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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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3. 五月 2010, 15:05:26
grenv 
题目: Re: Vacation days added
El Cid: I propose a simpler method... award vacation days each month instead of each year (proportionately of course), but only if that player has been online in the last month.

10. 二月 2010, 19:24:23
grenv 
题目: Re: Ludo with doubling cube ...
rabbitoid: No need to compromise. Autoplay is an option. If I turn it on, my moves are automated where possible. I don't see why the opponent should care one way or the other.

29. 一月 2010, 21:32:26
grenv 
题目: Re: request
AlliumCepa: Hey, this is just a game playing site... lighten up a bit please.

29. 一月 2010, 15:04:20
grenv 
题目: Re: request
Pedro Martínez: some people have an irony deficiency

7. 十二月 2009, 14:26:43
grenv 
题目: Re: Ghostrider Chess
AbigailII: Maybe the choice is to "Reveal" the ghost rider at the end of the turn before the opponent plays, thereby blocking. This could be used to block check for example. Subsequently moving the piece would give the option to become invisible again.

26. 十月 2009, 00:26:34
grenv 
题目: Re: Tournament next round
El Cid: Precisely. Thank you for completing the argument.

25. 十月 2009, 19:11:25
grenv 
题目: Re: Tournament next round
AbigailII: very legitimate in chess. For example, If you're winning by a point with a game to play you may decide to simplify quickly and get a draw. This is part of the game even at world championship level. What's wrong with that??

25. 十月 2009, 16:48:12
grenv 
题目: Re: Tournament next round
El Cid: Wouldn't be possible with a doubling cube if you think about it. :)

Even # of games isn't really a good option, since you can play for the draw late in a series if ahead, but not with this option.

How about speeding up tournaments by starting the next round as soon as the contestants are known, this would be far more effective IMO.

11. 九月 2009, 23:56:56
grenv 
题目: Backgammon warnings on resign...
... are supposed to warn me if it's a gammon or backgammon position (so I don't give up double or triple points without realizing).

However, it also warns me if the game has been doubled, but it's not a gammon or backgammon position. I believe this is unnecessary... no?

2. 九月 2009, 14:07:03
grenv 
题目: Live Ponds...
may fill up with contestants if you allow pawns ;)

1 minute per move for example... you could even have tournaments - for example say 160 people sign up... 10 ponds of 16, top 3 in each through to semi finals... 2 ponds of 15... top 5 through to final of 10... or something like that. Whole thing could be over in a couple of hours.

29. 八月 2009, 21:49:55
grenv 
题目: Re: Match Resignation Option
grenv修改(30. 八月 2009, 04:27:49)
rod03801: Number of games is a better way to do it for many games, such as chess... since it guarantees equal number of games of each color for each player, hence it is fairer. Still, it should end as soon as someone gets more than half (so 5.5 points in a 10 game match should end it).
Also, it allows a drawn match - which is good.. ***Not very nice comment removed by MM***

29. 八月 2009, 19:40:52
grenv 
题目: Re: Match Resignation Option
talen314: Really? The match should just end if there is no chance of one player winning. For example if there is a 5 game match, it should end as soon as someone wins 3 games... is that not the case? Can you give an example of a match that continues past the point where we know the outcome?

16. 八月 2009, 04:14:25
grenv 
题目: Performance
I notice performance is slow (about 30 second page refresh on Backgammon). Am i the only one? It's been like this all day and no other site doing this, eliminating my connection as the culprit.

10. 八月 2009, 13:47:19
grenv 
题目: Re: Time limit feature for tournaments
AbigailII: Just because you use it properly doesn't mean others don't. Many of the tournaments that drag on interminably have auto vacation to blame. If the games were so important, wouldn't you remember to set vacation? How about restricting auto-vacation to 2x per year to catch the times when someone truly 'forgets'.

9. 八月 2009, 15:24:17
grenv 
题目: Re: Time limit feature for tournaments
AbigailII: I think the solution to long tournaments is to not have *auto* vacation. This is an unnecessary accommodation to people who bite off more than they can chew.

3. 八月 2009, 18:10:17
grenv 
Someone call me crazy, but shouldn't the equal second place getters share the 2nd *and* 3rd place amounts?

