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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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14. Janvier 2011, 14:25:49
bobowski74 
I was wondering why the option of using doubling cube is not available in Ludo? Especially the endless waiting for the final 1 could become astronomically amusing...

9. Janvier 2011, 12:40:37
Pedro Martínez 
Sujet: Re: Keep active players on the leader boards
Universal Eyes: Yes.

9. Janvier 2011, 05:39:47
Universal Eyes 
Sujet: Re: Keep active players on the leader boards
modifié par Universal Eyes (9. Janvier 2011, 05:43:00)
coan.net: Is there a time limit on the statistics board before a player goes inactive?

14. Décembre 2010, 20:40:37
nabla 
Sujet: Re: Keep active players on the leader boards
Thad: In games with less luck, it would be just as easy, or maybe even easier, to play a game against someone with a really low rating every four weeks in order to maintain a top rating using the system that is in place now than it would be to maintain a multi-game match and finish a game every month, so my proposal doesn't introduce any new risk or abuse.

You are right, the abuse thus introduced would be insignificant (btw the Glicko thingy also take cares of the technique you mentioned, since games with a lot of rating difference count for almost nothing in the activity).

I agree that a complete overhaul of the scoring system would be a benefit to all. BK could be a lot better if he'd just be willing to implement a few key things that matter to many players even though they don't matter to him.

You hit the nail on the head.

14. Décembre 2010, 20:01:31
Thad 
Sujet: Re: Keep active players on the leader boards
modifié par Thad (14. Décembre 2010, 20:08:39)
nabla: I don't see that as abuse. Are they actively playing? Yes. Should they appear on the leader board? Yes.

Could a player take advantage and stay on the leader board with minimum effort? Yes. But the benefits of having other players (like me) who are playing games in multi-game matches and who deserve to be there (in several different games) would outweigh what one or two top players might do in Backgammon. In games with less luck, it would be just as easy, or maybe even easier, to play a game against someone with a really low rating every four weeks in order to maintain a top rating using the system that is in place now than it would be to maintain a multi-game match and finish a game every month, so my proposal doesn't introduce any new risk or abuse.

I agree that a complete overhaul of the scoring system would be a benefit to all. BK could be a lot better if he'd just be willing to implement a few key things that matter to many players even though they don't matter to him.

14. Décembre 2010, 11:55:26
nabla 
Sujet: Re: Keep active players on the leader boards
Thad: Possible abuse of your proposal : the #1 ranked player could always keep a 10-point match going in order to minimize the risk.

A solution to your issue (and to the general rating issue) would be :
1) Using the Glicko rating system in order to have a continuous measure of activity.
2) Taking in account the length of the match in the rating adjustements (backgammon sites know how to do that).

The bad news is that it will not be implemented.

14. Décembre 2010, 03:26:05
rod03801 
Sujet: Re: Keep active players on the leader boards
Thad: I agree. I'm glad there has been some sort of rule put in place to keep the ranking list "active" but I think in some ways it's a little too strict. Maybe ONLY in the way that multi win/point action isn't counted until the end. It could use tweaking, but I'm glad it's not how it "used to be".

14. Décembre 2010, 02:56:23
Thad 
Sujet: Re: Keep active players on the leader boards
My point is that, if a player finishes a game, whether it's part of a multi-game match or not, he/she should stay on the leader board. The way it is now, I could have finished 1, 10, 100, or 1,000 games over the previous month, but if they're all part of unfinished multi-game matches, I'll still fall off the leader board. It shouldn't be that way, should it?

13. Décembre 2010, 23:17:36
coan.net 
Sujet: Re: Keep active players on the leader boards
Thad: There is also the "show inactive players" link on the list so you can see everyone, including those who are not meeting the 1 finished game a month (or every 6 months for members)

13. Décembre 2010, 22:42:58
Orlandu 
Sujet: Re: Keep active players on the leader boards
Thad: in all muti-match games your rating does not change until all games are finished.

