User Name: Password:
New User Registration
Moderator: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

17. January 2012, 12:50:07
joshi tm 
Subject: Re: Backgammon does not count triple??
Modified by joshi tm (17. January 2012, 12:50:47)
grenv: In regular old backgammon it should count as a captured piece which is extremely rare, but in the Backgammon Race or the Crowded Gammon variant the same problem could occur. Anyone want to try out?

Oh, by the way, of course this had to be counted as Backgammon.

26. December 2010, 14:47:29
joshi tm 
@ Carl : Wow ;)

So I should wait for a foul move by my opponent or be very lucky.

21. December 2010, 09:37:11
joshi tm 
Why I'm still allowed to move in this game where I've already lost?
Plakoto (joshi tm - nauars)

12. April 2010, 09:43:45
joshi tm 
Subject: Re:
AbigailII: It saved a bit of clicks.
Be aware of your doubles though, because you can score gammon or backgammon. If an opponent is about to be gammoned, it's bad to force double, he rejects and you only recieve 1 point instead of 2.

18. January 2010, 10:32:07
joshi tm 
Subject: Re: Holy crap
grenv: They have played 120 moves a year, but they are with two, so that makes 240 moves in the games. 48 moves a year is almost one per week, throw in some vacation days and the calculation is correct.


Oh my, it's so ridiculous ;)

25. February 2008, 17:57:42
joshi tm 
How does Tavli work?

24. February 2008, 21:14:34
joshi tm 
Does anyone know good strategy for Plakoto?

23. February 2008, 19:10:34
joshi tm 
Subject: Plakoto
How does the pinning thing actually work?

1. November 2007, 08:29:56
joshi tm 
Anti Backgammon, I got it.

8. October 2007, 22:20:36
joshi tm 
Subject: Opening strategies for Crowded Backgammon
One hundred posts ago, someone posted the best plays for normal Backgammon games. My question: Is this still the same when playing crowded Backgammon?

8. October 2007, 18:14:04
joshi tm 
O K, you guys are discussing about just those last two moves? That's making me a laugh.

First, as long as players (also like me, sorry about that) do not resign, please don't complain. If fact, I play BG games so fast that I forget the option to resign. In other games, however, I resign every lost position because I have to look at the game board first :). I think a large number of players here play BG games that way.

Second, come on! You already won that game, and the opponent just plays it out. O well, you are a Brain Rook member, so what does that extra game count to you?

18. September 2007, 09:14:54
joshi tm 
Subject: An Evolution for Cloning Backgammon
Cloning BG, as I defined the game, the (my) rules say that captured pieces count as Race pieces. We should try this: the new cloned pieces would count as captured pieces instead. If no one can move, the game ends as a draw.

31. August 2007, 22:31:30
joshi tm 
Subject: Re: Pass when all you can do is double
alanback: Maybe it would be a better idea just to have in the settings page an AutoPass-when-all-you-can-do-is-double-checkbox.

4. June 2007, 20:30:13
joshi tm 
Subject: Triple Gammon Trouble
Hrqls: The only problem I see is that players already lost giving points to their friends by resigning in a backgammon position, like in the European Song Contest.

4. June 2007, 18:53:48
joshi tm 
Subject: Re: The other problem with rated Triple
nabla: Don't panic. What actullay do twelve points of rating matter in one's life? It's Backgammon.

30. May 2007, 16:17:06
joshi tm 
Subject: Re: TTT
Hrqls: Should be possible for all points games too, the difference in points is added to the winner's total.

Sounds really cool. Then we can see who's best at Cheversi. (of course double games)

30. May 2007, 14:24:11
joshi tm 
Subject: Re: TTT -> Gammon Tournament
Modified by joshi tm (30. May 2007, 14:34:15)
Fencer: New tournament forms are always cool, now just add the Champions League tournament (first the group phase of n players in the 8 groups, first 2 go through (for a total of 16) then Double elimination with random setup)insert for n any number.

30. May 2007, 14:07:20
joshi tm 
Subject: Re: TTT
Modified by joshi tm (30. May 2007, 14:07:53)
Hrqls: Sounds pretty cool! Well, except for the name game, but how about man-to-man tournament?

