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12. 六月 2009, 20:37:43
coan.net 
题目: Re: Byes
MadMonkey: Already people complain that some players get "too" much credit for winning a tournament when there are only 4 players in the tournament - having only 2 or 3..... I honestly don't think that is a good idea. 4 is a good minimum number.

But as for the elimination tournaments, you should ALWAYS have either 4, 8, 16, 32, 64, or 128 spaces for players

  • 4 sign up - have 4 player elimination tournament, no byes
  • 5 sign up - have 8 player tournament, with 3 players getting byes
  • 6 sign up - have 8 player tournament, with 2 players getting byes
  • 7 sign up - have 8 player tournament, with 1 player getting bye
  • 8 sign up - have 8 player tournament
  • 9 sign up - have 16 player tournament, with 7 players getting byes
  • 10 sign up - have 16 player tournament, with 6 players getting byes
  • 11 sign up - have 16 player tournament, with 5 players getting byes

    ... and so on. At first when I looked at your tournament examples you posted below, at quick glance I first thought... Oh, those look OK - but then noticed they were a 12 section tournament with 8 players, and a 14 section tournament with 9 players... which of course would be interesting to see what the system does in later rounds when there is an odd amount of sections to match people up against.

  • 12. 六月 2009, 20:07:34
    MadMonkey 
    题目: Re: Byes
    alanback: Exactly what i meant to write

    On the same subject, the lowest value should be 2 really. OK its a straight Final, BUT at least the 2 people that entered that particular Elimination would get to play

    12. 六月 2009, 19:53:06
    alanback 
    题目: Byes
    There is never a need or a justification for byes after the first round in a single elimination tournament.  It's easy to calculate the number of byes.  If there are N players and X is the next power of 2 higher than N, there should be (X-N) byes.  Of course, if N is a power of 2, there should be no byes.

    12. 六月 2009, 19:38:35
    AbigailII 
    题目: Re:
    Czuch: It looks like things will sort themselves in the next round.... that nobody will get a bye then,

    Incorrect. For the first tournament, there are 2 matches, and 4 byes. So the round will have 6 players (winners of the two matches, and the four people with byes). That means there will be 2 byes. Now, it may very well be that the two byes actually "play each other" ("winner" of 13 against 14 against "winner" of 15 against 16), but that means there's still a bye in the round after that.

    It's a complete mess.

    12. 六月 2009, 18:00:32
    MadMonkey 
    题目: Re:
    Fencer: Trust me, if there is a problem i will find it

    12. 六月 2009, 17:30:04
    Fencer 
    题目: Re:
    MadMonkey: Heh, that's funny. And it's interesting that nothing like that happened when I was testing byes before releasing them. Well, BrainKing is already too complex and even a small change can cause unexpected problems.

    I'll look at it soon.

    12. 六月 2009, 15:00:32
    Czuch 
    题目: Re:
    MadMonkey: Yeah, that is totally whacky!

    It looks like things will sort themselves in the next round.... that nobody will get a bye then, but the pairings of who plays who, make absolutely no sense at all?

    Why does the guy rated 1900s get a first round bye anyway?

    12. 六月 2009, 14:32:57
    MadMonkey 
    题目: Re:
    MadMonkey修改(12. 六月 2009, 14:33:38)
    AbigailII: Agreed

    I knew it was wrong, but wanted to make sure, so i messaged a few people as well

    Will be interesting to see what happens after the first round lol

    12. 六月 2009, 13:54:19
    AbigailII 
    题目: Re:
    MadMonkey: That looks very wrong to me. The first tournament has only 8 players - there's shouldn't be any byes to begin with. The second tournament has 10 players - 6 players should have byes, the four remaining players should play the two matches in the first round. Ideally, the two matches should be distributed over both halves of the bracket; that is, if the winners of the first round matches keep winning, they should meet in the final.

    If you use the schema below, and fill in the participants in order, then there will not be byes, and first round winners will meet as late as possible.

    1. ------+
    +------+
    16. ------+ |
    +------+
    8. ------+ | |
    +------+ |
    9. ------+ |
    |
    +------+
    | |
    5. ------+ | |
    +------+ | |
    12. ------+ | | |
    +------+ |
    4. ------+ | |
    +------+ |
    13. ------+ |
    |
    +-------
    |
    3. ------+ |
    +------+ |
    14. ------+ | |
    +------+ |
    6. ------+ | | |
    +------+ | |
    11. ------+ | |
    | |
    +------+
    |
    7. ------+ |
    +------+ |
    10. ------+ | |
    +------+
    2. ------+ |
    +------+
    15. ------+

    This also easily generalizes to 32, 64, 128 participants (and to 8).

    12. 六月 2009, 13:01:17
    MadMonkey 
    hmmmmm ok PLEASE someone explain to me this:

    Madhouse 2009 - Week 24

    Madhouse 2009 - Week 24

    Byes take effect in the FIRST round on an Elimination Tournament. Looking at these 2 examples something odd is happening. The only way this can work here is if you are having Byes in the next Round & the next etc..etc.. so you could get a Bye to the Final.

