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12. September 2007, 13:24:20
nabla 
Subject: Re:
pgt: I agree with you, autopass (or the lack of it) is still the #1 weakness of BK.

12. September 2007, 13:18:45
AlliumCepa 
Subject: Re:
pgt: Autopass does this

12. September 2007, 13:12:36
Thad 
Subject: Re:
pgt: No, the biggest weakness is that tournaments don't progress once all the meaningful games are complete, but having to roll the dice when you have no legal move does come in second. ;-)

12. September 2007, 13:05:36
pgt 
Plleae Please Please Please can we have an option to say "skip all my turns until I can make a legal move." It is so frustrating having to roll the dice (for absolutely no good reason - whatever you throw, you can't move) and then pass. This is the biggest weakness on this site. It needs to be fixed!

11. September 2007, 23:00:14
Thad 
Subject: Re: Pass when all you can do is double
alanback: The thing that is so stooooooopid is that you have to roll the dice. The choices should be double and autoplay the turn. Then you wouldn't have to click twice. I know clicking twice is no big deal, but it's the dumb implementation that irritates so many players. Fixing that needs to be done.

11. September 2007, 04:20:34
alanback 
Subject: OK, this is silly, but
You know that little grinning face on the button you click to get the smileys?  Well, on my display, when my opponent doubles, that little grin comes up right under the word "double"!  Boy is that annoying!

8. September 2007, 15:54:32
nabla 
Subject: Re: Variant
Thad: I welcome the idea to play backgammon with different dices, but I wouldn't choose those ones. As playBunny pointed out, the fact that the sum of the two dices is the same as with ordinary dices is not very relevant in backgammon, and I don't like the fact that it would be impossible to full-prime the opponent (it would require 16 checkers).

I would welcome new dices such that
1) There are less doubles. This sounds nice.
2) There is a higher probability to hit a direct shot - which would favour the positional plays vs the racing plays.

A possibility would be one die ranging from 1 to 5, the other from 2 to 6. It would require some testing to tell how it would work.

8. September 2007, 15:30:25
playBunny 
Subject: Re: Variant
"An unusual pair of dice. One has sides 1,3,4,5,6,8. The other has sides 1,2,2,3,3,4. ..."

The piece says that the odds of rolling any of the totals is the same, and I'll take their word for that, but it also says that "any game that you can play with a normal set of 2 dice can also be played with a set of Sicherman Dice, with no difference in the outcome". That's only correct for games where the total is used, not the individual dice.

Allowing that we want the different doubles behaviour, there's also a marked change to the odds of single dice - an additional 3 and the loss of both a 5 and a 6. That, along with and the appearance of an 8, no less, would affect the game more than the changed odds of doubles.

I think it would make quite a difference in the way that the game was played. For instance, in the home table, closing the 3-point would be more important than before due to the three 3s - odds of 16/36 instead of 11, while the 5-point would be slightly less useful because the odds of re-entry there would be 6/36 instead of 11/36. (The change would only be slight because the 5-point has other considerable strategic value)

Jumping primes would be harder with the loss of a 5 and a 6 so the value of smaller primes would go up - except that the 8 would make even a 6-prime escapable!

The increased long-arm potential would make for some very unexpected hits - an opponent's backrunner that escapes to your 9-point could be knocked back by one of your own backrunners with an 8-6 from your opponent's 4-point!

8. September 2007, 07:54:24
Thad 
Subject: Variant
I propose a version of backgammon played with Sicherman dice!

The outcomes and odds of any particular roll are the same as with a 'normal' pair of dice, but the chances of doubles are lower.

Link about Sicherman dice:
http://www.grand-illusions.com/acatalog/info_35.html

1. September 2007, 03:29:04
alanback 
Subject: Re: Pass when all you can do is double
pgt:  I think I would support pgt's suggestion too, though there would be a small chance that one might miss a desirable double that way.



1. September 2007, 02:15:40
jryden 
Subject: Re: Pass when all you can do is double
I'll add my support to this idea.

1. September 2007, 01:47:26
pgt 
Subject: Re: Pass when all you can do is double
joshi tm: I made a similar suggestion about a year ago. Rather than a "permanent setting", I suggested a check box on the specific game which allowed something like "ignore doubles at this time, and autopass until I am in a position to actually move a piece."

