Nome utente : Password :
Registrazione di un nuovo utente
Moderatore: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messaggi per pagina:
Lista delle discussioni
Non ti è possibile inserire messaggi in questo forum. Il livello minimo di sottoscrizione per linvio dei messaggi è {0}.
Modalità: Chiunque può inviare messaggi
Cerca nei messaggi:  

<< <   1 2 3 4   > >>
4. Ottobre 2005, 03:58:44
nobleheart 
Argomento: Re:
plaintiger: I've had that happen once,does the loginname start with D & end in K???

3. Ottobre 2005, 23:03:58
nobleheart 
Argomento: I promise
from now on to remeber to read the "whats new" board before asking any questions

3. Ottobre 2005, 22:54:19
nobleheart 
Argomento: Re:: I am not obliged to show any progress with anything. I read, think, consider, conclude etc. But it's only up to me and nobody else.
Fencer: : sure fencer,I trust most people know this.
and i realize paying members opinions rate more than us other members.
and I know your are busy.
but its nice to give people a little feedback & let them know were we are going once in a while.
its nice to let them know you hear there questions.
doen't hurt to throw them a bone once in a while.
--
hey wait a minute,dont we have a newsletter page for BK here..I'll check.
If its good at being informative,it could answer a lotta questions about development stuff.
maybe it does,I'll check.

3. Ottobre 2005, 02:49:08
nobleheart 
Argomento: further to my last post here
if anyone has a site.and wants to grant access to others to help.
is it simply a matter of allowing multi-login privileges to a few?
can you set up several levels of access?
can people collaborate on something online?

I realize that a site is a lot of work.
and if you grant others access,they you have to invest some time governing the site.
but if the trade off is a lot of help,is it worth it?

..just curious about these things.

of course,they the"group" would have to"meet" online to discuss directions.

2. Ottobre 2005, 04:06:19
nobleheart 
Argomento: Re: gammon variants and 'glitch' in dice program
pgt: yes sure,i've said the same thing..you should direct your comments at some of those who dont realize this.

2. Ottobre 2005, 03:37:20
nobleheart 
Argomento: Re: gammon variants and 'glitch' in dice program
LionsLair: well maybe BK is on a chess kick for now,but this is a great site.
I have seen this site grow & add features much faster than many other sites.
and fencer is responsive to questions asap.
this is definitely not true with many sites.

1. Ottobre 2005, 01:48:42
nobleheart 
what do u brats think for a multi player game if parcheesi?

29. Settembre 2005, 22:34:57
nobleheart 
Argomento: Re:
ScarletRose: yes ma'am

29. Settembre 2005, 03:10:16
nobleheart 
I know,its just hard find a rating algorithm that reflects fairly under all parts of the "spectrum".

29. Settembre 2005, 02:48:31
nobleheart 
geesh maybe we should forget ratings & just keep track of wins-ties-losses.at least it would be definitive.

27. Settembre 2005, 22:06:29
nobleheart 
Argomento: Re: IM wonderin' about IM.
playBunny: there are real time games
there is even real time games on IM at ICQ

25. Settembre 2005, 03:46:48
nobleheart 
Argomento: Re: Fencer
arpa: some of us have had the cube in mind for substantially longer..anyway glad to see it

24. Settembre 2005, 23:18:00
nobleheart 
Argomento: Fencer
dear fearless leader,I see Pro Backgammon (with doubling cube)is in development..thank you thank you thank you thank you

21. Settembre 2005, 19:35:59
nobleheart 
Argomento: chess ideas..yea or neah?
from back gammon race thinking..how about" chess race".
play like regular chess.but play starts with ALL pieces off the board.
each move consists of either:
1-bringing a piece on board into its position or the closest one to it if it is occupied.
or
2- moving a piece.
---
"survivor chess"
a game for 3
play like regular chess.but with these changes:
play starts with a third colour king & queen placed on "setup" by the 3rd player on any free space on the board.
third colour player moves 1st.
then play is by turn for 3.
the 1st 8 pieces removed from the board,become the third players coloured pieces.
these pieces are "off board" but can be brought onto the board in place of a move like "chess race".

17. Settembre 2005, 10:20:22
nobleheart 
Argomento: Re: Multi player battleboats
rod03801: re :Goldtoken's implementation of up to 6 player Battleboats works too.
---
yes,truth is I have played it a lot.it moves along surprising quickly with the few I play with.
we usually accomplish this by having a relatively short timeout( 2-3 days),but setting the penalty for a timeout as just loss of turn.
I might suggest if multi players game are implemented at some time here.to consider not allowing tooo long a timeout setting on the games.otherwise a multi-player game could be lengthy.

