Nom d'utilisateur: Mot de passe:
Enregistrement d'un nouveau membre
Modérateur: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Messages par page:
Liste des forums de discussions
Vous n'êtes pas autorisé de poster des messages dans ce forum. Le niveau d'adhésion minimal requis pour poster dans ce forum est Pion.
Mode: Tout le monde peut poster
Recherche dans les messages:  

<< <   78 79 80 81 82 83 84 85 86 87   > >>
14. Janvier 2007, 21:10:24
coan.net 
Sujet: Re: Grasshopper
jryden: Well not every game is for everyone.

Just to recap some past suggested variants:

1) A mix between Tabula gammon and Russian Gammon. Basically like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.

2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.

3) Similar to #2, Double choice & triple choice backgammon - more explained in this post: Backgammon (BIG BAD WOLF, 2006-12-20 00:41:30)

Plus other suggestion on the feature request board awhile back:

Plakoto - http://www.bkgm.com/variants/Plakoto.html

Plakoto Express (well not requested, but will include it here) - http://www.bkgm.com/variants/PlakotoExpress.html

Moultezim - http://www.bkgm.com/variants/Moultezim.html

14. Janvier 2007, 21:25:00
nabla 
Sujet: Re: a new backgammon variant
LionsLair: Cool ! I had thought a bit about how to make a backgammon variant where one has more than 30% of chances to hit a direct blot, because it is likely to add strategy and substract race character to the game. I had considered some solutions, but yours seems much better. Again a game that I would definitely like to try.
However, doubles are a problem and I don't like the solution of allowing a limited number of them - it requires to remember the number of times you used it, and 3 is a completely arbitrary number. Maybe playing a double as only two moves, but a triple as four moves ? Or any better idea ?

14. Janvier 2007, 22:29:03
joshi tm 
Sujet: Grasshopper
What would happen if the score becomes 7-7?

14. Janvier 2007, 23:33:19
Adaptable Ali 

14. Janvier 2007, 23:38:59
Adaptable Ali 
reference to the link below, we have blocked each other, neither of us can move, so what happens next?

14. Janvier 2007, 23:40:06
hexkid 
Sujet: Re:
mybirthdaysoon: LOL

end the game with a draw, perhaps?

14. Janvier 2007, 23:45:39
Adaptable Ali 
Sujet: Re:
hexkid:Thre is no other way , is there

15. Janvier 2007, 02:04:39
alanback 
Sujet: Re:
mybirthdaysoon: I can't see what kind of game this is.

15. Janvier 2007, 05:52:58
joshi tm 
Sujet: Re: Draw?
mybirthdaysoon: This game should end in a draw. Just with four passes in a row, draw.

15. Janvier 2007, 08:33:22
Adaptable Ali 
Sujet: Re: Draw?
joshi tm: I think we have had 10 passes each

15. Janvier 2007, 23:07:04
Adaptable Ali 
modifié par Adaptable Ali (15. Janvier 2007, 23:11:52)
Please can somebody send pergico a message in portugese, because he isnt ending the game with a draw, we can not go any further.

grasshopper game





16. Janvier 2007, 00:08:51
Adaptable Ali 
Sujet: Re:
Marfitalu: Well he wasnt replying to my in match messages, but he has now

16. Janvier 2007, 11:49:31
Fencer 
Sujet: Runners
Can someone please tell me which checkers refer to "back men (runners)" in the standard Backgammon start position?

16. Janvier 2007, 11:55:16
skipinnz 
Sujet: Re: Runners
Fencer: They would be the 2 pieces on the one point. The furtherest from home.

16. Janvier 2007, 12:41:38
Fencer 
Sujet: Re: Runners
skipinnz, Marfitalu: Two white pieces on point 1 and two black pieces on point 24?

16. Janvier 2007, 12:45:14
Hrqls 
Sujet: Re: Runners
Marfitalu: isnt it so that all the men that are furthest away from bearing off are called back men ?

