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Backgammon and variants.

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3. Février 2005, 11:34:36
pgt 
Sujet: Re: Hyper Book
Hrqls: I've already written the first three chapters, available at $4.99 per page (each chapter is 500 pages) If I thought I could get away with it I'd ask you all to leave your credit card details here for me, but I'll just ask the gullible this time.

3. Février 2005, 11:16:24
Hrqls 
Sujet: Re:
Zorro: be sure to request a minimum number of 1000 pages ... hyper gammon related of course .. then any price will worth it ;)

3. Février 2005, 10:52:00
pgt 
Sujet: Re:
Zorro: You name the price. I'll write one1

3. Février 2005, 08:47:25
Fencer 
Sujet: Re:
Zorro: I don't think you need books for that game :-)

1. Février 2005, 23:38:45
ClayNashvilleTN 
Are there any Hyper Backgammon books out there that anyone knows about?

1. Février 2005, 20:38:35
Blackadder Mr K 
Sujet: Re: Re:
Hrqls:
My lips are sealed,,,,

1. Février 2005, 19:26:47
Hrqls 
Sujet: Re:
Hrqls: what?? you are into it as well ??? :)

1. Février 2005, 18:31:04
Blackadder Mr K 
Sujet: Re: Hrqls
Didn`t you know !?

1. Février 2005, 10:46:05
Hrqls 
i sometimes think they are changing before my eyes on here as well ... but i never found proof of it .. i still think it was my eyes playing tricks on me .. or me focussing on the opponents dice of his last move at first ... i will find proof!!! its a conspiracy! ;)

1. Février 2005, 04:44:44
rod03801 
Oh, I thought the "other site" was a different site. I've never heard of dice problems at IYT.. I know at Goldtoken they seem to change before your eyes.. I assumed that was the "other site" everyone was talking about..

31. Janvier 2005, 11:07:50
AbigailII 
Sujet: Re:
Backgammonfan28: That site has problems with its random generator - but it doesn't show in die rolls. It pregenerates the die rolls for an entire day - a roll for every millisecond. And it's the millisecond in which your HTTP request arrives that determines your roll. Not a problem for backgammon like games - but it's a serious problem for Jamble tournaments. Which they still haven't fixed, and is one of the reasons I let my membership there expire, and got a membership here.

31. Janvier 2005, 02:15:39
ILOVENIRVANA 
The site I keep reffering to has the word it's in it.

31. Janvier 2005, 00:01:30
pauloaguia 
Sujet: Re:
Backgammonfan28: Did you ever noticed how when you're stuck in traffic the other lane allways seems to go faster than yours? And if you change lanes, the one you were in suddenly becomes the fastest :)

I don't know what other site you're talking about but maybe i's the same psicological effect. One allways seems to remember those worst cases that happen to us... even if statisticaly they're the least significant

Anyway whatever the site si I agree on one thing: BK is definitelly better ;)

30. Janvier 2005, 18:58:47
ILOVENIRVANA 
Have you ever noticed it seems on the other site that when you or your opponent has 4 checkers to clear off their dice almost always seems to show doubles then? Seems strange to me how often that happens to me.

30. Janvier 2005, 11:51:38
furbster 
the dice here do seem fair ,yes

29. Janvier 2005, 22:26:35
pgt 
Sujet: Re: Backgammon
GeGe: Hi Georgia - Read the email I sent you - this is not the place for chatting between two people! (But glad you've started to play!)

29. Janvier 2005, 21:56:58
GeGe 
Sujet: Backgammon
pgt
i can't remember what i go aronud the board?
GeGe

28. Janvier 2005, 19:06:37
Blackadder Mr K 
Sujet: Re: dice rolls in backgammon and varation games
Yes , I think they are better on this site because you don`t get ( at least not me )so many doubles , and that`s good because it ruins the whole game!!

28. Janvier 2005, 02:56:01
ILOVENIRVANA 
Sujet: Re: dice rolls in backgammon and varation games
The dice on here perform much better than that other site.

