Nome utente : Password :
Registrazione di un nuovo utente
Moderatore: Hrqls , coan.net , rod03801 
 BrainKing.com

Board for everybody who is interested in BrainKing itself, its structure, features and future.

If you experience connection or speed problems with BrainKing, please visit Host Tracker and check "BrainKing.com" accessibility from various sites around the world. It may answer whether an issue is caused by BrainKing itself or your local network (or ISP provider).

World Of Chess And Variants (videos from BrainKing): YouTube
Chess blog: LookIntoChess.com


Messaggi per pagina:
Lista delle discussioni
Non ti è possibile inserire messaggi in questo forum. Il livello minimo di sottoscrizione per linvio dei messaggi è {0}.
Modalità: Chiunque può inviare messaggi
Cerca nei messaggi:  

<< <   404 405 406 407 408 409 410 411 412 413   > >>
15. Agosto 2005, 03:40:58
Saruman 
how do you make words so that when you click on them they go to that page?

14. Agosto 2005, 07:53:38
Spirou 
Argomento: Re: Those dots.
playBunny an Pedro Martinez: Thank you both! :-)

14. Agosto 2005, 07:43:31
Pedro Martínez 
Argomento: Read this

14. Agosto 2005, 07:42:35
playBunny 
Argomento: Those dots.
Modificato da playBunny (14. Agosto 2005, 07:43:46)
Hi Spirou,

That game says "Time for game (?): Time: 21 days, Bonus: 21 hours, Limit: 21 days, no days off"

You'll notice that on the game page itself the "no days off" is in red. That's what the red dot signifies.

The corresponding green dot occurs when a game has "fixed weekends" and that text will similarly appear in green.

14. Agosto 2005, 07:39:40
Spirou 
Argomento: Red dots.
Modificato da Spirou (14. Agosto 2005, 07:41:14)
I don't understand the meaning of the red dots on the "Main page", column "Time left". It concern actually two opponents over 13.

14. Agosto 2005, 01:17:47
Pedro Martínez 
Argomento: Re:
bumble: You're absolutely correct!!!

14. Agosto 2005, 01:11:07
bumble 
Correct me if I'm wrong, but I think wellywales is talking about a normal English spellchecker, nothing to do with Czech.

14. Agosto 2005, 01:05:43
Pedro Martínez 
Argomento: Re: Spell Czech'er
wellywales: No spell checker is perfect plus sometimes it might be confusing for the reader...I recommend not to use any, we will definitely know what you want to say

Maxxina: Huh? I think you need a translator yourself...

13. Agosto 2005, 19:09:19
Maxxina 
On internet , there doesnt exist really good translator . If you want something to transale , send me a message and i will do a best

13. Agosto 2005, 18:51:50
WellyWales 
Argomento: Re: Spell Czech'er
playBunny: I use the spell cheker in OE, just thought Fencer wanted something to do

13. Agosto 2005, 18:44:53
Artful Dodger 
Argomento: Re: Spell Czech'er
playBunny: :) lol.... I need that too!

13. Agosto 2005, 18:29:52
playBunny 
Argomento: Re: Spell Czech'er
ArtfulDodger: I think wellywales means the magic spells that he's casting to get the right dice. A bit too much frog sweat or powdered spider's web, or a badly drawn symbol, and the dice are off by just a touch. ;o)

13. Agosto 2005, 18:13:27
Artful Dodger 
Argomento: Re: Spell Czech'er
wellywales: Whut guud wuld a spel chker do? hehehe

Actually you can get addons for explorer and I believe you can get a spell checker too. ;) Freeware!!!

13. Agosto 2005, 17:53:47
WellyWales 
Argomento: Spell Czech'er
How about a Spell checker, I am useless at spelling.

13. Agosto 2005, 14:09:26
harley 
Argomento: Re:
ClayNashvilleTn:

13. Agosto 2005, 14:07:42
ClayNashvilleTN 
I sent my payment via Harley by Credit Card. She only charges $100.00 for this service.