13. Décembre 2010, 22:07:27
Thad 
Sujet: Keep active players on the leader boards
I finish games all the time, but since most of them are part of a multi-game match, BK doesn't record them for purposes of keeping my BKRs active and I fall off the leader boards a lot. I'd like to see players stay active on the leader boards anytime they complete a game, even if it's part of a multi-game match.

12. Décembre 2010, 04:32:26
Nirvana 
Sujet: Fellowship Moderators
I would like to be able to send a message ocaisionally to all the moderators of a fellowship please. I can to team captains and to individual teams but not to the moderators and it would be useful to be able to do so please.

7. Décembre 2010, 20:28:34
puupia 
Sujet: Re: Events - link to opponents profile
rod03801: Oh, there it is. Thanks.

7. Décembre 2010, 19:15:16
rod03801 
Sujet: Re: Events - link to opponents profile
puupia: It's still there. Below the results, there is an area to send your opponent a message. Their name in the "To" area is a link to their profile.

7. Décembre 2010, 17:49:57
puupia 
Sujet: Events - link to opponents profile
I sometimes like to check my opponents stats when game is finished. So my request is to have a link to the opponents profile page in the event informing the game has finished. The link was there before when these messages were received in message box.

5. Décembre 2010, 13:04:16
MadMonkey 
Sujet: Re: Reversi autopass request
Thom27: Simply yes he has lots of times.......but as i stated below he did let us have it on Gammon games.

In my opinion (and many others) it makes sense as long as both players agree to it

The point you make about messages being sent with a move is true (and one of Fencers arguements) but that can easily be written into a script.

note: I wish hexkid would come back and repair his greasemonkey script, that was amazing.

5. Décembre 2010, 10:21:03
rabbitoid 
Sujet: Re: Reversi autopass request
Thom27: If I may put in an opinion: In reversi the situation is different from backgammon. There it is indeed an autopass, since the move involves the intervening dice throw.

In reversi, however, the situation resembles more that of checkers, where a piece jumps several pieces in a row. If, after player1's move player2 has no playable fields, player1 must place another piece (or pass, if he can't, in which case the game is ended here). It should be treated as a multi-move, not as an autopass.

That's the way it is implemented, for example, on Goldtoken. I don't know about other sites.

4. Décembre 2010, 14:29:36
Thom27 
Sujet: Re: Reversi autopass request
MadMonkey: Did Fencer actually say that he is totally against auto-pass / auto-move?

If a player uses auto-move (if the server allows it), it need not concern the other players or the webmaster (at least if the server does not force the players of a game to agree on both using or not using that option, as it is currently (and I can only wonder why it is so)).

A player may not easily recognize the game situation after some automoves in a row. But that is the player's own business; he may switch automove off. And the server could, preferably, support a better solution: display the game after the last move made explicitely, together with a replay button to go through the following moves.

Another point is what happens if the opponent has sent a message together with a move, and the reply-move is done by the server. Possible solutions: don't automove in this case, or notify the opponent that the move was done automatically and the player has not yet seen the message.

3. Décembre 2010, 10:21:09
MadMonkey 
Sujet: Re: Reversi autopass request
vrsTankist: Nice to meet you, and hope you are enjoying yourself here

This arguement has been going on since the early days of BrainKing (back in 2002), and in short the simple answer is that there is very little chance of it happening.

Fencer (the owner of BrainKing) is totally against having Auto-Pass (or Auto-Move, when only one move available) here.

Saying that, we do have it now in Backgammon so who knows, maybe it will happen, just don't hold your breath

To myself and many others, it is needed (in games like Ludo, Reversi etc....) so all we can do is wait

Enjoy your games

3. Décembre 2010, 10:01:59
vrsTankist 
Sujet: Reversi autopass request
I'm a new player here, but I really happy to find this site for online reversi play with tournaments and ELO-like ratings. And I have a suggestion how to make games faster and much more comfortable for all.

