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 Backgammon

Backgammon and variants.

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24. 四月 2013, 14:57:02
playBunny 
题目: Re: Hmm, [how long the wait?]
furbster: My bet is that one of these pairs will be the ones to make us wait years.

Backgammon (milionovej kluk vs. rod03801) and Backgammon (rod03801 vs. milionovej kluk)

or Backgammon (playBunny vs. Somelaughs2) and Backgammon (Somelaughs2 vs. playBunny)

Only 4 moves made by each slowcoach in the time that it's taken for the absentees to timeout 13 points.

:slow headshake, downcast eyes, grey cloud with rain:

24. 四月 2013, 16:56:05
Hrqls 
题目: Re: Hmm, [how long the wait?]
playBunny: speed it up ... off a double at the first move! ;)

24. 四月 2013, 20:42:46
playBunny 
题目: Re: Hmm, [how long the wait?]
Hrqls: Lol. I'm tempted. ;o)

24. 四月 2013, 19:01:40
Walter Montego 
题目: Re: Hmm, [how long the wait?]
playBunny: This is why I will use the Fischer Clock if I ever organize another tournament, or simply remove the slowpokes, or since we have the option now, ban certain individuals from joining tournaments I organize. Slow play might be within the rules, but for me it is not in the spirit of the game unless explicitly stated in advance. I am so leery of joining tournaments for the same reason. I don't know why, I am after all a life member of the site, but I want a conclusion to a game within a shorter time than five years or a decade as this tournament linked below seems to be taking. A few months seems more than long enough for a round. I usually create a game with an initial 7 days, and then make the speed about 3 moves per week with a limit of a week and a half or two weeks. There used to be a fast movers club on this site, but I suppose it is no longer used much.

And if I must rant about something, why is it that someone can shut off the "auto-pass" in a game that I have created? I still don't understand why Fencer likes it like that. It took him many years to even add the "auto-pass" and with much resistance on his part, and then he must have listened to the wimps and whiners that aren't even Backgammon players and made it for them unless, that is, he is one of them and I know he is not a Backgammon player, or at least he wasn't back then when I stopped playing Backgammon over the not having an "auto-pass" at all.

The game creator should have the choice. If the person joining doesn't like it, then that person should not play that game with that person. Simple. Just as if I create a game and only take one color and the other person doesn't like it, then don't play with me or send me a message and let's talk about it. I used to only play single games of Backgammon. In those the "auto-pass" happens regularly, but in match play, it is a lot less frequent as it is set up on this site.

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