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17. Oktobro 2007, 15:49:02
coan.net 
Temo: Re:
playBunny: The reason I posted that was that the conversation was moving away from a discussion and into an argument - with all points in the subject already covered. Sorry if I did not make myself clear in what I said and possible offended you or something.

(But as a side note - since my post, no new points in the discussion has come up - just the same ones... wow, who could have predicted that.)

= = = = = = = = = = = = = = =

Anyway, as a Moderator of this board - PLEASE keep this board as a place to discuss issues. The discussion has been moving close to being an argument which is not wanted here. Thank you.

17. Oktobro 2007, 18:49:50
playBunny 
Temo: Re:
coan.net: (But as a side note - since my post, no new points in the discussion has come up - just the same ones... wow, who could have predicted that.)

A discussion trailing off isn't necessarily vindication of a "why don't you shut up?" post, it's quite possibly a sign that you piped up redundantly. So who could have predicted it? Anybody.

I'm sorry that you think this is argument rather than discussion. This is the liveliest that this board has been for a long time. Perhaps a sleeping board is preferred?

17. Oktobro 2007, 19:14:16
alanback 
Temo: Re:
playBunny:  I think we're not supposed to wake the sleeping webmaster ;-)

17. Oktobro 2007, 19:48:26
Thad 
Temo: Re: Show me the money. Er, I mean show me the dice!
Czuch: I highly doubt that the dice are unfair. To make them so would require a lot of code. Plus Fencer probably has better ways to repercuss those he does not favor!

However, I would surmise that the dice are not random! After all, it's pretty hard to get a computer, which is designed to do the same thing exactly the same way every single time, to do something repeatedly and get a different result.

But I would guess that they are pretty close. ;-)

I'm sure they are close enough that it would take some serious statistical analysis to prove otherwise.

And even if there is an advantage or disadvantage to the dice, either players is probably just as likely to receive whatever benefit there is, so I believe the game here is fair.

17. Oktobro 2007, 19:50:21
coan.net 
Temo: Re:
playBunny: Some people want it - some people don't. (and some don't care either way) - is there another point of discussion? But whatever, lets keep "discussing it".

Again, sorry if you took it as a "shut up" type of post.

17. Oktobro 2007, 20:02:04
rod03801 
Temo: Re: Show me the money. Er, I mean show me the dice!
Thad: I don't remember which website it was, (Could have been here, could have been one of the others I play at), but I think one way they make them "random" is by determining the roll by the exact fraction of a second that the player clicks on the game to play it, thus somehow determining the roll. (Which I guess, technically, isn't random at all)

Or maybe I dreamt it.. LOL ...

As has been discussed before, I think most people only "remember" those times that they don't seem very random.

There are times that I, too, would like to see what my opponent's roll is going to be.. (Though, honestly, I don't care that much) I think it is because on a turn based site, it can be SO long before you see the game again, that it's nice to see what your opponent may do with his/her next move, and make a judgment on the move you just made. (Whereas if you have to wait until it gets back to you, your own move isn't very "fresh" in your mind)

17. Oktobro 2007, 20:31:25
Thad 
Temo: Re: Show me the money. Er, I mean show me the dice!
rod03801: I've read that too. In fact, I used that method in some programs back in my coding days.

Another vote for revealing the rolled dice. Do we really have any for not revealing them (other than folks who think Fencer shouldn't implement it because he should use that time to work on something else instead)?

17. Oktobro 2007, 21:10:06
grenv 
Temo: Re: Show me the money. Er, I mean show me the dice!
Thad: exactly. Everyone needs to prioritize their work. This seems like something that is a low priority since it doesn't actually affect the game in any meaningful way.

17. Oktobro 2007, 21:40:48
Thad 
Temo: Re: Show me the money. Er, I mean show me the dice!
grenv: Ok, but how hard can it be? And what other changes are being made that keeps Fencer from doing this one?

17. Oktobro 2007, 23:06:17
grenv 
Temo: Re: Show me the money. Er, I mean show me the dice!
Thad: I suspect sitting in a bar drinking beer would be a slightly higher priority. It would be for me.

