用户名: 密码:
新用户注册
监管者: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


每页的消息:
讨论板列表
您未权限在该板张贴消息。只有最低脑兵级别的会员才允许张贴在该板。
状态: 所有人能发表
帖子搜索:  

17. 七月 2006, 03:08:07
grenv 
Might I suggest the following:

BKR * games played for each variant.

Then add the total and divide by total games played.

People playing only one variant are therefore not punihed and a somewhat realistic BKR is reached (i.e BKR based on 25 games not counting for as much as one based on 500 games).

17. 七月 2006, 03:09:49
Thad 
题目: Re:
grenv: Might I suggest the following:

BKR * games played for each variant.

Then add the total and divide by total games played.


Isn't that what I said? ;-)

17. 七月 2006, 03:12:14
grenv 
题目: Re:
grenv修改(17. 七月 2006, 03:13:43)
Thad: Yes it would seem so, but I only skimmed the thread since so many messages were new.

But I disagree that the rating would be provisional just because one type was missing or low number of games. We need to stipulate that the games are essentially the same for this exersize.

17. 七月 2006, 03:59:38
Peón Libre 
题目: Re:
Thad, grenv: I thought of that, and I see two problems.

First, if we're attempting to answer alanback's original question, I think we have to have some requirement of experience in all five games. Otherwise our newly crowned Champion-Of-All-Five-Positive-Gammon-Games will be, depending on whether we count provisional BKR in individual games, either 02i (who has provisional BKRs in three games and is unrated in the other two) or sergey82 (who has a very high established BKR in Backgammon but has not played the other four games). Would you declare someone the winner of a pentathlon if he had only participated in one or three of the five events?

Second (and perhaps more important), it is meaningless to directly compare a BKR from one game to a BKR from another game. Even though we all started with BKRs of 1300, the rating distributions tend to drift upward over time, and this does not necessarily happen at the same rate for all games. As of a few minutes ago, the median ratings on the lists of established BKR were 2044 for Backgammon, 1714 for Nackgammon, 1703 for Backgammon Race, 1677 for Crowded Backgammon, and 2029 for Hyper Backgammon. This suggests, for example, that a BKR of 1700 in Crowded Backgammon is better than a BKR of 2000 in Backgammon. Any comparison of BKR weighted by number of games played will be biased in favor of those who play mostly Backgammon and Hyper Backgammon.

I claim that linear combinations of BKRs can be meaningfully compared only if the weighting is the same for each player.

17. 七月 2006, 04:00:26
Peón Libre 
题目: Re:
Ouch. I didn't mean to post that all in bold. If I weren't a pawn I would fix that.

17. 七月 2006, 04:08:10
Thad 
题目: Re:
KotDB: Your second point is an excellent one.

I suppose you could compare each player's BKR in each game to the mean and find out who has the highest weighted average above each mean, highest deviation, or something similar.

This is getting quite complicated. ;-)

17. 七月 2006, 04:21:03
Peón Libre 
题目: Re:
Thad: Yes, it is. It's too bad BrainKing doesn't use the Glicko rating system -- we could get RDs into the mix.

Perhaps, rather than looking at BKRs directly, we should look at percentile ranks.

17. 七月 2006, 04:32:55
Thad 
题目: Re:
KotDB: I suggested those to Fencer once. He didn't seem to interested. :-(

I would LOVE to have them on my main page right between my 'Your best BKR' & 'Your best rating positions'!

17. 七月 2006, 16:05:46
grenv 
题目: Re:
KotDB: Good point about the rating medians, but that could be simply fixed by adjusting ratings for each game.

Personally I don't like crowded backgammon (takes too long) so I'll never win the pentathlon. Problem is many people only play 1-2 variants.

As far as the pentathlon analogy goes, it would really only work if there were 5 very different games, but these are all essentially the same.

17. 七月 2006, 17:17:47
gambler104 
题目: Re:
grenv: I wouldn't go as far as calling them essentially the same. The share many similar qualities but each has its own, unique strategy.

17. 七月 2006, 21:56:38
skipinnz 
题目: Re:
grenv: I for one definitely wouldn't class Hyper as the same, as the other variants of gammon.

17. 七月 2006, 23:30:34
alanback 
题目: Re:
skipinnz: Hyper is in fact a subset of regular backgammon, since it would be possible (though unlikely) to reach the hyper starting position at the end of a backgammon game.

17. 七月 2006, 23:51:19
grenv 
题目: Re:
alanback: As could Nackgammon.

18. 七月 2006, 00:20:10
alanback 
题目: Re:
grenv: Correct.

skipinnz: I felt the same way until I started playing hypergammon with the doubling cube. I think adding the cube makes skill predominate over luck, assuming the match is long enough (say 7 points or more).

Also, of course, all luck evens out over time, so with enough experience, skill differences will still emerge.

18. 七月 2006, 00:51:57
grenv 
题目: Re:
alanback: agreed, my rating shot up when the doubling cube was introduced. In fact in hyper there are more difficult doubling decisions than in regular backgammon I think.

18. 七月 2006, 01:01:10
alanback 
题目: Re:
grenv: Definitely a thinking man's game, with the cube.

18. 七月 2006, 04:35:03
gambler104 
题目: Re:
grenv: The cube decisions are definitely harder. But there is still a lot of luck even with the cube in hyper. In regular backgammon, a completely superior player will beat a weaker player 9 out of 10 times or more if they play a 7 point match with the cube. In hyper, I would say that number goes down to about 7 out of 10.

18. 七月 2006, 15:26:11
grenv 
题目: Re:
gambler104: Maybe, but I'd love you to show me tha math behind the numbers.

18. 七月 2006, 15:28:47
nabla 
题目: Re:
grenv: Maybe the math is that it defines what is a completely superior player !

18. 七月 2006, 01:40:46
skipinnz 
题目: Re:
alanback: I'll have to take another look at Hyper and try it with the cube.

18. 七月 2006, 00:04:04
skipinnz 
题目: Re:
alanback:When I said it wasn't the same, I was really refering to the chance/luck factor in Hyper. Too many doubles remove any skill factor IMHO

日期和时间
在线的朋友
最喜欢的讨论板
朋友群
每日提示
Copyright © 2002 - 2024 Filip Rachunek, 版权所有
回顶端