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Tournaments



Team Tournaments

May 2026 - Dark Batleboats 10

May 2026 - Backgammon 8





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2. 二月 2006, 22:54:41
Fencer 
题目: Re: rabbitoid's idea
Thad: The BKR value at the moment of accepting the draw is always used.

2. 二月 2006, 22:48:17
Thad 
题目: rabbitoid's idea
Just thinking here. If the lower seated player is to advance in the case of a draw, what happens if Al & Bob are playing a tournament match and Al is higher at the start, but then Al loses a regular game to Carl and his rating goes down to below what Bob's is. Al's was higher at the start of the match, but Bob's was higher at the end. So who advances?

Sorry, I don't have a good solution to this, just thought it should be brought up.

2. 二月 2006, 19:29:50
Eriisa 
题目: Backgammon
Eriisa修改(2. 二月 2006, 19:30:26)
Single Elimination Backgammon #2

6 players still needed - Tourney starts 1 day 19 hours from now.

*added* but I will start it earlier when it fills up.

2. 二月 2006, 18:18:43
Andre Faria 
Very fast 4 players elimination tournament here

2. 二月 2006, 13:42:51
Doris 
题目: CONGRATULATIONS
Coudy for winning the tournament Backgammon & Hyper 2100+ First 8 (Hyper Backgammon)

2. 二月 2006, 13:29:12
Andre Faria 
题目: Re: single elimination
Andre Faria修改(2. 二月 2006, 15:20:03)
furbster: If it would be in a final, I could even lose a game on purpose, just to put my BKR lower, so I could win that tournament... :(

It seems to be that this is not a solution... Imagine a prize tourney being dependent of player's BKR...

2. 二月 2006, 13:09:39
Lambik 
题目: Re: single elimination
furbster: Do not let them play against eachother in the first round. The player who beats the strongest player in the first round wins.

2. 二月 2006, 13:06:48
furbster 
题目: Re: single elimination
rabbitoid: but what happens if the ratings are so close or even the same eg, 1501 : 1502

2. 二月 2006, 12:53:33
Fencer 
题目: Re: single elimination
rabbitoid: Yes, that's a good idea.

2. 二月 2006, 12:37:50
Lambik 
题目: Re: single elimination
I played last month such a tournament and indeed if a low rated player draws a higher rated player, then the latter on losts. In the first rounds the rating differences were big, but the semi-final was close. (I was knocked out in the quarter final)

2. 二月 2006, 12:34:22
Retep 
题目: Re: single elimination
Thad: This isn't a problem that only occurs at single elimination unless you play 2 game matches in a normal tournament. By the way, if a game is too unfair (which Chess is certainly not) I wouldn't play it ;-)

2. 二月 2006, 12:14:36
Thad 
题目: Re: single elimination
rabbitoid: That still leaves a problem in games line Pente where P1 enjoys a strong advantage. For average players, this doesn't really matter, but just as in Chess where strong play on both sides results in a draw, strong play by both sides will produce a win for P1.

2. 二月 2006, 12:09:39
rabbitoid 
题目: Re: single elimination
Fencer: instead of a "no draw" rule, which impossible to impose in chess, why not fix that in case of a draw the lower rated player stays?

2. 二月 2006, 11:22:45
Jirik 

2. 二月 2006, 09:12:39
Peón Libre 
题目: Re: single elimination
Luke Skywalker:
I would expect only one, or possibly two if a single-elimination tournament can be defined with two games between each pair of opponents.

But I've observed that the number of slots they tell you to need often has little or nothing to do with the number of slots you actually need. Caveat emptor.

2. 二月 2006, 09:11:37
Good Luck :)FLR 
题目: single elimination and draws
i believe it will be unwise to make single elimination tourney for games boards(chess or checkers) because the possibilities to have draws are high especially on the final rounds unless is used the bkr :)

2. 二月 2006, 09:09:41
Fencer 
题目: Re: single elimination
Luke Skywalker: Game slots are not used for single elimination tournaments. Because you'll never play more than 1 game at the same moment.

2. 二月 2006, 09:09:01
Fencer 
题目: Re: Single elimination
Lambik: I might change it.

2. 二月 2006, 09:00:52
Luke Skywalker 
题目: single elimination
how many game slots will pawns and knights need for this kind of tournament?