13. Agosto 2005, 13:55:33
furbster 
Argomento: Re: Question
Modificato da furbster (13. Agosto 2005, 13:55:51)
Eriisa: yes eriisa i used money bookers teh first time, but my mum used paypal due to the id requirements needed, think its a newish thing they've introduced

13. Agosto 2005, 01:43:16
Eriisa 
Argomento: Re: Question
eagle eye: I find that Paypal works best for me. I tried Moneybookers, but it wants lots of ID requirements. I guess it really depneds on which country you live in, as others had said.

LOL, and Purple can call me anything as long as its not 'late to dinner'!!!


12. Agosto 2005, 16:29:51
playBunny 
Argomento: Re: Payment methods
Fencer: So I did miss it. Oops, apologies. My bad.

11. Agosto 2005, 20:35:54
Fencer 
Argomento: Re: Payment methods
playBunny: It's on the bottom of this page where you get directly from the Paid Membership page.

11. Agosto 2005, 20:34:25
Artful Dodger 
Argomento: Re: Question
eagle eye: paypal is the easiest if you have an account. ;) IMO

11. Agosto 2005, 20:31:42
playBunny 
Argomento: Re: Payment methods
eagle_eye, Purple: in other words, you can pay the BrainKing representative of your country.

Fencer: That link was hard to find. Took me several pages to find that page .. did I miss it or is it obscure? It's only because I knew that it exists somewhere that I went looking. I doubt that eagle eye would find it (except by accident when exploring, which is how I know).

I went via BrainKing Staff at the bottom of this page, then Eriisa (because Purple mentioned her). She has a link "Member of BrainKing.com customer service" on her profile page. From that I tried the Representatives link (not a word that spells money!) and only then did I see the alternative payment method.

There's surely a quicker way to that page but it wasn't from Paid membership which is the most obvious place.

11. Agosto 2005, 20:28:22
Purple 
Argomento: Re: Question
Tuesday: You can't have too many ssss's, LOL

11. Agosto 2005, 20:14:06
Purple 
Argomento: Re: Question
eagle eye: For me a check to Erlissa works the best.

11. Agosto 2005, 20:10:01
eagle eye 
Argomento: Question
What is the most used method to buy membership?

What is better PayPal or MoneyBookers? Can anybody share their experience?

Thanks.

11. Agosto 2005, 07:03:52
Artful Dodger 
Argomento: RSS stands for
Really Swell Site

;)

11. Agosto 2005, 06:39:54
Bernice 
Argomento: Fencer :)
please read what I have said on gen chat about the RSS at top right hand and also the orange square at bottom right hand....I dont want to spam the boards :)

10. Agosto 2005, 19:58:44
playBunny 
Argomento: Re:
Saruman: Lol. Good for you. One of the secrets of dealing with stress is caring less .. then you get to enjoy more.

10. Agosto 2005, 19:31:39
Saruman 
Argomento: Re:
playBunny: i did change my profile thank you very much backgammon is a frustrating game but i've learned to cope with the stress... lol just kidding i don't even care anymore.

10. Agosto 2005, 17:45:08
playBunny 
Argomento: Re: RNG TLA
Chessmaster1000:

10. Agosto 2005, 16:22:28
Chessmaster1000 
Argomento: Re:
Luke Skywalker:
Yep correct, it happens when i write without thinking even a second........

playBunny: Tired of writing 3 times random number generator. So i followed your advice...

10. Agosto 2005, 14:49:54
playBunny 
Argomento: Re: Odds of dancing on the bar.
Chessmaster1000: Lol. RNG?? A TLA from the man who doesn't use abbreviations?

Luke Skywalker: Hah! I've been making that mistake for ... ever!! Yes, dancing for 9 rolls is reasonable at 4%. Even a 12-roll dance is not totally unbelievable at 1.25% and staying on the bar for 4, 5 or 6 rolls is almost to be expected at 23.3%, 16.2% and 11.2% respectively.

