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15. Mai 2003, 07:47:12
Disraeli 
Sujet: Re: Live Chess Interfaces
For info of chess clients, databases and other chess related items check out members.aol.com/jogates/chess.htm

12. Mai 2003, 07:32:51
cya peeps 
Sujet: Live Chess Interfaces
Also, check out Chessville
and do a search for interfaces. You can get free ones to use on FICS.
I like Winboard which also serves as a chess engine and PGN reader.
Jin is a java interface and very good. Also Thief and Interchess are available free. If you cannot find the specific program I mention,
let me know and I'll find the URL and pass that along.

12. Mai 2003, 07:28:13
cya peeps 
Sujet: Re: Live-Chess
There is also FICS a free
chess server and
ICC a paid site.

11. Mai 2003, 10:55:04
Caissus 
Sujet: Re: Live-Chess
You are right that could be a problem.In the single games you can look who is online, challenge and play at once. But if you speak about a tournement we have first to test the technic of he server.
The regular way is sure to set a fixed time in the invitation,when the tournement is starting and everybody has to decide about his participation.

11. Mai 2003, 09:36:53
Felix 
Sujet: Re: Live-Chess
How do you arrange to play a game with someone at the same time in different time zones? Do you offer the hours available for yourself, and then see who is able to meet those?

2. Mai 2003, 12:16:29
Caissus 
Sujet: Live-Chess
Hello Chessplayer,on www.chessgate.de exists a new German chessserver (in english too) for live-chess (only standard)in real-time.It has a good quality for fast games and it is complete free!
You can download the software (freeware) here: chessgate_client_setup.exe or go to the site location: http://212.162.12.39/sv/pz.php3
Register with your brainking username and soon we can play our first five minutes blitzchesstournement only for brainking-players.I suggest every player adds there to his profil:"onlinechess on www.brainking.com"

1. Mai 2003, 18:05:19
Pioneer54 
Sujet: atlanticchess
You are talking about basic progressive there, right?

30. Avril 2003, 18:54:07
Caissus 
Sujet: Re: Progressive Chess
Hello together, I discovered that at www.atlanticchess.com Progressive Chess is offered.
But the grafic is not so good as brainking

26. Avril 2003, 04:27:00
Pioneer54 
Sujet: Re: Progressive Chess
Zucan,

I can only wish that I could claim credit for the genus of progressive chesses, which encompasses at least half a dozen or so different game types. The truth is that the basic idea has been with us for at least a few decades.

I presume you played the Scottish version, which is usually the term given to basic progressive. English Progressive was invented around 1982 by an Englishman (no surprise there), who quite correctly wanted to improve on the uncontrolled kamikaze play inherent in the other progressive types. Oddly, no one seems to know the identity of this person, but his creativity spawned a zeal in me unmatched by all other game types!

I played ENPR in an Italian organization until around 2000, when it dissolved; but they used to sponsor tournaments in a wide variety of chess variants. Their chief game was Italian Progressive Chess, which differs only from Scottish in that you have to utilize your full turn or you lose.

Pioneer54

26. Avril 2003, 03:27:51
Zucan 
Sujet: Progressive Chess
I have played Progressive Chess, but I like the rules you layed down for the English variant... adds a bit of challenge to the mix :)

Did you make these up or did you find these rules someplace?

Zucan

25. Avril 2003, 23:29:29
Pioneer54 
Sujet: Rules for English Progressive Chess (variant)
ENGLISH PROGRESSIVE CHESS (ENPR), embraces the basic "Progressive" idea dictating that White moves once, followed by two Black moves, then three White moves, etc. until conclusion; and in
each successive turn the number of possible moves increases by one.

In the better, refined English concept though, a limitation is added which prevents any unit from moving more than once per turn, unless everything
that can be moved has been and moves remain in the turn, whereby the "first sequence" of the turn is complete, and the moving player may then
commence a second sequence, and extra sequences if possible; but in each sequence, every mobile unit must move before another sequence can begin.
However, there is no restriction on order of movement within any sequence.

