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 Other chess variants

Discuss about interesting chess variants that are not implemented on BrainKing yet.


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6. Février 2005, 16:59:22
Fencer 
Sujet: Upside down chess
What do you think about it? With an additional rule of promoting pawns only to pieces which are already captured, in order to eliminate white's big advantage.

6. Février 2005, 16:58:02
Fencer 
Sujet: Re: Re:
fariborz2: Is there a link to some official rules?

6. Février 2005, 11:53:59
Fencer 
Sujet: Re:
fariborz2: This one?

29. Janvier 2005, 07:43:01
Fencer 
Sujet: Re: Fischer Random Chess.
ustica: That's exactly what is being solved here on several last pages, if you read them :-D

27. Janvier 2005, 15:55:28
Fencer 
Sujet: Re: Generated positions for tournaments
AbigailII: The problem is that both approaches have their pros and cons. If I leave it as it is, people can complain that all games in the tournament are the same and some players can observe moves of the strongest player and copy them in their own games. On the other hand, if a new position would be generated for each game, players could think that it's not fair because some positions can be better or more balanced than the other ones.

27. Janvier 2005, 15:43:44
Fencer 
Sujet: Re: Generated positions for tournaments
AbigailII: This is a common issue and should be solved for all games with generated positions. there are two options - leave it as it is or change it to run the generator for each single game separately.

25. Janvier 2005, 08:23:23
Fencer 
Sujet: Re: Omega Chess
Caissus: I think Omega Chess must be licenced too.

24. Janvier 2005, 11:11:29
Fencer 
Sujet: Re: Where is my flag!
jcarrillovii: Most likely because I don't have such flag. Can you send it to info@brainking.com?

22. Janvier 2005, 22:20:01
Fencer 
Sujet: Re: Time Controls in FRC
jcarrillovii: It depends on your/opponent's weekend and vacation days.

22. Janvier 2005, 17:34:17
Fencer 
Sujet: Re: Generated positions for tournaments
jcarrillovii: Why not? The standard chess opening is a valid position as well.

22. Janvier 2005, 17:10:26
Fencer 
Sujet: Re: Mini Chess etc.
Caissus: Yes, that's true. But it can be made as a side one-hour project when I'll be too tired of making Xiangqi, Shogi etc.

22. Janvier 2005, 17:03:16
Fencer 
Sujet: Re: Mini Chess etc.
Sumerian, Caissus: Ironically, the Hyper Backgammon (very fast and easy game) happened the third most popular game on BK only a week after its launch. The truth is that MANY people want to play simple and quick games.

22. Janvier 2005, 16:53:27
Fencer 
Sujet: Re: Generated positions for tournaments
Sumerian: All right, I can leave it as it is.
Btw, what about the Mini Chess? Is it worth adding?

22. Janvier 2005, 16:44:06
Fencer 
Sujet: Re: Generated positions for tournaments
Sumerian: So what's the result? In a real tournament, one position is generated at the start and then used for all games? Or is it created for each game individually?

22. Janvier 2005, 16:16:38
Fencer 
Sujet: Generated positions for tournaments
How is it solved in real FRC tournaments, is every game provided a different random position? On BrainKing, all games of the same tournament start with the same position.

22. Janvier 2005, 11:06:08
Fencer 
jcarrillovii: Good. Promote away :-)
Btw, the castling bug is fixed.

21. Janvier 2005, 19:22:50
Fencer 
Read the Bug Tracker.

21. Janvier 2005, 14:40:26
Fencer 
Sujet: Re: line length
Sumerian: I think some other applications can read it too because nobody ever complained about it. But never mind, I've found the bug.

21. Janvier 2005, 14:23:28
Fencer 
Sujet: Re: line length
Sumerian: Ah-ha. A small bug. But it's still readable in the pgn software, right?

21. Janvier 2005, 13:52:29
Fencer 
Btw, I've also improved the PGN generator to use line breaks before exceeding 80 characters per line. Can you check it please?

21. Janvier 2005, 13:43:06
Fencer 
Sujet: Re: FRC - temporarily hiding of starting array
Sumerian: It's a common concept of all BK games with a generated position. But, of course, it can be changed globally, so the position would be generated after the invitation is accepted, not before. Or, with less changes to the code, the position wouldn't be shown until the game is started.

