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19. Majo 2006, 21:54:12
alanback 
Temo: Re: Someone explain this one...
pentejr: Your opponent probably had more completed games than you. Until you accumulate a certain number of completed games, your ratings adjustment after each game is modified (increased) by a factor that declines as you gain experience. Since you have completed only 42 games of hypergammon, your ratings adjustment is greater than it would be if you had already achieved the level of experience at which the extra factor ceases to apply. Your opponent was probably closer to that level than you, and therefore had a smaller adjustment.

19. Majo 2006, 22:02:10
pentejr 
Temo: Re: Someone explain this one...
alanback: I figured it was something like that. But this is the key to the ratings inflation you find in the more frequently-played games on this site, is it not?

19. Majo 2006, 22:21:28
nabla 
Temo: Re: Someone explain this one...
pentejr: I don't think so. It is rather considered smart than new people have a higher coefficient than people who have played a lot of games, and it could even compensate an inflation caused by people entering the rating list with a too high score. When there really is inflation it is likely to be caused by a too generous policy regarding first ratings, when the new overrated players inflate the rating pool.

19. Majo 2006, 22:46:25
alanback 
Temo: Re: Someone explain this one...
nabla: I would expect the average ratings displayed on the boards to rise steadily, because a larger proportion of successful players than unsuccessful ones tend to stay active.

20. Majo 2006, 00:43:05
nabla 
Temo: Re: Someone explain this one...
alanback: True, that is also a possible factor.

20. Majo 2006, 04:42:42
pentejr 
Temo: Re: Someone explain this one...
alanback: That would explain why the active ratings tend to slowly rise, but I believe (but cannot prove) that the average rating rises slowly over time.

20. Majo 2006, 15:56:28
SafariGal 
fast games set up in waiting room

20. Majo 2006, 20:29:11
SafariGal 
Temo: 1 hour games
I just set up some one hour games in the waiting room if anyone is interested.

21. Majo 2006, 13:58:59
grenv 
Well, i ran out of time on about 6 games in the last 2 days despite playing moves constantly.
Watch out for the new time controls, they can be extremely difficult to keep up with when the added value each move is less than the time it takes to get some sleep. I'll resign all my current games with such controls.

21. Majo 2006, 14:01:09
SafariGal 
Temo: Re:
grenv: but it does give some of us the added option of finally playing fast games and not having to wait sometimes months to make a single move. Just a matter of being careful. I always make sure my opponent knows when they are playing a very very fast game with me

21. Majo 2006, 14:02:40
grenv 
Temo: Re:
SafariGal: It was a tournament, and really with adding only 3 hours, once you run out of time it's impossible to keep up unless you don't sleep. Whoever goes to sleep first loses.

21. Majo 2006, 14:02:54
grenv 
Temo: Re:
SafariGal: And I play ALL the time.

21. Majo 2006, 14:07:42
SafariGal 
Temo: Re:
grenv: but if you add 3 hours then as long as you make 8 moves in a day you are fine and should always run at a buffer of at least 24 hours. You should be playing once every 15 minutes all day every day !!!

This person plays every 15 minutes. You should play like this. (refer to bug link)
http://brainking.com/en/ReadBug?bgi=840

21. Majo 2006, 14:51:16
grenv 
Temo: Re:
SafariGal: i think you're making the same point as me. :)

21. Majo 2006, 14:52:08
SafariGal 
Temo: Re:
grenv: I am, in a round about way. But the time controls do bring some excellent options, but some people abuse them

21. Majo 2006, 15:03:54
grenv 
Temo: Re:
SafariGal: I'm just annoyed that I play every day, yet time out in 8 games all of a sudden. Then I have to wait months for certain opponents to move.

21. Majo 2006, 15:40:13
Czuch 
Temo: Re:
grenv: Sometimes I have signed up for one day/move games, and have played my moves in the morning then when I leave for the day the game/tournament started, and by the time I come back to the site the next morning,, I have timed out, without ever knowing that the game had even started yet! That is very frustrating for someone who plays fast and is here everyday!

31. Majo 2006, 02:07:09
alanback 
Temo: Observation
At this moment in time (approx. 0100 GMT on May 31), each player in the backgammon rankings from #2 to #5 has more experience than all the players above him/her combined.

31. Majo 2006, 02:16:46
SafariGal 
Temo: Re: Observation
alanback: established BKR only. If you count non established one player ruins it.

Very keen observation alanback

31. Majo 2006, 08:48:55
Thad 
Temo: Re: Observation

31. Majo 2006, 09:47:15
Hrqls 
Temo: Re: Observation
alanback: if it were not for #6 then it would also be true for #1-#7 :)

working to get ruin the list though ;)

31. Majo 2006, 22:39:11
alanback 
Temo: Re: Observation
Hrqls: Not by my arithmetic!

1. Junio 2006, 08:53:28
Hrqls 
Temo: Re: Observation
alanback: oops .. you are correct :)

3. Junio 2006, 15:12:33
Pason69 
Temo: How strong?
Hi everybody!

My guess is there is an answer ofr this somewhere, but I can't find it... How strong is the BG-community here compared to other sites? Compared to live? Since I only played it on the net, I have no idea. In eg chess, it's easy to compare the rating of a few known players net & live rating and get an idea of the level of play and how strong the site is. Are there anything like that in BG as well?!

Thanks in advance!

