用户名: 密码:
新用户注册
监管者: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


每页的消息:
讨论板列表
您未权限在该板张贴消息。只有最低脑兵级别的会员才允许张贴在该板。
状态: 所有人能发表
帖子搜索:  

<< <   7 8 9 10 11 12 13 14 15 16   > >>
7. 九月 2005, 14:35:09
grenv 
题目: Re: Tournament play
kleineme: I still don't believe that one game is more important than another in a round robin. Tie breaskers are unnecessary unless you really need to find a winner.

6. 九月 2005, 16:55:33
grenv 
题目: Re: Tournament play
kleineme: I agree, it is an arbitrary rule to break ties that doesn't make much sense. But then again no tie breaker makes sense. Even looking at head to head is flawed for the same reason. Why should one game count more than another?

In my opinion tied players should advance regardless of attempts to break the tie.

31. 八月 2005, 16:34:05
grenv 
题目: Re: feature request
WhiteTower: Cariad was pointing out thet 2 games switched colors is the best way to have a fair match. Randomly assigning colors may work for a ladder or something I guess.

29. 八月 2005, 21:21:29
grenv 
题目: Re: Claok mode .. next:
Spirou: Are you asking people who are cloaked to explain why they don't move against you even though they are online?

29. 八月 2005, 15:47:38
grenv 
题目: Re: Game type champions
fungame: I agree, Also agree with time limits that allow finishing in a year. Actually every 6 months would be my vote.

27. 八月 2005, 21:09:49
grenv 
While we're on the topic of FRC. I'd like to request Atomic Random Chess. This would avoid the deep knowledge of opening positions and make for an interesting game.

27. 八月 2005, 20:47:15
grenv 
题目: Re: Random Chess
playBunny: You can do that if you like, though there are a very large number of positions so it wouldn't help much.

I was referring to the "point" behind the invention of the game, not the players point in playing it.

27. 八月 2005, 20:31:51
grenv 
题目: Re: Random Chess
fungame: This is actually played on some sites, though the symmetric rule means you know opponents starting position. Better would be each side random and independent of each other. "Real" dark chess :)

27. 八月 2005, 18:02:40
grenv 
题目: Re: Random Chess
playBunny: Interesting, but the whole point of FRC is to not be familiar with starting positions.

22. 八月 2005, 22:33:22
grenv 
题目: Re:
pgt: Yeah, looks like a single game to me as well. I do remember accepting a match though, wonder why? oh well.

22. 八月 2005, 22:29:39
grenv 
Game ID: 989543

22. 八月 2005, 00:04:11
grenv 
How about threads on the boards so we can have a decent conversation without being told off. It really isn't all that practical to move the conversation since you lose the history.

21. 八月 2005, 17:44:00
grenv 
题目: Moderating
I think a feature request needs to be debated a little in order for Fencer to assess support for the feature as well as understand the pros and cons before deciding whether to implement it. This is why a threaded discussion board would be better.

As it is responding to feature requests should be encouraged in order to further understanding. Why stifle creative discussion just because you're not interested?

16. 八月 2005, 16:46:30
grenv 
题目: Re:
Chessmaster1000: babareza = amirh. He admitted it to me, saying "I am trying to break the ratings record". Also babarezas name is strikingly similar so it's pretty obvious.

Look at the games between the 2. All resigned by Amirh at the same time and all private.

The fact that we can't delete both players from the ratings list is frankly dissappointing. Even if it means eliminating all games involving those players and the resulting change in other players' ratings.

15. 八月 2005, 20:04:44
grenv 
题目: Re:Ratings and resetting
fungame: That seems pretty good, though I think the middle is 1300? I can't remember why I think that though.

15. 八月 2005, 18:36:55
grenv 
题目: Re:Ratings and resetting
grenv修改(15. 八月 2005, 18:37:54)
Walter Montego: Agreed! I propose subtracting 50 points for every month of inactivity in a particular game type.