Also, a loss should cost 0.5 points instead or give nothing...

Could something also be done for points games like Froglet, Go or Cheversi? Winning better (higher difference) causes more points.

28. May 2007, 22:11:07
joshi tm 
Subject: Re: Cloning Backgammon
nabla: Should be tried somehow. But, if the game's strategy is changed fundamentally, why not make it a new game? Long games CAN also be charming sometimes.

I also wanted to try an eight checkers variant for countering the opening strategy of blocking the player's home full with checkers. But then the are other questions come up:
- Where to put those eight?
- Is the strategy changed?

Or, try cloning BG rules in Hyper Backgammon, where capturing can save lives. Should be intersting enough to give a try.

7. May 2007, 16:33:16
joshi tm 
Subject: Re: cloning gammon
Hrqls: That is a bug or unwanted feature.

25. March 2007, 10:23:48
joshi tm 
Subject: Re: I would use autopass if one of my opponents would actually let me.
Andersp: Because Fencer was it that way. I don't know how many users use auto-pass, well at least I do.

30. January 2007, 10:41:25
joshi tm 
Subject: Re: Cloning Backgammon
basplund: Not in the revised rules version.

15. January 2007, 05:52:58
joshi tm 
Subject: Re: Draw?
mybirthdaysoon: This game should end in a draw. Just with four passes in a row, draw.

14. January 2007, 22:29:03
joshi tm 
Subject: Grasshopper
What would happen if the score becomes 7-7?

14. January 2007, 20:15:20
joshi tm 
Subject: Re: Grasshopper
Czuch Czuckers: I think you shouldn't play it as a Gammon Variant. More like Chess.

14. January 2007, 14:57:23
joshi tm 
Subject: Re:
nabla: And for backgammon +100.

14. January 2007, 14:55:02
joshi tm 
Subject: Re:
Czuch Czuckers: Wooot, more gammon games coming! Call it Anti-Racegammon.

14. January 2007, 12:36:42
joshi tm 
Subject: Re:
Fencer: Is there a possibility to play Grasshopper with a doubling Cube?

12. January 2007, 19:10:49
joshi tm 
Subject: Re: One of my dice is missing!
alanback: I had it last at Ludo games showing 3's where they should be 6's. Does it help to remove the cookies and refresh the browser?

It worked here, though.

4. January 2007, 11:53:47
joshi tm 
Subject: Re:
Modified by joshi tm (4. January 2007, 11:54:53)
Anyone interested in the score system of Cloning Backgammon: At first, you totally right when you say the scoring is not correct. It is already a big advantage to have extra pieces on the board, and even 21-point cube matches can be (will be) completed in one single game if played correctly. In the past, I thougt that cloning makes a disadvantage, but playing the game here at BK showed otherwise. This has to change.

In fact, the game is invented by me, so a rules change cannot be done if I don´t agree.

My proposal is:

Score only for games, gammons, or backgammons (multiplied by the cube). Don't score for anything else.

Anyone agreed? Post it on the boards.
Anyone disagreed? Post it on the boards, but please MOTIVATE your disagreement or give ideas for improvements. So don't post that CG sucks, but post WHY it sucks (and what could be done to make it better).

Thanks a lot.

31. December 2006, 15:04:11
joshi tm 
Subject: Re:
Czuch Czuckers: So you aren't a Go player, are you?

24. December 2006, 11:55:14
joshi tm 
Subject: Re: cloning backgammon
LionsLair: Ithink that only Cloning Crowded Gammon will make other strategies to the game. Cloning Antigamon is endless (or even more endless than Anti Gammon already is...) Cloning Hyper make too short games (where a race is going already) so cloning in CHG is useless. Nackgammon and Racegammon will not change the game strategies too much, only Cloning Crowded will change a chaotic CG game into total chaos.

18. December 2006, 16:32:07
joshi tm 
Subject: The Gammon Cube needs a team to challenge

16. December 2006, 20:34:53
joshi tm 
Subject: Re: Cloning Backgammon teams
kid_game_2001: There is a little problem, since only 2 fellowships iguess has stairs, before Fencer disabled it.