27. Janvier 2005, 23:18:03
pauloaguia 
Sujet: Re: dice rolls in backgammon and varation games
jmd271976: By the way, they're randomly generated, yes.

27. Janvier 2005, 23:16:15
pauloaguia 
Sujet: Re: dice rolls in backgammon and varation games
jmd271976: different for better or worse?

27. Janvier 2005, 22:43:39
ILOVENIRVANA 
Sujet: dice rolls in backgammon and varation games
Are the dice rolls determined by a random number generator or something here? They seem to act much more different here than on another turn based game site which I will leave the name out of this post but I am sure many of you who read this will know who I mean. That other site the dice act strange to me.

21. Janvier 2005, 12:29:07
Hrqls 
thats the literal translation of 'mens erger je niet' ;)

21. Janvier 2005, 11:26:53
Antje 
sounds like "mensch argere dich nicht! played that in germany, and bought it when i went to visit there last.. its fun!

18. Janvier 2005, 11:54:52
Hrqls 
Sujet: ludo vs mens erger je niet
triple 6 gives penalty - hey! thats unfair! never played that

bonus for moving into home - new to me

missing your home - impossible how we played it

bonus when you capture another player - uh oh .. double nasty .. new to me

doubles ??? cool!


--- ok remove these rules and you will have 'mens erger je niet' the way i played it as a kid .. i think ;)

18. Janvier 2005, 11:50:02
Hrqls 
Sujet: Re: Ludo/
AbigailII: oops ... i didnt read through the complete rules .. just watched the board setup, and noticed you started with 4 pieces in your nest and could enter the path when you throw a 6 ... thats when i stopped reading ;)

i am back to studying i guess ;)

(it seems today is not a good game for me to play games which i have to study ;))

18. Janvier 2005, 11:46:33
AbigailII 
Sujet: Re: Ludo/"Mens erger je niet"
Hrqls: Strange. The rules of Ludo as described are quite different from "Mens erger je niet", as I have played on both side of the Atlantic. (Doubles? Penalty on three 6's? Another throw when taking an opponents pawn? Play dice in the order you want? None of this is in the rules of "Mens erger je niet")

18. Janvier 2005, 11:34:24
Hrqls 
Sujet: Re: Re:
Rex Nihilo: i should have looked this up sooner : Ludo ... its exactly 'mens erger je niet' as i know it

17. Janvier 2005, 20:27:59
Hrqls 
lol the same for me .. so i could be a bit wrong on the rules ...

but lets instead try to create a nice 4 player backgammon .. it could be something like that .. and would be a nice first variant to allow with multiple players i think ?

(hmm maybe fencer wants to add new games for multiplayer instead of variants .. not sure .. ;))

17. Janvier 2005, 18:59:52
x7x7x7x7x7 
Sujet: Re:
Hrqls: I haven't played that game since I was a kid. lol

17. Janvier 2005, 17:38:15
Hrqls 
*nod* looks like 'mens erger je niet' :)

wouldnt it be fun to have something like that if there was a multi player interface on here ? ;)

17. Janvier 2005, 15:38:01
x7x7x7x7x7 
Sujet: Re: mens erger je niet
Hrqls: Check this out.

http://www.hasbro.com/pl/page.viewproduct/product_id.9482/dn/games/default.cfm

The geometry is a bit different, and it's "Pop'o'Matic", but it's the same basic Parchisi varient.

