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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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3. Majo 2010, 15:05:26
grenv 
Temo: Re: Vacation days added
El Cid: I propose a simpler method... award vacation days each month instead of each year (proportionately of course), but only if that player has been online in the last month.

10. Februaro 2010, 19:24:23
grenv 
Temo: Re: Ludo with doubling cube ...
rabbitoid: No need to compromise. Autoplay is an option. If I turn it on, my moves are automated where possible. I don't see why the opponent should care one way or the other.

29. Januaro 2010, 21:32:26
grenv 
Temo: Re: request
AlliumCepa: Hey, this is just a game playing site... lighten up a bit please.

29. Januaro 2010, 15:04:20
grenv 
Temo: Re: request
Pedro Martínez: some people have an irony deficiency

7. Decembro 2009, 14:26:43
grenv 
Temo: Re: Ghostrider Chess
AbigailII: Maybe the choice is to "Reveal" the ghost rider at the end of the turn before the opponent plays, thereby blocking. This could be used to block check for example. Subsequently moving the piece would give the option to become invisible again.

26. Oktobro 2009, 00:26:34
grenv 
Temo: Re: Tournament next round
El Cid: Precisely. Thank you for completing the argument.

25. Oktobro 2009, 19:11:25
grenv 
Temo: Re: Tournament next round
AbigailII: very legitimate in chess. For example, If you're winning by a point with a game to play you may decide to simplify quickly and get a draw. This is part of the game even at world championship level. What's wrong with that??

25. Oktobro 2009, 16:48:12
grenv 
Temo: Re: Tournament next round
El Cid: Wouldn't be possible with a doubling cube if you think about it. :)

Even # of games isn't really a good option, since you can play for the draw late in a series if ahead, but not with this option.

How about speeding up tournaments by starting the next round as soon as the contestants are known, this would be far more effective IMO.

11. Septembro 2009, 23:56:56
grenv 
Temo: Backgammon warnings on resign...
... are supposed to warn me if it's a gammon or backgammon position (so I don't give up double or triple points without realizing).

However, it also warns me if the game has been doubled, but it's not a gammon or backgammon position. I believe this is unnecessary... no?

2. Septembro 2009, 14:07:03
grenv 
Temo: Live Ponds...
may fill up with contestants if you allow pawns ;)

1 minute per move for example... you could even have tournaments - for example say 160 people sign up... 10 ponds of 16, top 3 in each through to semi finals... 2 ponds of 15... top 5 through to final of 10... or something like that. Whole thing could be over in a couple of hours.

29. Aŭgusto 2009, 21:49:55
grenv 
Temo: Re: Match Resignation Option
Modifita de grenv (30. Aŭgusto 2009, 04:27:49)
rod03801: Number of games is a better way to do it for many games, such as chess... since it guarantees equal number of games of each color for each player, hence it is fairer. Still, it should end as soon as someone gets more than half (so 5.5 points in a 10 game match should end it).
Also, it allows a drawn match - which is good.. ***Not very nice comment removed by MM***

29. Aŭgusto 2009, 19:40:52
grenv 
Temo: Re: Match Resignation Option
talen314: Really? The match should just end if there is no chance of one player winning. For example if there is a 5 game match, it should end as soon as someone wins 3 games... is that not the case? Can you give an example of a match that continues past the point where we know the outcome?

16. Aŭgusto 2009, 04:14:25
grenv 
Temo: Performance
I notice performance is slow (about 30 second page refresh on Backgammon). Am i the only one? It's been like this all day and no other site doing this, eliminating my connection as the culprit.

10. Aŭgusto 2009, 13:47:19
grenv 
Temo: Re: Time limit feature for tournaments
AbigailII: Just because you use it properly doesn't mean others don't. Many of the tournaments that drag on interminably have auto vacation to blame. If the games were so important, wouldn't you remember to set vacation? How about restricting auto-vacation to 2x per year to catch the times when someone truly 'forgets'.

9. Aŭgusto 2009, 15:24:17
grenv 
Temo: Re: Time limit feature for tournaments
AbigailII: I think the solution to long tournaments is to not have *auto* vacation. This is an unnecessary accommodation to people who bite off more than they can chew.

3. Aŭgusto 2009, 18:10:17
grenv 
Someone call me crazy, but shouldn't the equal second place getters share the 2nd *and* 3rd place amounts?