That would be great to have this feature in reversi game. I have a lot of situations when opponent just need to get into the game and pass his move 3-5 time in a row. And when he does it once in couple of days game becomes unreasonably long.

Most of the times such positions are at the end of the game and I believe this would be a good way to skip additional waitings for opponent turn.
In any case he is able to view turns history to know what has been done during autopasses.

I would really appreciate your help! Thanks in advance.

30. Novembre 2010, 21:45:13
aaru 
Sujet: Re: Earning Achievements
cd power: For me also

30. Novembre 2010, 16:51:03
cd power 
Sujet: Earning Achievements
This is a feature request regarding earning achievements, that I know has been brought up before, but I don't believe there has been any response.

It would be nice to be able to view a table so you know which games or tournaments you are lacking in order to earn an achievement. Example # 1: "10 won tournaments of 50 game types" -- As this applies to public tournaments only, it would be nice to see which of my 35 game types that I have already met this. It is nearly impossible for me to tell simply by looking at my finished games page, as I have many fellowship tournaments mixed in with this.

Example # 2: "10 won games of 50 game types" - It shows I have 39. I would like to know which 39 game types have already satisfied this. In looking at my finished games, I have 65 game types that have appeared to satisfy this, but I do not know which 39 of these 65 have truly satisfied the requirement. If I knew, then I could focus on playing games of the other types in order to reach 50. Going along with this, it would be nice to know how many games within each game type have satisfied this requirement... i.e. 9 won games of Frog Finder, so I would know I need to win one more game against a unique opponent.

There are many such examples in these achievements, but I have only listed the 2 above.

Thanks!

28. Novembre 2010, 12:45:43
MadMonkey 
Sujet: Re:
rabbitoid: i doubt they even read there 'Tournament is Finished' messages or come to that take any notice of how there Tournaments are doing

I just know it would be a great help

28. Novembre 2010, 11:38:28
rabbitoid 
Sujet: Re:
MadMonkey: I can think of a certain person that would love that implementation.
I mean the one to whom we re indebted for the 421542125 tournaments on the list

27. Novembre 2010, 10:38:58
MadMonkey 
I create many Tournaments that i have created in the past (and i am sure many of us do).

I know we can create Templates, and then edit information that needs changing each time, but i had a GREAT (well i think so) thought

e.g. My Random 'Lines' Games Elimination Tournament finishes ( here Random 'LINES' Elimination )

On that page how about a button that just says RE-CREATE !!

Just click that, and it would open up a set up image of that Tournament.

The only thing that would have to change would be the date (but the option to edit, add or remove would be there), then it is done

I know it would certainly save a few of us time

16. Novembre 2010, 19:49:05
Thad 
Sujet: Dice rolls in Backgammon
I want to see my opponent's dice roll right away in games where it can be shown (games without the doubling cube, etc.).

15. Novembre 2010, 13:13:24
sacha 
Sujet: Re: Auto pass.
If Ludo Autopass I'd had a lot more !!

15. Novembre 2010, 12:48:14
rod03801 
Sujet: Re: Auto pass.
Carl: He had a more logical reason than "I don't like it" If you are looking for an argument take it some where else. Thank you.

15. Novembre 2010, 09:44:42
Carl 
Sujet: Auto pass.
Does anyone have a more logical reason for not using auto pass than "i don't like it"?

15. Novembre 2010, 02:45:40
wetware 
Sujet: Re:
Vikings: When I don't recognize a game, it would be great if I could back up until I did recognize how the position arose.

Oh, wait.  I already can do that.  Never mind.

15. Novembre 2010, 02:22:36
rod03801 
Sujet: Re:
Carl: You shouldn't ask for reasons if you aren't interested in those reasons, or are going to chastise for those reasons.