Inactivity defined as neither starting nor finishing nor making a move in any game of that type.

15. 八月 2005, 18:28:42
grenv 
题目: Re:Ratings and resetting
I should add that althogh the ratings are calculated after each game, they are not displayed until 4 games are played, hence the confusion.

15. 八月 2005, 18:27:59
grenv 
题目: Re:Ratings and resetting
playBunny: I believe that on this site the rating is calculated after the first game. Since it is only one game it is prone to move violently up or down depending on the result.

If they were calculated on the average of the first 4 it would be a slight improvement, but still too few to really mean anything.

In the real world of chess your first 4 games are probably against very established ratings so the results are probably much more accurate than here, particularly in games where luck plays a role (such as backgammon), I believe that is why the call for using a different (standard) system for bg.

15. 八月 2005, 16:51:13
grenv 
not to mention this moron, who not only used this tactic, but cheated by playing himself to guarantee winning.

http://brainking.com/en/Profile?u=10983&p=1

15. 八月 2005, 01:06:03
grenv 
题目: Re: has anyone ever thought of this before?
nobleheart: But why should you be able to reset your rating? That doesn't make sense.

You can play non-rated games if you want while you learn, but starting over seems to be cheating.

13. 八月 2005, 08:06:59
grenv 
Frankly i think it's a bug that auto-vac is activated if a player has made a move already that day. Perhaps we should submit it as such.

If it's a "feature" let's hear a valid argument for it.

12. 八月 2005, 20:28:50
grenv 
题目: Re: Automatic Vacation, and too many games
Pioneer54: I suggested this myself a long time ago. I totally agree, people playing too many games should time out.

8. 八月 2005, 15:38:03
grenv 
题目: Re:
wekke: lol.

8. 八月 2005, 06:30:34
grenv 
what is a threatened DB? Seems a little sinister to me.

4. 八月 2005, 16:51:43
grenv 
题目: Re:
Grim Reaper: ai is a south american sloth, my favorite 2 letter word, along with aa (a hawaiian word for lava that slipped into the language somehow).
I think once the dictionary is in place it wouldn't take that long to parse. I wouldn't like to create it though. Of course you'd have to have a version in different languages with different letters etc etc.

3. 八月 2005, 20:50:17
grenv 
题目: Re: Stones
chessmec: I thought a Stein was what you drank beer out of!

Luke: My last post was a joke [insert laughter here]

3. 八月 2005, 18:03:47
grenv 
题目: Re:
Luke Skywalker: Also 14 pounds.

3. 八月 2005, 16:57:39
grenv 
题目: Re:
chessmec: Small rock. Tiny boulder. Miniscule asteroid. Take your pick.

3. 八月 2005, 03:11:27
grenv 
题目: Re:
miuek: I think the point was if you create the images yourself it will happen a lot quicker.

22. 七月 2005, 00:15:41
grenv 
题目: Re: Fischer-clock minutes bonus
AbigailII: I believe checking every 10 minutes AND when a player moves would suffice.

21. 七月 2005, 21:15:20
grenv 
I agree. like a normal game, 2 hours + 90 minutes after 40 moves,

That equates to 2 hours + 2 minutes/move (actually 2.25 for the pedants).

21. 七月 2005, 17:41:29
grenv 
题目: Re: More time controls
For those that don't know, Fischer's cloak is similar to Harry Potter's cloak, and is what he used to evade the authorities for so long.

21. 七月 2005, 16:05:15
grenv 
I think it should work like real chess clocks, so you have N days to finish the game (or play 40 moves or whatever). Your clock stops counting down after you move and starts again when your opponent moves.

21. 七月 2005, 08:02:56
grenv 
题目: Re: Multi-page navigation links.
playBunny: What was <u> supposed to do? underline? try < a href="#" >

334 335 336 337 338 339 340 341 342 343 > >>

16. 七月 2005, 21:25:36
grenv 
Also nobody's going to read an archive when they can just post a question.

And if it's asked for over and over perhaps it could be implemented?