For example, In this tournament the 3rd place amount was essentially left out altogether because there was a tie for 2nd place - If nobody tells me my math is askew (we each got 8 brains) I'll log a bug in the bug tracker.. :)

Backgammon brains Tournament

28. Junio 2009, 00:01:58
grenv 
Temo: Section ordering
Any chance the tournament sections could be ordered by points instead of Rating?

24. Majo 2009, 17:48:11
grenv 
Temo: Mancala finish
Why does Mancala continue when one player has 25 points or more? Surely that is the end of the game... ?? Can it be implemented this way?

13. Majo 2009, 18:19:02
grenv 
Temo: Re: Tournaments
rabbitoid: if that were true wouldn't section 5 of this tournament be finished?
The first doubling cube tournament

22. Februaro 2009, 20:06:23
grenv 
Temo: Re: Poker, multiplayer... Ponds!
coan.net: you're right about dark ponds... that would be my choice. I think we should also have separate ratings for the 2 variants :)

22. Februaro 2009, 19:06:19
grenv 
Temo: Re: Poker, multiplayer... Ponds!
rabbitoid:

I think a better rule would be that if someone doesn't play then force a maximum possible bet for that player - which would reduce their total to 0 next time giving everyone equal information.

Games really require everyone have equal information to be a good game and since there are different time zones and everyone has different ability to be online a different amount of time - there is not equal information in this regard, giving some people an unfair advantage.

22. Februaro 2009, 05:12:39
grenv 
Temo: Re: Poker, multiplayer... Ponds!
coan.net: You guys can try to convince me all you like, but I think such a rule is silly and wrecks the game, not that i care since becoming a pawn myself, just an observation.

22. Februaro 2009, 04:48:13
grenv 
Temo: Re: Poker, multiplayer... Ponds!
rod03801: Still a bug, just injected in the design phase :)

22. Februaro 2009, 02:45:53
grenv 
Temo: Re: Poker, multiplayer... Ponds!
rod03801: seems like a programming bug.. if you start a game you should be allowed to finish.

21. Februaro 2009, 22:09:45
grenv 
Temo: Re: Poker, multiplayer... Ponds!
joshi tm: I'm afraid I didn't parse that explanation, can you try to phrase differently?...

you are saying that pawns and non-pawns had different rules about what they are allowed to bet.. but that could be solved by just making the rules the same for everyone? Therefore I presume you meant something other than what you actually said?

21. Februaro 2009, 18:05:30
grenv 
Temo: Re: Poker, multiplayer... Ponds!
joshi tm: Why would allowing pawns to play a pond constitute a "rule change"? Who cares who the entrants are, it's the same game with the same "rules". Good grief.

12. Februaro 2009, 15:51:58
grenv 
Temo: Re: site slowness...
Fencer: I see the page show, but only half the board displays, then the page slowly fills in the details. Actually it's faster today than yesterday.

Perhaps capturing the move in a text box would be a good option... instead of needing to refresh the page each move (i'm thinking of backgammon where i need to refresh the page 4 times if I roll a double, but if there was a text box i could type 24-20 24-20 18-14 18-14 or something like that it would be quicker)

12. Februaro 2009, 13:30:30
grenv 
Temo: Re: site slowness...
Fencer: When I make a move the board takes a long time to refresh with the new position.

12. Februaro 2009, 06:17:52
grenv 
Temo: site slowness...
Seems to me the site has slowed down to a crawl recently. 5-10 second page refreshes even with the "lite" checkbox checked.

I therefore request "fewer" features.. can we eliminate whatever is slowing the site down?

24. Januaro 2009, 01:59:55
grenv 
Temo: Re: Game Idea
Rainbow Road: There's already limited skill required, why remove a piece of it?

20. Oktobro 2008, 16:31:54
grenv 
Temo: vacation
I think a simple change would be good:

Autovacation should not be allowed to happen if you've moved already on that day. However if you select a vacation day in advance you can still move if you want to.

30. Novembro 2007, 01:39:27
grenv 
i must say being a pawn all of a sudden is a pain. I am still in tournaments that started in 2004 (how is that possible?). Any chance we could change the rule to only include tournaments where the player has games going? This would still exclude me, but at least it would be in my control.