Thanks for pointing that out, Luke. Lol. I've been playing correctly, according to those figures, but, having made the wrong assumption all that time ago about the maths, my experience of seeing long dances so frequently was at odds with my understanding of the probabilities. When I read your correction it was a real Doh moment.

10. Agosto 2005, 13:32:53
Luke Skywalker 
Argomento: Re:
Chessmaster1000: The probability for this is: (11/36)^9 = 0.002%
Actually it's (1-11/36)^9 which is 3.8%

10. Agosto 2005, 13:15:28
Chessmaster1000 
Modificato da Chessmaster1000 (10. Agosto 2005, 13:16:29)
Grim Reaper:

I completely disagree! In fact i couldn't disagree more.... The act of not allowing 5 consecutive 4's for example or a specific series of rolls, because it doesn't seem fair for one player, is completely out of the philosophy of a luck-based game.......!

A good random number generator is important for having a decent Backgammon game, but having a bad random number generator is not unfair as long as the system doesn't give advantage to a specific player. If there is a flaw at the RNG, but there is no advantage settled from before for a specific player, then everything is fair.
And as i want to believe and believe, that there is no advantage given to any player, then every hypothetical flaw giving too many consecutive doubles, is not unfair. Of cource as i've said, such a flaw doesn't give a decent Backgammon game.......

But i wonder, i have played 450+ Backgammon games here and i have never seen more than 2 consecutive doubles for a player........In fact i can even complain about too "normal" distribution of the rolls......And this is a fact in my opinion. Also it's a fact that there are no wild series of rolls and this is somewhat related to my other observation.


PlayBunny

on the bar when there's an open point. Nine rolls on the trot and I can't get one of the 11/36 rolls that will let me in? That's beyond belief! But it "happens regularly", so let's fix that one please.

The probability for this is: (11/36)^9 = 0.002% so my goat sacrifices paid off....

10. Agosto 2005, 11:04:38
Fencer 
Test

10. Agosto 2005, 08:59:56
Pedro Martínez 
Argomento: Re:
rod03801: Nick changed, my profile still says "First login: 23. July 2003, 02:09:52"
Changing back...

10. Agosto 2005, 05:53:27
playBunny 
Argomento: Re: Backgammon Dice "Solution"
Grim Reaper: I don't object to pre-rolled dice at all, in fact I'd like it. I'd like to be able to decline a doubling cube and then know what rolls my opponent and I were going to get so that I can sigh with relief or kick myself.


"For example, a chess program that uses a transposition table to store positions that are encountered frequently can actually stuff more positions into the same amount of RAM with a better random number generator used to stamp the tokens used as the masks. Better randomness in these "hash tables" can also allow for faster retrieval of the data in these RAM buffers."

Congratulations - you've achieved a very high technobabble score! .. Getting back to the dice... ;-)


I don't think "Mr Profile"'s objection is to runs of doubles as such. I'd say it probably refers to cases where a couple of doubles during the bearoff (consecutive or not) has made a losing difference. Perhaps he doesn't appreciate that doubles occur, on average, once in every six rolls.

The issue of doubles, and lucky dice in general, is more a function of the mind than of the dice themselves. Fix the rolls in all sorts of ways and there will still be an ever growing selection of people making assertions about their "The dice are fixed" perceptions, not realising that they are cataloging and remembering the rolls inaccurately. Four "consecutive" double sixes, for instance, may have actually occurred with a 3-4 rolled in the middle. The cry that goes up whenever someone complains about unfair dice is always "Don't just say it, show us the record". And rightly so.


It's an interesting idea, tampering with the random sequence. I've never seen 5 consecutive double-sixes, let alone 8, so I wouldn't care about removing those sort of patterns. What I'd be more interested in is not being stuck on the bar when there's an open point. Nine rolls on the trot and I can't get one of the 11/36 rolls that will let me in? That's beyond belief! But it "happens regularly" (), so let's fix that one please.

10. Agosto 2005, 04:06:06
Grim Reaper 
Argomento: Backgammon Dice "Solution"
Every now and then someone on one of the boards has an issue with the backgammon dice. Usually the complaint is that someone who was losing rolled a highly improbable cascade of doubles and won at the very end of the game.