It is allowable to move in such a way as to block or pin one of more of your units to exempt them from movement within a sequence. Pawns are
most easily immobilized. Castling is one move in a turn, but counts as a King and Rook move in a sequence.

Each move must be legal according to chess rules. A player in check following an opponent's turn must use the first move of his turn to
nullify check; if he cannot, he is checkmated.

Any move creating a check truncates the turn, and any remaining moves are discarded without affecting the number of moves on following turns.
One ideal middlegame tactic is lining up your King on a file adjacent to an unbridled enemy Pawn, thereby limiting his next turn to one sequence; or compelling a Pawn to capture with a likewise result. An even sharper maneuver is forcing your opponent to answer a check with a check; this usually puts the respondent at a
decided disadvantage. Here is an example (a double slash denotes a completed sequence):
1.e4, 2.g5 Bg7, 3.d4 c3 f4, 4.e6 b5 Nc6 Ba6, 5.Nf3 Be3 Nbd2 b4 a4, 6.Bf8 Nf6 Ne7 c6 Qc8 Rb8, 7.fxg5 axb5 Rxa6 Bd3 Kf2 Qb3 Rha1, 8.cxb5 Rb7 Qc7 Ng6 Bg7 O-O Ng4+, 9.Kf1 Bg1 e5 h3 Bxb5 c4 Rc1 Ne4 Qa4, 10.Rxb5 Rfb8 Qd8 d5 h5 Kh7 Bh8 Nf4 Nh2+, 11.Bxh2 cxb5 Kf2 Rac6 Nc5 Qb3 Rc2 g6+, 12.Kxg6 Qg5 Bxe5 h4 f6 Ne2 Re8 a5// Kf5 Qc1 Nc3 Bxd4+, 13.Nxd4+, 14.Kg5 a4 e5 f5 Qd1 Ne2 Re7// exd4 Ng3 Qf1#

Pawns may promote to Queen, Rook, Bishop or Knight, but the promoted piece may not move again in the same sequence. A promotion creating a
check ends the turn, so it is often worthwhile to make a choice allowing for continued moving.

If a player is not checkmated, and cannot make a legal move during any move of his turn, or can construct any position which exhausts his legal
moves during play without executing check or using all allotted moves, the game is drawn by stalemate (very rare).

25. Avril 2003, 23:06:22
Pioneer54 
Sujet: Rules for Magnetic Chess (variant)
MAGNETIC CHESS is a short, sharp game, with fascinating tactics! The object is to capture the enemy King. (The concept of 'check' does not exist here in the legal sense.) A move by any unit other than a King generates an imaginary magnetic impulse ("magnetism") along horizontal and vertical axes of the landing square that repels friendly units (except the King) to the farthest open square on that axis and draws in opposing units (except the King) to an adjacent square. For example, White could open 1.c4, pulling Black's pawn to c5, 1.c4(c7c5). Black could then move the Queen to a5, creating two magnetic effects, 1. ... Qa5(a2a4,c5h5). (Note that the black pawn at a7 is unaffected because it is already next to Ra8.) In this way, each move involves the rearrangement of anywhere from one to five units, but magnetism extends only as far as open spaces allow.

Kings are not affected by magnetism, nor can magnetism affect any unit in a line beyond either King. King moves do not create magnetism, but during castling a Rook move does.

Friendly pawns may be repelled to the first or eighth rank. Pawns on the first or second rank may always make a two-step move, even if previously moved. A friendly Pawn on an unobstructed file propelled to the eighth rank is immediately promoted; this is most effectively accomplished by moving a Queen or Rook behind the Pawn (so that the new piece is defended).

22. Avril 2003, 05:33:19
cya peeps 
Sujet: Re: Question
The ArtfulDodger #3 has a few good men. But then that depends on what you consider good. I think the competition in this tournament is good with 1700-2000 ratings. I'll start it with 6 but may wait for 8, depending on how long it takes to fill. It's at 4 now. Unrateds welcome.