25. Oktobro 2007, 16:15:13
grenv 
Temo: Re: Not to bring anybody down....
coan.net: How about if you don't move in Ponds, or click "resign" if that exists, then you automatically get the maximum number possible for that round (and zero next round). No problem with lack of information then.

17. Oktobro 2007, 21:12:56
grenv 
Temo: Re:
jessica: Welcome to the the one half of one percentile of the world's population. I often wondered how to crack that club.

17. Oktobro 2007, 17:55:44
grenv 
Temo: Re:
MadMonkey: don't like that the bishops are on the same color, should we switch knight and bishop on one side. As long as all kicks are done in one turn it might be pretty good.

5. Aŭgusto 2007, 01:31:44
grenv 
Temo: Re: Scrapple
AbigailII: Scrabble is all about strategy... which letters should I keep? Should i play the 50 point play and leave myself with crappy letters, or the 30 point play that gives me a better chance at the 7 letter word next time. Should I leave that triple word open because i get a good score doing it? etc etc

29. Julio 2007, 17:53:44
grenv 
Temo: Re: Even / Odd
Eriisa: Nobody plays roulette for fun, only for money. Playing for money is not possible here.

28. Julio 2007, 00:34:57
grenv 
Temo: Re: Even / Odd
coan.net: How about this: Random numbers assigned at the start of the game, and the winner is the one closest to 5.8. We'd get through the games quickly.

12. Junio 2007, 00:48:58
grenv 
Temo: Re:
Fencer: A redirect in a banner ad isn't strictly speaking spyware and is not detected by any of my spyware programs.

11. Junio 2007, 05:08:56
grenv 
Well it seems to me a good "feature" would be to get rid of the offending banners. It has now happened on 3 computers, all of which are clean, and only at this site (i.e. i get redirected from this site)

11. Junio 2007, 01:15:40
grenv 
does anyone else get redirected to www.errorprotector.com from this site? I can't find a problem with my system and it only happens from brainking.

2. Junio 2007, 23:54:34
grenv 
As a new pawn (previously and maybe future rook) i just noticed that I can't join a tournament because I'm already playing another tournament.

However...

I finished playing that tournament months ago and it is held up by incredibly slow players.

I suggest tournaments where pawns have finished don't count against them in this regard.

26. Majo 2007, 04:00:32
grenv 
Temo: Re:
MadMonkey: I disagree. Back and Forward buttons in the browser have the same functionality for all sites, therefore making it easy to understand and use. Additional buttons don't add anything in my opinion.

5. Majo 2007, 14:18:09
grenv 
Oh.. didn't notice my membership expiring. Last time I saw a reminder.
thanks

5. Majo 2007, 14:14:17
grenv 
Temo: reading boards
All of a sudden I can't read and write to boards in fellowships, is it just me, or is there a bug?

2. Majo 2007, 00:04:22
grenv 
Temo: Re:
King Reza: That would seem to rid the smiley of some of its humor, why would we do that?

2. Aprilo 2007, 20:46:29
grenv 
Never mind, i installed Firefox and it works fine. Seems Brainking is not yet compatible with IE on vista?

2. Aprilo 2007, 20:39:01
grenv 
Modifita de grenv (2. Aprilo 2007, 20:40:17)
well, this link:
brainking . com/en/DoMove?g=2392153&rd=1

takes me to this:
brainking . com/en/ShowGame?g=2392153

which shows the board with the "roll dice" link. It looks to me as though the browser has picked up the correct link and tried to go there, what problems are you referring to?

2. Aprilo 2007, 20:32:48
grenv 
Is there something wrong with the site? I can't roll the dice in some games and in others i've made the same move twice.

26. Marto 2007, 23:02:03
grenv 
Temo: Re: Removing tournament hand-brakes
Modifita de grenv (26. Marto 2007, 23:03:31)
AbigailII: Ok, I kind of meant that without being clear. so i see further down in the thread you describe an algorithm that works for the simple case.
So if T=W+D/2 for the leader, and T(n)=W+D/2+U for the others for simplicity

So if you are searching to see if T > T(n) for all n

If it doesn't then you need to see if T=Tn for each value of n. If it does then you would just search through a tree to determine if any combination of results ends up with the leaders S-B score being less than the challengers. That's what I meant by being efficient. You don't need to take into account every possible outcome.

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