16. Janvier 2007, 12:47:28
Hrqls 
Sujet: Re: Runners
Marfitalu: oops i missed that the fencer asked for the back men in the start position

16. Janvier 2007, 12:49:24
Fencer 
Sujet: Re: Runners
Marfitalu: So I am right, am I not?

16. Janvier 2007, 12:51:58
skipinnz 
Sujet: Re: Runners
Fencer: Yes backmen would be those on points 1 & 24 at the start of a game.

16. Janvier 2007, 12:52:56
Fencer 
Sujet: Re: Runners
skipinnz: Thanks, that's what I needed to know.

16. Janvier 2007, 13:00:45
skipinnz 
Sujet: Re: Runners
Fencer:you're welcome

24. Janvier 2007, 18:22:30
Czuch 
What is the recommended move here?
Backgammon (erdemre vs. Czuch Czuckers)

I was really confused, and I dont think any play was very good!

24. Janvier 2007, 18:27:43
coan.net 
Sujet: Re:
Czuch Czuckers: I would have moved the 2 from the 7 row, and 2 from the 6 row - not really good moves to make, but at least you would not open yourself up to getting another pieces taken.

24. Janvier 2007, 18:31:57
Czuch 
Sujet: Re:
BIG BAD WOLF: Yeah, that was the obvious move, but then he would have been stuck on the bar and I would have been forced to lose my blocking power.... I am hoping to make him open his blocks up, and that will not happen with him on the bar! But you are probably right in what i should have played!

24. Janvier 2007, 18:48:36
coan.net 
Sujet: Re:
Czuch Czuckers: yea, no move is that good of a choice - my move is more of a 'safe' move - that is try to let the other person go, get my chips in the best position until my other man is set free.

Your move is more risky - but might be needed since it is the last point of the match - some lucky rolls may turn out really good for you, yet, some bad rolls could leave you even further behind.

Will be interesting if someone has a computer program to anylize that position and give what the best move is according to the computer.

24. Janvier 2007, 19:33:24
jryden 
Sujet: Re:
modifié par jryden (24. Janvier 2007, 19:34:27)
Czuch Czuckers: Here is what Jellyfish does:

Interesting results...

Jellyfish makes the same move but loses anyway...on the other side, jellyfish plays out the game.

If I set up the game with jellyfish making the alternate move (hitting two blots) the jellyfish opponent immediately doubles, clearly confident of the win. (Note that when jellyfish plays your side after the double blot hit, it rejects the double offer)

Seems you have made correct move, but you a likely to lose anyway. Good luck!

24. Janvier 2007, 19:37:43
grenv 
Sujet: Re:
BIG BAD WOLF: In this position 7/2(2) 6/1(2) is probably best overall, however in your case the match was down to the last frame, so gammons don't count.
Therefore I believe your move was better for the reasons you state.

25. Janvier 2007, 00:30:33
Czuch 
modifié par Czuch (25. Janvier 2007, 00:32:00)
How do I get into these situations??? Cloning Backgammon (Czuch Czuckers vs. Luke Skywalker)
I cant get a double when in a race to save my life.... yet twice today I have gotten doubles that have completely ruined my game!!!

25. Janvier 2007, 03:11:31
Papa Zoom 
Sujet: Re:
Czuch Czuckers:   Murphy's Law. 

25. Janvier 2007, 04:41:31
grenv 
Sujet: Re:
Gr☺uch☺: More likely you tend to notice when the luck is against you, but not when it goes for you.

25. Janvier 2007, 04:52:02
Papa Zoom 
Sujet: Re:
grenv:  That's true.  Once I swore my opponent was getting more doubles than I (in a multi game match) and when I checked, it was two more double rolls in my favor!  lol

but then, he got better doubles 

25. Janvier 2007, 14:04:19
Czuch 
Sujet: Re:
Gr☺uch☺: Exactly! My doubles either hurt me or theycome when I only have one man left to bear off...

25. Janvier 2007, 17:01:24
nabla 
Sujet: Cloning gammon rules
If I hit a checker with the first part of my move, can I enter the extra checker I get on the bar as the second part of my move ? The rules seem to point to a positive answer, but I would like to be sure.

