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23. Outubro 2004, 01:30:14
Andersp 
Modificado por Andersp (23. Outubro 2004, 01:32:18)
I live with that German "humor" every day *sigh* :)

*) added these " "

23. Outubro 2004, 01:29:33
Czuch 
Its not automobile vacations, its automatic vacations...

23. Outubro 2004, 01:28:39
coan.net 
It could be between 7-9 depending on when the "weekend" days fall.

If it falls in between the 5 days, it will only be 7. if it falls at the start, or end - then there would be 2 weekend days for 9 days.

23. Outubro 2004, 01:26:40
Antje 
i have a question about auto vacations. what kind of car will we get for it?? teee heee

23. Outubro 2004, 01:17:48
Stevie 
BBW that makes 9 days, not a week

23. Outubro 2004, 01:10:36
Czuch 
If they are truely of the site, for whatever reason, then they should get the full benefit of their vacation and weekend/holiday time. But, if they are logged on at anytime, auto vacations should not be implimented.

23. Outubro 2004, 01:00:27
coan.net 
I think a limit is a good thing, but I think it should be 5 auto vacations at a time (so with 2 weekend days, it gives them a week)

I think a week is not too much to give to a person who is in an emergency.

23. Outubro 2004, 00:59:12
rod03801 
Thank you Harley..
I guess after a long work week, I'm feeling too sensitive.. LOL.. I thought I was being scolded..
No problem at all.. :-)

23. Outubro 2004, 00:57:51
harley 
I think it was mentioned, Stevie.
Its not off topic here, Rod, I just thought you might be interested to read that if you hadn't already seen it!

23. Outubro 2004, 00:53:39
rod03801 
Ok, sorry, I hadn't been there yet.. It was being discussed here, so I don't really think I was being off topic!

23. Outubro 2004, 00:49:12
Stevie 
not about the limits to 2 or 3 per occurance there hasnt

23. Outubro 2004, 00:48:30
harley 
rod, there has been a discussion about that on the tournaments board tonight.

23. Outubro 2004, 00:39:59
rod03801 
Auto vacation is a great feature..

However, I have to agree that perhaps a limit is needed.. It seems unreasonable for a tournament to be held up for potentially 30 days.. It seems as though a maximum of 2 or 3 days added through auto-vacation, per occurance, would be a good compromise...

22. Outubro 2004, 20:10:15
harley 
Not yet, pauloaguia. It should be done soon, I think Fencer has been too busy with the rating and graph things due to be implemented. And drining coffee. :o)

22. Outubro 2004, 20:08:41
pauloaguia 
Assunto: Re: Interview with...
Is BBW's interview alreay online? I didn't noticed it... (and BKInfo site is not loading for me right now...)

22. Outubro 2004, 19:30:34
harley 
Assunto: Interview with...
bwildman.........

I'll be putting this interview together this weekend, so if you have any last minute questions for bwildman, please send them to me in the next 24 hours!!

22. Outubro 2004, 18:08:39
Stevie 
I think its a pain in the butt, and a limit of maybe 2 extensions at most be allowed in any one ocurance
It is being abused

22. Outubro 2004, 17:08:20
LongJohn 
its a great idea for paying members who often never get a chance to use up their vacation days but have the peace of mind to go and take vacation whenever they wish knowing they will not time out.
A very good addition to this site by Fencer for paying members

22. Outubro 2004, 16:44:32
Maxxina 
Mclaudio : Limits on vacation are 30 days per year .

22. Outubro 2004, 16:23:42
bwildman 
you have to take into consideration weekends...

22. Outubro 2004, 16:20:49
mclaudio 
Ok! and there are a limit of time to auto-vacations? or if the palyer it´s a paying member then he can never more played the game if he want? and make crazy things like stopped all the tournament and games he played!

22. Outubro 2004, 15:55:57
coan.net 
If it's a paying member, they may have auto-vacations set.

22. Outubro 2004, 15:54:28
mclaudio 
Assunto: tournaments
Any body can explain me why a player in a tournament who never play, the timer reset always and give him everyday one day more to play? Its happen with our tournament that never more finish because the last player never more play!!!!

22. Outubro 2004, 06:55:58
Fencer 
Ladders are to be implemented.

22. Outubro 2004, 06:43:52
Vikings 
here comes the L word, Ladder

22. Outubro 2004, 06:26:32
coan.net 
The ratings question is something I asked months ago, but it got burried with some other subject, and I never really thought about it again until I seen the server news. I understand why you would not want to change it.

... but maybe it would be good for a turn based game site to come up with a rating system designed around this type of play, and not a rating system for a totaly different type of play - over the table/live play... again, nothing that needs to happen here right now - but something to think about.

22. Outubro 2004, 06:20:06
LongJohn 
Modificado por LongJohn (22. Outubro 2004, 06:20:48)
I personally think the rating system is just fine the way it is.
There will always be points of contention, but it basically works and gives a good indication which is all we really need right ?

22. Outubro 2004, 06:17:03
bwildman 
*note to BBW.....never suggest trend breaking ideas before Fencers coffee!*
LOL:)

22. Outubro 2004, 06:15:03
Fencer 
As somebody pointed out, I am not going to change the system after all tests of the generator are passed and two-three days before its launch.