2. 二月 2006, 08:50:00
Lambik 
题目: Single elimination
Lambik修改(2. 二月 2006, 08:50:20)
Fencer: With single elimination, it is not possible to "draw" a game. But how about games that could not be won? For example a chess game with not enough material (K+N+N against K for example) or what about the fifty moves rule? Some time ago I had a game with three times the same position, but no automatic draw. Is this doable?

1. 二月 2006, 21:24:23
Antje 
The Sunshine Club has lots of new tournaments, and some Ponds, for anyone interested!


http://brainking.com/en/ShowFellowship?fid=41

1. 二月 2006, 19:16:46
Eriisa 
题目: Re: single elimination
Fencer: oh cool!

I didn't realize that they will start as filled! That is awesome!!!!

1. 二月 2006, 19:08:45
Fencer 
题目: Re: single elimination
Luke Skywalker: Yes, this is a known issue. A side effect of new features :-)

1. 二月 2006, 17:35:46
Eriisa 
题目: Single elimination backgammon
Eriisa修改(1. 二月 2006, 17:37:45)
I have 2 tourneys set up. Lets try them out!


Single Elimination Backgammon
(set up for 4 players each....)
# Backgammon
# Nackgammon
# Crowded Backgammon
# Hyper Backgammon

Single Elimination Backgammon #2
16 players needed

1. 二月 2006, 16:46:09
furbster 
题目: Re: single elimination
Luke Skywalker: very good point, in fact i've just been looking for it, adn i decided it'd been deleted since my lunchbreak.

1. 二月 2006, 16:44:26
Luke Skywalker 
题目: single elimination
this tourney
http://brainking.com/en/Tournaments?trg=13412&trnst=0
has already started, but not enough people have singed up for some of the games. When the tourn was still in the "signed" state, it stated a deadline of 29 days until those would be deleted.
2 problems:
- the deadline is not stated now
- the tourn is not listed in the "signed" category anymore, so people probably won't find it and won't know that they still can sign up for it.

1. 二月 2006, 16:39:37
furbster 

1. 二月 2006, 14:13:39
Fencer 

1. 二月 2006, 11:06:37
plaintiger 
题目: Re:
Fencer: aha! you clever devil! (and excellent coder, i might add! ;)

1. 二月 2006, 10:44:25
Fencer 
题目: Re:
plaintiger: It is currently disabled because I need to test it first. But I'll enable it soon (by uncommenting one line in the source code ).

1. 二月 2006, 10:31:01
plaintiger 
question: how does one *start* a tournament with an entry fee? i don't see any options for it in the tournament setup pages. thanks...

1. 二月 2006, 10:20:04
Retep 
题目: Re: help 8.6.2) Prize tournaments with an entry fee
Fencer: Oh, then I misunderstood this ;) By the way, it's nice to see the tournaments marked after joining.

1. 二月 2006, 10:13:28
Fencer 
题目: Re: help 8.6.2) Prize tournaments with an entry fee
Retep: It was just an example. Nobody says the prize must be always only 25%. The tournament I've just created has 40% prize for the winner.

1. 二月 2006, 09:47:39
Fencer 
Doesn't matter.

1. 二月 2006, 09:45:29
Retep 
题目: Re: help 8.6.2) Prize tournaments with an entry fee
Retep修改(1. 二月 2006, 09:45:44)
I agree with arpa, that's very "unpleasant"! This:

# The tournament will not be started until the first prize reaches at least a double of the entry fee. Players are informed about this status on the tournament page. #

means a prize tournament can't be started with less than 8 players.

31. 一月 2006, 23:17:18
arpa 
题目: Re: help 8.6.2) Prize tournaments with an entry fee
arpa修改(31. 一月 2006, 23:18:09)
Fencer: 1) tomorrow? i don't know this! wonderful!

2) oops ... i change that word in "unpleasant" ok?

31. 一月 2006, 23:04:59
Fencer 
题目: Re: help 8.6.2) Prize tournaments with an entry fee
arpa: Why don't you wait for tomorrow? The S-B is already fixed, it just needs to be uploaded.
Btw, I don't like the word "stealing".

31. 一月 2006, 23:01:34
arpa 
题目: help 8.6.2) Prize tournaments with an entry fee
see Help page

8.6.2) Prize tournaments with an entry fee

instead of .... The tournament will not be started until the first prize reaches at least a double of the entry fee.

8 players it's the same.

same page ....The tournament is defined with these prizes: 25% to the winner, 10% to the second place and 5% to the third place....