    To me using Byes, the first column of games should be 4, 8, 16 etc... where the empty spaces are Byes as such. Other games in the Tournament are fine whether they have 5, 7 or whatever amount of players.

    PLEASE tell me this is a bug

    11. 六月 2009, 13:15:13
    Mort 
    题目: Please Fencer...
    About the more boards for fellowships..

    http://brainking.com/en/Board?bc=1&plla=988251

    Is it, is it not happening? By this conversation I thought you were going to increase the number of boards that a fellowship can have by 2 or 3.

    11. 六月 2009, 13:10:05
    Mort 
    题目: Re:
    ChessVariant: It's probably the Vegas lot and all other USA based gambling groups moaning about losing business.

    And your right, they could easily make it that each gambling site has to have a licence which they must pay for.... and have to renew annually.

    And I'd probably guess that the online companies within a heartbeat will say.. "YES".

    11. 六月 2009, 03:50:57
    Herlock Sholmes 
    题目: Re:
    Herlock Sholmes修改(11. 六月 2009, 03:52:00)
    alanback:but do you know why ? because those greedy, fat cats do not know  how to profit from this gambling ... don't worry, if they could get 40 percent of gambling site income it would be suddenly legal ...
    this is what I think about what is legal or illegal in this country ...

    11. 六月 2009, 03:30:08
    alanback 
    题目: Re:
    nodnarbo:Internet gambling is illegal in the US.

    11. 六月 2009, 02:05:24
    nodnarbo 
    题目: Re:
    alanback: did they say why?

    11. 六月 2009, 01:13:08
    alanback 
    题目: Re:
    Czuch:Indeed.  One hopes that non-US players weren't affected, but who knows?

    11. 六月 2009, 00:55:02
    Czuch 
    MidnightMcMedic

    11. 六月 2009, 00:50:07
    Czuch 
    题目: Re: U.S. Deals Blow to Online-Poker Players
    alanback:

    11. 六月 2009, 00:47:51
    alanback 
    题目: U.S. Deals Blow to Online-Poker Players

    In an apparent crackdown on Internet gambling, federal authorities
    in New York have frozen or seized bank accounts worth $34 million
    belonging to 27,000 online poker players, according to representatives
    for the players and account holders.


    In an operation that began last week, the office of the U.S.
    Attorney for the Southern District of New York froze or issued seizure
    orders for bank accounts in Los Angeles, San Francisco and Arizona held
    at Wells Fargo, Citibank, Goldwater Bank and Alliance Bank of Arizona.


    A spokeswoman for the U.S. attorney's office had no comment.


    9. 六月 2009, 22:48:57
    Fencer 
    题目: Re: Dan & Kyu

    9. 六月 2009, 22:19:01
    joshi tm 
    题目: Re: Dan & Kyu
    aaru: How are these calculated? Other than the BKR I think as the higher BKR here has a lower dan rating

    Go Ceiter 2260 - 2 dan
    Go 13x13 ad0 2414 - 4 dan
    Go 9x9 Ceiter 2142 - 1 dan

    9. 六月 2009, 14:14:43
    aaru 
    题目: Dan & Kyu
    I see that we have dan & kyu in Go.
    Nice.

    8. 六月 2009, 19:12:23
    alanback 
    题目: Re: Congrats Fencer!
    Czuch:To my surprise I found that my first login was on 12 February 2003, so I've been here even longer.  My how time flies!

    8. 六月 2009, 13:49:14
    Mort 
    题目: Fencer.....
    You mentioned that you might be increasing the number of boards a fellowship can have, by the talk I thought you were going to increase the quantity to maybe 6 boards??

    Is it happening???

    7. 六月 2009, 21:16:53
    Czuch 
    题目: Re: vacation days
    Pedro Martínez: okay, thats what i was trying to say, I think.... it is not their weekend day for sure.

    7. 六月 2009, 21:15:22
    Pedro Martínez 
    题目: Re: vacation days
    Czuch: Either Sunday is one of their weekend days or your game was not the first one to "time out" today.

    7. 六月 2009, 21:14:58
    Czuch 
    题目: Re: vacation days
    Czuch: So... maybe if you used a vacation day today already on another game that was ready to time out, then again on a different game the same day? The second time (and every other that same day) would only reduce your vacation days left on the first game?

    7. 六月 2009, 21:14:45
    Herlock Sholmes 
    题目: to all Massacre Chess players
    I would like to invite all of you to join my new, highly competitive fellowship ... it's all about Massacre Chess and nothing more ... please join ...
    Massacre Chess Club
    Andy.

    7. 六月 2009, 21:11:41
    Czuch 
    题目: vacation days
    auto vacation.... I had a player who was given an extra 24 hours added to their game, but their vacation days left did not go down?

    Someone explain this to me, or show me where to read about this please?