16. Janvier 2005, 20:39:48
Hrqls 
Sujet: Re: mens erger je niet
modifié par Hrqls (17. Janvier 2005, 07:21:16)
Rex Nihilo: could be .. i dont know 'trouble' :)

'mens erger je niet' is translated into english as 'hey dont stress' .. or something like that :)

its a game children play a lot, and which is cheated a lot in when grown ups play it together ;)

its mainly backgammon for 4 players (6 can be done as well on a variant), all 4 players moves in the same direction (clockwise i think), they all have 4 pieces which start on their bar, and have to make it to the end (their home). they can only move from their bar when they throw a 6
in 'mens erger je niet' only 1 die is used, and it isnt allowed to have more than 1 piece on a space (so no way to defend yourself other than to make it home as soon as possible, and to stay out of reach ;))

but this could be changed to create some sort of multi player backgammon :)

16. Janvier 2005, 20:29:28
x7x7x7x7x7 
Sujet: Re: mens erger je niet
Hrqls: Looks like the game "Trouble".

16. Janvier 2005, 20:28:45
x7x7x7x7x7 
Sujet: Re:
BIG BAD WOLF: Color makes no difference. It is the random nature of the opening move.

16. Janvier 2005, 20:28:38
Chimera 
Sujet: Prize Backgammon Tournament

15. Janvier 2005, 18:56:13
Hrqls 
no thats another game : pond :)

15. Janvier 2005, 16:14:02
grenv 
The skill is in calculating the correct bribe and still leave enough money for the other games.

15. Janvier 2005, 00:47:35
Walter Montego 
Sujet: Re: Re:
grenv: That's bull, you paid the dice guy more than I could afford. :)
Lots of skill in getting double sixes when it's the only point open and you have two blots drinking at the bar and hitting one of mine one the way out.
Congratulations on your tournament win. You pulled a rabbit out of your hat with this one. I had you pegged for third place at one time during it.

14. Janvier 2005, 21:30:00
grenv 
Sujet: Re: Re:
pgt: All that religious nonsense doesn't obscure the fact that I just won your tournament through skill and application, with no help from Santa Claus or any other imaginary being.

14. Janvier 2005, 21:19:21
pgt 
Sujet: Re:
grenv: The "spirit" of the games is the Dice God up in the sky who watches over all the games, and (sometimes) favours the bold and sometimes doesn't

14. Janvier 2005, 21:16:49
grenv 
Surely the "spirit" of the game is trying to get your pieces off first! Fortunately the rules are such that the strategy and tactics used are not always obvious.

14. Janvier 2005, 20:18:52
Blackadder Mr K 
Sujet: Re: Hyper in warp drive
Well,it looks like we look at the games in diferent ways,,,,

14. Janvier 2005, 20:09:33
Walter Montego 
Sujet: Re: Hyper in warp drive
Blackadder Mr K:
Regular Backgammon 19 moves no resignation all blots off, I lost the game:
http://brainking.com/game/ArchivedGame?g=594012

Hyper Backgammon after 21 moves, looks like I'm losing it on the next turn as I didn't roll what I needed:
http://brainking.com/game/ShowGame?g=600158

I'm not sure what you mean by the spirit of the game. Some games there's lots of drinking and partying at the bar, other games we just go on our merry way and pass each on the street. That's just how Backgamon goes.

14. Janvier 2005, 18:39:00
Blackadder Mr K 
Sujet: Re: Hyper in warp drive
How do you play a backgammon game in just 20 moves?
Just running along is somehow missing the spirit of the game,,,,

14. Janvier 2005, 18:24:08
Walter Montego 
Sujet: Hyper in warp drive
All hits, all the time.
Is it possible to win in three or four turns with the right rolls of the dice? I have a game going with pgt that's already made it to move 20! Longer than some regular games of Backgammon.

14. Janvier 2005, 18:22:19
Walter Montego 
Sujet: Backgammon variants
I always thought Acey-Duecey was the only variant of Backgammon, and on this site it is about the only one that isn't on it! Any chance of getting it?

14. Janvier 2005, 15:41:27
Hrqls 
modifié par Hrqls (14. Janvier 2005, 15:42:52)
my minimum was 7 .. and i saw fencer has one with 37

14. Janvier 2005, 15:37:09
NikNack 
well two of my games was 9 and one of them was 14

14. Janvier 2005, 15:30:58
Hrqls 
Sujet: hyper gammon stats
is there a way to find the average number of moves over all finished hyper gammon games so far ?

and the minimum and maximum number of moves ? ;)

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