21. Janvier 2005, 10:54:10
Fencer 
Sujet: Re: FRC position numbers
Sumerian: Not hard, time consuming.

20. Janvier 2005, 16:09:35
Fencer 
But I prefer to use my position generator instead of keeping a database of all positions. Because it can be used for any similar chess variant, e.g. Corner Chess, Fortress Chess, etc.

20. Janvier 2005, 16:05:23
Fencer 
Sujet: Re: FRC position numbers
Sumerian: Yes, I know.

20. Janvier 2005, 15:59:17
Fencer 
Good news. I've just finished the FRC model and also updated the PGN generator for all chess variants supported on BK.
Now I only need to write the FRC rules and upload everything to the site.

11. Janvier 2005, 09:27:55
Fencer 
Sujet: Re: Castling in Fischerandom chess in BrainKing
jcarrillovii: Yes, it is a good idea too. Thanks.

9. Janvier 2005, 12:50:04
Fencer 
Sujet: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: Yes, I know. I've found the rules.

9. Janvier 2005, 12:24:46
Fencer 
Sujet: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: That's a good idea.

9. Janvier 2005, 11:51:12
Fencer 
Sujet: Re: Still waiting to hear about Fischerandom chess in BrainKing...
jcarrillovii: There is a problem with castling in this variant. BrainKing chess engine expects that a castling move is indicated by a king moving more than one space left/right. However, in Fisher Random Chess and with certain starting positions, it doesn't have to be true. So, the engine must be improved before the game can be implemented.

6. Janvier 2005, 06:55:06
Fencer 
Sujet: Re: I second
Mikezilla: There is always a chance.
WhisperzQ: No, why? What I want is to increase the number of paying members. Whatever happens outside BK is less relevant.

5. Janvier 2005, 08:07:30
Fencer 
Sujet: Re: I second
Caissus: Yes. Chinese Chess will be added too. And also Japanase, Korean and Thai Chess.

5. Janvier 2005, 07:51:53
Fencer 
Sujet: Re: I second
danoschek: That's right. However, I've just managed to negotiate the fee to only 20 Euro. It means, if the game brings at least 1 new paying member, the expenses would be covered.

4. Janvier 2005, 18:46:58
Fencer 
Sujet: Re: Arimaa
danoschek: It's not fairly easy to implement but it's not impossible. I just want to know a possible interest because the game creater wants 100 Euro a year for the licence.

4. Janvier 2005, 10:37:24
Fencer 
Does anybody know of a game called Arimaa? Would it be interesting to add it to BK?

10. Octobre 2004, 16:03:33
Fencer 
Do you mean Pardubice in Czech Republic?

3. Octobre 2004, 12:38:32
Fencer 
Sujet: Alice Chess
What about Alice Chess, does anybody play this game?

16. Septembre 2004, 00:19:50
Fencer 
Sure, it's planned to be added as well.

9. Septembre 2004, 08:22:52
Fencer 
Thanks Caissus.

9. Septembre 2004, 08:00:19
Fencer 
Okay, I have prepared Berolina Chess, Amazon Chess and Cylinder Chess. They will be released with the next batch of games.
Btw, does anybody know how the Amazon piece should look like? :-)

19. Août 2004, 07:12:10
Fencer 
I see. Unfortunatelly, BK doesn't support games for more than 2 players at the moment.

19. Août 2004, 06:54:47
Fencer 
What is bughouse?

13. Juillet 2004, 13:38:04
Fencer 
Sujet: Re: Some interesting chessvariants
Amazonechess can be implemented in minutes because the amazone is an equivalent to maharajah of Maharajah chess :-)
But I'll read the rules of other mentioned variants first.

12. Septembre 2003, 15:50:29
Fencer 
Sujet: Re: Chinese Chess
Thank you. It does not mean that I'll add this game next week but should put this task up at my TODO list :-)

12. Septembre 2003, 12:05:11
Fencer 
Sujet: Chinese Chess
What about Chinese Chess? Is there any good graphics available?

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