18. Oktobro 2007, 00:43:33
Czuch 
Temo: Re: Show me the money. Er, I mean show me the dice!
rod03801: I think I remember hearing the same idea about video poker and one arm bandits in casinos too.

That the exact time that you push the button or pull the lever determines what the outcome will be.

18. Oktobro 2007, 00:54:45
Czuch 
Temo: Re:
coan.net: The discussion has been moving close to being an argument which is not wanted here. Thank you.


As a moderator that was all we expect.....

The condescending, sarcastic, and mostly annoying rhetoric lead us to believe that you werent acting as a moderator, but just plain ol BBW

18. Oktobro 2007, 01:18:58
alanback 
Temo: Re:
Czuch:  I agree, only I should be allowed to be condescending, sarcastic, and modestly annoying.

18. Oktobro 2007, 01:35:47
coan.net 
Temo: Re:
Czuch: I've already told the bunny sorry twice, I will now say sorry to you also for whatever bad thing that I have done to you with my couple of posts.

18. Oktobro 2007, 01:39:44
Czuch 
Temo: Re:
coan.net: Its okay, no apology necessary

Just try to be more distinct as to when you are posting as a moderator compared to other posts

19. Oktobro 2007, 05:20:48
wetware 
Temo: .MAT file format
Modifita de wetware (19. Oktobro 2007, 05:23:10)

Has anyone here seen strange results when exporting .MAT files from multi-game BrainKing matches, and then importing those files into gnubg?  I don't think gnubg is reading them properly.  The program can follow the individual game move sequences, and allow navigation from game to game, but the running match scores are seriously messed up.  (For example, it appears that a player can actually lose points from game to game!)  I think it's also not always correct about which player is which.



I'm very skeptical about overall match analyses as a result, because I don't think gnubg is consistently evaluating the same person's play throughout a match!



Anyway, would love to hear your experiences.  I'm fairly new to gnubg and the .MAT file format.


19. Oktobro 2007, 10:27:20
nabla 
Temo: Re: .MAT file format
wetware: You are right, this is BK bug #1181, that I posted back in March :-(

19. Oktobro 2007, 15:36:21
wetware 
Temo: Re: .MAT file format

nabla: Ah, so it is!  I'd searched for an existing bug report, but obviously not well enough.


Have just started playing at DailyGammon (as "wetware" there, and also at NetGammon).  Will check their multi-game .MAT output shortly, though I presume it's correct.  Since I now play enough bg matches here that are worth analyzing afterward, I might try creating a small Windows executable to auto-reformat BK's .MAT output (no matter how long a match), to make it compliant.


19. Oktobro 2007, 15:46:25
nabla 
Temo: Re: .MAT file format
wetware: Probably not deep enough :-)

DailyGammon's .MAT format is fine and works also with Nackgammon matches.

If you are willing to write such a program, what about doing it in Java so that Fencer can integrate it to BK ?

26. Oktobro 2007, 09:38:33
Thad 
Temo: Tournament page
Why doesn't a tournament show the score of the match instead of a useless dash?

26. Oktobro 2007, 19:33:03
alanback 
Temo: Re: Tournament page
Thad:  It's not useless - it tells you the match is not finished ;-)

26. Oktobro 2007, 21:59:28
wetware 
Temo: Re: Tournament page
Thad: That could also prove a bit tricky.  You'd need something extra to tell the difference between a completed match (shown as 1-0) and a match that currently stands at a score of 1-0.  A cute solution might involve current match scores being shown on "mouse-over" of each dash or of each table cell.  (But at this point, I'm hesitant to suggest adding much more HTML code to our pages!

26. Oktobro 2007, 23:10:40
Thad 
Temo: Re: Tournament page
wetware: Put the match score in (parentheses) or [brackets] and/or in a different color. IT could also be in a different size font.

1. Novembro 2007, 08:08:10
ScrambledEggs 
Temo: 2 years on

1. Novembro 2007, 08:29:56
joshi tm 
Anti Backgammon, I got it.

2. Novembro 2007, 17:14:34
Czuch 
Temo: Re: 2 years on
Snoopy: ...and over 500 moves no less!

3. Novembro 2007, 17:54:23
Sylfest Strutle 

10. Novembro 2007, 02:10:07
Czuch 
Does auto pass work in cube games during the crowford rounds?

10. Novembro 2007, 05:58:31
Thad 
Temo: Re:
Czuch: I'm pretty sure it does.

30. Novembro 2007, 13:43:26
Czuch 
Okay, I set up the last time wrong somehow, try this one here...

2200 plus 5 point cube

3. Decembro 2007, 03:18:08
Czuch 
2200 plus 5 point cube

Okay, not 1 person in the top 25 ratings signed up for this one?????