25. Janvier 2007, 17:03:24
Czuch 
Sujet: Re: Cloning gammon rules
nabla:

25. Janvier 2007, 17:33:14
nabla 
Sujet: Re: Cloning gammon rules
Czuch Czuckers: Thank you !

25. Janvier 2007, 21:59:00
ghardh 
Sujet: 5-point backgammon elimination
Last chance to joint the tournament Doubled Backgammon Elimination

26. Janvier 2007, 19:52:40
LionsLair 
Sujet: Team Openings!

 team openings are available Backgammon Blitz


 send a request to join, all are welcome!


29. Janvier 2007, 15:38:05
Czuch 
Backgammon (Czuch Czuckers vs. MVD-gonXalera)
How can I only get doubles that keep hurting me??????

29. Janvier 2007, 19:17:38
basplund 
Sujet: Cloning Backgammon
Me being little stupid maybe    but me can't seem to understand the scoring system in the Cloning variant - not by reading the rules. Is it right that one player who is about to lose a game can resign and avoid losing more then 3 points?

29. Janvier 2007, 23:26:07
gogul 
Sujet: Re: Cloning Backgammon
basplund: No! LOL

30. Janvier 2007, 10:41:25
joshi tm 
Sujet: Re: Cloning Backgammon
basplund: Not in the revised rules version.

1. Février 2007, 22:31:58
Czuch 
Sujet: Anyone as sick of hearing me whine as i am of this crap???

1. Février 2007, 22:38:08
Andersp 
Sujet: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: What do you think about autopass? :)

1. Février 2007, 23:05:54
skipinnz 
Sujet: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: Hmmm most people play to become better at the game. Is it that you are not learning from your mistakes... LOL

1. Février 2007, 23:06:15
Czuch 
Sujet: Re: Anyone as sick of hearing me whine as i am of this crap???
Andersp: I thought that auto pass was moved up to a priority status? Maybe now that the "10 new games" January priority is finally finished, auto pass will be soon?

1. Février 2007, 23:08:40
Czuch 
Sujet: Re: Anyone as sick of hearing me whine as i am of this crap???
skipinnz: Yeah, I guess my strategy for being way ahead is a loser! I will have to try going way behind, then hoping for my opponent to get very unlucky doubles and then getting the exact roll I need to take advantage of it! That must be why I cant break the 2200 barrier!

1. Février 2007, 23:47:31
alanback 
Sujet: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: Some recommendations from one who has been there and back:

1. Try to be more aware of your good fortune than you are of your bad.

2. Accept that good and bad dice are the yin and yang of backgammon, and so it is impossible to have one without the other.

3. Appreciate the game's unpredictability: isn't that why we play backgammon rather than chess?

4. Admire your opponent's success as if it were your own. It is.

Namaste!

2. Février 2007, 00:36:01
Czuch 
Sujet: Re: Anyone as sick of hearing me whine as iof this crap???
alanback: Thanks, I will try to remember that!

2. Février 2007, 00:37:41
Czuch 
Sujet: Re: Anyone as sick of hearing me whine as i am of this crap???
alanback: I like a quote that heard from a famous poker player.... "I guess if it wasnt for luck, I would win all of these!"

2. Février 2007, 02:27:55
jryden 
Sujet: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: Czuch, here's my two cents. I think you have to congratulate your opponent on this one. I have won many games playing this way. She set up a great home board, left two men back and played the odds. Dice being dice you can count on getting behind in about 50% of your games.

This said, I don't know why you resigned it. You had a least as good a chance as getting back on the board and off again before your opponent could finish as she had of rolling the lucky roll earlier. I would have played it out.

<< <   78 79 80 81 82 83 84 85 86 87   > >>
Date et heure
Amis en ligne
Forums favoris
Associations
Astuce du jour
Copyright © 2002 - 2025 Filip Rachunek, tous droits réservés
Retour en haut