    7. 六月 2009, 08:37:30
    Fencer 
    题目: Re: Congrats Fencer!
    Czuch: That's a good start.

    7. 六月 2009, 05:53:50
    Czuch 
    题目: Congrats Fencer!
    You got me for 6 full years so far!!!

    6. 六月 2009, 18:28:03
    nodnarbo 
    题目: Re:
    Fencer: That worked, and I see what the problem is...In Plakoto the images which have black and white pieces on the same point aren't supported in the large style pieces

    6. 六月 2009, 08:34:17
    Fencer 
    题目: Re:
    nodnarbo: Switch to small pieces at your Settings / Backgammon game.

    6. 六月 2009, 04:21:30
    nodnarbo 
    题目: Re:
    rod03801: Ok so it is just me then

    6. 六月 2009, 04:20:10
    rod03801 
    题目: Re:
    nodnarbo: I see them all fine when I click your link

    6. 六月 2009, 04:17:41
    nodnarbo 
    I'm having issues seeing some of the images in this game. Is it just me? I'm not having problems with any other games...

    1. 六月 2009, 19:32:14
    Czuch 
    Yeah... and you can still see them on your friends online column, and there is still a green dot beside their name on your list for waiting games, but not on your online users list or your online opponents list?

    1. 六月 2009, 18:51:45
    Gouwe gozer 
    ok, I change my view

    1. 六月 2009, 15:50:20
    Czuch 
    题目: Re:
    rod03801: Thats right, but you also cant see them on your "opponents online" link, or your "players online" link as well?

    Now I wonder.... if you are in a game with them, and you "move and go to the next game with an opponent who is online" would someone who has you blocked still count?

    1. 六月 2009, 04:52:02
    rod03801 
    题目: Re:
    Gouwe gozer: You can visit someone's profile even if they have you blocked

    1. 六月 2009, 04:50:36
    Gouwe gozer 
    As far as I know/understand, if you're on someone's blocked user (= enemies) list, you can't visit her/his page at all, can't sent messages, etc.

    No idea yet about the question, but I've time enough to find out

    31. 五月 2009, 18:41:31
    Papa Zoom 
    题目: Don't you know what you are doing at that time anyways?
    rod03801: I can honestly say that I often don't know what I'm doing at the time I'm doing it.

    31. 五月 2009, 18:28:19
    Czuch 
    题目: Re: last action
    rod03801: That might be it then Rod, thanks!

    I guess it is one way to find out who has you on blocked or enemies list....

    Why should we even have any access to the profile of someone who has you on block then, I wonder?

    Also, this issue of ponds, where people who have not been online cannot change their previous play, and people keeping track of this, makes it an advantage/disadvantage when this blocked user function comes into play, seems like this could be improved upon.... I gotta run now, but will have to give this some more thought

    31. 五月 2009, 18:12:27
    rod03801 
    题目: Re: last action
    Czuch: Yes it is normal not to have this view of yourself. Don't you know what you are doing at that time anyways?

    As far as the other question, it may have something to do with either you having them on your blocked user list, or them having you on their blocked user list. Just guessing on that one, but it seems the most logical explanation.

    31. 五月 2009, 18:07:36
    Czuch 
    题目: last action
    I am noticing that on most profile pages i see a "last action" line, says what time and day a person was here and what they are doing or if they have cloak mode....

    But some profiles do not have this line available to see?

    How does one have this info removed from their profiles anyway?

    Also, I dont see this line on my own profile either, but I have done nothing to exclude it? Is it normal to not have this view for ourselves?

    24. 五月 2009, 00:49:02
    Gouwe gozer 
    Thanks for the information and confirmation
    Haven't create a tournament with this game but in my opinion a good option

    23. 五月 2009, 21:16:44
    wetware 
    题目: Re:
    Fencer: I seem to recall playing in some tournaments (not here at BK) where that approach was used, and it was a great option.  It works exceptionally well with variants like fischerrandom progressive chess--where you can avoid having an over-analyzed starting position, but at the same time you don't want to give some players far more favorable/inferior positions than other players.

    23. 五月 2009, 21:00:30
    Fencer 
    题目: Re:
    rod03801: Your belief is confirmed.

    23. 五月 2009, 20:57:08
    rod03801 
    题目: Re:
    Gouwe gozer: I believe on the tournaments, it would depend on what the creator chose. There is the option when creating tournaments with games with "random" positions, to have everyone have the same set up or not.

    23. 五月 2009, 20:12:58
    Gouwe gozer 
    As far as I can see is the same startposition in all my games in the same tournament. That means that my black games are equal in the starting position as my opponents when they play black. The same appears in my white games lol
    A quick view in other games, in the same tournament, showed me exactly the same startingposition as well. I'm not sure the position is the same for the whole tournament, but I think yes In that case it's a fair tournament
    The tournament I joined is a small one (5 players), it makes me curious for a bigger tournaments, everybody in the same position?

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