Whats up with that anyway???

I need 4 more people to get it started!

3. Decembro 2007, 14:22:58
Andersp 
Temo: Re:
Puckish: LOL...heard about BKR? 

3. Decembro 2007, 16:08:30
Czuch 
Temo: Re:
Andersp: Acuna Mattata and wetware
were shamed into playing, thanks!

I am sure playbunny could give us a 10 page dissertation as to why he wont play?

Just need 2 more now to start this bugger!

3. Decembro 2007, 16:18:46
Andersp 
Temo: Re:
Puckish: yes....and xxxxxxxx too :)

3. Decembro 2007, 16:48:31
wetware 
Temo: Re:Backgammon Tournaments

Puckish: Of course, it would also be nice if you were to join this one: wetware's backgammon (#1): 7 points, cube, 2200+



It might become an every-other-month event...perhaps a 16-player tourney.


3. Decembro 2007, 16:55:58
Czuch 
Temo: Re:Backgammon Tournaments
wetware: Okay, I am in....

I sent out 125 invitatons to mine, so i know even if someone doesnt read the boards or check the tournament page, they have an invite, maybe some people were gone for awhile, but i would like to have more of the very best players play

3. Decembro 2007, 16:57:40
Czuch 
One more needed to make 32!!!

3. Decembro 2007, 18:00:16
Czuch 
Come on Alan, I know you are looking, pull the trigger and this tournament gets started!

3. Decembro 2007, 18:08:37
alanback 
Temo: Re:
Puckish:  Can't right now, I have a vacation coming up.  But thanks for the personal invitation!

5. Decembro 2007, 18:25:15
Czuch 
When you are ahead in a run situation, you will win more times than not. So, should you always double when you need to, and conversely how often should you accept a double when slightly behind in a run?

5. Decembro 2007, 18:38:46
Czuch 
Temo: Re:
AlliumCepa: Okay, another stupid question...

I have had double 3s a lot it seems lately on my opening roll, there are so many choices, I just get confused, assume all my 3 moves are open?

5. Decembro 2007, 20:01:53
wetware 
Temo: Re:
Puckish: There's a wealth of info (maybe more than you need?) here:  http://www.bkgm.com/articles/page4.html#cubehandlinginraces

5. Decembro 2007, 20:19:00
Czuch 
Temo: Re:
wetware: Yeah, too much, I was hoping to stimulate some conversation and some off the cuff opinions, since off the cuff is my style anyway

5. Decembro 2007, 21:01:44
nabla 
Temo: Re:
Puckish: A very simple rule works fine in most situations. If on roll you are 10% (of your pip count) ahead minus 2 pips, you have a borderline double. If you are 10% ahead plus 2 pips, your opponent has a borderline take/pass.

That is of course in "money play". The take point can be different in function of the match score (and the presumed strength difference between the opponents) ; and when one of the opponents has too many checkers on low points.

5. Decembro 2007, 21:14:24
grenv 
Temo: Re:
nabla: good point on the low points, you need to basically add pip counts for checkers on the 1 or 2 point to be accurate. Alternatively you can look at the number of average moves left and calculate the odds variation, but that gets complicated.

5. Decembro 2007, 21:22:44
nabla 
Temo: Re:
Modifita de nabla (5. Decembro 2007, 21:23:10)
grenv: It is complicated enough for me not to have dived into one method yet. The pips to add are not linear in function of the number of checker on either the 1 or the 2 points, gaps have to be accounted as well.

If you are interested, give a look to http://gammonline.com/members/Dec00/articles/pipples.htm . A bit too advanced stuff for me I must say.

5. Decembro 2007, 23:25:35
Czuch 
Temo: Re:
nabla: Thanks guys... thats the type of stuff that helps me more than the dry statistical book stuff!

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