17. Settembre 2005, 10:14:11
nobleheart 
Argomento: Re: I have mentioned this before..
Fencer: ty for commenting.to be honest ,I never thought of that.but of course it must be considered.if a player fails to move,possible options:
player loss of turn
player loss of game
and if loss of game,pieces removed / or not.
are there other alternatives?,what do you think is best?

16. Settembre 2005, 00:29:52
nobleheart 
Argomento: wow
I think thats most imaginative board design I have seen.I've thought of triangles,squares,hexagons...but I think i would get seasick looking at that board...lol.
----
even thought about the pattern created with octagons & squares ,like this:
http://www.counton.org/images/explorer/morphing/semireg3.gif
was thinking about creating a game that would make use of the special relationship between these polygons..but thats as far as i have got..anyone got any inspirations about this?

15. Settembre 2005, 23:01:56
nobleheart 
Argomento: I have mentioned this before..
..but would love to hear even a little feed back,hopefully from our fearless leader fencer.
well,as long as we are talking about game ideas.
what does everyone think of games in which you can play with 3,4( or more)players in the same game.
these can really be fun,but is it too difficult to code?
---
also fencer,another idea.several of us got talking about interesting math stuff in another board,and were (rightly so)reminded we were off topic.
so how about a board for:
strange and weird interesting science.
what do you think of the idea?

31. Agosto 2005, 01:25:28
nobleheart 
Argomento: some MORE chess game variant ideas:
valley girl chess :: you can make a move without a mobile phone
los angeles chess :: you can make a move without a valet
manhattan island chess :: you can make a move without a doorman
new york bronx chess :: you can make a move without a ghetto blaster
mexican chess :: you have to sneak across the board

31. Agosto 2005, 00:16:52
nobleheart 
Argomento: some chess game variant ideas:
alzheimer's chess :: you forget how to play
redneck chess :: the queen has buck teeth & chews tobbacco
republican chess :: you dont like to get to close the the right side of the board
procastinator's chess :: still working on the rules

27. Agosto 2005, 03:02:13
nobleheart 
Argomento: Re: Hexagons
andreas: re:Glinski's Hexagonal Chess.
ty for the link,looks good

27. Agosto 2005, 02:59:48
nobleheart 
Argomento: Re: Hexagons
playBunny: of course its not specific...yes...thats overstating the obvious....to what point,who knows...
anyway..I am not simply suggesting a hexagon board game that uses all the same type pieces,there are many like that.
I am thinking of a strategy game with different pieces with different moves...like chess....I have searched...not found one really good.....I may create one.
I will get back when I have developed something.

26. Agosto 2005, 05:12:24
nobleheart 
Argomento: fencer,whats your thoughts on this.
we all love chess like board games...many new variations have come out that explore new strategies..keep the classic games fresh,but most are on a board made of squares.
have you ever thought of a game based on hexagons.
strategy based on the hexagon as a base for moves is quite interesting.

25. Agosto 2005, 22:34:25
nobleheart 
Argomento: I think I have a good idea
first I want to say,it is fencer's site.we may make requests,but we are in no position to tell him what to add or change.I just dont want anyone getting the wrong idea.

secondly tho,he seems fair minded & considers the thoughts of the community.
I think this is good for the commuity for so many resaons.I would list them,I sure we can all think of a few.

thirdly,a way of getting feedback without a lot unneeded posts(not that there is anything wrong with that) might be that fencer might have a page were he might take a poll on a subject or question say weekly or monthly.
he could provide several answers we could all get a turn to check one.

this would be a simple data input page..would be very easy.
what do you think fearless leader?

23. Agosto 2005, 05:37:18
nobleheart 
Argomento: Re: Espionage multiplayer game
Chaos: I love multi -player games.

23. Agosto 2005, 05:34:22
nobleheart 
Argomento: Re: Espionage
LightningBolt: maybe less volcanoes would be an idea.
maybe a version were 2 volcanoes appear on the board in a random position.it could be called random espionage.

16. Agosto 2005, 06:21:47
nobleheart 

15. Agosto 2005, 04:10:26
nobleheart 
I agree its cheating.

15. Agosto 2005, 00:56:36
nobleheart 
Argomento: has anyone ever thought of this before?
I have heard that many people quit & start a new account.
many do this because now that they are experienced a bit.they want another shot at making their rating better.
there are 2 ways I just thought of to make this easier.
---
1-make a request text box that players could use to have their ratings reset to zero in their games.
OR
2-bring this all this to the attention of anyone signing up.and then having a elective period for a newbie within which they can play without it affecting their ratings.
---
it would seem this would save on having a lot of abandoned duplicate accounts.