22. Avril 2003, 04:49:01
Bluefin 
Sujet: Re: Question
There are some very good chess players through out this site. Look at the open tournaments to see who is signed up. Their rating will be beside their name.

22. Avril 2003, 03:49:03
runningwolf 
Sujet: Question
It seems like many different people have their own tounament, where do Most of the Good players play in??

21. Avril 2003, 08:56:16
danoschek 
Sujet: Re: hello square-plus ... ;)
pretty well ... thanks, hope for you too ...

took me two years to win my first chess-tourney at iyt,
but meanwhile the amount of trophies increased vastly ... :D

I'm stopping by, sparingly only - but still get your special announcements.

keep up the good work and, you may refer
to my regards when meeting Lady Delilah ... ;)

see you ... ~*~

'

21. Avril 2003, 08:46:39
the65thsquare 
Sujet: Re: hello square-plus ... ;)
hey dano :)

hows it going?

21. Avril 2003, 06:41:46
danoschek 
Sujet: hello square-plus ... ;)
happy easter ... :)

I already advertised for your yahoo-club, here at brainking ... :D

have a blessed holiday ... Daniel ~*~

'

21. Avril 2003, 06:23:25
the65thsquare 
Sujet: Re: Match
I have an international club at http://groups.yahoo.com/group/the65thsquare/

We'd be happy to accomodate reasonable terms for team matches.

Regards,
65

21. Avril 2003, 03:30:48
cubs 
Sujet: Match
Is any other chess team interested in a fast, friendly match with the Chess Muggers?
Please message me and let me know!

20. Avril 2003, 23:51:06
Ian 
Sujet: Sorry
Can i say Sorry to all who signed up for my Beginners Chess tournament for such a late start.!
This was due to me totally forgetting that i had set this tournament up.!
Sorry again & good luck to all.

20. Avril 2003, 03:10:23
WhisperzQ 
Sujet: Re: tournament
Okay ... I'm in!

15. Avril 2003, 13:55:07
WhisperzQ 
Sujet: Re: Movement
- Select the piece you want to move by "clicking" on it ... only pieces which can be moved can be selected - the cursor changes from an arrow pointer to a hand over these pieces.
- Click on the square you want to move the selected piece to ... again the cursor changes to a hand to indicate which squares are vaild - invalid squares show the arrow pointer.
- Click on the appropriate button below the board (the first button will record the move and then take you back to your main page, the second button will record the move and leave you at the current game, and the third button will record the move and take you to your next game). There is also a button to cancel the move slightly below these three. The buttons only appear after you have made a valid move.

You seem to have made a move already so hopefully you have worked it out :)

15. Avril 2003, 12:58:20
avi1214 
what button should i push?

15. Avril 2003, 12:56:50
avi1214 
how i move?

9. Avril 2003, 04:26:28
Justin 
Sujet: anybody for a game of chess?
I am new at this site,does anybody want to play,I am also playing chess on its your turn

9. Avril 2003, 03:47:07
cubs 
Sujet: WHICH FELLOWSHIP...
would like to play a friendly fast chess match with the Chess Muggers Fellowship?

3. Avril 2003, 08:17:46
2kill1971 
Sujet: Spend time making moves...
If you looking for someone that spend a nice time online making moves in chess. Send a invite...

2. Avril 2003, 17:12:27
Abiodun 
Sujet: Re: Timeouts
Hey Kevin ... Thanks, Bud !

1. Avril 2003, 22:13:43
Kevin 
Yep, when the time runs out, the game is automatically forfeited, and they do count towards ratings and win/loss. However, if the game had less than 4 moves when timed-out, it will still count towards your win/loss, but will not affect your BKR, win or loss.

1. Avril 2003, 12:45:34
Abiodun 
Sujet: Game Timeouts
How are game timeouts handled here ? Are they automatic ? Do they count towards the win / loss record as well as the BKR ?