For example, In this tournament the 3rd place amount was essentially left out altogether because there was a tie for 2nd place - If nobody tells me my math is askew (we each got 8 brains) I'll log a bug in the bug tracker.. :)

Backgammon brains Tournament

28. 六月 2009, 00:01:58
grenv 
题目: Section ordering
Any chance the tournament sections could be ordered by points instead of Rating?

24. 五月 2009, 17:48:11
grenv 
题目: Mancala finish
Why does Mancala continue when one player has 25 points or more? Surely that is the end of the game... ?? Can it be implemented this way?

13. 五月 2009, 18:19:02
grenv 
题目: Re: Tournaments
rabbitoid: if that were true wouldn't section 5 of this tournament be finished?
The first doubling cube tournament

22. 二月 2009, 20:06:23
grenv 
题目: Re: Poker, multiplayer... Ponds!
coan.net: you're right about dark ponds... that would be my choice. I think we should also have separate ratings for the 2 variants :)

22. 二月 2009, 19:06:19
grenv 
题目: Re: Poker, multiplayer... Ponds!
rabbitoid:

I think a better rule would be that if someone doesn't play then force a maximum possible bet for that player - which would reduce their total to 0 next time giving everyone equal information.

Games really require everyone have equal information to be a good game and since there are different time zones and everyone has different ability to be online a different amount of time - there is not equal information in this regard, giving some people an unfair advantage.

22. 二月 2009, 05:12:39
grenv 
题目: Re: Poker, multiplayer... Ponds!
coan.net: You guys can try to convince me all you like, but I think such a rule is silly and wrecks the game, not that i care since becoming a pawn myself, just an observation.

22. 二月 2009, 04:48:13
grenv 
题目: Re: Poker, multiplayer... Ponds!
rod03801: Still a bug, just injected in the design phase :)

22. 二月 2009, 02:45:53
grenv 
题目: Re: Poker, multiplayer... Ponds!
rod03801: seems like a programming bug.. if you start a game you should be allowed to finish.

21. 二月 2009, 22:09:45
grenv 
题目: Re: Poker, multiplayer... Ponds!
joshi tm: I'm afraid I didn't parse that explanation, can you try to phrase differently?...

you are saying that pawns and non-pawns had different rules about what they are allowed to bet.. but that could be solved by just making the rules the same for everyone? Therefore I presume you meant something other than what you actually said?

21. 二月 2009, 18:05:30
grenv 
题目: Re: Poker, multiplayer... Ponds!
joshi tm: Why would allowing pawns to play a pond constitute a "rule change"? Who cares who the entrants are, it's the same game with the same "rules". Good grief.

12. 二月 2009, 15:51:58
grenv 
题目: Re: site slowness...
Fencer: I see the page show, but only half the board displays, then the page slowly fills in the details. Actually it's faster today than yesterday.

Perhaps capturing the move in a text box would be a good option... instead of needing to refresh the page each move (i'm thinking of backgammon where i need to refresh the page 4 times if I roll a double, but if there was a text box i could type 24-20 24-20 18-14 18-14 or something like that it would be quicker)

12. 二月 2009, 13:30:30
grenv 
题目: Re: site slowness...
Fencer: When I make a move the board takes a long time to refresh with the new position.

12. 二月 2009, 06:17:52
grenv 
题目: site slowness...
Seems to me the site has slowed down to a crawl recently. 5-10 second page refreshes even with the "lite" checkbox checked.

I therefore request "fewer" features.. can we eliminate whatever is slowing the site down?

24. 一月 2009, 01:59:55
grenv 
题目: Re: Game Idea
Rainbow Road: There's already limited skill required, why remove a piece of it?

20. 十月 2008, 16:31:54
grenv 
题目: vacation
I think a simple change would be good:

Autovacation should not be allowed to happen if you've moved already on that day. However if you select a vacation day in advance you can still move if you want to.

30. 十一月 2007, 01:39:27
grenv 
i must say being a pawn all of a sudden is a pain. I am still in tournaments that started in 2004 (how is that possible?). Any chance we could change the rule to only include tournaments where the player has games going? This would still exclude me, but at least it would be in my control.

