lukulus: This is in effect for individual games I believe. This site calculates after each game, since tournaments can take years and it would render ratings meaningless if the site waited for the end to calculate.
There was mentioned chess rating isnt good for backgammon. Chess rating is calculated after tournament. And winner (or whatever else w/ same ammount of points) cant lose his rating. Say, there is tournament where is playing player A w/ rating 2100 and thre other players w/ ratings around (B, C and D) 1900. Player A must earn 75% of points to save his rating. Say players ABC beat player D and rest of games are draw. Then player A has 2pts, so he is losing rating. But due to rule mentioned above he is losing nothing.
I suggest implement this rule to protect higher rated players.
And one more thing: In chess tournaments winner and players with same ammount of points as winner dont loose rating. So, in case BKR will be counted on the end of tournament (or section) this rule will be aplicable and higher rated players can play much more tournaments.
The rating system, while not the best, is not as bad as all that. Remember that the ratings have bunched up as a result of the luck in the game, and as such the expected winning %age between players of differing ratings should be accurate.
In other words if a player is still rated low with this system, they must be terrible indeed and you should lose points if they beat you.
alanback: Yes, I've begun to do that with some of my regular opponents - we even play 10 wins matches. (It would still be better with the cube and a decent rating system though )
Andersp: Well we have two of the four problems resolved, but until there is a more realistic rating system, people who chase ratings will clsuter at the top and play each other rather than risk losing a lot of points in a single game. But once this is fixed and the cube is implemented, ther will be a lot of very happy people, I know!
Fencer: Thankyou for this enhancement. I look forward to seeing a game in which it applies. This will save a lot of unnecessary discussion about poor sportsmanship and the like, I'm sure.
Argomento: Re: Looks like the fix introduced a new bug
alanback: I mean, he obviously worked in the shadows while we were all jeering at him, and now his surprise has come out slightly faulty :) SURELY his pride will not allow this issue to remain alive for much longer ;)
BIG BAD WOLF: I've run into several situations where it won't let me use the smaller die first. These aren't games where I will only use one die, but want to move the smaller number first, to set up the larger number. In one case it didn't give me the option of swapping my dice. Is this a bug or have the rules changed?
Marfitalu: Looks like the system currently does not see that you can bear off chips soon, and in the process - trying to make you use both your dice.
Looks like Fencer will have to add the code of "if using the smaller dice leads to a point where you can start to bear pieces off the board, then allow it - otherwise ...."
Fencer: Ah, good. I presume that the new rule is in effect immediately even for running games? Or do running games keep using the old rules, which didn't enforce maximum die usage?
If it is possible, both dice must be used. It means that some pieces can become "frozen" in certain positions because making a move with these pieces would create a situation where the second dice couldn't be used.
If only one die can be used, the one with the higher number must be chosen.
Please let me know if it really works. I hope I've fixed this issue at last but I could easily overlook some special cases :-)
jolat: Indeed, there's no cube on this site. The reason is that it isn't implemented - a Fencer decision. ;-) At some, yet unknown, time in the future, a backgammon version with a cube will be implemented.
Some put a line on top of this page with the message that cubes will be implemented in the future.
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