13. Agosto 2005, 20:04:23
nobleheart 
Argomento: Re: stuff
Spirou: the word game requires no dice

13. Agosto 2005, 02:25:47
nobleheart 
Argomento: Re: stuff
Spirou:
I am learning a new game too
if you like backgammon,this you will like:
its not a variant something completely different
http://www.littlegolem.net/jsp/games/gamedetail.jsp?gtid=dvonn
also there a unique word game:
http://www.littlegolem.net/jsp/games/gamedetail.jsp?gtid=gwg
---
but brainking is still my heart & my home
---
which reminds me thank you fencer so much for the kool new games.

11. Agosto 2005, 09:27:34
nobleheart 
Argomento: Re: stuff
Fencer: wow fencer great

11. Agosto 2005, 00:36:55
nobleheart 
Argomento: Re: "poo to u"

11. Agosto 2005, 00:25:48
nobleheart 
but some things are better slow[wink].
ok seriously,I would wish more than anything else to see games were you could play with more than one opponent here.
I would wish to hear if anyone else would be interested?

11. Agosto 2005, 00:23:14
nobleheart 
3/5th of a mile a sec

11. Agosto 2005, 00:20:22
nobleheart 
so its mentioned again poo to u...lol

11. Agosto 2005, 00:03:16
nobleheart 
Argomento: stuff
hey fencer,as far as any thoughts about futue possible game additions.have you ever considered chiness chess(xiangqi)?
a great strategy game,anyone else here know of it?

10. Agosto 2005, 00:53:53
nobleheart 
we could all be armed with paintball guns & we could mark the winners that way.

5. Agosto 2005, 03:03:59
nobleheart 
Argomento: Re:
Grim Reaper: yes ,I assumed that would be a turn procedure,as in most word games.

4. Agosto 2005, 06:03:38
nobleheart 
my word game idea should be relatively easy to code.

4. Agosto 2005, 06:02:15
nobleheart 
had not worked that out the idea just came to me.
I love word games but so many places are afraid of making a scrabble clones because of copyrights they agressively monitor.
I used to like the game upwords.wish I new a place to play it online.

4. Agosto 2005, 05:55:12
nobleheart 
letters that dont make words are no score of course

4. Agosto 2005, 05:54:06
nobleheart 
Argomento: hey fencer
I have another idea for a game,a word game.
a board...8X8 squares.
each play takes turn placing a letter anywere on the board.
if you make a word,you score a points.words can be horizontal or vertical or diagonal.
play continues till all squares full.
2 letter word = 1 point
3 letter word = 2 point
4 letter word = 3 point
5 letter word = 4 point
6 letter word = 5 point
7 letter word = 6 point
8 letter word = 7 point
---
what ye all think?

25. Luglio 2005, 21:45:50
nobleheart 
Argomento: Re: Ratings graph
playBunny:
they have one for each game for each player at :
www.littlegolem.net
-
here:
http://us.bugcafe.net/language/en/
you can download a .pdf file of all your past games
-
these are nice features,but they require work.

23. Luglio 2005, 23:26:49
nobleheart 
Argomento: Re:
BIG BAD WOLF: ah yes... I have unlimited time online.but I do know people who because of cost,have limited online time.
there are many ways to work offline if you are creating a .txt OR .doc OR .html file.
then you can upload or cut/paste them when you are online.

23. Luglio 2005, 02:11:01
nobleheart 
I agree ScarletRose
if it is data froma webpage,a link is sufficient.that way it is optional for anyone to view it or not.
I would feel a little embarassed posted a huge message.

you all know that you can ever pinpoint a paragraph on a webpage-in a link,right?

22. Luglio 2005, 21:54:48
nobleheart 
no need is there? mods will truncate anything lenghty rant wont they?

22. Luglio 2005, 21:46:43
nobleheart 
yes changes=work undeniably.
fencer has always had a great site & a good nature.
I hope he has helpers

22. Luglio 2005, 21:29:59
nobleheart 
note as per my example:
it preserves free choic.
but provides info that helps expedite the situation.

22. Luglio 2005, 21:24:34
nobleheart 
Argomento: Re: re game times
Pedro Martínez: what would be the point of waiting for unesseccary messages to be answered.the player could answer it once in his profile.auto messages could cover the rest.
example:
I play scrabble elsewhere.were you specify what dictionary you prefer,in your profile.
if an invitation is sent,it will prompt you with"this player prefers the sowpods dictionary,would you like to sent you invite anyway or auto alter it?"

<< <   1 2 3 4   > >>
Data e ora
Amici in linea
Forum preferiti
Gruppi
Consiglio del giorno
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Torna all'inizio