用户名: 密码:
新用户注册
监管者: rod03801 
 Ludo

Discuss about the Ludo game or find new opponents.

Ludo rules

A game by any other name....

I Love Ludo Hall of Fame...How many passes have you had in one game?


每页的消息:
讨论板列表
您未权限在该板张贴消息。只有最低脑兵级别的会员才允许张贴在该板。
状态: 所有人能发表
帖子搜索:  

19. 四月 2008, 00:49:36
playBunny 
题目: Re: Feature request
playBunny修改(19. 四月 2008, 00:56:04)
mctrivia: The current autopass means that the game plays itself while you're stuck. This idea isn't like that. It's only applicable when neither side can move. That's the case at the start of 5/6 games. There's no value in watching non-sixes being rolled at this stage. Putting autopass on would mean missing the start if it's the opponent who gets the 6. They'll charge off around the board without a single view of the board being shown. In the very rare worst case the game ends before you get out and you don't see a thing. In the usual case they get one or two, maybe even three or four, men out.

There's also the situation during a game when both sides have done all that they can (all the pieces that are out have been pushed as far into their home as possible, only the base pieces have any potential) and the players are back to rolling like mad to get a 6. The same deal could be used there. In the game record (if you keep one) you could list all the non-6 rolls and passes but the next page view for the player would be whoever's 6 it was.

A suggested name for this option would be autosixes. ;-)

19. 四月 2008, 07:01:16
mctrivia 
题目: Re: Feature request
playBunny: Well i can make a new feature "auto pass until eather player can play" so it passes until you or opponent can play. Has a llittle more diverse use but what would I call it.

19. 四月 2008, 10:34:41
playBunny 
题目: Re: Feature request
mctrivia: Ah, that would do away with the 50-50 situation at the end as well, where you're both waiting for the one dice to win the game. I think that's part of the fun and frustration of the game, where you're willing your number to come up. As such it has value whereas waiting for either to get a 6 has little suspense, perhaps only when there's one man each in the base.

As this auto option is intended for those who have the other two off because they want to see every play, I think the extra diversity isn't the bonus that it might seem. I'd be happy with autosixes. (Plus it saves the search for a better name for the auto-skip-to-action , although you could have that option as well!).

19. 四月 2008, 17:42:47
mctrivia 
题目: Re: Feature request
playBunny: very good point. I am currently overhalling the ludoBoard class to make a 4 player version not need entirely new code. Once working properly I will add autosixes to the choice.

20. 四月 2008, 00:31:02
playBunny 
题目: Re: Feature request
mctrivia: I've been thinking about the name. "Autostart" would probably be more informative and also more accurate if you should change the rules so that a 4, for example, can start as well.

21. 四月 2008, 07:03:32
mctrivia 
题目: Re: Feature request
mctrivia修改(21. 四月 2008, 07:05:22)
playBunny: is the auto start to your liking? It will pass until there is a player on the board.

21. 四月 2008, 15:30:55
playBunny 
题目: Re: Feature request
mctrivia: Autostart's good. Thanks. :-)

1. 五月 2008, 07:51:07
mctrivia 
题目: Re: Feature request
playBunny: You will be happy to know the ludo on aigamez.com is faster still with the code. If you take more then 1.5 sec to chose your move there is no delay at all.

日期和时间
在线的朋友
最喜欢的讨论板
朋友群
每日提示
Copyright © 2002 - 2024 Filip Rachunek, 版权所有
回顶端