22. Outubro 2004, 06:10:37
coan.net 
Or intruduce those little smile face icons for paying members to use on the boards, and have a little smile face with a big thumbs down.

22. Outubro 2004, 06:08:46
bwildman 
n=no
y=yes
yb=your banned!! LOL:)

22. Outubro 2004, 06:06:34
coan.net 
If you left of the " . " on the No., it could have been shorter! :-)

22. Outubro 2004, 06:05:52
bwildman 
N

22. Outubro 2004, 06:03:52
Fencer 
One day I'll find even shorter answer :-)

22. Outubro 2004, 06:01:47
bwildman 
LOL:)

22. Outubro 2004, 06:00:03
Fencer 
No.

22. Outubro 2004, 05:55:17
coan.net 
good point IMCK - there is probable no perfect way either way since it is currently flawed. If I had to pick between the "2" systems, I would pick the one with the flaw you pointed out since you know about that before you start the game.

But lets think about this a little more - maybe there would be a beter "middle ground". Possible calculate ratings with ratings when the game started, but with current game counts?

22. Outubro 2004, 05:46:17
bwildman 
good point upchuck! give the man a cigar!! ;-)

22. Outubro 2004, 05:39:23
Czuch 
One problem I see is that BKR is calculated in part based on how many games have been played. If I start a game with you which lasts a year, and you finish 50 other games during that time, it wouldnt be fair anymore for my bkr to be calculated like you have played only one game.

22. Outubro 2004, 05:33:59
Czuch 
Lets say it is the first game of that type for both players when the game begins. You calculate what the bkr would be if the game ended as their only completed games, then be added/subtracted from whatever their BkR really is at the end of the game.

22. Outubro 2004, 05:29:48
coan.net 
When a game start, P1 is player #1 rating. P2 is players #2's ratings.

After a month or whatever, the game ends. At that time I think the calculation of rating change should use the P1 & P2 value which was from the start of the game (not current).

So using the old P1 & old P2 ratings - a change for each player is calculated.

Then that change that was calculated should adjust the current rating.

22. Outubro 2004, 05:26:22
bwildman 
thats where I see the confusion,Kevin...both players ratings would have to remain the same through the duration of that particuar game...if yo have 100 plus games...how could anyone keep up?

22. Outubro 2004, 05:23:36
coan.net 
Kevin - what I think should happen - have the ratings change be calculated using the ratings that the game started with. So for example, lets say player 1 gained 10 point, player 2 loses 10 points.

I then think those changes in points should then be applied to the current ratings.

bwildman - I'm bring it up now to see what others think, and if it is a good idea and Fencer agrees - it might be something to look at before he does a the major recalculations. I believe most rating systems are currently based on over the table, live games. This being an on-line site, I believe how ratings are calculated should be adjusted for this time of games.

22. Outubro 2004, 05:22:46
Kevin 
So p1.new and p2.old should be used to calculate p1's new rating, and p2.new and p1.old should be used to calculate p2's new rating?

22. Outubro 2004, 05:20:38
Czuch 
Your rating should change based on what your opponents rating was at the begining of your game. Then be added (or subtracted) from what your rating currently is....

22. Outubro 2004, 05:19:12
Kevin 
Modificado por Kevin (22. Outubro 2004, 05:19:27)
It would definitely not affect the graphs or history in any way. It would just change the way new ratings are calculated (very likely changing many ratings...)

22. Outubro 2004, 05:18:01
bwildman 
so now Fencer just spent all this time,updateing and designing this graph....and you want to change it?

22. Outubro 2004, 05:15:31
Kevin 
Modificado por Kevin (22. Outubro 2004, 05:15:57)
So BBW, just to clarify: Are you suggesting that the rating INCREASE (or decrease) should be calculated based on the ratings at the beginning?

Like for example: Before the game, player 1 has a rating of 2000, and at the end of the game it's dropped to 1000. If, based on the 2000 rating their rating should increase say to 2004, should their new rating after the game be 1004?

22. Outubro 2004, 05:10:23
Czuch 
You could always not play with people without ratings or with established ratings only. Or play faster games. Besides, the bkr is over rated, and often misleading anyway, and it doesnt really matter, since the object is to have fun, isnt it?

I vote make it what ever it is when the game starts.

22. Outubro 2004, 04:56:05
coan.net 
Assunto: Ratings calculation
Just to bring back up the conversation about what ratings is best to calculate the rating (the rating when the game first started, or ended)

As an example, I just got a rating in Anti-Froglet of 1337 - that is with 6 wins, no loses! Why so low? because by the time the games ended, the other players ratings were all under 800.

I played those games with good rated players (well unrated - probable around the default 1300 mark), but because of how the system is set up - my rating was calculated with their very low ratings.

Anyway, I was taking a vote:

Do you think ratings should be calculated with the rating that the game started with.

Or do you think it should stay how it is now, calculated with the rating that is there when the game ended.

So far I believe I read 3 people who liked the idea of it being calculated with the starting rating value.

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