16. 七月 2005, 20:22:35
grenv 
题目: Re: Dice rolls etc......
Lamby: Boldly spoken, but I'm sure this hasn't been requested, could you point us to the request, perhaps who requested it etc.

Not to be confused with automatically passing subsequent moves, this was only in reference to the first move.

16. 七月 2005, 19:44:57
grenv 
题目: Re: Ponderous start to some games
grenv修改(16. 七月 2005, 19:45:38)
All: you guys really do get caught in the minutia. I think the request was clear and made sense:

Don't have a pass as a first move, go straight to the player whose move it really is.

The only excuse for not implementing it is a technical reason (takes too long to alter the code). Nobody in their right mind is going to complain about not getting to click the stupid button.

16. 七月 2005, 02:59:24
grenv 
题目: Re: Identifying cheaters
Vikings: You're right, they both will be here. I still would like to fix the ratings so they degrade over time without play.

Even something simple like subtracting 5% for each month without a game of that type finished or something.

16. 七月 2005, 02:49:18
grenv 
题目: Re: Identifying cheaters
Vikings: Yes but I play 20-30 games at a time and not all of the same type. This is because I have other things to do. Some people seem to play 24 hours a day and have 1000 games going. These people have an advantage.

I would prefer that ratings degrade with little or no activity, that would solve the problem you correctly identified.

16. 七月 2005, 02:34:38
grenv 
题目: Re: Identifying cheaters
Vikings: I have never seen a ladder system i liked. Too often rewards people who play a lot, rather than the best players.

16. 七月 2005, 00:19:59
grenv 
题目: Re: Identifying Cheaters.
nobleheart: Correct, even other player's ratings that have been modified by playing these players are now inaccurate.

If possible the users should be deleted and the ratings recalculated.

If that is too difficult then at least turn off the accounts and remove them from the rating list.

15. 七月 2005, 19:40:15
grenv 
题目: Re: So you disapprove? Big deal.
redsales: Ah, the voice of reason.

15. 七月 2005, 03:04:50
grenv 
题目: Re:
reza: That was the tipping point for me as well. Fencer should delete both accounts in my opinion. But then it's just an opinion.

15. 七月 2005, 02:39:47
grenv 
题目: Re:
reza: not only that, Amirh played very slowly in games where I was winning and quickly if he got the upper hand. When I queried him about it he said "I'm trying to break the rating record"


hmmmmm.

14. 七月 2005, 18:56:13
grenv 
Can we delete these two as well? they are clearly the same person and cheating to achieve a 2697 rating in Atomic chess.

http://brainking.com/en/ArchivedGameList?u=10202&op=10983&tp=28

14. 七月 2005, 00:39:54
grenv 
题目: Re: Sonneborn-Berger points system
BIG BAD WOLF: I disagree, the calculations aren't that big, especially if you compromise (if each player from 2nd down adds remaining games to current wins and is still short of the leader for instance).

13. 七月 2005, 22:20:47
grenv 
题目: Re: Sonneborn-Berger points system
I, too, would like to see the S-B calculated before the section is completed,

More important: Completing the section if a winner is decided prior to all the games finishing. This should be easy with a brute force method.

12. 七月 2005, 20:51:40
grenv 
题目: Re: [OT] strange ... but can me somebody explain this?
chessmec: You must have hidden someone?

12. 七月 2005, 18:22:53
grenv 
题目: Re:
Pedro Martínez: I was putting my support, in a round about way, for free and open debating. I know this is considered radical and dangerous to some though.

12. 七月 2005, 15:51:41
grenv 
题目: Re:
Rex Nihilo: Watch out, you may have to say "all heck will break loose" on this board. People have been banned for less.

<< <   7 8 9 10 11 12 13 14 15 16   > >>
日期和时间
在线的朋友
最喜欢的讨论板
朋友群
每日提示
Copyright © 2002 - 2024 Filip Rachunek, 版权所有
回顶端