re: random games
Mr. Shumway: It should be fixed now.

14. March 2006, 14:10:54
Fencer 
Subject: Re: random games
Mr. Shumway: A small bug, probably.

14. March 2006, 13:39:40
toedder 
Subject: Re: random games
Fencer: Moebius for example, but this happened to all random games tournaments I have viewed so far!

14. March 2006, 06:54:16
Fencer 
Subject: Re: random games
Mr. Shumway: Which tournament is it? It's not supposed to show null.

<< <   127 128 129 130 131 132 133 134 135 136   > >>
Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top