1. September 2007, 01:45:23
Binabik 

1. September 2007, 00:04:49
AlliumCepa 
Subject: Re: Pass when all you can do is double
alanback: I completely support your idea

31. August 2007, 23:13:27
alanback 
Subject: Re: Pass when all you can do is double
Andersp:  Oops, sorry, fixed now!

31. August 2007, 22:47:06
Andersp 
Subject: Re: Pass when all you can do is double

alanback: no problems ;)


tried to reply to your pm but i couldnt


31. August 2007, 22:44:02
alanback 
Subject: Re: Pass when all you can do is double
Andersp:  Thanks, friend :-)

31. August 2007, 22:43:08
alanback 
Subject: Re: Pass when all you can do is double
joshi tm:  Well, I was tempted to suggest that, but I don't think autopass is appropriate where the player has a perfectly legal non-pass action available to him.  I think it's just the price we pay for the cube.

31. August 2007, 22:31:30
joshi tm 
Subject: Re: Pass when all you can do is double
alanback: Maybe it would be a better idea just to have in the settings page an AutoPass-when-all-you-can-do-is-double-checkbox.

31. August 2007, 22:29:05
Andersp 
Subject: Re: Pass when all you can do is double
alanback: That's a brilliant idea, my friend !

31. August 2007, 21:52:42
alanback 
Subject: Pass when all you can do is double
There are certain situations in which autopass is not appropriate even though a player will want to pass 999 out of 1000 times.  In particular, when a player is on the bar and has the opportunity to double, the theoretical possibility of a double means that the server must give him that opportunity even though he will almost never exercise it.

At present we have two choices in this situation -- "Roll dice" and "Offer double".  If the double were not available, the server would roll the dice itself and determine whether autopass should apply.  Since the double is available, however, the player must click on "Roll dice" and then submit.

Would it be difficult to add a "Pass double" button and program the server to treat this as a situation in which no double is available?  In other words, after a player clicked "Pass double", the server would roll the dice internally, and if no move was possible, immediately pass the game back to the player's opponent.

I know the second click is not a big deal, but it would improve the smooth operation of the game interface to eliminate it when it is not necessary. 

30. August 2007, 08:51:18
AlliumCepa 
Only 3 days left. Don't miss my tournament!

27. August 2007, 14:26:48
playBunny 
Subject: Re: A dash to see how high you can go?
fakar10: That's partly why I posted it here. It's so blatant that it's almost amusing.

He was involved in a previous occurence. I guess it's an irresistible game to him.

27. August 2007, 13:54:43
Sylfest Strutle 
Subject: Re: A dash to see how high you can go?
And what an intelligent choice of name for the other account.

27. August 2007, 04:51:40
coan.net 
Subject: Re: A dash to see how high you can go?
playBunny: Best thing to do is PM the information directly to Fencer since he may not read all the public message boards - or the message gets buried before he read it - since there is nothing any user can do - only Fencer.

27. August 2007, 04:29:53
grenv 
Subject: Re: A dash to see how high you can go?
playBunny: well spotted. Let's get rid of this user shall we?

27. August 2007, 04:09:40
playBunny 
Subject: A dash to see how high you can go?

23. August 2007, 19:13:24
Miss AFI 
Subject: Challenge?
I'm a backgammon addict. If anyone would like to play, please feel free to send an invite.

23. August 2007, 01:50:08
playBunny 
Subject: Re: Cheat?
Andersp: You rolled 1-1, 5-5, 5-5 and 2-2 in a row and later 1-1 and 3-3. Anyone who knows the "Law" of Averages knows that to have such doubles can only mean that you're cheating. Either you're doing better sacrifices to the Dice Gods (which is unfair) or you've got Fencer in your pocket or you've got a hacker to make BrainKing roll whatever you like.

Oh hang on .... HE was the one with all those doubles .. and he still didn't win.

