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Backgammon and variants.

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30. Mai 2007, 17:26:18
Hrqls 
Sujet: Re: TTT
AlliumCepa: the TTT i refer to exists of single game matches without cube .. its nice for its aggresive play and the gammon training

a tournament with another scoring system as you describe would be fun as well :)

30. Mai 2007, 17:15:51
playBunny 
Sujet: Re: TTT
nabla: That's sounds like of someone who's afraid of pure checker play! You shouldn't hide behind the cube! lol

30. Mai 2007, 17:07:32
Hrqls 
Sujet: GGT
joshi tm: yes ... would be nice somehow to add to the bkr the difference with which a game was won (nice for froglet :))

this Grand Gammon Tournament has that .. but the main purpose is to let the players focus on gaining gammons .. its a nice training :)

(at least it helped for me :))

30. Mai 2007, 17:06:19
playBunny 
Sujet: Re: TTT
modifié par playBunny (27. Août 2007, 14:13:31)
Fencer: It's "Tric Trac Tourno". TTT is just a handy abbreviation, not the name of the format. As a purposely designed format, I think it would be appropriate to honour the name that the inventor gave it and unseemly to change it.

30. Mai 2007, 16:17:06
joshi tm 
Sujet: Re: TTT
Hrqls: Should be possible for all points games too, the difference in points is added to the winner's total.

Sounds really cool. Then we can see who's best at Cheversi. (of course double games)

30. Mai 2007, 15:05:21
Hrqls 
Sujet: Re: TTT
nabla: the doubling cube isnt there .. but gammons and backgammons are still counted

its all single game matches though

(the luck factor is still bigger than in a tournament with a doubling cube though)

30. Mai 2007, 14:26:45
nabla 
Sujet: Re: TTT
Hrqls: I would welcome new tournament formats, but as for backgammon they should include the doubling cube to be of interest for me. So this one doesn't appeal to me.

30. Mai 2007, 14:24:11
joshi tm 
Sujet: Re: TTT -> Gammon Tournament
modifié par joshi tm (30. Mai 2007, 14:34:15)
Fencer: New tournament forms are always cool, now just add the Champions League tournament (first the group phase of n players in the 8 groups, first 2 go through (for a total of 16) then Double elimination with random setup)insert for n any number.

30. Mai 2007, 14:11:49
Fencer 
Sujet: Re: TTT
Hrqls: I think "gammon tournament" would be good enough.

30. Mai 2007, 14:07:20
joshi tm 
Sujet: Re: TTT
modifié par joshi tm (30. Mai 2007, 14:07:53)
Hrqls: Sounds pretty cool! Well, except for the name game, but how about man-to-man tournament?

Also, a loss should cost 0.5 points instead or give nothing...

Could something also be done for points games like Froglet, Go or Cheversi? Winning better (higher difference) causes more points.

30. Mai 2007, 13:58:13
Hrqls 
Sujet: Re: TTT
AbigailII: it encourages people to take more risks .. it encourages them to play for a gammon (instead of being content with a single win)

you need to win at least a few gammons to make a chance to win the tournament

30. Mai 2007, 13:56:02
AbigailII 
Sujet: Re: TTT
Hrqls: What is the point of scoring 0.5 for a loss?

30. Mai 2007, 13:37:27
Hrqls 
Sujet: Re: TTT
Fencer: ok boss! ;) hmm .. does anyone have a fitting name for such a tournament ? (it encourages playing for gammon more than in normal tournaments)

GPT ? (gammon play tournament)

30. Mai 2007, 13:30:10
Fencer 
Sujet: Re: TTT
Hrqls: I don't like "TTT". Find a better name.

30. Mai 2007, 13:26:49
Hrqls 
Sujet: Re: TTT
Thad: not sure if its the same as the ratio is different .. but when i tried to make an example proving you wrong i couldnt find any quickly :)

i already talked about it with fencer and i think he likes it and its not that hard to implement.

would anyone like this type of tournament ?

