tarcellius: In a general sense, you could try to reference the AI of a chess program. The best, easiest one I've seen is Tom's Simple Chess Program that you can find at this website: http://www.tckerrigan.com/Chess/TSCP
It follows the general need for board game AI: 1.) find legal moves (harder in pente than chess since more legal moves available for the most part) and potentially prune out terrible ones 2.) find a way to assign a score to a position Hope that helps!
(kaŝi) Kiam vi movas en ludo, vi povas elekti kio aperu poste, elektante la koncernan opcion en la listo apud la butono 'Sendi'. (pauloaguia) (Montri ĉiujn konsilojn)