用户名: 密码:
新用户注册
监管者: coan.net 
 Frog Finder

Frog Finder & variants (Frog Legs)


每页的消息:
讨论板列表
您未权限在该板张贴消息。只有最低脑兵级别的会员才允许张贴在该板。
状态: 所有人能发表
帖子搜索:  

6. 二月 2009, 17:54:43
AbigailII 
题目: Re: Frog Legs Variant
coan.net: Frog Legs is missing something - it ends up being a very long drawn out game.

IMO, this comes from the fact that it doesn't pay to reveal information.
And that stems from the fact that after you reveal information, your
opponent will be the first one to be able to use it. So, if you make a
move that reveals information from which the location of a frog can be
deduced, your opponent will score, not you.

That is, IMO, the essential flaw in the game. None of the suggestions
that assign different number of points is going to resolve it. Neither
is the auto revealing of squares neighbouring a 0 - that will make the
game shorter, but it still doesn't pay to reveal information.

I can think of one rule change which may fix that: after shooting, you
have the option of guessing as well. So ones turn is one of:
  • Shoot
  • Shoot, then guess
  • Guess

Thus, if your shot reveals information that locates the position of a frog, you're the first one that can use this information.

6. 二月 2009, 18:10:04
coan.net 
题目: Re: Frog Legs Variant
AbigailII: "Neither
is the auto revealing of squares neighbouring a 0 - that will make the
game shorter, but it still doesn't pay to reveal information.
"

But it does work - since you basically *HAVE* to reveal information on every move, since you are no longer able to make "dummy" shots - every shot will at least say something new about at least 1 square. They you have to start to look at your shots - and of course you want to shot somewhere that will reveal as much information about as many squares as possible - since if you just reveal it about 1 square... well then you could be giving your opponent too much information.

Have you tried it yet - I think it works very well.

日期和时间
在线的朋友
最喜欢的讨论板
朋友群
每日提示
Copyright © 2002 - 2024 Filip Rachunek, 版权所有
回顶端