30. Mai 2007, 13:21:52
Thad 
Sujet: Re: TTT
Hrqls: If everyone scores at least half of a point for each game win or lose, then why not score it 0 for a loss, .5 for a win, 1.5 for a gammon and 2.5 for a backgammon (or 0, 1, 3, 5 if you want to use whole numbers). Same, thing, yes?

Also, sadly, the tournament system here is not set up for the type of tournament you describe.

30. Mai 2007, 12:50:25
Hrqls 
Sujet: TTT
modifié par Hrqls (30. Mai 2007, 13:36:32)
people who also play on dailygammon probably already know the TTT tournaments.
I am not sure if other players are familiar with it ?

summarized its a tournament in which every plays 1 match (of 1 game) against all other players (so if there are 20 players in a tournament each players plays 19 matches, giving a total of 190 matches)
you gain points for every match you play :
1 point for a single win
2 points for a gammon win
3 points for a backgammon win
0.5 points for a loss (single, gammon, or backgammon)

the player with the most points when all matches are finished is the winner of the tournament

this leads to some nice gammon play, players will take more risks to gain a gammon as they will still win 0.5 points if they lose (0.5+2)/2 > 1

what do you all think ? should we have it on here as well ?
(erik from dailygammon is ok if we have it on here as well)

29. Mai 2007, 02:51:34
rod03801 
Sujet: Re: Cloning Backgammon
joshi tm: Cloning backgammon isn't my thing.. and I probably won't play it once my games of it are finished, (please don't be insulted!, it's just not my cup of tea!) BUT I was just recently thinking to myself that Cloning Hyper Backgammon might be pretty interesting.

28. Mai 2007, 22:11:07
joshi tm 
Sujet: Re: Cloning Backgammon
nabla: Should be tried somehow. But, if the game's strategy is changed fundamentally, why not make it a new game? Long games CAN also be charming sometimes.

I also wanted to try an eight checkers variant for countering the opening strategy of blocking the player's home full with checkers. But then the are other questions come up:
- Where to put those eight?
- Is the strategy changed?

Or, try cloning BG rules in Hyper Backgammon, where capturing can save lives. Should be intersting enough to give a try.

28. Mai 2007, 15:44:15
nabla 
Sujet: Cloning Backgammon
Cloning Backgammon is a nice variant, but it seems to suffer from the fact that the reborn checkers often lead to very long games, especially when the end result is obvious. I propose to start the game with only 13 checkers, one less on each of the two 5-stacks, like in Nackgammon but without the extra back checkers.

Not only would it reduce a little the probability of a very long game, but the lack of front ammunition would probably also make for more interesting decisions in the opening. In the current state, I have a feeling that in the opening one should pretty much do everything for building one's own board as fast as possible. With less checkers, such a strategy is less likely to be successful.

A possible drawback is that it would give even more importance to hitting checkers early in the game, because 13 checkers are not really enough to play with when trying to prime the opponent. I say drawback because hitting a blot is a matter of chance, but of course the game is to take this chance into account.

7. Mai 2007, 16:38:08
Hrqls 
Sujet: Re: cloning gammon
playBunny & joshi tm: ok thanks .. i reported it in the bug tracker :)

7. Mai 2007, 16:33:16
joshi tm 
Sujet: Re: cloning gammon
Hrqls: That is a bug or unwanted feature.

7. Mai 2007, 13:17:07
playBunny 
Sujet: Re: cloning gammon
Hrqls: Bug. I suspect that the program was thinking of 5/4*/off, which maximises the dice usage. That code probably hasn't been tweaked for Cloning backgammon and doesn't takes new clones on the bar into account.

7. Mai 2007, 13:00:26
Hrqls 
Sujet: cloning gammon
in this game i am only allowed to move from 5 to 4 (sending his piece to the bar) . after that i cant make another move as i will have a piece on the bar as well (cloning gammon)

in this case i think it should be allowed for me to move a piece from 3 to 2 as well .. that way i cant move my 4-die .. but if i make the move which is allowed right now, then i cant move my 4-die either

is this a bug ? or is this supposed to be this way ?