30. Mars 2003, 14:00:13
jondownie 
Sujet: Re: Diagrams in Discussion Boards
erm, no. But if you post the score or the positins of the pieces we can help you.

30. Mars 2003, 13:49:41
chessman15 
Sujet: Diagrams in Discussion Boards
Is there a way to include a chess diagram in BrainKing discussion boards?

26. Mars 2003, 21:50:41
jondownie 
Sujet: Re: BrainKing Ratings
Players ratings. You can see the way this works in the FAQ section.

As for 2) the general rule is for 500 gap you won't win any at all, 400, 1 from 10 and so on.

22. Mars 2003, 18:26:29
jondownie 
Sujet: so...
anyone want more discussions?

21. Mars 2003, 09:53:11
jondownie 
Sujet: good good
I eill have another look at it.

20. Mars 2003, 23:19:43
danoschek 
Sujet: Re: thanks for whispering ... :
argh !!
that's what happens when you stir through loose
sheets of old notation ! eheh ! better now ? :") ~*~

20. Mars 2003, 23:13:57
jondownie 
Sujet: so...
how does that happen?

20. Mars 2003, 16:42:37
WhisperzQ 
Sujet: Re: thanks for whispering ... :
Okay, more whisperzzzz ... how does black get their bishop to b4 at move 6 (past the e7 pawn). Maybe that explains the !? marking :)

20. Mars 2003, 16:34:38
danoschek 
Sujet: thanks for whispering ... :")
I ENJOY this 'later edit'-option here ... ;) ~*~

20. Mars 2003, 16:27:51
WhisperzQ 
Sujet: Re: scandinavian main lines
I think there is something missing from your "real gambit" listing, there should be a line 4 :)

20. Mars 2003, 16:25:38
jondownie 
Sujet: Scandinavian
Am I right in supposing that Larseenn you speak of is the one from way back?
I know the queen manouevre is risky but it is sometimes enough to catch (albeit weaker) players off guard and wrap things up quickly. I have a good example on IYT.

20. Mars 2003, 16:11:12
danoschek 
Sujet: Re: scandinavian main lines
1) e4 d5
2) ed Nf6
3) d4 Nd5:
4) c4 Nb6
5) Nf3 Bg4
6) c5 N6d7
7) Bc4 e6
8) h3 Bh5
9) Be3 Nc6
10) Nc3 Be7
slight advantage for wite

the real gambit is

3) c4 c6!
4) dc Nc6:
5) d3 e5
6) Nc3 Bf5
7) Nf3 Bb4!?
8) Be2 e4
9) de! Qd1:+
10) Kd1: 0-0-0
11) Kc2 ...
unclear according to Larsenn ~*~

20. Mars 2003, 15:58:48
jondownie 
Sujet: Please explain
Nf6 turns it into a gambit where Black has to hope white cannot hold onto the pawn

20. Mars 2003, 15:41:11
Fencer 
Nf6

20. Mars 2003, 15:08:31
jondownie 
Sujet: Another one to investigate
1. e4 d5 2. ed
Now what?

Qxd? or maybe take a risk with ...e6. Ideas?

20. Mars 2003, 10:42:24
jondownie 
Sujet: Openings
1. d4 Nf6 2. c4 d5

What??? Has anyone made this work? it seems to come up a lot but I think it loses after
3. cd Nxd
4. e4

17. Mars 2003, 08:50:18
Abiodun 
Sujet: Re: How To Look Up a Game......???
MY FRIEND !!!!!! THANK YOU !!!!

17. Mars 2003, 08:33:55
blazeinshore 
Sujet: Re: How To Look Up a Game......???
The URL would be:

http://www.brainking.com/game/ShowGame?g=
with the # on then end of that.

All I did was look at a different game:
http://www.brainking.com/game/ShowGame?g=50423
and remove the number so that you can edit and type in the number of the game you want to find.

Blaze

17. Mars 2003, 08:26:11
Abiodun 
Sujet: How To Look Up a Game......???
Can anyone Please tell me how to go about looking at a game, when all I have is that game #

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