23. August 2007, 01:49:17
Andersp 
Subject: Re: Cheat?
Vikings: I always accept a challenge...especially from 2250 players and higher LOL

23. August 2007, 01:42:34
Vikings 
Subject: Re: Cheat?
Andersp: well then it's obvious,.... you accepted!

23. August 2007, 01:08:33
Andersp 
Subject: Re: Cheat?
Vikings: I didnt challenge him, he challenged me

23. August 2007, 00:50:00
Vikings 
Subject: Re: Cheat?
Andersp: maybe he felt cheated because of the way that stairs games can start without accepting the challenge before the timer starts since he timed out on the first one. just a thought

22. August 2007, 19:24:35
coan.net 
Subject: Re: Cheat?
Andersp: Well I don't disagree with you - tougher stance on private chat would be nice, but that is not my call - so only thing I can do is give advise on what I would do - and the "Blocked users" lists will block everything that user will say to you again... if you choose to use it.

22. August 2007, 19:14:22
Andersp 
Subject: Re: Cheat?

coan.net:  Lets hope that Fencer uses "your sign" then noone needs to read "cheater" and "nazi" again.


Luckily i hadnt my daughter on my lap this time, its not so fun/easy to explain what those words mean.


22. August 2007, 19:08:46
coan.net 
Subject: Re: Cheat?
Andersp: No, BKR is not that important to me - but I would not let someone talk me into giving them a free win.

22. August 2007, 18:58:04
Andersp 
Subject: Re: Cheat?

coan.net: Well...i guess BKR is more important to you than it is to me then  LOL


 


22. August 2007, 18:51:36
coan.net 
Subject: Re: Cheat?
Andersp: I don't say I speak to Fencer often - but what I see is someone who talked his way into a win by getting you to resign. Did they cross the line? Well I'll let Fencer decide that - but if some people know they can get an easy win by just pushing a few buttons, they will.

Again, not saying that is the right thing to do - but if someone does that to me, I just simply put them on ignore and continue to play my game in piece.

22. August 2007, 18:35:01
Andersp 
Subject: Re: Cheat?

Marfitalu:  Well...even if coan often speaks for Fencer i prefer to wait for Fencers answer :)


Noone deserves to be called cheater or nazi, there are enough people here without those bad losers.


22. August 2007, 17:32:11
Andersp 
Subject: Re: Cheat?
Modified by Andersp (22. August 2007, 17:32:54)
coan.net: I won the first part/game...then i resigned the rest, dont play players who call me cheater and nazi...ive sent the game to Fencer

22. August 2007, 17:29:04
coan.net 
Subject: Re: Cheat?
Andersp: You were probable playing better then they were, so for some - they consider that cheating.... but kind of looks like you resigned the game after that point - so apparently by calling you a cheater, it got him the game win.

... That is one strategy to win that some take - get into your opponents head.

22. August 2007, 17:12:59
Andersp 
Subject: Cheat?

Can anyone tell me how i have cheated in this game?  My opponent calls me cheater


Backgammon (Smaus vs. Andersp)


19. August 2007, 05:02:31
Binabik 
Modified by Binabik (19. August 2007, 05:03:25)

1. August 2007, 21:07:15
alanback 
Subject: Re: explanation of this move?
Thad: That's definitely bizarre.

1. August 2007, 13:30:41
nabla 
Subject: Re: explanation of this move?
Thad: "Unknown bug" is the best explanation I could think of.

1. August 2007, 11:28:47
Thad 
Subject: explanation of this move?
Can anyone explain why I only got the move of one die here:
Backgammon (Thad vs. kie19)

31. July 2007, 17:22:10
AlliumCepa 
Subject: new tournament now open
There is a new tourney available for signing. Please join and have fun.
Good luck.

23. July 2007, 10:14:36
Thad 
Subject: Re: Timeouts in triple gammon
Hrqls: If you do all that, you should get rid of the 'Offer Draw' button too.

Of course I think that should be removed from all backgammon games (and some other games too).

23. July 2007, 09:57:11
Hrqls 
Subject: Timeouts in triple gammon
Fencer: would it be possible to change triple gammon tournaments so that if a person times out that all his/her games in that tournament wont count for the tournament outcome ? (for example by setting all the scores of his/her games in that tournament to n/a ?)

would it be possible to also disable the resign button in triple gammon tournaments ? ;)

22. July 2007, 20:25:57
Thad 
Subject: Re: TTT rules
lovelysharon: Depends on the settings. If it were set for something like 7/0/30, you'd have up to two months to complete the game. Make it longer by adding to the bonus.

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