15. Novembre 2010, 02:20:51
Vikings 
Sujet: Re:
El Cid: I don't care if my opponent wants to use it, I just prefer not to

15. Novembre 2010, 02:15:29
Carl 
Sujet: Re:
Vikings: Shame on you,not understanding auto pass.

15. Novembre 2010, 02:14:40
El Cid 
Sujet: Re:
modifié par El Cid (15. Novembre 2010, 02:17:15)
Vikings: By the way, would you mind if the other person could use auto-pass, even if you don't want to use it (like I think it still does not happen at the moment)?

15. Novembre 2010, 02:09:41
Vikings 
Sujet: Re:
Carl: you asked for one, I gave you two

15. Novembre 2010, 02:08:29
rod03801 
Sujet: Re:
Carl: Um, you asked for a reason, and he gave you one.

15. Novembre 2010, 02:06:07
Carl 
Sujet: Re:
Vikings: Your point is?

15. Novembre 2010, 01:59:43
Vikings 
Sujet: Re:
Carl: because I've paid to actually. you know, play the game.
seriously, I have played with auto pass and I do not like it when a game comes back to me after 20 passed moves and I don't recognize it

15. Novembre 2010, 01:30:26
tyyy 
Sujet: Re:
Carl: It would have to be someone like "Dunbar" from the book "Catch 22"

14. Novembre 2010, 23:45:05
Carl 
Would someone who chooses not to use auto pass please explain the reason for there choice as i just cannot understand it.Thanks.

14. Novembre 2010, 23:01:25
diogenysos 
Sujet: Re: auto-pass for Ludo
plaintiger: yesssssssssssssss!

13. Novembre 2010, 21:54:24
plaintiger 
Sujet: auto-pass for Ludo
i'd like to see Ludo added to the list of auto-passable games. thanks, Filip.

13. Novembre 2010, 09:50:15
fukuhara 
Sujet: Re: Game Type Addition
Fencer: Maybe the best way to get this answer is from Mongolians. It will take some time to get it, I am afraid.

13. Novembre 2010, 09:18:58
Fencer 
Sujet: Re: Game Type Addition
fukuhara: Can you confirm that this page contains full and exact rules, which means that if this game is added, nobody would complain "hey, you forgot about this and that rule, and this is all wrong, you must delete all running games and rewrite the model"? I have bad experiences with variants that are not well known in Europe.

13. Novembre 2010, 09:06:40
fukuhara 
Sujet: Game Type Addition
As an Asian player, I would like more of Asian board games. I think Shatar, Mongolian chess could be an interesting game to add. What do you say?


9. Novembre 2010, 02:41:49
plaintiger 
Sujet: making idle stairs glow
that's a figure of speech, but what i mean is that i'd like for finished Stairs matches to be made to stand out somehow...the results notices flagged in some way in the Events box, maybe?...so that when a stairs match ends i'll know to go to those stairs and start another match. the red text in the stairs' game lists that shows me which stairs i'm enrolled in is great, and that's the kind of thing i'm talking about; but what i'd like is some way of easily seeing which stairs games i'm signed up for but not currently playing in, so i can go straight to them and start a new match without having to periodically look through all the stairs i'm playing to make sure none of them is lying idle without my knowledge.

thanks!

27. Octobre 2010, 22:27:37
KJ 
Sujet: Re: Missing feature
rod03801:
Thank you, I didn't realize it was moved.

27. Octobre 2010, 21:40:06
rod03801 
Sujet: Re: Missing feature
modifié par rod03801 (27. Octobre 2010, 21:40:40)
KJ: Maybe I'm misunderstanding, but in the message you get, when you win/lose (now in the "Events" box), there is still an offer to invite to a new game. It is all the way at the bottom of the message.

(Though, perhaps not, if it is a person who has invitations turned off, that I'm not sure of)

27. Octobre 2010, 21:14:16
KJ 
Sujet: Missing feature
I miss the line on the main page that says when you win or lose the game and gives you the option to re-invite that person to another game.

25. Octobre 2010, 21:52:29
joshi tm 
The Events feature is great, but is it possible to preview the last event when the mouse hovers over the number next to Events, like the mailbox?

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