4. Mai 2007, 01:28:19
Thad 
Sujet: Re: Turkish help page on auto pass
AlliumCepa: Thank you.

3. Mai 2007, 23:05:59
Thad 
Sujet: Turkish help page on auto pass
I have an opponent from Turkey who is asking about auto pass. I only speak English. Can someone point me to a page in Turkish that explains what auto pass is and how to turn it on?

Thanks.

27. Avril 2007, 20:15:21
alanback 
Sujet: Slow part of the cycle
I'm at that point where I'm not starting any new games, and I've finished all the games I have with players who move at a reasonable pace ... all I have left is those players who move every couple of days.  I'm turning on email alerts and signing off. 

22. Avril 2007, 22:51:35
Brian1971 
Sujet: Hyper Tournament
Start date is may 1st. IT is a 3 point Hyper Tournament. IT has been a popular tournament that takes a good player to win. Will you take on the challenge? Sign up and find out if you have what it takes to win it all.

Blazin's 5th 3-point Hyper Backgammon Tournament

4. Avril 2007, 07:28:37
gogul 
I love it, if it comes to autopasses just "move and stay here"

3. Avril 2007, 05:43:22
ScrambledEggs 
Sujet: how come this game
Nackgammon ("Snoopy" vs. Somelaughs2)
uses auto pass i didnt agree to it or have things changed now
is it used in tournaments even if both sides dont agree

2. Avril 2007, 20:11:22
grenv 
Does anyone know why I can't roll the dice in this game?

Backgammon (grenv vs. fisher)

30. Mars 2007, 15:16:19
grenv 
Sujet: Re:
Family Man: Looks like a bug...

on the other hand you can win the match with a gammon...

30. Mars 2007, 02:16:54
Family Man 
Backgammon (WellyWales vs. Family Man)

Now I have just done a test, and made a move, and the game has not auto passed back to me??? Seems like a bug to me!

30. Mars 2007, 01:37:49
Adaptable Ali 
Sujet: Re:
alanback: Yes, sorry i have just had a look at the game

30. Mars 2007, 01:32:27
alanback 
Sujet: Re:
Oceans Apart:  According to the display, black has the cube 

30. Mars 2007, 01:27:00
Family Man 
Sujet: Re:
Oceans Apart: must have been him, since the double cube is on my side, why?

30. Mars 2007, 01:25:01
Adaptable Ali 
Sujet: Re:
Family Man: Who doubled first u or Welly

30. Mars 2007, 01:21:47
Family Man 
Backgammon (WellyWales vs. Family Man)

I think I have found an auto pass bug. This game will not let me double because my opponent has no move and the game keeps coming back to me and just wont allow me to double!

28. Mars 2007, 16:29:43
grenv 
Sujet: Re: offer autopass feature during a game
fakar10: Thanks. I must say it's not real obvious, with all those tabs, where things are, let alone know when some new setting appears.

28. Mars 2007, 15:17:50
Sylfest Strutle 
Sujet: Re: offer autopass feature during a game

28. Mars 2007, 15:06:48
grenv 
Sujet: Re: offer autopass feature during a game
AlliumCepa: autopass is available in settings? where?

28. Mars 2007, 12:12:53
Sylfest Strutle 
Sujet: Re: offer autopass feature during a game
pgt: Along with a red warning saying that you might miss a good cube.

28. Mars 2007, 11:43:43
pgt 
Sujet: Re: offer autopass feature during a game
AlliumCepa: I suggested something similar quite some time ago. I second this suggestion. My suggestion was to had a box or similar to check saying "autopass on my behalf until I can make a legal move, ignoring doubles" or something similar, so that it could take effect meaningfully in cube games
,

28. Mars 2007, 10:52:39
pgt 
Sujet: Re: Scoring of timeouts
skipinnz:  I know what you mean.  I am almost 66 years old, and wonder what will happen when I leave permanently!  There are a couple of games withe a couple of players which have already been running 2 years.   Is there a feature to advise permanent demise, or do one's games all have to time out when one shuffles off this mortal coil?   (It would serve some opponents right!)

28. Mars 2007, 10:47:33
skipinnz 
Sujet: Re: Scoring of timeouts
pgtnot always true I have resigned games when my opponent waits till the final moment to move. This because the games if left to run there cause would finish next decade, LOL:

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