3. Junio 2006, 15:17:00
SafariGal 
Temo: Re: How strong?
Pason69: it is far weaker here than some sites such as http://www.dailygammon.com. at DG they talk A LOT about tactics and really analyse a lot of games as the site is totally dedicated to backgammon.. Brainking is more of a chat site and if you are after serious backgammon, this is not a good place. The boards here have basically no analytical information whatsoever

3. Junio 2006, 15:36:59
gogul 
Temo: Re: How strong?
Pason69: You´ll find more familiary games to play here (which does not mean you´ll find weak players), since it´s difficult as a rook to choose your opponents upon their rating if you play a lot of tournaments like you and most do. Allmost 1000 players is not a enourmous community, so you´ll find less top-players. But compaired to life you´ll find more players at your level on net and here also. It´s difficult to compare the sites, the rating system are different. If you surch to play against experienced players probably FIBS is a good adress.
I like the Galore sites for further questions about the game, it would not make sence to reinvent the wheel on every backgammon-site :)

3. Junio 2006, 18:07:30
Pason69 
Temo: Re: How strong?
gogul: Thanks! I like it here and find the competition ok. Was just curious about the level. Will probably try DG as well. It's always fun to develop!

3. Junio 2006, 22:36:24
Hrqls 
Temo: Re: How strong?
Pason69: i play both on here as well as on dailygammon as well .. the players there often annihilate me :)

the good thing of this site though is that there are a lot of different games to play .. this is an allround game site while other sites concentrate on mainly 1 game type

15. Junio 2006, 18:51:05
Pbarb2 
Temo: HI Question.
How often are the ratings posted? I just noticed I won 2 hyper games and nothing changed. Then I lost a game still nothing. It has been a few hours now .. I don't know much about the ratings..Just thought it unusual. Thanks
BARB

15. Junio 2006, 19:01:11
rod03801 
Temo: Re: HI Question.
Pbarb2: I just looked at your "Last 10 completed games" list, and I don't see any hyper games since the 12th. Are you sure they weren't part of multi-game matches???? BKR isn't affected until the end of the match. Look at the PM's you received at the end of the games.

15. Junio 2006, 19:16:41
Pbarb2 
Temo: Re: HI Question.
rod03801: Oh, I'm sorry. I never thought of that. That is what it was. Thanks Rod..
BARB

1. Julio 2006, 06:13:38
TJ 
I love backgammon. If anyone wants to play just send me an invitation.

2. Julio 2006, 12:39:59
dameningen 

5. Julio 2006, 22:00:13
jryden 
Temo: illegal move?
I don't think I should have been allowed to move 6-4 4-off in this game since I could have moved 6-1 3-1 and used all seven points on the dice. However, the system did let me swap the dice and do 6-4, 4-off. Is this an error?

http://brainking.com/en/ShowGame?g=1724204&i=16

5. Julio 2006, 22:04:51
grenv 
Temo: Re: illegal move?
jryden: It is not an error. The rules say you have to use both dice, but there is no rule that says you need to move the maximum number of pips.

5. Julio 2006, 22:05:59
skipinnz 
Temo: Re: illegal move?
jryden:not illegeal as you used both dice , just good luck you could bear off.

5. Julio 2006, 22:10:00
jryden 
Temo: Re: illegal move?
grenv: Okay, I didn't consider that distinction. I was just looking a the bug list and saw a similar comment about it related to crowded. Well then, good for me :)

6. Julio 2006, 01:38:32
Adaptable Ali 
Does anybody know what the most moves in anti-backgammon is??

6. Julio 2006, 01:44:09
Kili 
Temo: Re:
WatfordFC: Maybe Jason us Sharon 996 moves

6. Julio 2006, 01:48:10
Adaptable Ali 
Temo: Re:
Matarilevich: OMG!! lol WOW

6. Julio 2006, 01:51:42
Kili 
Temo: Re:
WatfordFC: 996 x 2 = 1992 + win = 1997 points for $$$ Jason $$$

6. Julio 2006, 01:55:47
grenv 
Temo: Re:
Matarilevich: 3 days per move x 996 x 2 + vacation = about 22 years. Good thing they moved a little quicker, but still.

6. Julio 2006, 02:00:20
Kili 
Temo: Re:
grenv: Could you calculate the end of this match?

6. Julio 2006, 02:02:33
grenv 
Temo: Re:
Matarilevich: Yes. April 12, 2052

6. Julio 2006, 02:10:06
Kili 
Temo: Re:
grenv: I hope that you are a good mathematician who do bad sums

6. Julio 2006, 13:42:20
lovelysharon 
we made many moves per day.. .lol... took a lot less than 22 years.. lol ... also was over way before any action points...

9. Julio 2006, 12:37:47
Adaptable Ali 
If you sign up to a game where brains are required for the entry fee, and the game doesnt go ahead, do you get your brains refunded?

9. Julio 2006, 19:13:21
Hrqls 
Temo: Re:
WatfordFC: when doesnt a game go ahead ? does a game ever stop without giving a winner & loser or as a draw ?

9. Julio 2006, 19:18:29
Vikings 
Temo: Re:
Hrqls: I think that she is talking about tournements that some people sign up for that never get enough people to start and eventually time out on the tournement page

9. Julio 2006, 19:19:43
Hrqls 
Temo: Re:
Vikings: ah! thats true .. never thought about those tournaments which dont start :)

when does the player actually pay the brains ? when the tournament starts or when (s)he signs up ?

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