I think 60% "loss" is an stealing ... 20% are reasonable (50% 20% 10%).

NECESSARY REWIEW S-B CALCULATION (today are incorrect)!!! see(for example):

http://senseis.xmp.net/?SonnebornBerger

31. 一月 2006, 22:27:09
Fencer 
题目: Re: help 8.6.2) Prize tournaments with an entry fee
arpa: Huh?

31. 一月 2006, 10:29:07
Nirvana 
题目: Join in!

30. 一月 2006, 06:12:58
ScarletRose 
题目: Congrats to imsoaddicted for being #1
at Dark Battleboats in the tourney Scarlets Springtime Follies".


30. 一月 2006, 03:14:06
Czuch 
题目: Do you like spiders?
Sider line 4 first 8 to sign, two games each, under 2000 rating.


http://brainking.com/en/Tournaments?trg=13388&tri=83887&trnst=0

29. 一月 2006, 15:10:44
Fencer 
题目: Re: Moving tournaments aloong
Walter Montego: I am not working on it. But I plan to do so.

29. 一月 2006, 14:38:51
Walter Montego 
题目: Re: Moving tournaments aloong
Fencer: This will be a very good improvement. I'm glad you're working on it. Good luck.

29. 一月 2006, 12:51:23
Eriisa 
Congrats to CameronsDad for winning Speed Gammon #2's Backgammon Race!

29. 一月 2006, 12:21:02
Fencer 
题目: Re: Moving tournaments aloong
Walter Montego: Simply said, when it's clear than one (and only one) player would have more points than anybody else, regardless of results of the unfinished games of the same section, he can be declared as the winner. In all other cases when S-B points could affect the final order, it's more complicated and it's safer to wait until everything is completed.

29. 一月 2006, 12:12:11
Walter Montego 
题目: Re: Moving tournaments aloong
Fencer: I was thinking along the lines of having the program check the tournament after one person has finished all of the games. As you say, if that person has won all their games, they're the winner of the section. For all the other situations you could have a chart for each possibilty and have it check the chart. It might be easier to write a program to create the chart and then just use the chart as a table look up kind of thing. This seems like a lot of work to me and you'd need a different chart for each size section. Still, once there's a chart covering every way a section can be finished, it'd check it fast and wouldn't require any further calculations.

I'm thinking a brute force method might be the way to go even though it requires a calculation each time. There's not that many different ways a tournament can finish after one person has finished all of his games. You could just have it check to see if that person wins no matter what happens to the other people in the tournament. The moment it comes back with someone else the search is over until the next completed game and then check each person that has finished every game in the section.

If all that is too much trouble, it would still be a good thing just to have it cover some very special cases. The case with one person being done and having won every game. The cases where one person is done and only lost one game and everyone else has at least two losses or has lost to this person. Just adding this would probably cut down on a lot of idle tournaments, let alone if you covered every possibility.

I'm thinking the "two games colors switched with drawn games counting as a half point each" kind of tournament would take a different set up, or would it be the same thing?

29. 一月 2006, 11:54:24
Fencer 
题目: Re: Moving tournaments aloong
Walter Montego: It's easy to cover simple situations where one players wins all games in his sections - then nobody else can be the section winner. In other cases it can be a little more complicated, as you say, many "if this, than that". It's not the biggest priority to implement it now but I will think about it.

29. 一月 2006, 11:40:47
Walter Montego 
题目: Re: Moving tournaments aloong
Fencer: You'll have to have it either end the tournament or if there's more than one section, advance the winners to the next round if the other sections are waiting. The players whose games don't affect the winners of a section can continue to play their game, but everyone still in the tournament can get playing again. Or the tournament winner is now known and those slower players can finish their game. I'm sure Pawn and Knight members will like this improvement too. They'll be free to play in another tournament while the slowpokes can play their game in peace.

It sounds like a lot of "if this, then that" kind of programming. You'll have to take into account a lot of different scenarios to insure getting every situation covered. I'm sure there's a finite amount of ways a section can be completed. Or would a brute force method work and you just plug every win or loss possible and check the value for each after each game is completed? If it comes out the same for all situations it'd be time to advance or announce winners, right?

29. 一月 2006, 10:17:29
Fencer 
题目: Re:
gringo: Because the current system is working like that. The new one might have a more sophisticated algorithm.

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