I am not a gammon player, but I have done some research on "randomness". It sounds odd to most people, but randomness is actually a subset of the domain of artificial intelligence and programming, and it is important to have certain processes simulate randomness.

For example, a chess program that uses a transposition table to store positions that are encountered frequently can actually stuff more positions into the same amount of RAM with a better random number generator used to stamp the tokens used as the masks. Better randomness in these "hash tables" can also allow for faster retrieval of the data in these RAM buffers.

Getting back to the dice...

I was doing some more research recently, and I also saw this is someone's profile here on BK:

not playing it for a while due to so many losses of people getting stupid double's at the end of the game and winning everything. My favorite game now is froglet and I'll try any other game but backgammon.

Using different ideas from a few papers I read, there is a way to make everyone on here happy, without having that long cascade of doubles, or other scenarios (maybe lots of 1-2 rolls in a row can also be bad.)

Arrange all of the dice like this:

1-1
1-2
1-3
...
6-4
6-5
6-6

Now
, take a poll among the gammon community. What should be the maximum number of rolls of any particular combination that should be tolerated consecutively?

Say, a 6-6 should not be rolled more than 3 times in a row by one player, but maybe a 3-3 or 4-4 can be rolled more often.

Poll the entire community for every roll.

Next, create millions of "tapes" of thousands of consecutive rolls where all of the consecutive criteria are not exceeded, yet all other dice rolls are, for all intents and purposes, purely random.

Every player at the start of every game gets one of these tapes. No two tapes are every re-used.

When you run low on tapes, crank out more.

I know players object to pre-rolled dice, but the good thing is, you won't ever have someone run 8 straight double 6's on you when you are ahead by a mile, nor will you get snagged with 1-2, 1-2, 1-2, 1-2, when you are almost home.

And, unlike other pre-rolled dice websites, the tapes are destroyed after each use, and never re-used, so the overall result would be "truly random" but with those nasty rolls totally removed.

10. Agosto 2005, 03:13:49
Pedro Martínez 
Yes, we'll have to wait for Fencer to approve it. I changed it to Pedro Martínezz.

10. Agosto 2005, 03:12:13
rod03801 
It might take a while. I think all nic changes are approved by Fencer now. Though maybe that is just the profile part..

10. Agosto 2005, 03:07:56
Pedro Martínez 
OK, I'll change my nick now. Let's see what will happen.

10. Agosto 2005, 03:03:48
tazman7474 
i can see you're point! i was only tossing out ideas that could explain what you were seeing. maybe it is just a bug! got any computer-compatable ani-biotics? lol

10. Agosto 2005, 02:59:06
rod03801 
Right, but it shouldn't! I like to see how long someone has been playing on brainking. And I am also proud that I have been here for quite a while, and don't want that to change if I ever decide to change my nic.

10. Agosto 2005, 02:49:25
tazman7474 
i was thinking that if it was a recent change, it might only work on recent nic changes.

10. Agosto 2005, 02:46:41
Pedro Martínez 
Argomento: Re:
tazman7474: I doubt that...look at Chuck's profile for instance:
http://brainking.com/cz/Profile?u=5745
He's definitely changed his nick since logging in for the first time.

10. Agosto 2005, 02:43:38
tazman7474 
maybe one of the recent changes counts the first log in on the new nic!

10. Agosto 2005, 02:39:07
Pedro Martínez 
Hm...that's intersting. The only explanation that comes to my mind right now is that Fencer set the start of the membership to June instead of July since the Czech names of these months are very similar (červen, červenec).

10. Agosto 2005, 02:39:05
rod03801 
If it IS that, then I'm thinking it's probably a bug, because I don't recall that happening in the past, when someone changed their nic.

<< <   404 405 406 407 408 409 410 411 412 413   > >>
Data e ora
Amici in linea
Forum preferiti
Gruppi
Consiglio del giorno
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Torna all'inizio