2. December 2006, 08:46:32
joshi tm 
Subject: Re: An announcement of a new BG game/Bluffgammon
fakarten: I think you should see you opponent in real life to make this game good. At BK you can't see if the opponent's face is turning tomato-red when you say I think......... YOU'RE LYING!!

1. December 2006, 14:26:00
joshi tm 
Subject: An announcement of a new BG game
BrainKing is going to launch this new game variant (I post this in permission to Fencer). (If you don't believe, ask Fencer:)).

Cloning Gammon: (Players think twice before capturing a piece)

Standard Backgammon (Cube can be used).
There are no Gammons or Backgammons.
Each time you hit an opponent's checker, you MAY add one extra checker of your color to your bar, marked with an X.(the destination place for your captured checkers). If no cube is used, you MUST add one piece to the bar. These extra pieces count as Race pieces, so you can bring them in anytime you want.
You can move freely with the extra checkers.(they will keep their markers as long as any of your normal (non-marked) pieces is still not in your home area, see next section)

The maximum number of extra checkers is 5.

Scoring:
You must have only your 15 normal (non marked) pieces in your home area your bear them out. You are still allowed to move marked (cloned) pieces, but, if you do, the piece will lose its marker and you must also put this piece in your home area. If no cube is used, you must put all pieces in your home area first.

If there is no cube, the winner is that player who bears all his or her pieces off, of course.

When the cube is used, each piece after the 15th you bear off, will score you a point (duplicated with the number on the doubling cube). If any player bears his last piece off out his or her home area (regardless of other (marked) pieces on the board), the game ends and that player also gets one point not multiplied by the cube.

Maybe there are still bugs in it. If you have suggestions, message me or Fencer.

6. October 2006, 09:11:46
joshi tm 
Subject: Re: Gammon Variants
Modified by joshi tm (6. October 2006, 18:19:44)
Carl: No I thought of this one, I don't know if it even exist as an official Variant, but, if not, I'll be the proud inventor of it and Fencer has then a nice unique game on his great site :).

Cloning Gammon: (Players think twice before capturing a piece)

Standard Backgammon or Hyper Gammon rules (Cube can be used).
There are no Gammons or Backgammons.
Each time you hit an opponent's checker, you MAY add one extra checker of your color to your bar, marked with an X.(the destination place for your captured checkers). If no cube is used, you MUST add one piece to the bar. These extra pieces count as Race pieces, so you can bring them in anytime you want.
You can move freely with the extra checkers.(they will keep their markers as long as any of your normal (non-marked) pieces is still not in your home area, see next section)

Scoring:
You must have only your 15 normal (non marked) pieces in your home area your bear them out. You are still allowed to move marked (cloned) pieces, but, if you do, the piece will lose its marker and you must also put this piece in your home area. If no cube is used, you must put all pieces in your home area first.

If there is no cube, the winner is that player who bears all his or her pieces off, of course.

When the cube is used, each piece after the 15th (or 3rd if playing the Hyper Gammon rules) you bear off, will score you a point (duplicated with the number on the doubling cube). If any player bears his last piece off out his or her home area (regardless of other (marked) pieces on the board), the game ends and that player also gets two points.

This one is pretty fun to play, maybe there are still bugs in it. At least, the Gammon rules are now totally messed up. If you have suggestions, message me.

Reasons for editing: Removing spelling errors.

5. October 2006, 19:04:04
joshi tm 
Subject: Gammon Variants
Modified by joshi tm (5. October 2006, 19:05:53)
The game of Backgammon is a nice feature here on this great site, but I 'm missing other gammon variants. In the variants BK offers the only difference is the starting position of pieces (and Anti gammon). There should be more variants available where the BG rules are really messed up.

27. April 2006, 14:57:07
joshi tm 
Subject: Re: Anti Back + Doubling Cube?
Vikings: So it's no game for the cube because it's too easy to get backgammonned?

27. April 2006, 08:02:56
joshi tm 
Subject: Anti Back + Doubling Cube?
How does the doubling cube interact in Anti Backgammon?

Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top