25. 十月 2007, 16:15:13
grenv 
题目: Re: Not to bring anybody down....
coan.net: How about if you don't move in Ponds, or click "resign" if that exists, then you automatically get the maximum number possible for that round (and zero next round). No problem with lack of information then.

17. 十月 2007, 21:12:56
grenv 
题目: Re:
jessica: Welcome to the the one half of one percentile of the world's population. I often wondered how to crack that club.

17. 十月 2007, 17:55:44
grenv 
题目: Re:
MadMonkey: don't like that the bishops are on the same color, should we switch knight and bishop on one side. As long as all kicks are done in one turn it might be pretty good.

5. 八月 2007, 01:31:44
grenv 
题目: Re: Scrapple
AbigailII: Scrabble is all about strategy... which letters should I keep? Should i play the 50 point play and leave myself with crappy letters, or the 30 point play that gives me a better chance at the 7 letter word next time. Should I leave that triple word open because i get a good score doing it? etc etc

29. 七月 2007, 17:53:44
grenv 
题目: Re: Even / Odd
Eriisa: Nobody plays roulette for fun, only for money. Playing for money is not possible here.

28. 七月 2007, 00:34:57
grenv 
题目: Re: Even / Odd
coan.net: How about this: Random numbers assigned at the start of the game, and the winner is the one closest to 5.8. We'd get through the games quickly.

12. 六月 2007, 00:48:58
grenv 
题目: Re:
Fencer: A redirect in a banner ad isn't strictly speaking spyware and is not detected by any of my spyware programs.

11. 六月 2007, 05:08:56
grenv 
Well it seems to me a good "feature" would be to get rid of the offending banners. It has now happened on 3 computers, all of which are clean, and only at this site (i.e. i get redirected from this site)

11. 六月 2007, 01:15:40
grenv 
does anyone else get redirected to www.errorprotector.com from this site? I can't find a problem with my system and it only happens from brainking.

2. 六月 2007, 23:54:34
grenv 
As a new pawn (previously and maybe future rook) i just noticed that I can't join a tournament because I'm already playing another tournament.

However...

I finished playing that tournament months ago and it is held up by incredibly slow players.

I suggest tournaments where pawns have finished don't count against them in this regard.

26. 五月 2007, 04:00:32
grenv 
题目: Re:
MadMonkey: I disagree. Back and Forward buttons in the browser have the same functionality for all sites, therefore making it easy to understand and use. Additional buttons don't add anything in my opinion.

5. 五月 2007, 14:18:09
grenv 
Oh.. didn't notice my membership expiring. Last time I saw a reminder.
thanks

5. 五月 2007, 14:14:17
grenv 
题目: reading boards
All of a sudden I can't read and write to boards in fellowships, is it just me, or is there a bug?

2. 五月 2007, 00:04:22
grenv 
题目: Re:
King Reza: That would seem to rid the smiley of some of its humor, why would we do that?

2. 四月 2007, 20:46:29
grenv 
Never mind, i installed Firefox and it works fine. Seems Brainking is not yet compatible with IE on vista?

2. 四月 2007, 20:39:01
grenv 
grenv修改(2. 四月 2007, 20:40:17)
well, this link:
brainking . com/en/DoMove?g=2392153&rd=1

takes me to this:
brainking . com/en/ShowGame?g=2392153

which shows the board with the "roll dice" link. It looks to me as though the browser has picked up the correct link and tried to go there, what problems are you referring to?

2. 四月 2007, 20:32:48
grenv 
Is there something wrong with the site? I can't roll the dice in some games and in others i've made the same move twice.

26. 三月 2007, 23:02:03
grenv 
题目: Re: Removing tournament hand-brakes
grenv修改(26. 三月 2007, 23:03:31)
AbigailII: Ok, I kind of meant that without being clear. so i see further down in the thread you describe an algorithm that works for the simple case.
So if T=W+D/2 for the leader, and T(n)=W+D/2+U for the others for simplicity

So if you are searching to see if T > T(n) for all n

If it doesn't then you need to see if T=Tn for each value of n. If it does then you would just search through a tree to determine if any combination of results ends up with the leaders S-B score being less than the challengers. That's what I meant by being efficient. You don't need to take into account every possible outcome.

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